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  • #207533
    CrazyDolphin
    Participant

    @thomas3d,

    Thanks for the heads up on the recent beta. I gave it a shot, and here is what I came away with:
    – My specs: i7-8700, 16GB RAM, GTX 1070Ti with Valve Index (90Hz, Motion Smoothing On).
    – vorpX profile: the only G3D/positional profile in the vorpX cloud.
    – After doing a Direct VR scan while in FullVR mode, I was getting too much screen movement (e.g., nothing on the screen was staying in place when looking around). To resolve this, I had to make the following adjustments:
    = Had to use Letterbox 2 (Pixel 1:1 had screen movement and looked surprisingly flat; Letterbox 1 had better 3D but enough screen movement to be annoying).
    = Had to reduce Image Zoom to 0.77 to get the image to be completely stable. I think this screwed my sense of scale on how big I was relative to the environment.
    = 3D scale/strength was around 0.88. The more I increased it, the smaller the environment became, and I really felt like a giant in a small world.
    = Once I got a weapon, it was literally out in front of my face, partially obscuring my view. I had to physically step forward to put the gun out of my FOV. Zooming in with the weapon caused the screen to start moving again, so I stopped using zoom real quick.

    Your ae correct the game is more fun to play with vorpX, and had better 3D (i.e. you can tell there’s some 3D, but for myself, it is not ‘pop-out’ 3D.

    #207531
    CrazyDolphin
    Participant

    I recently completed Bioshock 2 Remastered, and overall had a great time. Observations are as follows:
    – Played on a i7-8700, 16GB RAM. GTX1070Ti with a Valve Index (90Hz, Motion Smoothing On) while standing. I know my rig is old, but three words spell it out (kid in college).
    – Played in Full VR with the only adjustments being the HUD display to see things like Health and Plasmid Levels, and deciding how much of the helmet was in my Feld of View.
    – I played Remastered over the vanilla version because vanilla was causing so many game crashes I stopped playing the game. Remastered was much more stable for myself, but the visuals were not as clean as what the vanilla version provided. Remastered had its crashes as well, but far less than vanilla.
    – Playing while being inside the helmet was great fun. I could actually lean forward with my head, and it felt like I was able to see more of the environment. This was fun because it made me feel like I was inside of the helmet, and greatly enhanced the immersive aspects of the experience.
    – My biggest issues were that: (i) my hands/weapons felt too big, (ii) my default height felt too short (but was adjustable if memory serves), and (iii) the weapons had no collision detection, so they often went ‘into’ objects.
    – Direct VR usage was essential, and really helped to stabilize the image, and made looking around in the Bioshock universe so enjoyable.
    – There were often graphical issues, like where shadows did quite match with objects, or where background items had a different blackness level compared to nearby objects, but ultimately were non-issues before vorpX was able to put me in the Bioshock universe in a way that I enjoyed.

    I played Bioshock 1 on a flatscreen about three years ago, and had a great time. I’ve played the Bioshock-themed workshop level on Half-Life Alyx, and also had a great time. Bioshock 2 Remastered was better because I got to live in the world while experiencing a full campaign with an engaging storyline.

    #207520

    In reply to: Struggling

    Knine
    Participant

    Hey Ralf, thanks for the pointers. when I first got it I made a few custom resolutions up, do they auto appear within the game or do you choose them via the nvidia control panel? Im using a index, my pc is a 9900k, 32gb and 3090. Are there any settings which you choose for everygame within vorpx?

    Thanks

    #207411
    Knine
    Participant

    Hi guys,

    Bought this couple days ago now and have tried it on lets say 4 supported games but neither work. Ive settled on trying to get Res Evil 3 to work, but it says attaching, the game loads on monitor but within my headser which is a index I get a blank box saying next up, usually itll be res evil 3 picture. When im trying to load the profiles, I click on res evil 3 which shows re3.exe in assigned programs but im not sure its applying it as when i presss apply theres no feedback from the button whatsoever. Ive had fatal errors when attaching and also and mainly the prrogram saying this could take awhile, if you feel the program has hanged then choose one of the following. Ive disabled all anti virus and all other programs in the list they say to disable, nothing helps. Any of you guys have a idea why this might be happening? Im on win 11, 32gb, 9900k and 3090

    Thankyou all so much

    #207410
    bravekat
    Participant

    Yeah, I’m going to have to ask you to elaborate on this.

    Lol. I use the valve index hmd and did not like the uncomfortable pressure points and weight that happen inevitably with long sessions of gaming, so I developed a custom mod to alleviate these. I use this mod for seated 3d theatre mode in vorpx(immersive mode could work as well) or any other seated vr compatible game or app.

    I use a studioform creative counter balance, with comfort head strap and a series of bungee cords small to large. Small end connected to the top strap of the hmd, large end connected to a hook in the ceiling. I tie knots in the bungee cords to control the height. I position the hook on the hmd top strap, forward or backward, to control the tilt(up or down).

    I ended up with complete 180 degree horizontal weightless movement from side to side. Up and down movement are limited but if the hmd is on loosely, I can move my head inside to focus the sweet spot anywhere on screen. I actually removed the head gasket completely and moved the lenses as close as possible to my eyes, for ultra clarity and better sweet spot.

    Looks a little ridiculous, but the comfort gained for long vr sessions is worth it for me.

    #207103

    In reply to: f1 2021 don’t work

    steph12
    Participant

    i was wrong vorpx supports the game in Z3D since 21.3.0 update

    “F1 2021: Z3D/FullVR, DirectVR: auto settings, tracking”

    try reseting the profile to default settings. delete the profile you downloaded from the cloud.
    game should work.

    i never played that game yet, so i cant help much, maybe someone else can.
    plus i dont have the same hardware as you (valve index)

    mr_spongeworthy
    Participant

    Caveat 2: Haven’t checked Pimax yet. Pimax headsets usually are somewhat more problematic in this regard, so not sure how things will turn out for Pimax.

    Honestly, it’s just great that you even bother to check a HMD model with such a low market-share, I’m grateful! Still hoping some bigger names in the game come along and make a HMD with canted lenses. The Index, apparently, does need some equivalent to PP on rare occasions, but not often enough to force most devs to include proper rendering the game-engine.

    Out of curiosity, which model do you have? I bit-the-bullet and upgraded to the 8K-X and the clarity is just fantastic. Even distant objects retain detail and smooth edges pretty darn well at 100% Steam SS, and performance is really not much worse (with the 5K+, to get clarity and smooth edges so much SS was necessary that the actual number of pixels I’m rendering on the 8K-X isn’t that much higher.) In well-optimized (Alyx, TWD) native VR titles I’m able to push Wide FOV at 90fps as long as Parallel Projections isn’t necessary. Even with PP on I can often get to 60fps, which is fine for something like Dirt Rally 2 and other seated VR titles. I’m pushing basically 8K per eye to Dirt Rally 2, wide FOV with PP on and have been able to maintain a solid 60fps.

    #206951
    Smoils
    Participant

    Game is Unreal Engine 4 so there is a lot of profiles to try and most of them should work, check this site for all possible profiles that might work

    #206930

    In reply to: HP Reverb G2?

    Lawrence1962
    Participant

    I own a Reverb G2 and i use it with the FrankenFOV Mod extrem and VR Optician lenses and it’s amazing ! Before i bought the Reverb G2 i had a Valve Index and was not sure if i will like the FOV, but with the mod and the lenses it’s fantastic ! The Pimax and the Valve Index have have a worse picture than the Reverb G2, and the Quest 2 has a softer and blurry 4k image and has the same image problems like a movie file which is worse encoded. Except the Varjo HMDs the Reverb G2 has the best image quality, but you have to set very high resolutions in the games to get the full experience. Since i got my Reverb G2 i never play games in lower resolutions than 2160p or 1920p. But not in 16:9, i prefer 4:3 or 5:4 aspect ratios and zoom into the image with vorpx, it’s better in the performance.

    Important: The Reverb G2 V1 has big problems with AMD x570 and b550 Mainboards and even the controller tracking is not perfect, and there are a few more problems you have to know. I would advise you to buy the Reverb G2 V2 in a few weeks, which fixed all that issues. Have a look into the videos !

    Rikster618
    Participant

    Hello Ralf,

    I am at my wit’s end. I have tried everything but still can not get SoundSpectrum’s Aeon 3D Music Visualizer to successfully hook to my VorpX v21.3.01.0 with my Quest 2 via Airlink and give me ANY true 3D Stereo Geometry Effects in VR. The screen always looks flat whether in True 3D Mode, Immersive mode, or Cinema Mode. It also does not matter What 3D Reconstruction Mode I choose (Geometry, Z-Adaptive, Z-Normal, or Off) They all look flat. Everything seems to work Aeon and VorpX except the 3D Stereo Effect.

    Aeon is a truly great VJ Music Visualizer Software and would be truly mind-blowing in 3d Stereo VR with VorpX if I could get it to work.

    It is disappointing in that Baktus and others from the VorpX Forum seem to imply that it works:

    From Baktus Dec 12, 2018 –

    Soundspectrum Aeon has 3 d grafic engine and works with ue3 profile. Max Fov and 3d deep and enjoy your music with Aeon vr!
    Good: awesome, blown away hear my music this waybad: need Platinium version for 30 bucks, and g3d grafics could be still a bit deeper

    I did all of that but still no luck for me, All flat. I hope they are not mistaken.

    Ralf, please if you could confirm that Aeon can indeed fully work with your wonderful VorpX and let me know what I am missing I would be forever in your debt. It has been a dream of mine to get Soundblaster’s Aeon fully working in VR. Maybe you can do your magic and we end up with a new Profile.

    Here is something from an About just in case it is helpful:

    SoundSpectrum maintains a Python-based 3D drawing API for both public and internal use. The purpose of this API is to offer rich content authoring capabilities by exposing SoundSpectrum’s high-performance C++ based graphics engine to an embedded python interpreter. SoundSpectrum develops and maintains each of these layers and currently targets OpenGL, OpenGLES1, OpenGLES2, and Direct3D on Windows, OS X, and iOS.

    If this helps there is a trial version available here that could maybe used for testing: https://www.soundspectrum.com/aeon/download.html

    Ralf, if it only works with the paid version, which Baktus seems to imply, I would gladly cover the $30 cost.

    Here is hoping you can help me fix this.

    Thanks in advance!

    Rik Henderson (Rikster618)
    Email: rikster618@gmail.com
    My Direct Phone 1-818-620-2879

    My SoundSpectrum Log.txt:
    ———————
    GetSystemInfo(), 15-OCT-2021, 13:02:49 (UTC-7):
    Aeon 4.1.1 (8309), STANDALONE
    OS:Win62x64 CP0:Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz Video0:NVIDIA GeForce RTX 2080 Ti Video1:NVIDIA GeForce RTX 2080 Ti Video2:NVIDIA GeForce RTX 2080 Ti Video3:NVIDIA GeForce RTX 2080 Ti HT_Supported:0 NumVirtualCores:16 NumEffectiveCores:16
    CPU performance class: 3
    GPU performance class: 2
    hash=kO1RVILWWlE-6tKkCzaVI4OMTA586QA15Ke8NhnpRkpK-8zzRCYf2u-fZRZfot79Hn0jVduxjye5ENuXmCzdXh
    Direct3D
    DeviceType: 0x1
    Caps: 0x20000
    Caps2: 0xE0020000
    Caps3: 0x3A0
    CursorCaps: 0x1
    DevCaps: 0x1BBEF0
    DevCaps2: 0x51
    RasterCaps: 0x7732191
    ZCmpCaps: 0xFF
    AlphaCmpCaps: 0xFF
    ShadeCaps: 0x84208
    SrcBlendCaps: 0x3FFF
    DestBlendCaps: 0x3FFF
    LineCaps: 0x1F
    StencilCaps: 0x1FF
    TextureCaps: 0x1ECC5
    PresentationIntervals: 0x8000000F
    TextureFilterCaps: 0x3030700
    TextureOpCaps: 0x3FEFFFF
    VertexProcessingCaps: 0x17B
    PixelShaderVersion: 0xFFFF0300
    VertexShaderVersion: 0xFFFE0300
    PrimitiveMiscCaps: 0x2FCEF2
    PrimitiveMiscCaps: 0x2FCEF2
    MaxVolumeExtent: 2048
    MaxTexBlendStages: 8
    MaxSimultTextures: 8
    MaxStreams: 16
    MaxStreamStride: 255
    MaxPrimitiveCount: 16777215
    MaxVertexIndex: 16777215
    AvailableTextureMem: 3916M

    SSRendererFlags: 0x1F00B84
    Max tex size: 16384 x 16384 x 2048
    Max tex units: 8
    Audio:
    0: Class 5, ‘Sound Generator (Fluid)’
    1: Class 5, ‘Sound Generator (High Energy)’
    2: Class 5, ‘Sound Generator (Chill)’
    3: Class 0, ‘”What U Hear” (Sound Blaster Audigy 5/Rx)’
    4: Class 2, ‘Microphone (Sound Blaster Audigy 5/Rx)’
    5: Class 2, ‘Headset Microphone (Oculus Virtual Audio Device)’
    6: Class 2, ‘MIDI (Virtual Desktop Audio)’
    7: Class 1, ‘Line-In (Sound Blaster Audigy 5/Rx)’
    8: Class 1, ‘Stereo Out (SoundSpectrum Audio Cable)’
    9: Class 0, ‘Stereo Mix (Realtek High Definition Audio)’
    10: Class 2, ‘Microphone (HD Web Camera)’
    ———————

    #206744
    Ralf
    Keymaster

    vorpX should automaticallly install a hook helper for RDR2 on first launch normally, doesn’t work without that.

    For Oculus headsets always select Oculus (or OpenXR, which in the future will superseed the vendor specific APIs), SteamVR should only be used for native SteamVR games like Index or Vive.

    You shouldn’t have to tinker with any controller mappings, they are supposed to function as gamepad in RDR 2. The control scheme is VR oriented and a bit different than the normal monitor controls. No strafing, which always feels somewhat unnatural in VR, instead you can move and turn with just the left stick.

    #206557
    Zander
    Participant

    The screen shrinks to a to a square and I lose my cursor. this happens randomly usually within 5min but sometimes 20min. I’ve turned off the mods it didn’t work. window and full screen window. changed settings In game and steam VR. checked my PC to see if any of the things listed in the basic trouble shoot guide was running. settings in game and Vorpx are unchanged when this happens. My headset is a index. I hope you can figure this out, thanks.

    Timmm
    Participant

    I have the same error message with my valve index also on cs go.

    #206445
    Dragon_
    Participant

    alright, so on my initial attempt at using portal 2 in vorpx mode it worked relatively fine, although i had to run the auto scan to set certain settings so I wasn’t zoomed in on things and things being distorted. so i ran the scan and the game closed to main menu and now every time i try starting the game after that first scan, the game instantly hard crashes. curious if anyone else has had or is having similar issues and possible ways to fix it.
    i’m running on lowest possible settings, i have a valve index, my computer has an intel i7 processor, 2070 super, and i think 16 gigs of ram so i know its not an issue with my computer.
    in attempting to fix it i’ve tried restarting vorpx, steam vr, my pc, changing the settings in the menu. nothing keeps it from crashing other than running in theater mode instead of vr mode.

    mr_spongeworthy
    Participant

    Personally I think for CP2077 in FullVR mode 2400×1800 (DLSS at ‘Auto’, i.e. the game originally renders a res below that) is the sweet spot on a high end machine if you aren’t willing to dial down graphics detail and still want a crisp image. An RTX3080 is able to maintain almost stable 60fps that way incl. raytracing, so there even is a bit of headroom. With the clarity setting cranked up that looks quite good even on a headset with high pixel density (e.g. Reverb G2), on headsets with lower pixel density (e.g. Index/Rift S) it’s already borderline overkill.

    I could probably do that if I didn’t need to turn Parallel Projections on with my Pimax for use with vorpX. Parallel Projection causes a huge overhead. Unfortunately I’m also super-sensitive to blurriness; just massively prefer an extremely crisp gaming environment. Im running a 3080 Ti (factory overclocked, so it runs right over 2GHz out of the box), but because I can see a huge difference, even in Virtual Cinema mode, between 2880×1620 and 3840×2160 in every title I send to my HMD through vorpX, it leaves me really struggling when it comes to performance in some titles. It’s just my unfortunate preference for sharpness getting in the way (well, plus the need for PP). I tell you what, CP2077 at 4K with DLSS at Balanced 64hz/32fps looks, well, it looks incredible (I moved back to CP2007 v1.23). It’s essentially unplayable at that low frame rate, but WOW, just WOW.

    I’m very excited to try the FidelityFX enabled version when you release it. Even if it doesn’t help this particular usage scenario, I think it’s going to be great overall.

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