Archives

Homepage Forums Search Search Results for 'Dirt 1'

Viewing 15 results - 1 through 15 (of 100 total)
  • Author
    Search Results
  • #222872
    Boblekobold
    Participant

    I recommand to play the original ones (more optimized, works very well in VR, you even have 6dof in Bioshock 2).

    Bioshock 2 original is more beautiful (especially in VR because of relief) with hidden options (better dynamic lighting, etc.) and has more atmosphere anyway. It has a better physics (spear gun doesn’t have any effect in Remasted and feels censored) and also more soundtrack :
    http://www.vorpx.com/forums/topic/bioshock-2-fixed-crash/

    You can easily get max FPS with better graphics and experience.

    VorpX enhances original textures anyway (ClarityFX, Sharpness and Texture Enhancement filters are very effective). Original textures are often more details (dirt on the glass, etc)

    Bioshock 1 original has a great mod (Silver’s mod) and so has a better gameplay and is more balanced, especially at end game. I never liked some of the changes they made in the Remastered anyway (for example, the giant kelp makes the city tiny at the beginning).

    Bioshock 2 original difficulty can be manually edited too and it can be really great to replay the game.

    moblackny
    Participant

    I have had vopx for about 10 days now and have yet been able to get it too work. I have contacted support and have followed all of the suggestions they gave but no luck. seeing if anyone here can help. the errors I get is no oculus headset found I have the meta quest 3. Also getting the failed to attach exe. I have check to make sure nothing that can interfere with it is running. these are the steps I am doing. please let me know if they are not correct as I am new to this.
    1. opening vorpx config selecting oculus as device
    2. going to local profiles and selecting the profile for the game I am trying to use and clicking apply and close
    3. powering on the meta quest 3 which is connected via link cable to pc meta quest link software loads and says connected (although I have read that I should close the meta quest software because vorpx will detect without it so I have tried both ways)
    4. Then clicking on the shortcut on my desktop for the game I want to use. (although I have read that I shouldn’t and I should start the game through vorpx but have yet to see a option to do so)

    I get attaching said exe then attaching exe failed then the menu option comes up where I can choose to install helper or preferred helper which I have tried both then I get no oculus headset found.

    this is a 6 week old powerhouse windows 11 pro computer with more then enough hardware to run any game at max settings $2000+ 48GB ram RTX4060 TI MSI b760 4TB Samsung 990 pro with heatsink

    I do have dual monitors which I just read this morning that this can be a possible issue so I have yet to try disabling one of them about to leave for work so don’t have time to try this. if anyone can assist it would be greatly appreciated. Games I have tried are Dirt 3, all GRID games, WRC Generation and Call of duty modern warfare.

    Also just checking when they say to make sure there are no conflicting software running they just mean to stop there processes in task manager not uninstall them. I know that is a no brainer but I have spent over 30hr in 10 days trying to get this to work so I want to make sure Im not missing anything. I consider myself to be a above average computer technician and troubleshooter but this has me stumped to say the least.
    Please HELP someone

    #220756
    moblackny
    Participant

    I have had vopx for about 10 days now and have yet been able to get it too work. I have contacted support and have followed all of the suggestions they gave but no luck. seeing if anyone here can help. the errors I get is no oculus headset found I have the meta quest 3. Also getting the failed to attach exe. I have check to make sure nothing that can interfere with it is running. these are the steps I am doing. please let me know if they are not correct as I am new to this.
    1. opening vorpx config selecting oculus as device
    2. going to local profiles and selecting the profile for the game I am trying to use and clicking apply and close
    3. powering on the meta quest 3 which is connected via link cable to pc meta quest link software loads and says connected (although I have read that I should close the meta quest software because vorpx will detect without it so I have tried both ways)
    4. Then clicking on the shortcut on my desktop for the game I want to use. (although I have read that I shouldn’t and I should start the game through vorpx but have yet to see a option to do so)

    I get attaching said exe then attaching exe failed then the menu option comes up where I can choose to install helper or preferred helper which I have tried both then I get no oculus headset found.

    this is a 6 week old powerhouse windows 11 pro computer with more then enough hardware to run any game at max settings $2000+ 48GB ram RTX4060 TI MSI b760 4TB Samsung 990 pro with heatsink

    I do have dual monitors which I just read this morning that this can be a possible issue so I have yet to try disabling one of them about to leave for work so don’t have time to try this. if anyone can assist it would be greatly appreciated. Games I have tried are Dirt 3, all GRID games, WRC Generation and Call of duty modern warfare.

    Also just checking when they say to make sure there are no conflicting software running they just mean to stop there processes in task manager not uninstall them. I know that is a no brainer but I have spent over 30hr in 10 days trying to get this to work so I want to make sure I’m not missing anything. I consider myself to be a above average computer technician and troubleshooter but this has me stumped to say the least.
    Please HELP someone

    #219447
    0li0li
    Participant

    Seems like the Vorpx-forced change from <directx forcedx9=”false” /> to <directx forcedx9=”true” /> causes the issue. I have tried manually setting my ingame profile (ingame and via the file) with it being set to read only AND Vorpx set to not change game setting in the menu, and it is now much more stable. This variable is correlated with the game crashing with Vorpx – it’s fine otherwise, I used it before.

    That said, even without this code change, it’s still completely broken as I do no get recentering, the vorpx menu, and G3D option is 100% gone for good regardeless of what I do. At least I found a (annoying) way to make something work, but it would not have been remotely as bad if we could simply ignore the local profile.

    That’s actually the second time where those imposed local profiles lead to more problems. We really need a way to kill them, or at the very least remove the exe… Renaming is almost never an option (not with legit game copies anyways).

    Anyways: Dirt 2 and 3 profiles need fixing or be removed until they actually work.

    #219446
    0li0li
    Participant

    I have that exact same problem in Dirt 3. Vorpx has an official profile. It worked once, the first time, giving me both recentering shortcut, menu shortcut and G3D. It does not have headtracking so I can to use cinema mode (my preferred option anyway).

    Upon exit, it crashed the game. Now no matter what I try (factory reset local profile, revert original game config with Vorpx or manually, etc.), I cannot use shortcuts anymore, cannot recenter, and stuck with the screen following my eyes, no peek view shortcut. And that’s why I fine a way to make the game work.

    If I reinstall the whole game, I get 1 shot at the menu. Same as you; if I close it, it’s gone for good and all shortcuts stop working. I tried setting “no game setting changes” so that Vorpx would leave the game settings alone, but that does not help. Further more, G3D is just gone, not an option anymore regardless of what I do. After that, if I restart the game (after its crashed, either we’re back to the start of this paragraph or WORST: the game instantly crashed when putting on my headset or clicking on the window to bring it to the front.

    I just can’t use Vorpx anymore with the game. Please remove official support from Dirt 2 and 3 or give us another way of making our own profiles. Hell, I would take Z3D at this point…

    #218496
    Silicon McCain
    Participant

    It appears that Valve have pushed the new Theatre mode into SteamVR stable and removed the option to turn it off!
    I first noticed the issue when I fired up Cyberpunk to a maximum or 30 base FPS.

    The quick and dirty solution (plagiarised from the steam forums https://steamcommunity.com/app/250820/discussions/0/3975051032848951686/) is to rename the game theatre exe.

    c:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_desktop_game_theater\win64\steamvr_desktop_game_theater.exe

    This worked for me. Hopefully there will be a more elegant solution in the future.

    #212772
    mr_spongeworthy
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    It wasn’t necessarily easy to get there, but yes, I do indeed get those resolutions and frame-rates. My 3080 Ti is a factory OC model that stays right around 2ghz under heavy load. . Assuming you aren’t CPU bound, however, you may be able to do something similar. Note that at one point I had to do a complete clean reinstall. Old PiTool versions or possibly even Windows updates had messed things up so badly that it was killing my performance.

    Here are the titles I can run at Full FOV with no “Smart Smoothing” (I keep a spreadsheet of settings since getting this stuff all working right on Pimax equipment is such a PITA):

    Alyx runs at 109% Steam SS at 90 fps except in one single battle scene (Fred? What’s that things name?) That’s with the auto-resolution setting left on and (you can defeat it through an ini tweak). You can also tweak it so you can see which resolution-setting you are actually getting real-time in the HMD. If I run at 75hz or 60hz I get additional clarity, as the title can use the higher-resolution modes more often, but it will maintain 90fps if I prefer the smoothness. IMHO this title is the way all VR games should work. It’s simply amazing how smoothly it transitions up and down those 5(?) resolution modes. If you don’t have it, make sure you use the tweaks for Alyx that remove the PP requirement.

    TWDS&S runs at 90fps at 120% in-game SS, 75fps at 130%, and 60fps at 140% (resolution has a HUGE effect as you can see).

    AC runs at 60fps at 104% Steam SS, but I don’t need any more performance than that for a seated racing sim. That’s with SOL+CSP+Rain effects at night with tons of special effects. If I wasn’t using all that eye-candy AC would easily hit 90fps and stay there.

    Other titles I also run at Wide FOV at 100% or greater Steam SS with no smart smoothing are Dirt Rally 2 and Into the Radius. AFAIK you’ll never get *any* game that requires PP to run at Wide FOV at 90fps at 100% Steam SS. At least, nothing I’ve ever tried will do that. Dirt Rally 2 requires PP and I get 60fps at Wide FOV, 100% SS.

    In terms of vorpX performance, that wipe and completely clean reinstall did wonders. I had all kinds of performance issues creep into my rig over time, and they hit vorpX performance worst of all. If you have a second drive you can play with, you might try setting that up as a boot drive, doing a clean install of Windows with only the most basic software you need to get things working, and do a test run to see if you suddenly get a massive performance uplift.

    Also, Shadows are often a bigger performance hog than one might expect. In nearly all the title I’ve mentioned I probably have Shadows set to Medium or lower and I’ve also probably turned down particles, so it’s not like I’m getting that performance at Ultra settings across the board. I can usually get away with the highest quality textures and meshes however (if controls for such are available,) which I find very important.

    I do wonder, however, how in the world we are going to drive the 12K (if it even becomes a real thing). That’s so many more pixels, and I just can’t stand less than 100% Steam SS, even with something like the VRPERFKIT installed for upscaling. To my eyes the image just falls apart at anything less than that. Here is hoping a 4090 can actually drive a 12K at 100% SS.

    #211288
    Ralf
    Keymaster

    For unsupported games you basically have two ways of handling FOV:

    If the game let‘s you change the FOV, you can raise it, usually the monitor FOV is lower that the FOV required for VR. If there is no such option, the ‚image zoom‘ option in the vorpX menu can serve as a workaround (at the expense of black top/bottom bars). The various options that exist in regard to FOV are explained in greater detail in the vorpX help in the ‚essential hints‘ and ‚1-2-3 game setup‘ guides. The quick and dirty image zoom method doesn‘t take more than a minute.

    Head tracking sensitivity for mouse based tracking can be adjusted in the vorpX menu.

    You can set any resolution you like, the higher the better. For FullVR mode 4:3 resolution are a good choice. Less demanding games should run well at fairly high resolutions like e.g. 1920×1440, 2560×1920 or even 3200×2400. Check the ‚Custom Resolutions‘ section in the help if your PC doesn‘t have these resolutions.

    The menu can be opened with motion controllers by pressing both grip buttons. On Index controllers that means tightening your grip.

    h790317
    Participant

    Dear Vorpx,

    I’ve tried some game(such as Dirt4) which works perfect. But I encountered some problems when I tried playing The Bus and Fernbus simulator. I saw other players playing this without any problem.

    When I tried to launch them, the HUD screen showed up then turned off immediately. Also, if I turn on SteamVR in advance, SteamVR will crash saying encountered critical error.

    I found the logs like this…

    vorpX.log
    INF: OpenVRDevice: Initializing device
    ERR: OpenVRDevice: Setting the VRInput action manifest failed. Using legacy input.
    INF: TrackerOpenVR: Init

    vrserver.txt
    Remembering SetActionManifestPath call from steam.app.427100: file:///C:/Program%20Files%20%28×86%29/Animation%20Labs/vorpX/Devices/OpenVR/input/vpx_actions.json
    Failed to parse action manifest : File was empty
    Exception c0000005

    While other games which could be successfully launched, showing only

    vorpx.log
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init

    vrserver.txt
    Remembering SetActionManifestPath call from steam.app.427100: file:///C:/Program%20Files%20%28×86%29/Animation%20Labs/vorpX/Devices/OpenVR/input/vpx_actions.json
    Processing message VRMsg_Input_SetActionManifestPath from dirt4 (18308) took 0.0266 seconds

    Please help me with this…

    And I also sent some e-mails to support@vorpx.com with no answer…

    #211047

    In reply to: Unreal 5?

    Ralf
    Keymaster

    I uploaded a quick and dirty profile to the cloud, it’s named ‘Unreal 5’. Immersive screen with a bit of head tracking, which is nice for flying around.

    The Ironman demo wasn’t downloadable (limit reached), the profile was made with this Superman demo. Not 100% sure whether it will work with the Ironman version, but that’s quite likely.

    Hint: Works reasonably well at 2560×1440 with an RTX3080. At least the Superman version doesn’t seem to have an official way of switching resolution though. If necessary set the desktop res to the res you want to play the demo with before launching it for better performance with mid tier GFX cards.

    Lewy1984
    Participant

    Hi Frank, but I have to wonder why don’t you use other alternatives?

    Hellblade works perfectly with Tridef.
    Or with Reshade3D.

    Diablo 3, Dying Light 1 works with 3DTV Play, Reshade3D and with Tridef.

    Dirt4 works with Reshade3D and 3DTV Play.

    But if you say that G3D works perfectly then the game Titanfall 2 should work perfectly with VorpX right?

    I found the profile for Titanfall 2:
    My settings for Rift CV1 (G3D)
    – used 16:9 resolution (2560×1440)
    – set FOV to 108 in game

    But there is also a 3D fix for Titanfall 2:
    https://helixmod.blogspot.com/2016/12/titanfall-2-addresses-single-player.html

    I will test both options and then decide how to play the game.

    I just wonder if there is a game that works better with VorpX than the other alternatives.

    FrankHorigan
    Participant

    Lewy1984: Hi, I use VorpX on 3Dtv too.
    A lot of games dont have 3D effect (Hellblade, Dying Light 1)..
    Z3D is a “fake” 3D effect via Z-Buffer — Work, but “Not great,not terrible” :)

    Geometry3D is full 3D with great effect.. (Diablo3, Dirt4)…

    But I have a lot of games where VorpX doesn’t work at all.
    Crashes, glitches

    #209416
    Ralf
    Keymaster

    Just a little heads-up that the next release will be finally out later this week. Took a bit longer than I originally had anticipated to get the motion controller gesture stuff production ready, which now also includes a learning environment with graphical ingame explanations for each available gesture. Without that the whole system would have been pretty much useless since noone would have been able to figure it out.

    Now all that is finally nearing completion, except for some gesture parameter finetuning and game testing. So I expect things to be ready for release within a few days. Throw away your gamepads and get ready for something more immersive! The gestures are a shitton more fun than pressing buttons, even when playing seated or in cinema mode. Just actually steering your car, being able to switch to aiming down sights with a natural gesture, or throwing a grenade really makes all the difference.

    Gesture input lives happily alongside the regular motion controller gamepad emulation, so you can mix and match ‘normal’ input and gestures any way you want.

    BTW: For everyone owning the regular vorpX version: the gesture system has evolved quite far from the quick and dirty CP2077 specific tests as shown in the videos on page 11 of this thread. It’s now a general system that will also make its way to other games.

    #207297

    Topic: DIRT 5

    in forum User Profiles
    x-ray-3
    Participant

    (DX12)

    – Z3D
    – cinema mode

    Profile is in the cloud.

    mr_spongeworthy
    Participant

    Caveat 2: Haven’t checked Pimax yet. Pimax headsets usually are somewhat more problematic in this regard, so not sure how things will turn out for Pimax.

    Honestly, it’s just great that you even bother to check a HMD model with such a low market-share, I’m grateful! Still hoping some bigger names in the game come along and make a HMD with canted lenses. The Index, apparently, does need some equivalent to PP on rare occasions, but not often enough to force most devs to include proper rendering the game-engine.

    Out of curiosity, which model do you have? I bit-the-bullet and upgraded to the 8K-X and the clarity is just fantastic. Even distant objects retain detail and smooth edges pretty darn well at 100% Steam SS, and performance is really not much worse (with the 5K+, to get clarity and smooth edges so much SS was necessary that the actual number of pixels I’m rendering on the 8K-X isn’t that much higher.) In well-optimized (Alyx, TWD) native VR titles I’m able to push Wide FOV at 90fps as long as Parallel Projections isn’t necessary. Even with PP on I can often get to 60fps, which is fine for something like Dirt Rally 2 and other seated VR titles. I’m pushing basically 8K per eye to Dirt Rally 2, wide FOV with PP on and have been able to maintain a solid 60fps.

Viewing 15 results - 1 through 15 (of 100 total)

Spread the word. Share this post!