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As title says, not a single game will attach to Vorp.I’ve tried the following games:
F1 2018 (which is the game I really want to play)
Civ V
Life is Strange
AC Oddysey
Alan Wake
Dishonored
Dishonored 2
Tomb RaiderI’ve go no other programs running besides Steam and Vorpx.
I don’t have a virus scanner.
I uninstalled Geforce Experience.
I’ve disabled the steam overlay on all games.I’ve tried launching SteamVR first, then the game. I’ve tried launching the game from Vorp Desktop. Nothing works. VorpX won’t attach to anything.
I’ve got a Valve Index, A Ryzen 3700X and a GTX 2070 super.
Can anyone help me?
Topic: Dishonored 2 Geometry 3D
Hi
Just wondering if this will ever have Geometry 3D.
I’m surprised it hasn’t yet considering how critically acclaimed it is. It took the game of the year spot on a lot of big gaming sites and is still absolutely gorgeous to look at with it’s distinctive art style. I’m guessing probably not as it’s a few years old now and probably would have been added by now if it ever was going to be.
Topic: Xbox/PC game pass issues
Just wanting to confirm that in general, most Game Pass games don’t work with VorpX?
Actually, Outer Worlds DOES run with VorpX (Albeit no well for me) but Dishonored 2 and Metro Exodus do NOT. I think the reason might be that Dishonored 2 and Metro are configured/assumed to run via Steam whereas Outer Worlds may have been specifically configured to work with Game Pass since it is not yet available on Steam.
Ralf might you be able to confirm?
I tried creating a VorpX shortcut as per the troubleshooting guide but the Dishonored2.exe file won’t allow access. Is there a known workaround for this?
Hi
I’ve been searching around for a way around this. Basically I’ve downloaded a custom profile for Dishonored 2 and it wont let me assign the exe because there’s a built in profile that comes with the app. There appears to be no way to remove the exe from that original profile so I can put it on the downloaded custom one. What should I do?
Topic: Idea for VorpX
Hello, Ralf!
First of all, thank you for creating VorpX, to be honest, it was quite difficult to use it at first, every game was complicated to set up, but with each new try I learned new things about VorpX that I applied and eventually I came to know how to use it and appreciate its full potential in my games. I was able to discover my favorite game (Dishonored) in a completely new light thanks to you, so thank you for all your work, you have created an incredible software!I’m writing this post to suggest you to add a new feature that will easily improve the appearance of games in VorpX: “Color Filters”.
To be more precise, I am thinking about integrating a LUT system into VorpX because it is very easy to customize for users and it will take almost no space in the VorpX interface!I will explain what it is, ReShade or ENB users often use it, in fact a LUT is a png image that can be easily manipulated in Photoshop, Gimp or even ReShade and allows to apply important color changes to any game. Everything can be modified for example : invert colors, put black and white, add contrast, remove a color too present (less yellow in “Two Ex HR” or “Vampire Bloodlines” for example) it also allows to adapt colors with specific palettes to help color blind people to better distinguish some colors for example. In short, a LUT can change everything and in a quite easy way for the users, you just have to modify an image!
Here are some tutorials on how to create one for use in ReShade :
https://reshade.me/forum/shader-discussion/3179-luts-powerful-color-correction-the-guide
https://framedsc.github.io/ReshadeGuides/lutgenguide.htmThis is what the png of an LUT looks like:

Just take a picture of a game, add the png of a blank LUT over it and make the changes you want on any image editing software or with ReShade. The LUT will also take its modifications and transcribe them into a color filter in the game (thanks to ReShade or ENB).
In VorpX, I imagine a new “Color Filter” menu in the “Image Settings” tab where you can choose to apply a predefined LUT or a custom LUT. The png’s of the LUT’s are all stored in “My Documents” in the VorpX folder where they can be modified by users or left as is if they wish.

If you want to see a more concrete example, I invite you to use ReShade to try the MultilUT effect to see the different possibilities and why not let you create such an effect to see how easy it is to do (there is LUT.fx in the ReShade shaders if you want to see what the code looks like and a blank LUT png in the textures called “lut.png”).
Here are many examples of color palettes created and usable in games using LUTs:
https://www.nexusmods.com/fallout76/mods/114 (my favorite palettes)
https://www.nexusmods.com/stardewvalley/mods/1213
https://www.nexusmods.com/witcher3/mods/1498Voila, I know you probably have a lot of other more important things to do to improve VorpX (I’m the first to look forward to them) but I think the easily customizable color filters would be a really interesting addition, it can really improve the look and feel of a game and even more in virtual reality!
Don’t hesitate to ask me questions, all this text has been translated with “Google translate” because I don’t speak English (I’m French) so it may not be very understandable.
I can also create LUTs for VorpX if you need them of course!
EDIT: If you don’t have the time or desire to create a LUT system there is also an alternative solution, it would be enough to allow to use ReShade with VorpX (VorpX would use the game image already modified by Reshade before applying its own modification for the VR) it would allow to use all the color effects you want (be careful, the effects that need to use the “Z-Buffer” like Ray Tracing or MXAO probably won’t work, you’ll have to limit yourself to simpler effects).
