hello,
i use full Vr mod, Z3D, the directVR works fine but as soon as i read a book and hit escape the fov reset like to something like 80 FoV, meaning everytime i read a book i have to empty cache and start directVR again to get a correct FoV back, it’s really annoying.
plus i noticed in full VR mode that npcs, and objects are all surrounded by some ghosting (not immersion breaking but would be nice if that could go away).
otherwise, it’s fun to play in VR :D
DirectVR is a collection of multiple features that help to make games a better experience when you play them on the headset, it is not linked to the kind of stereo 3D that is available for a game. It can take care of resolution, FOV, settings-tweaks and head tracking. Which of these four potential DirectVR options are available varies from game to game.
Oculus Touch/Vive wands work with almost every game, that is unrelated to DirectVR. You can use the VR controllers to either emulate mouse and keyboard (freely configurable) or a gamepad.
Games that have all four potential DirectVR features are for example the ones below, a lot more have support for at least one of the potential DirectVR features.
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Far Cry 3
Far Cry 4
Far Cry Primal
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Found a significant glitch with the z normal 3D. Not sure about the other modes, but when playing in cinema, the 3D goes haywire sometimes when outside crouching near ledges or places where you have an up close ledge and can also see further away overtop of it for instance. I also have the FOV at max if that matters.
By haywire, I mean that the different 3d layers go off course a lot. Never seen that happen in VorpX before.
Great thats its working now with the new update- thanks
but i have no menus in game- any one tell me how to get them back?
& any other tips welcome- vorpx seems to have a lot of settings!!
thanks for any help
I’ve actually been very happy with profile support. Sure, as a user, I’ll always be wanting more, but I think its been pretty reasonable so far. Was pleasantly surprised to have Dishonored 2 and Outlast 2 included this release. It actually included more things than I was expecting given that this release was mostly focused on ease of use.
No need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.
WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.
However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Did you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).
Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.
BTW: the next vorpX version will have auto FOV for about 40 more games.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Thank you for the information. I got it to work in Dishonored and Portal 2. I also got it to kind of work in Destiny 2. It is not good in WoW but if they fix it like some on the forums are saying then I will enjoy the program for what it is. Worth the money if they keep making improvements. Makes non VR games work in VR so I can see why you are praising it as this is no easy feat. Interesting how they get it to work. A lot of adjustments which is nice so once you learn the software you can make the game look the way you want it too. The biggest issue is the UI in every game.
Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.
However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.
Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is usually the better choice)
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Dishonored
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley Parable
Hi, bought vorpX today, cannot get Dishonored (2012) to launch. I get the “Dishonored.exe stopped working” message.
I exhausted all suggestions on this forum and googled all other possible suggestions. Made sure no anti-virus is running, no Skype / Discord.
I’ve gone through the “read this first” guide by Ralph and checked off all the points.
What else can this be? I only got vorpX to play the original Dishonored.
Thanks.
I generally do downsampling through the Radeon driver with custom 4:3 resolutions (e.g. 1920×1440, 2560×1920) – they then need to be selected in-game as the game’s resolution. Works for example in Bioshock and Dishonored.
Here a few hints to get started:
– AMD has VSR and NVidias DSR which are a driver-side downsampling technology (doesn’t work on my setup; likely because of ultrawide monitor)
– GeDoSaTo works well for DirectX9 games only through injection (might conflict with vorpx; I haven’t tested this)
– The solution that I use involves some registry hackery – the advantage over GeDoSaTo is that it works with any game including DirectX11:
https://forums.guru3d.com/threads/downsampling-with-amd-crimson-demonstration.404125/
I think there are some analogue instructions for nvidia on guru3d…
As I said, this method works well so far with VorpX for me.
Why does everything always take so long for this developer? Is it possible to make our own profiles? Why not just steadily add support for more games, instead of working on other features?
I’ve noticed Ralph only works around the release of big titles when he knows he can make more sales. Otherwise, he just goes silent.
I imagine coding something all by yourself is pretty tedious if not challenging and I’m sure he has other things in life he enjoys doing as well. All we can do is be patient. There used to be some kind of setting for creating your own profile but you have to ask for a key of some sort? I’m guessing it’s something that’s complex to do but I don’t see that option anymore
There’s a dishonored 2 profile in cloud profiles by Rising-Evil but doesn’t work for me. I’m not sure how he went about creating one.
There appear to be different types of flickering issues. Let me describe mine with solutions that I found:
Initially, I had massive flickering all over the screen, with different sections flickering at a different rate, starting at the main menu screen (or rather the initial “DISHONORED” title screen before the main menu). Yes, before any DirectVR attempts. And DirectVR didn’t change anything when it worked, or when it failed.
I figured out soon that this occurs only with Geometry3D, but not Z-normal/Z-adaptive, but G3D is just so much better when it works, like in other games…
So I took a look at the settings files. First, I realized that my settings files are laid out differently than what other resources have described. There is no DishonoredGame\Config\DishonoredEngine.ini, but those settings appear to be in Engine\Config\BaseEngine.ini. It appears that the flickering that I had in Geometry 3D is related to some floating point operations because setting “FloatingPointRenderTargets” to False resolved the flickering in G3D completely. Unfortunately, the graphics quality suffers – increased banding, and poor lighting effects are a result – but Geometry 3D works, and it is so much better than the Z modes!
Not sure if anybody else can replicate this, or if anyone knows of a possible fix that preserves the graphics quality AND allows for working G3D on my configuration…
By the way, my setup is a Ryzen 5-1400, Radeon RX570, OSVR HDK2, 8GB RAM, VorpX version 17.2.3, Radeon Software Version 17.9.1, Windows 10…
Utter nonsense. I’m answering questions here almost every day, which you could easily have noticed yourself if you had spent 30 seconds for reading before posting.
For the unlikely case that you didn’t just want to troll, but are actually interested in Dishonored 2, please read my answer two posts above. Nothing has changed since then.
Search the “DishonoredEngine.ini” in “\Documents\My Games\Dishonored\DishonoredGame\Config” for “DynamicShadows” and delete TRUE and type in FALSE instead. Then hit save and exit the document. I don’t have the game installed at the moments, so that’s the best I can do. Here is the guide I used for reference: https://segmentnext.com/2012/10/10/dishonored-pc-tweaks-guide-graphics-and-performance/