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  • #178154
    edemuss
    Participant

    Hi,
    Just picked up a rift DK2 for very little along with a copy of vorpx to make best use of it; for the most part it’s working great but I’m having the following issue.

    As soon as I start up vorpx, windows defender grabs hold of it and rags my cpu for 25-30% before I’ve even started anything else up!
    I’m presuming that it’s the antivirus/malware trying to work out what vorpx is doing but as you can imagine it makes the more cpu intensive games run slow which buggers up the vr. For example alien isolation runs butter smooth, fallout4 not so much.

    Rough machine specs are i5 2500k@4.6ghz / gtx780 / 16gb 2300mhz ddr3 / win10 pro.

    Any thoughts?
    Cheers
    Ed

    FormicSapien
    Participant

    Just bought VorpX, and I’m pretty excited to play Fallout VR and 3 in VR. I’ve gotten pretty much everything working in FONV, but there’s a noticeable “lag” when I move my head. Now, I consider myself to have some pretty strong VR “legs”, and it takes a lot to get me nauseated, but this is affecting me after an hour or two have playtime. Do I need to increase the mouse sensitivity or disable mouse acceleration or something?

    By the way, I’m sorry if this has already been answered, did do a quick google search and a quick search of the VorpX help.

    #177951
    RJK_
    Participant

    Fallout 2.9 – The Fall: Last Days of Gaia (G3D)

    I freaked out today when i saw this game with VorpX. If your’an early Fallout fan, you may try this one out. Its about like a Fallout 2.X, but in a 3D environment. Of coarse you cant compare graphics with Fallout 3, but..

    – Make a shortcut to thefall.exe and add -o , treat this shortcut as a seperate config app. When changing resolution above 1920×1080 you need to experiment until you find a proper resolution because some settings destroy menus. Though 1920×1080 will be sufficient for Cinema Mode at Medium Screen size
    – Start game with thefall.exe as usual
    – If background depth (same as HUD) is annoying you, reset Focal OFFset.
    – Tested with non DRM version from german “Hardwae” magazine 1/2009.
    – Profile availiable from the cloud

    Taking screenshots wasnt very sussesful, because resolution wasnt very high for this test.

    Merry Christmas !

    #177855
    KickB
    Participant

    Hi All,

    I’ve had VorpX for a few years now, left VR (DK2) came back to it (CV1) and VorpX has come on a great deal. Like others here I find myself playing classic AAA games more than I do playing ‘Demo Like’ VR experiences. They are similar in some ways but very different in others. I do really like the in-between immersion of the two formats, especially as my PC is in the family living room and walking round with a visor on isn’t very practical until they have all gone to bed!

    Anyway, been playing through my steam library, upgraded Graphics card for Christmas (don’t tell the wife its already in my PC, the box is still under the tree!) and decided my machine should have the muscle to push Fallout New Vegas… and I am pleased to say it does. I’ve spent the day modding, un-modding and getting everything to play nice.

    I have to say the results are amazing but there is one thing wrong and its bugging the hell out of me! The stars in the sky are popping out at night and it is completely distracting. Nothing else has been a problem, and it sounds such a small thing but it totally ruins the experience at night! I’ve tried the Vanilla textures and 2 different sky texture packs, all the same. No issue with clouds, only stars.

    It might be worth mentioning I ran Skyrim on my DK2 back in the day with some pretty sky mods and the same problem was not there. I’ve looked on the net and I cannot find anyone with the same problem. Surely it cannot just be me? Please if anyone can help it would be very much appreciated. for now I’ll have to only play at day time (in the game of course, night in the real world!)

    #177709
    Ralf
    Keymaster

    Update 2018/12/15

    vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.

    Changes/Fixes:

    • Improvements for WMR headsets related to issues with most recent SteamVR.
    • Fallout 76: FOV did not work since the game got official FOV change support.
    • OpenVR updated to 1.1.3b

    @ RJK: Just in case: you may encounter the same openvr_api.dll issue that you encountered a few months ago. If so, please update SteamVR. Unfortunately this time it’s not possible to revert to an outdated OpenVR version just for you.

    #177509
    RJK_
    Participant

    The UFO series has partly very low graphics settings, but look quite good in Cinema Lounge Mode.All three games are similar, but received different profiles because they needed different 3D settings. – Aftermath reminds strongly on Fallout 1 graphics like.

    UFO: Aftermath (G3D)

    – Patch game to latest patch
    – Choose XP compatibiliy mode

    UFO: Aftershock (G3D)

    – The second part of the series
    Important:
    – Install game
    DO NOT START GAME !!! – Copy Protection will break SteamVR !
    – Update game with patch 1.3 ( removed Starforce protection )
    – Rename UFO.exe to UFOAS.exe
    – Run Game

    UFO: Afterlight (G3D)

    – This one is probably the best one with the best graphics
    – Update game
    – Rename UFO.exe to UFOAL.exe

    All game profiles are availiable from the Cloud.

    #177422
    nieda113
    Participant

    I comming back to share some findings about that dollhouse look,(which i prefer for FO4, SSE W3) As for Fallout4 there is a mod called ac camera. This lets u move the camera position away from the character. In tpv and fpv. If u increase the fov lets say to 110 -130 and use the camera mod you may experience a totally new game. If u have the chance to try helix 3d mods (nvidia 3dplay) u will get the perfect dollhouse effect game . The settings above is almost the same in a hmd.

    #177039
    dv4
    Participant

    I’m having the same issue, did you find a solution?

    I’ve tried resetting to factory settings and it didn’t work.

    I’ve also tried using the invert settings in the head tracking settings page and those had no effect on the tracking, I also made played with the gamepad override settings, these had no effect either.

    This happens with multiple game I tried, going into full VR mode. The only game that I tried so far where the tracking was fine was Fallout 4 (in-game only, menu was still inverted) probably because of the Direct VR scanner.

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    #176886
    dborosev
    Participant

    Hey Ralf,
    Found a bug – setting of the override key (ALt) to no, does not save to the profile. Every time I go in I have to set it. Found this in Fallout 76 because it uses the ALT key to “hold breath” while aiming, and this was messing with that.

    #176826
    ptapang
    Participant

    when you say full vr for fallout 76 do you mean like fallout 4 vr? like free hand aiming?

    #176802

    In reply to: Metro 2033 Redux

    Ralf
    Keymaster

    Checked it last week when I saw the thread, but couldn’t replicate the issue.

    If you haven’t done so already, trying again with 18.3.1 is worth a shot. It contains a fix for a obscure D3D11 crash issue that happend semi randomly with Fallout 76. With some luck your Metro Redux issue might be the same.

    #176766
    dborosev
    Participant

    Yes, fallout 76. Should note that I’m using cinema mode.

    #176765
    sapolettos
    Participant

    Works great. I think this is the first time that I actually prefer the Znormal profile over the G3D one. Not sure why, it just seems crisper and clearer, and of course performance. Something about the shadows with all the foliage is just better in ZNormal.

    FALLOUT76?

    #176751
    Ralf
    Keymaster

    vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.

    Additionally minor issues with the program itself and other profiles have been fixed.

    In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.

    New profiles:

    • Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks

    Changes/Fixes

    • Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
    • DirectVR scanner could time out with large scans in low memory situations.
    • DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
    • FOV scan was run despite .ini edit FOV being selected if both are available.
    • Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
    • Arma III: DirectVR FOV was slightly too high.
    • The Witcher 3: some objects were rendered at wrong depth.
    • Crysis 3: reflections fixed, effect fixes.
    • Fallout 4: minor gun decals and fire glitches fixed.
Viewing 15 results - 361 through 375 (of 1,120 total)

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