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  • #180140
    nieda113
    Participant

    Hi just want to share things.
    I am using an xbox elite controller ( with paddles). I alway had problems getting the controller fit to Skyrim,fallout4, witcher, gta5 just to name a few.Alway missing funktions,, and keyboard funktion mostly not available. I had xpadder installed but the paddle cant be remapped. So yester day i found the rewasd mapper.
    It tooks a few hours,, but now all keyboard funktions, macros and different profiles are now programmed. Its almost unbelievable now i can use my elite contoller that can handle four single controller setups for each game and best the profiles can be switch with one click at a dedicate combo programed .I v can have mouse, keyboard and xbox controller activated simultaniously. I tested today with vorpy and so far no problems. I even can use one controller mapping for all my games…..

    #179414

    In reply to: Elder Scrolls Online

    Grumdark
    Participant

    In my complete opinion, TESO with Vorpx is good for immersive and cinema modes, but not with FullVR mode.

    For fullVR however … TESO leaves a lot to be desired and has a lot to improve, it has nothing to do with the feeling with SkyrimVR to this day, not even with Skyrim / Fallout 3 and NV, or Dishonored and Vorpx.

    TESO (along with some other games) has a big problem to tackle in order to correctly achieve the immersion in FullVR mode, for example, this one of those games that do not match its aspect ratio with the current headsetVR screens format, even if you change resolutions.
    FOV weapon is extremely close to our view in widescreen, and FOV golbal does not feel enough either, without using external tools.

    Here begin their two biggest problems that in turn, derives in others.

    RE7 (Biohazard 7) also suffers a similar problem, but here at least, for the moment there are external tools to mitigate the problem manually, which I would like to someday be automated with Vorpx through directVR.

    The theme of the current games, which have limited or do not support narrow aspect ratios, such as 5: 4 or 4: 3 among others, without the need to show upper and lower black bands, is a topic that has me especially worried at the time of achieve a full immersion with Vorpx in FullVR mode.

    STREET_BLAZER
    Participant

    As the title states, Direct VR has suddenly stopped working without cause or reason. When I try to run the scan, only rotation takes effect (though inconsistently) and positional tracking no longer works. It also “glitches out”, displaying the “head tracking recentered” message at random intervals. My hardware is fine; everything was working fine up until about 30 minutes ago. No changes have made to my vorpx/ PC settings whatsoever. I would appreciate some help with this.

    The game is fallout new vegas. Again- I’ve never had issues like this before.

    #179312
    dellrifter22
    Participant

    @haints Well if you already fiddled with those settings then you probably wont see a difference, but I uploaded mine to the cloud anyway. Use it with FOV set to 108 in game. FOV is set higher for better mouse and keyboard play without headtracking.

    I would just ask to make sure you are using Geometry 3D mode, because Z-normal isn’t working at all in this game.

    The letter-boxing happens as you zoom the image out to achieve this higher FOV. I hope not so spoil any secret, but fullVR mode is just gluing the cinema screen in very close to your face, and unlocking headtracking. So if the screen looks too zoomed in, we have to zoom it out a little.

    You can adjust the depth of the crosshair with the HUD depth slider in the vorpX menu. The lower you go will make it look more 3D, but it will start to feel more cross-eyed to look at.

    You are right in the sense that the Titanfall guns do not look the right depth in relation to the surrounding world (they appear to extend beyond closer world objects, but not distant sky) but they are indeed 3D. A few other games like the Fallouts and Call of Duties have similar problem, where the guns don’t look quite like they belong naturally in the world space, but rendered on it’s own dimension. This causes some confusion to the eyes when trying to focus on both relatively, but if you concentrate more on the world ahead, things tend to normalize.

    Anyway, I don’t mean to keep rambling or refute that there is some issue with the 3D in Titanfall. I just wanted to make it clear for others that there is indeed working geometry in the game (I’ve only tried Singleplayer), and it is not full pancake as you made it sound. Still a neat experience imo.

    I’d be curious to see how it looks in Tridef, and learn how it goes about solving the problem.

    #178876
    Ralf
    Keymaster

    FOV is handled by DirectVR in Fallout NV. If you had to tweak manually in the .ini before, DirectVR was not working correctly.

    You can adjust the the weapon/pipboy FOV independently from the wold FOV in the vorpX menu. Do not touch the world FOV though, it is precisely calculated and 100% correct.

    #178873
    STREET_BLAZER
    Participant

    My issue pertains to Fallout New Vegas

    After the application force-updated “VorpControl” this morning to version from 18.3.2 to 19.1, I started experiencing an issue with the pipboy FOV in fallout while using edge peek.

    Since updating, the game no longer takes my manual .ini fov edits into account while in edgepeek mode. Instead it causes the pip boy to appear much further away, making text difficult to read.

    I’ve also noticed an increase in a certain visual glitch where vertical white lines randomly appear on the right-side edge of the screen, just within my peripheral vision.

    -Ralf, if you can provide me with a roll back of the previous version of Vorpx, I would appreciate it, seeing as how it was working fine before.

    #178608
    Grumdark
    Participant

    I really like this type of mods to experiment with a camera in the first person, although … I must admit that most of the mod I have tried to achieve this, usually give visible problems during the fighting.

    When a character makes turns during combat, or rolls on the ground are usually some problematic cases, however I like a lot to alternate during the parts of exploration.

    I would like very much, that currently, the AAA video game developer studios, took the habit of implementing the switch for the first person camera and also for the third person camera.

    This is one of the customs that I still praise and admire in some Bethesda games like Elder Scrolls or Fallout, The Evil Within 2, and hopefully they would be copied in the future by other studios like CD Project or Bioware.

    In addition, this would result in fewer discussions between users who want one or another, opens doors to possible future supports for virtual reality, and facilitates experimentation with programs such as Vorpx.

    #178600
    Nowcry
    Participant

    Hi Ralf,

    Thank you very much for creating Vorpx, I do not know if it is possible but I explain it in case you or someone finds a solution. I’m playing Fallout 76 with Vorpx and I’d like to do it in G3d, I have graphic power to do it, but when I play, there are shadows or textures that are different in each eye, generating headaches or concentration problems, these errors are not given by example with Znormal.

    It is possible or someone has found some solution I have tried all the graphic configurations but I have not found the problem.

    Is my first post and i want maje a suggestions,

    Sometimes I think I would like to do a little more screen in Inmmersive screen is it possible that you could enable negative values in Offset screen?

    Also on some occasions I tried to play semi-lit on the bed, but the screen in inmersive screen always gets Full 90ยบ so that if half-lit you look a bit upwards you do not see the lower part of the screen, it would be possible to add a manual positioner for the height axis?

    Thank you
    a greeting

    Demosthenes
    Participant

    I may be somewhat perverse but Fallout 76 is very cheap on some stores right now and I am tempted to buy.

    I’m wondering if anyone is playing it and enjoying it in vorpx.

    Is it worth getting cheap for the 3d wasteland wandering?

    STREET_BLAZER
    Participant

    Having some issues setting the appropriate WORLD FOV when using DirectVR in conjunction with a mod known as “FOV Slider“.

    Long story short, the option to alter “iron sights FOV” using FOV slider only works if I change the default WORLD FOV through the MCM menu, that being said, I’m not sure if this interferes with the FOV values already set in place by direct VR.

    The only solution I see here would be to set the WORLD FOV of “FOV slider” to the same value DirectVR usually would. Otherwise I’m not sure if running the Direct VR scan after tinkering with the FOV settings via this mod will overwrite it or not.

    Has anyone else experienced compatibility issues with this mod in the past?

    #178154
    edemuss
    Participant

    Hi,
    Just picked up a rift DK2 for very little along with a copy of vorpx to make best use of it; for the most part it’s working great but I’m having the following issue.

    As soon as I start up vorpx, windows defender grabs hold of it and rags my cpu for 25-30% before I’ve even started anything else up!
    I’m presuming that it’s the antivirus/malware trying to work out what vorpx is doing but as you can imagine it makes the more cpu intensive games run slow which buggers up the vr. For example alien isolation runs butter smooth, fallout4 not so much.

    Rough machine specs are i5 2500k@4.6ghz / gtx780 / 16gb 2300mhz ddr3 / win10 pro.

    Any thoughts?
    Cheers
    Ed

    FormicSapien
    Participant

    Just bought VorpX, and I’m pretty excited to play Fallout VR and 3 in VR. I’ve gotten pretty much everything working in FONV, but there’s a noticeable “lag” when I move my head. Now, I consider myself to have some pretty strong VR “legs”, and it takes a lot to get me nauseated, but this is affecting me after an hour or two have playtime. Do I need to increase the mouse sensitivity or disable mouse acceleration or something?

    By the way, I’m sorry if this has already been answered, did do a quick google search and a quick search of the VorpX help.

    #177951
    RJK_
    Participant

    Fallout 2.9 – The Fall: Last Days of Gaia (G3D)

    I freaked out today when i saw this game with VorpX. If your’an early Fallout fan, you may try this one out. Its about like a Fallout 2.X, but in a 3D environment. Of coarse you cant compare graphics with Fallout 3, but..

    – Make a shortcut to thefall.exe and add -o , treat this shortcut as a seperate config app. When changing resolution above 1920×1080 you need to experiment until you find a proper resolution because some settings destroy menus. Though 1920×1080 will be sufficient for Cinema Mode at Medium Screen size
    – Start game with thefall.exe as usual
    – If background depth (same as HUD) is annoying you, reset Focal OFFset.
    – Tested with non DRM version from german “Hardwae” magazine 1/2009.
    – Profile availiable from the cloud

    Taking screenshots wasnt very sussesful, because resolution wasnt very high for this test.

    Merry Christmas !

    #177855
    KickB
    Participant

    Hi All,

    I’ve had VorpX for a few years now, left VR (DK2) came back to it (CV1) and VorpX has come on a great deal. Like others here I find myself playing classic AAA games more than I do playing ‘Demo Like’ VR experiences. They are similar in some ways but very different in others. I do really like the in-between immersion of the two formats, especially as my PC is in the family living room and walking round with a visor on isn’t very practical until they have all gone to bed!

    Anyway, been playing through my steam library, upgraded Graphics card for Christmas (don’t tell the wife its already in my PC, the box is still under the tree!) and decided my machine should have the muscle to push Fallout New Vegas… and I am pleased to say it does. I’ve spent the day modding, un-modding and getting everything to play nice.

    I have to say the results are amazing but there is one thing wrong and its bugging the hell out of me! The stars in the sky are popping out at night and it is completely distracting. Nothing else has been a problem, and it sounds such a small thing but it totally ruins the experience at night! I’ve tried the Vanilla textures and 2 different sky texture packs, all the same. No issue with clouds, only stars.

    It might be worth mentioning I ran Skyrim on my DK2 back in the day with some pretty sky mods and the same problem was not there. I’ve looked on the net and I cannot find anyone with the same problem. Surely it cannot just be me? Please if anyone can help it would be very much appreciated. for now I’ll have to only play at day time (in the game of course, night in the real world!)

    #177709
    Ralf
    Keymaster

    Update 2018/12/15

    vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.

    Changes/Fixes:

    • Improvements for WMR headsets related to issues with most recent SteamVR.
    • Fallout 76: FOV did not work since the game got official FOV change support.
    • OpenVR updated to 1.1.3b

    @ RJK: Just in case: you may encounter the same openvr_api.dll issue that you encountered a few months ago. If so, please update SteamVR. Unfortunately this time it’s not possible to revert to an outdated OpenVR version just for you.

Viewing 15 results - 361 through 375 (of 1,130 total)

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