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Search Results
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Topic: Remapping of xbox 360 cntrl.
Hi just want to share things.
I am using an xbox elite controller ( with paddles). I alway had problems getting the controller fit to Skyrim,fallout4, witcher, gta5 just to name a few.Alway missing funktions,, and keyboard funktion mostly not available. I had xpadder installed but the paddle cant be remapped. So yester day i found the rewasd mapper.
It tooks a few hours,, but now all keyboard funktions, macros and different profiles are now programmed. Its almost unbelievable now i can use my elite contoller that can handle four single controller setups for each game and best the profiles can be switch with one click at a dedicate combo programed .I v can have mouse, keyboard and xbox controller activated simultaniously. I tested today with vorpy and so far no problems. I even can use one controller mapping for all my games…..As the title states, Direct VR has suddenly stopped working without cause or reason. When I try to run the scan, only rotation takes effect (though inconsistently) and positional tracking no longer works. It also “glitches out”, displaying the “head tracking recentered” message at random intervals. My hardware is fine; everything was working fine up until about 30 minutes ago. No changes have made to my vorpx/ PC settings whatsoever. I would appreciate some help with this.
The game is fallout new vegas. Again- I’ve never had issues like this before.
My issue pertains to Fallout New Vegas
After the application force-updated “VorpControl” this morning to version from 18.3.2 to 19.1, I started experiencing an issue with the pipboy FOV in fallout while using edge peek.
Since updating, the game no longer takes my manual .ini fov edits into account while in edgepeek mode. Instead it causes the pip boy to appear much further away, making text difficult to read.
I’ve also noticed an increase in a certain visual glitch where vertical white lines randomly appear on the right-side edge of the screen, just within my peripheral vision.
-Ralf, if you can provide me with a roll back of the previous version of Vorpx, I would appreciate it, seeing as how it was working fine before.
Topic: Fallout 76 Problems
Hi Ralf,
Thank you very much for creating Vorpx, I do not know if it is possible but I explain it in case you or someone finds a solution. I’m playing Fallout 76 with Vorpx and I’d like to do it in G3d, I have graphic power to do it, but when I play, there are shadows or textures that are different in each eye, generating headaches or concentration problems, these errors are not given by example with Znormal.
It is possible or someone has found some solution I have tried all the graphic configurations but I have not found the problem.
Is my first post and i want maje a suggestions,
Sometimes I think I would like to do a little more screen in Inmmersive screen is it possible that you could enable negative values in Offset screen?
Also on some occasions I tried to play semi-lit on the bed, but the screen in inmersive screen always gets Full 90ยบ so that if half-lit you look a bit upwards you do not see the lower part of the screen, it would be possible to add a manual positioner for the height axis?
Thank you
a greetingI may be somewhat perverse but Fallout 76 is very cheap on some stores right now and I am tempted to buy.
I’m wondering if anyone is playing it and enjoying it in vorpx.
Is it worth getting cheap for the 3d wasteland wandering?
Having some issues setting the appropriate WORLD FOV when using DirectVR in conjunction with a mod known as “FOV Slider“.
Long story short, the option to alter “iron sights FOV” using FOV slider only works if I change the default WORLD FOV through the MCM menu, that being said, I’m not sure if this interferes with the FOV values already set in place by direct VR.
The only solution I see here would be to set the WORLD FOV of “FOV slider” to the same value DirectVR usually would. Otherwise I’m not sure if running the Direct VR scan after tinkering with the FOV settings via this mod will overwrite it or not.
Has anyone else experienced compatibility issues with this mod in the past?
Topic: Vorpx vs windows defender
Hi,
Just picked up a rift DK2 for very little along with a copy of vorpx to make best use of it; for the most part it’s working great but I’m having the following issue.
As soon as I start up vorpx, windows defender grabs hold of it and rags my cpu for 25-30% before I’ve even started anything else up!
I’m presuming that it’s the antivirus/malware trying to work out what vorpx is doing but as you can imagine it makes the more cpu intensive games run slow which buggers up the vr. For example alien isolation runs butter smooth, fallout4 not so much.Rough machine specs are i5 2500k@4.6ghz / gtx780 / 16gb 2300mhz ddr3 / win10 pro.
Any thoughts?
Cheers
EdJust bought VorpX, and I’m pretty excited to play Fallout VR and 3 in VR. I’ve gotten pretty much everything working in FONV, but there’s a noticeable “lag” when I move my head. Now, I consider myself to have some pretty strong VR “legs”, and it takes a lot to get me nauseated, but this is affecting me after an hour or two have playtime. Do I need to increase the mouse sensitivity or disable mouse acceleration or something?
By the way, I’m sorry if this has already been answered, did do a quick google search and a quick search of the VorpX help.
Topic: The Fall: Last Days of Gaia
Fallout 2.9 – The Fall: Last Days of Gaia (G3D)
I freaked out today when i saw this game with VorpX. If your’an early Fallout fan, you may try this one out. Its about like a Fallout 2.X, but in a 3D environment. Of coarse you cant compare graphics with Fallout 3, but..
– Make a shortcut to thefall.exe and add -o , treat this shortcut as a seperate config app. When changing resolution above 1920×1080 you need to experiment until you find a proper resolution because some settings destroy menus. Though 1920×1080 will be sufficient for Cinema Mode at Medium Screen size
– Start game with thefall.exe as usual
– If background depth (same as HUD) is annoying you, reset Focal OFFset.
– Tested with non DRM version from german “Hardwae” magazine 1/2009.
– Profile availiable from the cloudTaking screenshots wasnt very sussesful, because resolution wasnt very high for this test.
Merry Christmas !
Topic: Playing Fallout New Vegas
Hi All,
I’ve had VorpX for a few years now, left VR (DK2) came back to it (CV1) and VorpX has come on a great deal. Like others here I find myself playing classic AAA games more than I do playing ‘Demo Like’ VR experiences. They are similar in some ways but very different in others. I do really like the in-between immersion of the two formats, especially as my PC is in the family living room and walking round with a visor on isn’t very practical until they have all gone to bed!
Anyway, been playing through my steam library, upgraded Graphics card for Christmas (don’t tell the wife its already in my PC, the box is still under the tree!) and decided my machine should have the muscle to push Fallout New Vegas… and I am pleased to say it does. I’ve spent the day modding, un-modding and getting everything to play nice.
I have to say the results are amazing but there is one thing wrong and its bugging the hell out of me! The stars in the sky are popping out at night and it is completely distracting. Nothing else has been a problem, and it sounds such a small thing but it totally ruins the experience at night! I’ve tried the Vanilla textures and 2 different sky texture packs, all the same. No issue with clouds, only stars.
It might be worth mentioning I ran Skyrim on my DK2 back in the day with some pretty sky mods and the same problem was not there. I’ve looked on the net and I cannot find anyone with the same problem. Surely it cannot just be me? Please if anyone can help it would be very much appreciated. for now I’ll have to only play at day time (in the game of course, night in the real world!)


