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  • #210028
    takatori
    Participant

    After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
    It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.

    Any other reports? Or any hints wheat I should look at?

    I’m using the default VorpX profile.
    No difference between Geometry or Normals, or with head tracking enabled or not.

    Windows Event viewer reports:
    Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
    Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
    Exception code: 0xc0000005
    Fault offset: 0x0000000000063416
    Faulting process ID: 0x5498
    Faulting application start time: 0x01d82f2044764d37
    Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
    Faulting package full name:
    Faulting package-relative application ID:

    #209800
    brown66
    Participant

    (…)

    I’ve not tried Skyrim LE with Vorpx, do u recommend it? I own Skyrim VR so haven’t tried Skyrim games with Vorpx.

    I’m glad to see that you can now see images in the distance very clearly in Fallout 4! This is one of my flaws with the HTC Vive Pro, especially because of the SDE.

    And to answer to your question, no, you don’t need to play Skyrim with VorpX, if you already have Skyrim VR, unless you want to use some mods that are not available on the Skyrim 64 bits versions, which is my case. And besides, I play Skyrim with VorpX in the sitting position, with keyboard and mouse, because all I want is just to see a true 3D image.

    However, if you have access on your Steam account to the original Skyrim LE, you can try, just to see how it is. There are some differences with several animations (like fighting, riding a horse, working at the forge or mining), but the “core image” is the same, maybe with a better scale in Skyrim VR, especially on outdoors environments.

    I must say that, even with my old HTC Vive Pro, the image quality of Skyrim LE, with the lasted VorpX versions, is just stunning! That’s why I decided not wait any longer and I already order a Pimax 8KX!

    I know that I will need to use the parallel projections with VorpX, to play Skyrim LE, so I’m guessing that, even with my current RTX 3090, I will return to the old days when I fell that my previous graphics card, an GTX 1080Ti, was not enough to show the full image quality potential from the HTC Vive Pro, which I fell that I only achieved after I got the current RTX 3090.

    And so is life! We are always crying for a more powerful graphics card…

    #209755
    rift_un
    Participant

    That’s good news!

    By “ok” do you mean everything works fine, as expected? Or have you noticed any minor problems when using it with vorpX?

    I’m jealous :) … I want to try one of these. I think the unique FOV shape would be ideal for most vorpX fullVR games.

    Yeh everything works as expected. No problems. Lol at being jealous :) no doubt in the not too distant future the Aeros display will be equalled or even bettered in new upcoming hmd’s which won’t be $2k so most people will get to experience it.

    Thank you for the update! Can you give any examples of games that you’ve played in Vorpx with the Aero that look way better than the Reverb G2? Are you able to use the foveated rendering with Vorpx? Do you notice you get higher frame rates? Any general positive reactions to the Aero that you can share so we can vicariously enjoy this experience with you?

    The games i’ve been playing recently with Vorpx are the Fallout series, Alien Colonial Marines, the Metro series, Dying Light 2, the Stalker series of games. I wouldn’t say they look “way” better than a G2, the Aero is 4x the price of a G2 but its not 4x times better. But it is a definite and noticeable improvement in display quality.

    My fave games in the Aero are the Fallout games, everything maxxed out like draw distance and Vorpx quality on Phenomenal, it looks great. You can see details, like npc’s, in the distance. You can make out details in things and u don’t need to be close up to do this.

    #209702
    Ralf
    Keymaster

    The list is shorter currently than I’d like it to be, will check some more first person games shortly together with adding gestures. Got somewhat shoved to the backseat when I started to experiment with gestures. Same for the related authoring UI.

    With the current detection mechanism my guess would be that it should be possible to add the feature to maybe half the G3D first person games. Additional manual authoring based on shaders or buffers is thinkable and would probably be able to catch most of the other half, but would also require more work per game than the current mechanism. So no promises in that respect.

    Current games with auto weapon hide:

    Aliens: Colonial Marines
    Black Mesa Source
    Crysis
    Fallout 4
    Half-Life 2 and episodes
    Halo MCC (tested only on the first campaign)
    Portal 2
    Skyrim SE
    Titanfall 2

    #209141
    mr_spongeworthy
    Participant

    Not sure if I understand the question. Such a chart is pretty much built in, per default the current mapping is displayd as an overlay on the controllers ingame. Or do you mean something else?

    Yeah, I was hoping maybe there was a PDF or other online resource that specified not the key-mapping, but the actual (default) in-game functions that a specific controller-action performs. I’m guessing you probably keep a database for yourself considering the number of games you support. Something we could reference like: Fallout 3: “Left Trigger = Pip Boy”, “Left Grip = Game Menu” instead of the in-game overlay which would say something like “Left Trigger = Tab” and “Left Grip = ESC” (or, whatever the mapping is.)

    rift_un
    Participant

    Just have to add this, Vorpx’s directvr feature does a fantastic job setting up fallout nv imo, sets everything up…its as good as native vr support, apart from weapon size.

    #208970
    Flint8808
    Participant

    Hello! I just recently bought VorpX, mainly to play Fallout New Vegas in. The game is launching fine, but the ingame menu won’t open. I tried rebinding it in the config, but to no avail. Any suggestions? I was hoping to play this in full VR.

    Ralf
    Keymaster

    Got that, just thought you wanted to change the setting to 1. I‘ll consider the falloutcustom.ini in the future when applying the automatic setting.

    If you encounter something similar again in the future with a modded game, best try with a clean install. Impossible to always consider every undocumented thing like this custom.ini.

    yonkiman
    Participant

    Yes, I was saying make sure that “bFull Screen=0” IS NOT changed to “bFull Screen=1”.

    And yes, it’s handled automatically by vorpX, but it will be ignored if the user is putting “bFull Screen=1” in the falloutcustom.ini.

    Put another way:
    Any changes vorpX makes to falloutprefs.ini can be overwritten in falloutcustom.ini (whether you are using a mod manager or not).

    yonkiman
    Participant

    Hi Ralf,

    I am using Mod Organizer 2. It’s been working fine with the redirected INI files, but one thing that might cause a problem for other people is that vorpX modifies the falloutprefs.ini file (which is perfectly normal), but some modding guides suggest you set your desired resolution in the falloutcustom.ini file. Resolution changes in falloutprefs.ini are overwritten by any resolutions set in falloutcustom.ini. So initially it looked like vorpX wasn’t able to change the resolution, but once I deleted the resolutions from falloutcustom.ini, it worked fine.

    Users also need to make sure that “bFull Screen=0” isn’t changed to “bFull Screen=1” in falloutcustom.ini.

    Cheers

    #208931
    mr_spongeworthy
    Participant

    Thanks for the update!

    Out of curiosity, is there any way I can get this working in Cyberpunk v1.23? I keep noticing new visual ‘glitches’ only to discover that what I’m seeing is just the visual downgrades that occurred between v1.23 and v1.31. Most impacted are draw-distances, which have gone from “kinda crappy” to “unbelievably awful.” I clean-installed the game just to be sure, and even completely vanilla it does this. It’s so bad it’s kind of funny. Makes the draw distances in Skyrim and Fallout 4 look good, and those were awful at time of release.

    I’ve tried everything I can find to fix the issue, and it’s so baked into the engine that nothing seems to actually touch it. Only way I know around it is to revert to v1.23, which was bad, but no where near this bad.

    yonkiman
    Participant

    I’m having trouble with this (Oculus Quest 2, RTX 2080 Super). I’ve been playing in non-VorpX mode in 3440×1440, and everything looks great.

    But when I launch it with VorpX, the HUD is too small to read and the response is a little laggy/jittery – I think I need to go to a lower resolution. VorpX says it automatically sets the optimum resolution, but it doesn’t seem to. Inside the VorpX GUI, I changed the auto resolution target several times from “Just OK” (or whatever it’s called) to “Ultra”, but the screen looked exactly the same after rebooting – same image quality, everything the same size, etc.

    Someone suggested 1832×1920 as a great resolution for VorpX and the Occulus Quest 2, so I added it to my nVidia settings and changed my fallout.ini file to 1832×1920, but that just made the game tall and thin, with the sides clipped. I tried standard 16:9 resolutions like 1920×1080, but it didn’t look right either. Ironically the best it looked was when it was set to the original 3440×1440.

    What might I be doing wrong? Is there a way to see, while inside the game/VorpX, what the resolution Vorp is actually getting? I’m worried that the video card might be sending a 1920×1080 image inside a 3440×1440 frame or some sort of scaling screw up like that. I’ve set the GPU to no scaling, which I think is right, but there are so many dang variables…

    Any help appreciated. Cheers.

    #208904
    matteo39
    Participant

    fallout 76 runs good with vorpx?

    #208838
    ilovevorpx
    Participant

    When playing Fallout 4, if I pull up the “pipboy” menu it’s grayed out completely and you can’t see anything. You can hear the tabs moving when you press buttons, but you can’t see anything. I went through the forums and didn’t see anything similar to this. I tried the edgepeek too and it still shows gray. Without being able to use the pipboy I won’t be able to play the game in Vorpx which is a shame because it plays perfect otherwise. Any help or tips anyone might be able to give me would be great if you have the time to spare.

    #208792
    mr_spongeworthy
    Participant

    I would love to see something like this. Currently there are lot of custom profiles out there, but all I can rely on is the number of upvotes.

    Personally, I would really, really like to see more G3D profiles that work properly; like 100% properly. So far I’ve seen zero of these. While I’m sure some of this is just bad luck of not playing games where G3D works 100% accurately, it’s still my only real disappointment with vorpX, which otherwise I get happier with every time I use it. Even the best profiles I’ve used (Fallout 3, for example) have issues with certain elements (bring up the Pip-Boy and you’ll see what I mean). The vast majority of other titles I’ve tried have issues with shadows, lighting, or both.

    Even though G3D take so much overhead, in the vast majority of cases I would choose G3D mode in Virtual-Cinema way down at 30fps over Z3D in VR at 90fps (also, many of the games I play aren’t suitable for VR anyway.)

    Maybe a program like this would promote more G3D authorship.

    (And, as I’ve mentioned before, I don’t think it would be a bad idea for Ralf to charge a nominal fee for full G3D support. I would happily, no, I would JOYFULLY pay a few dollars per game for perfect G3D.)

Viewing 15 results - 91 through 105 (of 1,120 total)

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