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  • #211078
    RiftWind
    Participant

    Hello!
    Recently decided to get into VR stuff, loved Fallout 4 and other games but didnt want a full vr wand experience, and Vorpx is highly recommended so i decided to buy a headset, the program and give it a bash.
    Im having some major issues, and wanted some advice or help – nothing so far has worked.

    Specs:
    Intel Core i7 7700k (4400mhz)
    AsusTek Z170-P motherboard
    16g DDR4 memory
    Nvidia Geforce RTX 2060, 6gb
    Vive Cosmos Elite (headset only, 1 base station)

    Setup the headset ok, ive got a Vive console window that pops up with “motion compensation” and options to select Vive openxr, Steam Xr etc. Can select VR or WMR “experience”. No idea what those are.

    Steam VR installed and works fine – i can see the base unit, i have a pretty smooth and high fps feeling here, and i used a program called virtual desktop which is sharp, smooth and fast.

    If i run games on the Steamvr using the desktop theatre, i get IMMENSE fps drop and stutter. Nothing seems to effect this, but if i enable the motion compensation option on the vive i get this weird black liquidy bleeding artifact on the headset that makes me feel violently sick. WHen this ISNT happening however, the fps is pretty decent.

    If i use Vorpx to run games, Skyrim and Fallout for example, the Steam VR loads up aswell, and then Vorpx hooks into the game and it loads. I have a screen on my pc that is 200+fps. The headset meanwhile is 30fps or lower from the looks of it, and is very stuttery and laggy. I tried the different screen options for the vorpx program and they all seem to work and im having fun looking at geometry and z3d options, but the auto resolution picker seems to want me running at 2500+ x 1800+ resolutions and these are almost 1-2 fps at best. Ive set the quality option on the auto to the lowest, and fps is awful. I disabled the “change game resolution” option and added custom resolutions to the Nvidia card, and ive had the most success with a forced 1600 x 1440 res, with z3d and a massively reduced graphics options (very low).

    My question is, why is the fps so low? A few days ago i was alt tabbing while using the program to close background apps, and noticed that while i was tabbed out of the game window, the fps was MUCH higher – nearly 70+ in the headset – but obviously i couldnt play because my mouse pointer was elsewhere – what could cause this?

    Overall im enjoying the product and im very glad i bought it, but im confused as to how to play it without it being the primary window XD

    Oh my desktop resolution is 1980×1020 btw, as the monitor doesnt go higher than this. I was able to run DSR factors on Fallout 4, scaling it up to 2560×1440 and that ran at about 70fps and looked lovely – but that doesnt work in Vorpx for me – black screen and exit to desktop. Vorpx needing a window and all that to run i suppose?

    It seems any app that starts to use DX graphics, drops in FPS for some reason if it is the main window?

    Lewy1984
    Participant

    @mr_spongeworthy

    by SuperDepth3D you mean Reshade? I also like to use that program. Recently played Resident Evil 7 and Blair Witch with it and it ran perfectly. My brother is currently playing Metro Exodus with it and is also very satisfied.

    But Tridef3D is also a very good alternative. Hellblade was a dream with it, or Brothers: A Tale of Two Sons, Alien Isolation and Outlast.

    What games would you recommend for VorpX?
    Fallout3 is already a bit too old. I loved the game back then :)

    I’m afraid I didn’t understand how you do that with the zipped backups. I have never heard of such a thing. I would like to test but I have to understand that first. How can I create this .zip?

    I have a BenQ W2700. I’ve been using 3D since I saw Avatar in theaters in 2009. To this day I still love this technology :)

    My first projector was a Benq w1070+
    It could only do 1080p but I played Hellblade with it back then. With DSR you could select a 4K resolution and it ran perfectly with Tridef. You just need the right profile for it.

    mr_spongeworthy
    Participant

    @Lewy1984 Good luck with this! I too still often play on a 3D monitor as it’s simply so much more relaxing than having to wear and HMD for games that you are really just wanting stereoscopy.

    I have very good luck now with vorpX (wish there were more absolutely perfect G3D profiles, *hint* *hint*) and SuperDepth3D is probably your best bet for titles that don’t work with vorpX or for a few other valid reasons (for example if a title is so bad you simply *have* to run other ReShade shaders; that will generally be incompatible with vorpX).

    For example, Detroit Become Human looks and runs fantastic on my 3D display using SuperDepth3D, but other titles look and run better using vorpX; especially any title with a working G3D profile (Fallout 3, FNV). It’s an unfortunate matter of trial-and-error, but in the end you can still get reasonably good results.

    Tip: If you routinely switch between different techniques or devices you can make zipped backups of your critical settings files and then label the archives properly. I move between my 3D display and HMD for Greedfall, for example, so I have “GreedFallPrefs3D.zip” and “GreedFallPrefsHMD.zip” – that way I can just extract the correct prefs and move them into place rather than wasting time manually configuring settings whenever I change my display device.

    What 4K 3D projector do you have? Does it support any 4K 3D modes? I’ve been stereoscopic gaming about 12 years also and had a 720p DLP (I used it in frame-packing-mode; so it looked very sharp even at 720p). I have 3 sets of Optima shutter glasses currently, but no 3D projector at this time. I’ve been holding-out for a new standard that supports actual 4K 3D; but most projectors seem to switch to 1080P for any form of 3D output? Even though frame-packing is a thing of the past except for Blu Rays, it would be nice to find a projector that could do, for example, SBS and Top/Bottom 3D modes at 4K rather than 1080p.

    Ralf
    Keymaster

    Shadows and other effects in modern games are often implemented with deferred rendering techniques that aren’t easily stereoizable. Past 3D drivers like Tridef often had the same glitches (or worse) in such cases. Fallout 4 however should be largely fine though except for some *very* minor issues with character shadows occasionally.

    In general make sure to keep the 3D-Strength at realistic levels (in official profiles that means 1.0). With realistic 3D these glitches usually aren’t too bad, only with exaggerated ‘doll-house’ 3D they become too annoying to be bearable.

    #210039
    takatori
    Participant

    After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
    It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.

    Any other reports? Or any hints wheat I should look at?

    I’m using the default VorpX profile.
    No difference between Geometry or Normals, or with head tracking enabled or not.

    Windows Event viewer reports:
    Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
    Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
    Exception code: 0xc0000005
    Fault offset: 0x0000000000063416
    Faulting process ID: 0x5498
    Faulting application start time: 0x01d82f2044764d37
    Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
    Faulting package full name:
    Faulting package-relative application ID:

    #210028
    takatori
    Participant

    After the latest Fallout 76 update I started getting random crashes while playing with VorpX.
    It’s stable when played vanilla, but crashes within 2-3 minutes using VorpX.

    Any other reports? Or any hints wheat I should look at?

    I’m using the default VorpX profile.
    No difference between Geometry or Normals, or with head tracking enabled or not.

    Windows Event viewer reports:
    Faulting application name: vorpControl64.dat, version: 21.3.2.0, time stamp: 0x6203f721
    Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0xe2f8ca76
    Exception code: 0xc0000005
    Fault offset: 0x0000000000063416
    Faulting process ID: 0x5498
    Faulting application start time: 0x01d82f2044764d37
    Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpControl64.dat
    Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
    Report ID: 29ff171a-5a05-4aa5-afce-7449c1d2e660
    Faulting package full name:
    Faulting package-relative application ID:

    #209800
    brown66
    Participant

    (…)

    I’ve not tried Skyrim LE with Vorpx, do u recommend it? I own Skyrim VR so haven’t tried Skyrim games with Vorpx.

    I’m glad to see that you can now see images in the distance very clearly in Fallout 4! This is one of my flaws with the HTC Vive Pro, especially because of the SDE.

    And to answer to your question, no, you don’t need to play Skyrim with VorpX, if you already have Skyrim VR, unless you want to use some mods that are not available on the Skyrim 64 bits versions, which is my case. And besides, I play Skyrim with VorpX in the sitting position, with keyboard and mouse, because all I want is just to see a true 3D image.

    However, if you have access on your Steam account to the original Skyrim LE, you can try, just to see how it is. There are some differences with several animations (like fighting, riding a horse, working at the forge or mining), but the “core image” is the same, maybe with a better scale in Skyrim VR, especially on outdoors environments.

    I must say that, even with my old HTC Vive Pro, the image quality of Skyrim LE, with the lasted VorpX versions, is just stunning! That’s why I decided not wait any longer and I already order a Pimax 8KX!

    I know that I will need to use the parallel projections with VorpX, to play Skyrim LE, so I’m guessing that, even with my current RTX 3090, I will return to the old days when I fell that my previous graphics card, an GTX 1080Ti, was not enough to show the full image quality potential from the HTC Vive Pro, which I fell that I only achieved after I got the current RTX 3090.

    And so is life! We are always crying for a more powerful graphics card…

    #209755
    rift_un
    Participant

    That’s good news!

    By “ok” do you mean everything works fine, as expected? Or have you noticed any minor problems when using it with vorpX?

    I’m jealous :) … I want to try one of these. I think the unique FOV shape would be ideal for most vorpX fullVR games.

    Yeh everything works as expected. No problems. Lol at being jealous :) no doubt in the not too distant future the Aeros display will be equalled or even bettered in new upcoming hmd’s which won’t be $2k so most people will get to experience it.

    Thank you for the update! Can you give any examples of games that you’ve played in Vorpx with the Aero that look way better than the Reverb G2? Are you able to use the foveated rendering with Vorpx? Do you notice you get higher frame rates? Any general positive reactions to the Aero that you can share so we can vicariously enjoy this experience with you?

    The games i’ve been playing recently with Vorpx are the Fallout series, Alien Colonial Marines, the Metro series, Dying Light 2, the Stalker series of games. I wouldn’t say they look “way” better than a G2, the Aero is 4x the price of a G2 but its not 4x times better. But it is a definite and noticeable improvement in display quality.

    My fave games in the Aero are the Fallout games, everything maxxed out like draw distance and Vorpx quality on Phenomenal, it looks great. You can see details, like npc’s, in the distance. You can make out details in things and u don’t need to be close up to do this.

    #209702
    Ralf
    Keymaster

    The list is shorter currently than I’d like it to be, will check some more first person games shortly together with adding gestures. Got somewhat shoved to the backseat when I started to experiment with gestures. Same for the related authoring UI.

    With the current detection mechanism my guess would be that it should be possible to add the feature to maybe half the G3D first person games. Additional manual authoring based on shaders or buffers is thinkable and would probably be able to catch most of the other half, but would also require more work per game than the current mechanism. So no promises in that respect.

    Current games with auto weapon hide:

    Aliens: Colonial Marines
    Black Mesa Source
    Crysis
    Fallout 4
    Half-Life 2 and episodes
    Halo MCC (tested only on the first campaign)
    Portal 2
    Skyrim SE
    Titanfall 2

    #209141
    mr_spongeworthy
    Participant

    Not sure if I understand the question. Such a chart is pretty much built in, per default the current mapping is displayd as an overlay on the controllers ingame. Or do you mean something else?

    Yeah, I was hoping maybe there was a PDF or other online resource that specified not the key-mapping, but the actual (default) in-game functions that a specific controller-action performs. I’m guessing you probably keep a database for yourself considering the number of games you support. Something we could reference like: Fallout 3: “Left Trigger = Pip Boy”, “Left Grip = Game Menu” instead of the in-game overlay which would say something like “Left Trigger = Tab” and “Left Grip = ESC” (or, whatever the mapping is.)

    rift_un
    Participant

    Just have to add this, Vorpx’s directvr feature does a fantastic job setting up fallout nv imo, sets everything up…its as good as native vr support, apart from weapon size.

    #208970
    Flint8808
    Participant

    Hello! I just recently bought VorpX, mainly to play Fallout New Vegas in. The game is launching fine, but the ingame menu won’t open. I tried rebinding it in the config, but to no avail. Any suggestions? I was hoping to play this in full VR.

    Ralf
    Keymaster

    Got that, just thought you wanted to change the setting to 1. I‘ll consider the falloutcustom.ini in the future when applying the automatic setting.

    If you encounter something similar again in the future with a modded game, best try with a clean install. Impossible to always consider every undocumented thing like this custom.ini.

    yonkiman
    Participant

    Yes, I was saying make sure that “bFull Screen=0” IS NOT changed to “bFull Screen=1”.

    And yes, it’s handled automatically by vorpX, but it will be ignored if the user is putting “bFull Screen=1” in the falloutcustom.ini.

    Put another way:
    Any changes vorpX makes to falloutprefs.ini can be overwritten in falloutcustom.ini (whether you are using a mod manager or not).

    yonkiman
    Participant

    Hi Ralf,

    I am using Mod Organizer 2. It’s been working fine with the redirected INI files, but one thing that might cause a problem for other people is that vorpX modifies the falloutprefs.ini file (which is perfectly normal), but some modding guides suggest you set your desired resolution in the falloutcustom.ini file. Resolution changes in falloutprefs.ini are overwritten by any resolutions set in falloutcustom.ini. So initially it looked like vorpX wasn’t able to change the resolution, but once I deleted the resolutions from falloutcustom.ini, it worked fine.

    Users also need to make sure that “bFull Screen=0” isn’t changed to “bFull Screen=1” in falloutcustom.ini.

    Cheers

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