Archives

Homepage Forums Search Search Results for 'GTA 3'

Viewing 15 results - 331 through 345 (of 420 total)
  • Author
    Search Results
  • #101048

    In reply to: Any news on Vive

    tarexmd
    Participant

    Any news on Vive support? It’s been a while…. I want to be lost in GTA 5. Thanks for your incredible work. Also, can’t wait to play my normal steam games in 3D in your cinema app!

    #100652
    hyestar
    Participant

    Hi, I am trying to use VORPX with several games and the desktop viewer. I have the newest version (I believe) and nothing has really changed on my PC…

    When I launch desktop viewer, it looks as if its no stereo 3D….(Looks better with one eye closed).

    Same for sure with Skyrim and GTA V

    I used the settings menu (DeL) key. and tried changing things, but nothing seems to work.

    Can anyone offer any advice??

    Thanks

    C

    PS: I know the oculus is working (I have the DK1) because my demos and the oculus setup screen look great. (as great as a DK1 can look, right! :) )

    #100638
    edo
    Participant

    ok got a few games to run, eg skyrim, batman, fallout 4, however I never get rid of that “Please waiting” screen which launches as soon as I start vorpx. I launch the games over top of that screen and they seem to work however upon exiting the game the dk2 screen goes black and hangs. I have to exit vorpx and then the oculus store/library comes back on the dk2. Something is not happy there!

    Also still no luck with vorpx desktop.

    I have reinstalled, rebooted, reinstalled again. Still no luck. I am hesitant to do a full uninstall first since I am afraid that might erase my license key. Anyway it works this way; sort of. The “please wait” and hangup still seems to be there but If I ignore them the few games I have tried, do work. (GTA still doesn’t work but that may be the GTA VR mod not ready for 1.3 sdk)

    (Windows 10, DK2, SDK 1.3, NVidia 364.51 driver, gtx980ti )

    #100549
    Tony Spaniels
    Participant

    Now I can get GTA5 to launch on home 1.3, but my look in full vr mode is inverted. It felt like I was emulating xbox stick with my head (inverted and less responsive). I tried to override xbox fully in vorpx menu, but my settings never save through the next restart. Settings restored to default when I start back in.

    I also noticed a severe performance hit to my frame rate compared to how i was playing last night using vorpx 0.9 and oculus 0.7.

    Im getting this inverted head tracking as well in Fallout 4, but oddly its only in the pip boy menu screen. In normal view its not inverted but instead the sensitivity is doubled so if I move my head it tracks it twice as far.

    Im getting a performance hit as well but I thought that might be just cos G3D is especially demanding in F4.

    #100516
    dellrifter22
    Participant

    I too am having troubles with the new 16.1.1 on DK2. Last night I could run GTA5 with oculus 0.7, now I get init errors. Is home 1.3 required now?

    Now I can get GTA5 to launch on home 1.3, but my look in full vr mode is inverted. It felt like I was emulating xbox stick with my head (inverted and less responsive). I tried to override xbox fully in vorpx menu, but my settings never save through the next restart. Settings restored to default when I start back in.

    I also noticed a severe performance hit to my frame rate compared to how i was playing last night using vorpx 0.9 and oculus 0.7.

    lastly, i cannot find an IPD adjustment anywhere now. not in game menu, not even in the main vorpx cinfig tool. Was it removed?

    lipplog
    Participant

    I don’t know how far off Ralf’s update is, but I’m already counting the hours. If you still need to be convinced why VorpX is a “must-have” application, then check out the content on the new Oculus Home site. Warning: to do so, you will have to uninstall runtime 0.8, which means losing access to your VorpX driver (until Ralf’s next update). A decision I’m already regretting after a few of days of trying out most of Oculus’s “Nintendoish” content. Maybe it’s just be a matter of taste, but if Lucky’s Tale had been my first experience in VR, I never would have been impressed enough to actually buy a headset. I’m already considering downgrading back to 0.8 just so I can return to Skyrim, GTA V, and CoD which ironically feels like “real VR” compared to what I’ve been stuck with the last 3 days.

    NOTE: I am using a DK2, not a CV1, if that matters. But as Ralf has stated he plans a version of VorpX for Vive, I may upgrade to that instead.

    #97463
    mattli
    Participant

    Hm. Sometimes the games won’t even start, and other-times they will. Like it will say GTA V exe can’t be found, or Metro 2033 wont open, with an unknown error in steam. But as soon as I close Vorpx, they work. Very weird stuff.

    I un-installed Skype, but was a no-go.

    #97450
    mattli
    Participant

    Yeah…. I can only get Skyrim to work, and that’s about it. Tried to get GTA V, Metro: Last Light and other games. Just doesn’t hook in at all… :S.

    I did alot of the same stuff you did as well. I’m on the latest version of VORPX I believe, 0.9.1 beta.

    Latest Nvidia Driver, with 3D off, tried with MalwareBytes off, tried launching GTA in diff compatibility modes. Running Windows 10 64bit, GTX 980 TI. Tried to run with Admin rights, but that seems to cause more issues.

    #97275
    Karlor
    Participant

    Bet ya I can get GTA V to boot into 3D and use a controller, steering wheel & pedals, flight stick, motion gun all at the same time… It takes a ton of set up the first time but after that it’s easy. Flying a helicopter around in VR is the best I’m telln you.

    #97262
    SR212787
    Participant

    It’s been nearly a year since my last comment. I see the buttons are still not fixed. Yet even worse.
    Why does Vorpx override the games buttons? I get that it has to add support for the Oculus, but that’s just looking and partial movement. It’s not jump, fire, weapon select, etc. There is no reason Vorpx needs it’s own button assignments. If there is it could be shared instead of just saying “use Keyboard”.
    You are selling a product that works, but you can’t control. It’s pointless to play GTA for example if you want to fly a plane or helicopter. “Use the Keyboard” is a horrible response to a serious problem. And the most upsetting thing to me is when I last use Vorpx, YES almost a year ago, The left stick would steer and move a plane or chopper like it should. NOW it controls the up and down and you have to use the numpad to steer and move.
    I paid for something that doesn’t work and I haven’t even used in almost a year, coming back to it now thinking it’s gotta be fixed to find it’s worse!
    I wouldn’t care about all this if this product were free, but it’s not. I don’t want to use the fecking keyboard.

    OH and GTA isn’t even in 3D anymore!
    Get it together.

    #96965
    yaglourt
    Participant

    BTW: While being at it I added HUD scaling and recalibrated the 3d strength to a better default value. Will be available with the next vorpX version.

    Great news, this game deserve it indeed.

    (makes me think that HUD scaling for GTA V would be great also, the HUD mod doesn’t display the minimap with the VR mod))

    #96921
    Jerrow
    Participant

    Hey, sorry if this is stupid but whatever I do I can’t play this because the sensitivity of the head-tracking while in vehicle is A LOT slower than while on foot. I followed every tutorial possible, I reset the settings (and then set them again) a few times, no matter what I do when I get in a vehicle I have to completely turn my head (in reality) just to be able to look out the window or at the passenger seat.

    With input set to “windows” while on foot I have to set the head tracking sensitivity (using Vorpx) to 1.25 to be alright and while in vehicle only at maximum (5.00) it feels ok(ish).

    Anyone know why this is happening and how to fix it?

    P.S. Of course I already tried turning “Mouse Driving Sensitivity” to max and playing around with the settings (done that for a few hours at least so I tried almost every combination possible) … nothing works.

    Thanks.

    Have you also tried the “override xbox controller” settings in vorpx menu(press del) in “input settings” tab?
    Btw, No dumb question. I have had the same problem and took me a long time before figuring that out.

    Does anyone know how to increase the 3d stereo separation? I would like it above the maximum value of 2.0 . In the file C:\Users\name\AppData\Local\Animation Labs\vorpX\Profiles\gta5.exe.user.ini separation is saved as fSeparationNormal=2.000000 . Editting the value in this file to something higher does not help either. I’d really like to see higher separation cause I think it is WAY too low. I love this game it is my number 1, please help.

    #96918
    Jerrow
    Participant

    This is the website of the gtavr mod
    http://grandtheftvr.com/changelog/
    there has been change in the controls(see link) since 29 december.
    With the most recent version:
    -press “0” to enter the menu
    -Set “walk cone angle” to 0.0 degrees.
    Now when walking forward you always walk in the direction the camara is pointing. ;)

    Does anyone know how to increase the 3d stereo separation? I would like it above the maximum value of 2.0 . In the file C:\Users\name\AppData\Local\Animation Labs\vorpX\Profiles\gta5.exe.user.ini separation is saved as fSeparationNormal=2.000000 . Editting the value in this file to something higher does not help either. I’d really like to see higher separation cause I think it is way too low. I love this game it is my number 1, please help.

    #96205
    lipplog
    Participant

    Is the GTAV-R HUD mod still compatible with the GTAVR Mod v.0.3.2? I downloaded the version on nexusmods.com and installed using OpenIV, but when I start the game, no HUD is visible.

    P.S. I haven’t gotten past the opening porsche chase, so I’m assuming the HUD, radar, and mini map should be visible at this point.

    #96051
    ben1988
    Participant

    Vorpx was working fine for me in every game

    Skyrim
    Zombiu
    Dirt 3
    Aliens vs predator 3
    Penumbra
    Amnesia
    Bfbc2
    Alien isolation
    Necrovision
    Gtaiv
    Gtav
    Bf3/4
    Payday 2
    Far cry 3/4

    Then after the 0.9.1 version I got the error “unnable to initiate oculus runtime”, this was because the new driver invalidated every occulus runtime version below version 7.

    Now only Skyrim and Zombiu work.

    Updating to windows 10 made every game on steam and several others crash instantly upon starting, despite them working perfectly before the update to 0.9.1. and after several days of troubleshooting I am certain the problem is privilege related, to uncontingent framework dependencies, and those are basically just i/o. What really changed was not changed by me.

    Im guessing the reason you couldnt use clone screen but used direct to HMD is the same reason i am getting the crashes, because the process that simulates direct to hmd is what is malfunctioning.

    So I am instead forced to do a system restore to fix this, but the vorpx autoupdater is a pain, I have to be offline to use it.

    If there was an option to not update beyond a certain patch i would be very grateful, at the current time whatever features are added do not matter because i am unnable to run almost any games with them anyway.

    In windows 10 there is slight mouseacceleration which makes it unservicable for practising counterstrike unreal tournament or starcraft II at a competitive level, and i am not talking about the improved pointer precision feature.

    I would bore you with links and videos of how i can compete at any level with the occulus rift as the FOV inflation makes you extremely accurate (try it for yourself if you dont believe me!) but giving an alternative just for me and a couple of others who struggle with windows 10 is a longshot anyway.

    The reason i dont mind using direct to HMD is because i have gotten extremely good at running it, first i turn the HMD on, then i use launchy to start executibles using touch such as Vorpx, i never have to see them even open. For windows i close one eye and have perfect perception, i have to admit it was very difficult in the beginning and i understand the efficiency is much greater with the “Direct HMD access from apps” mode, but the compatability renders this useless for consumers that are not developers.

    Are you certain 0.9.1. works with the games i have listed?

    Either way vorpx is the best software for vr gaming, the customization perticularly with the real time IPD, 2d FOV and headtracking sensitivity was worth every penny i spent, when fully optimized i can play for days and not get motionsickness, so thank you deerly Ralf and the vorpx team.

Viewing 15 results - 331 through 345 (of 420 total)

Spread the word. Share this post!