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  • GhostRider087
    Participant

    Dear Ralf,
    i know, Vorpx is for VR Headsets, not really for 3DTVs, but Vorpx works very Good with G3D Profiles on 3DTVs in SBS Mode :)

    My Question is: Would it be possible, to make the Vorpx ingame Menu, which opens by pressing “Delete” much more bigger ? When using the Generic 3D Display Profile ?
    This would be really helpful, because it is a little bit too small to read the Vorpx Options Ingame.

    Thanks in Advance :)

    yabsch
    Participant

    I use my rokid air for gaming in SBS. Using the Generic 3D Display. Is there a way to disable this message. instead of pressing Ctrl+Alt+Shift everytime?

    Iam using the nvidia shield to stream content from my pc to the shield. And using it in bed with SBS support is amazing like in Shadow of the Tomb Raider for instance. Hopefully there will be a solution to this. Mayebe you can integreat the Rokid Air SBS mode in Vorpx. Officially SBS Mode works only on Android devices.

    Other than that iam happy with the solution i have now.

    Leon2000
    Participant

    I use “Generic 3D Display” mod for my TV and everytime it shows a warning says:
    3D display aren’t officially supported…Expect unexpected behavior.
    Crash-Bandicoot-4-It-s-About-Time-Screenshot-2022-12-29-13-28-46-17
    And I have to Ctrl+Alt+Shift close it every time.
    Is there a way to permanently turn off this warning? or change the binding to other easy-to-press controller keys?

    #213594
    Smoils
    Participant

    Software offers generic 3d monitor or 3d device output and it will display side by side on your monitor that can be streamed to phone (but since its squished in half by that it wont be as good and as clear as vorpx+real vr headset)

    As for try – there is a free mod for cyberpunk, but dont know if you can run that game and if vorpx can output sbs in a free mod as that setting is in vorpx control UI that is part of full software.

    Other than that there are no demos or refunds for vorpx.

    #213539
    mr_spongeworthy
    Participant

    I do exactly what you are doing with vorpX all the time. I will switch back and forth from my 3D Display or to my HMD, depending on my mood or the particular game (it’s a *LOT* easier to push the number of pixels I need to make my 3D Display sharp, as compared to my HMD, so the 3D Display works better for extremely demanding titles.)

    I’ve never had a single title work on my HMD and NOT on my 3D Display, so yes, something most is wrong somewhere in your setup (I can’t be completely sure, as I’m using vorpX for none of the titles you specifically mentioned.) vorpX offers only 2 generic 3D Display modes; SBS and Red/Green. Try resetting the vorpX profile to the default settings on one of the problem games.

    Another issue that comes to mind is that possibly these games are trying to use a G3D profile; having a single eye go completely black is a common issue with G3D profiles that aren’t actually working properly for a title. If you can bring up the vorpX menu in-game, try changing the 3D type and see if that helps.

    General tip: On both of the 3D displays I have used in the past I’ve found that running Super Sampling resolutions dramatically improves image quality. So on your 1080p projector, once you have other things working correctly, try pushing a 4K image instead (use the AMD Virtual Resolution – I thin that’s what AMD calls that function.)

    #213518
    ANENEMY
    Participant

    I am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.

    I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.

    I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.

    The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.

    Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.

    Can anyone advise on why I maybe running into this issue?

    Lewy1984
    Participant

    Hello, I’m new in this forum. I read the topic with enthusiasm. Why was the topic not pursued further in 2020? I have an hp reverp g2. I bought the vorpx program in 2016 when I still had my oculus rift. I never really used the program. But now I’m interested in the generic 3d display mod. i have been a passionate 3d player for 12 years. I still use: 3dtv play, reshade3d, trifef 3d and sbs if a game supports it.

    I would be happy if someone reports here. Thanks.

    Best regards,
    Lewy

    #210463
    Lewy1984
    Participant

    Hello, I’m new in this forum. I read the topic with enthusiasm. Why was the topic not pursued further in 2020? I have an hp reverp g2. I bought the vorpx program in 2016 when I still had my oculus rift. I never really used the program. But now I’m interested in the generic 3d display mod. i have been a passionate 3d player for 12 years. I still use: 3dtv play, reshade3d, trifef 3d and sbs if a game supports it.

    I would be happy if someone reports here. Thanks.

    Best regards,
    Lewy

    #209344

    In reply to: Generic3D question

    Ralf
    Keymaster

    There will be no additional features for the generic 3d mode. It does everything required to use vorpX in the most common stereo display mode and that’s how far it will be taken.

    I understand that sounds disappointing to you, but vorpX always was about VR and I have plenty of work for the next two years ahead. This has nothing to do with disliking anything, it’s about having to use the available time in a manner that benefits most users in the best possible way.

    BTW: vorpX always renders both eyes at full res, for the SBS output this full size render is then downsampled, making SBS output always 2×1 supersampled. I.e. image quality wise vorpX’s SBS mode is closer to the double wide output you‘d like to have than to normal half width SBS. With some sharpening applied (Clarity option on the image page of the menu) you can come reasonbly close to how it would look if both images were displayed at their original full width.

    #208563
    luis84
    Participant

    Ralf – thanks. I sent you a few, we had talked in email, I reached out here to see if any community folks had an idea.

    The issue is exactly like you say. If for testing I switch the mode to “Generic 3D Display” I can then of course get the FO76 VorpX menu inside the game etc but not in the actual HMD.

    It looks like it hooks ok but the HMD does not show FO76. It does not happen with anything else except FO76 that I can see, I’ve tested other games. I am really sad since VorpX is great and I want to play FO76 (even though it’s a dumpster fire, yeah yeah) in VR.

    #207557

    In reply to: Abysmal performance

    Ralf
    Keymaster

    That’s definitely not right. First thing you might want to check is whether the issue also occurs in ‘Generic 3D-Display’ mode, wihich shows a SBS-3D image on your desktop. That way you could determine whether the issue is related to the actual game rendering (also occurs in ‘Generic’ mode) or to the headset rendering (doesn’t occur in ‘Generic’ mode).

    In the first case primarily check whether you maybe have some tool installed that also hooks into games and by doing so could potentially cause a conflict with vorpX. The trouble shooting guide above (or in the vorpX help) has more details on that. That includes any FPS counter tools. Use the vorpX FPS counter instead (ALT+F).

    In the second case also do the above, but in addition check whether maybe another headset type selection in the vorpX config app helps. Oculus headsets work with all three types, WMR headsets work with both OpenXR and SteamVR, native SteamVR headsets (e.g. Index, Vive, Pimax) also work with SteamVR and OpenXR, the latter with the unfortunate caveat that Valve seems to think noone needs 32-bit OpenXR anymore. At least they constantly ignore according requests since ~1.5 years now.

    #207178
    RJK_
    Participant

    Ralf is constantly providing us with new gifts and features over and over FOR FREE.

    How about we make him a little present in return by powereing up the inofficial gamelist up to 1000 ? Lets make a 1000 happen in 2021 !

    The list is beeing visited daily by hundrets of people, how nice would VorpX “inofficially supports more then 1000 games” sound like spread across reddit,steam and all the other places? BTW: I am pretty much shure that we could hit the 1000 within days, the list already counts 949 and the cloud is packed with new profiles from unknown authors.

    Its so easy, just submit an SBS Screenshot of the game that you have fixed to the list (right top corner, “Make submission”) http://rjkole.com/gamestuff/engines/
    Little sidenote: Each new entry also makes the engine checker better, dont forget !

    Litte Backgound why i cant perform all that on my own:
    I am very well aware that there a way more profiles in the cloud then on the inofficial list and i kept beeing asked why i wouldnt add them.The answer is easy, 1- i own thousands of games , but its impossible for me to own every game. 2- I am busy enough with my own profile requests and i simply dont have the time to manually verify hundrets of profiles just to see if one is 3D or not (too many are NOT!). 3- We want a clean list, so adding games without proof wouldnt make sense. Too many profiles are not even 3D.

    The easiest way is simply to take a SBS Screenshot and submit it to the list.
    Here is a little how to: (easiest and fastest way)
    1- Switch VorpX over to “Generic Display”, start game and Press “Print”
    2- Click Windows->Start, enter: Mspaint
    3- When Mspaint is open press STRG+V
    4- Save SBS Image as .jpg
    5- Submit picture

    Please remember: Its not only me benefitting from the List, its mainly YOU benefitting from it!

    J0hnnieW4lker
    Participant

    Anyway I can take 3D SBS screenshots? It would be nice if Vorpx had a native screenshot feature. I can take screenshots using the “generic 3D display” mode, the game runs on SBS on the TV, so I can take the screenshots and use Virtual Desktop on Quest with SBS. But I would like to use the native Vorpx virtual room with steam VR. BTW, I wonder if the performance is worse on Steam VR compared to the generic display SBS coz Steam VR will probably use more resources of the PC to run the game, and also Vorpx virtual room might use some resources too. So if I run the game on generic 3D display via Virtual Desktop server which is very light and does not use Steam VR or consume PC resources to run the virtual room, instead it runs the virtual room directly on Quest, using the Quest CPU instead of the PC. Does it means the performance is better via Virtual Desktop / generic display?

    Ralf
    Keymaster

    I spent the last three days replicating what the AMD shaders do within the vorpX image processing pipeline. For the most part that meant adding a higher quality sampling algorithm that replaces the default GPU sampling for the headset render stage of vorpX. The sharpening kernel used on top of that is the same as before. It’s absolutely competetive, spent days finetuning its paramaters back then… AMDs dirty little mipmap trick, which normally only is available if game devs implement it in addition to the FSR shaders, can be forced by vorpX.

    Long story short: turned out noticably better than sharpening only as currently available in the vorpX menu. Also better than adding AMD’s method as an extra step in between, since adding an extra processing step would partially negate the prior gain in clarity later when the image has to be resampled again.

    But see for yourself. Skyrim SE is an ideal test case due to its super blurry antialiasing. Looks almost like being rendered at twice the resolution in the headset. I.e. at 1440p the image will look similarly crisp as 4K does without any processing, although (just like AMD’s method) in truth it’s really just traditional upscaling+sharpening. Unlike AMD I don’t have to compete with nVidia, so I don’t have to pretend it’s a direct substitute for their DLSS. ;)

    No enhancement vs. vorpX “Super Resolution”:

    CAVEAT: Note that this will only be available in the actual headset modes (Oculus, SteamVR, OpenXR). ‘Generic 3D-Display’ and ‘Generic Headset’ don’t involve any upscaling that could be utilzed for these improvements.

    Ralf
    Keymaster

    That’s the strength of the sharpening filter. Go as high resolution wise as you consider yourself OK performance wise. vorpX determines its final headset res based on the game resolution. The sharpening filter is then applied at the (higher) final resolution, which happens to be the same basic principle that the AMD upscaler uses, although vorpX has less sophisticated scaling/sharpening. Most likely not quite as good, but also not too far away from what you could achieve with the AMD method.

    A good approach is choosing the highest possible game resolution that still gets you half your headset refresh rate (or whatever you consider tolerable as minimum framerate). Then dial in the sharpening amount without overdoing it.

    Note that the above only applies to actual VR modes (OpenXR, SteamVR, Oculus), not to the “Generic Headset” or “Generic 3D-Display” mode. In the latter modes vorpX doesn’t do any upscaling.

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