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  • #81318

    In reply to: fallout 3?

    acb5544
    Participant

    Uninstalled all mods, did a fresh install, fixed the INI file so it would run on win7 and vorpx works! I also finally got the game and menus fit to screen. The vorpx in game menu does lots of useful things, but it doesn’t seem there’s a comprehensive write up on each setting though so there was a lot of trial and error required to figure out how to do what I needed. Letterbox mode was the biggie along with menu scale. Otherwise couldn’t see the menu to even start a new game.

    Head tracking didn’t seem to work but it was getting late so I didn’t fight with it much. Probably more trial and error needed with the head tracking and gamepad settings needed. I think the issue was having the 360 controller turned on but not disabled in the game menu.

    #81293
    kcodd4321
    Participant

    After I install the program and click on the application I get a message saying “This application was unable to start correctly (0xc0000018) click ok to close the application” I have tried uninstalling/reinstalling, running in administrator, I even did a system restore and still nothing someone please help!

    #81284

    In reply to: fallout 3?

    Karlor
    Participant

    Everybody Needs Boris but I havn’t found a way to use ENB and vorpX. They use the same files for there magic I think. Anyway I hope you can get it up and running. I love Fallout and it’s good to see another fan trying VR. Stick with it, it’s worth it. Check out some of the other posts for some mods that will help make it even better in the Rift.

    Karlor
    Participant

    One last thing I wanted to say. I was wrong about having them be so split up being a negative. It mite be more involved but this way you could have steering wheel and a joystick as well as a keyboard. So you could get crazy. It would be a LOT of set up but would be pretty cool. Also a more in depth FOV mod would be nice. When you pretty much do anything it alters your FOV even if you have it widened. That can be annoying, it should just always stay at what ever you set it too lol for a flat screen its ok zooming in and out but in the rift it bugs the heck out of me.

    #81147

    In reply to: Steam games crash

    Karlor
    Participant

    No kidding its slow lol Installing this game reminded me of the old days when it would take longer to get the game running then you even had interest in playing it. I hope GTA 5 was worth the wait and head aches lol I’ll know in about another hour and half.

    #80905
    Laser
    Participant

    Not working that well for me so far. VorpX config util allways crashes when I try to open it. Virtual Cinema mode worked when trying diablo but other games like Skyrim won’t even hook up, well its a mess with the new 0.5 oculus drivers, had to play around that for a while to properly get hmd detected. Anyway nice feature list on this upgrade, lots of stuff to try out when I get this working.

    Got it working again, uninstalled (no need to delete registry) then installed again and made sure the vorpx stuff launches with administrator rights. Everything seems to be working again and new features are very nice!

    #80879

    In reply to: VorpX Troubles

    Karlor
    Participant

    Im not 100% sure but BF4 may be one of those games that takes a little extra tinkering to get to run right. I don’t know personally so take that for what it is.

    It sounds like you may be having an issue with something else trying to hook into the game or interfering with the way vorpX hook. It could be antivirus stuff or maybe even some sort of video card manager programs can interfere. Also it could be your multi monitor set up messing with it. You could try just having one monitor and the Rift and see it that helps. Windows has real brain farts when it comes to switching displays around. Check out the forums for better insight.

    #80818
    Ozmodion
    Participant

    Hi,

    I just purchased VorpX and wanted to try out COD AW but for the love of me I am unable to get the game loaded whilst VorpX is running.

    I have tried all sorts of hits and tips found on the net but to no avail. The game does not even get to any sort of menu, it crashes about 2 seconds into the loading sequence. If I turn off vorpX the game works fine (in 2D).

    any help would be welcome as I am starting to think that I just threw £30 down the toilet.

    #80789
    KristoferNathan
    Participant

    I’ve owned an Oculus Rift DK2 since Christmas of 2014. I’ve enjoyed many of the experiences from small projects like Proton Pulse, Affected, and Dolphin VR to AAA titles like Elite: Dangerous and Alien Isolation. I’m not a developer. I’m just a huge VR fan with enough software/hardware knowledge and patience to get stuff working most of the time and so far I’ve been delighted and I’m very excited about the future of VR. I’m always looking for more opportunities to try new VR experiences and idea of an applications that would allow me to play many of my favorite PC games in VR was promising, but there was a lot of apprehension.

    Like many, I lurked on the VorpX forums, watched many Youtube videos, and read as many reviews as I could about the program and hesitated due to so many complaints and mixed reviews. Finally, last week, I mustered the courage to give it a shot. After all, I’ve blown more than $30 on worse things before and if it worked even for a game or two it might be worth it. Long story short: I am very pleased with my purchase. But before you go clicking the “buy now” button, please read on.

    First, it is important to understand that the most vocal are generally those who are unhappy. This is clearly the reason why there are so many negative reviews and complaints out there compared to positive reviews. We don’t have a plethora of review sites yet for VR where we can go for honest, unbiased reviews of everything VR (though the Rift Arcade and Road to VR do a great job and both have made my daily RSS feed). The Oculus Rift community is still very small compared to the rest of the gaming community so when you have a vocal minority they are going to make a big impact. Unfortunately, happy people are just less likely to go posting about how satisfied they are. Those who are enjoying the product are busy enjoying the product. Those who aren’t happy are posting on forums everywhere with sometimes constructive criticism but far more often emotional ranting. Don’t let this completely deter you.

    Is VorpX a consumer-ready product? No. Absolutely not. Why not? Because it’s exclusively designed for the Oculus Rift and the Oculus Rift is NOT a consumer-ready product. It is that simple. It’s software in beta designed for hardware in beta. We are all still in the testing phase. Even most experiences designed from the ground up for the Oculus take some tinkering around to get working. I’ve encountered very few applications that utilize the direct-to-rift function properly. The vast majority of the time I must extend my monitor to the Rift, set the Rift as the primary display, close one eye with the Rift on, and execute applications or move them over to my main screen for easier execution. This is not a consumer-ready experience and that is okay because this product is still in development.

    Does VorpX work? Short answer: yes. It’s an experimental application designed for experimental hardware for software that was not designed for said hardware. That is a nightmare from a developmental perspective and the fact that I’ve gotten it working with 9 out of the 10 games I’ve tried it with is pretty impressive. Some of the games that I play regularly do not currently have stereoscopic/geometric 3D support but the cinema option is very cool and even emulated 3D is fun to play around with. For those games, VorpX is still not my preferred way to play but it has nonetheless been an enjoyable experience.

    For the games with full 3D support, it has been absolutely awesome. Portal 2 looks great in VR and becomes almost a completely new game and Skyrim has so far been nothing short of incredible. Over the past few days, experiencing Skyrim in full 3D has made it my favorite VR experience thus far. The VorpX interface makes it easy to zoom out to letterbox view when I need to access the UI and zoom back in when interacting with the environment. I plan to play the entire game through exclusively in VR using VorpX and I’m looking forward to every moment.

    It is important to note that, just like most other VR experiences, you’re going to need to tinker around with VorpX in most cases to get the best experience and sometimes even then things may not work out. This is the nature of the beta experience. I can’t stress how important options like interpupillary distance are. You can use the built-in IPD calibrator or google ways to measure your IPD manually but these options are IMPERATIVE in order to optimize your experience.

    If you’re patient and knowledgeable enough, VorpX should be well worth the $30 price tag. In many cases it will allow you to experience some of your favorite games all over again in a brand new light. For the experiences that don’t work for you, search the forums and if you find nothing post about it but try to post as productively as possible. Keep in mind, there are updates regularly and the most recent patch has expanded compatibility and implemented some great options. VorpX is a great step in the VR process and, for this humble VR fan, makes the bright future of VR even brighter and definitely has made the wait for the official release of the Oculus Rift much easier.

    #80788
    Laser
    Participant

    Not working that well for me so far. VorpX config util allways crashes when I try to open it. Virtual Cinema mode worked when trying diablo but other games like Skyrim won’t even hook up, well its a mess with the new 0.5 oculus drivers, had to play around that for a while to properly get hmd detected. Anyway nice feature list on this upgrade, lots of stuff to try out when I get this working.

    #80760

    In reply to: Rift init Failed

    BadServo
    Participant

    Was finally able to get the cinema mode to work as intended. Not certain what eventually fixed it, but some combination of de-overclocking my primary monitor, physically disconnecting (not just disabling in display properties) my secondary monitor, shutting off nearly all background applications finally got it to stop giving my the “Rift Init” issue.

    #80612
    Ralf
    Keymaster

    Just in case you didn’t so far: please read the Essential Game Hints in the vorpX help. They contain information about dealing with FOV and other useful things. Here’s the FOV part:

    You can get many games look almost perfect in this regard. And even for those that do not offer FOV control, neither directly, nor through vorpX, there are functions in vorpX to make them playable, although not in a perfect way.

    From best to worst here is what you can do:

    1. Set the game FOV directly in the game if it provides to dial in an FOV of 120°,
    2. Set the game FOV directly with the vorpX Game Optimizer (vorpX config app) for games that support it.
    3. Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
    4. Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
    5. Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom
    6. Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image)

    #80540
    Ainaemaet
    Participant

    What about the idea of having the option to occlude the camera view temporarily while we make our changes, perhaps via a hotkey, rather than disabling the head tracking? That way the user could switch back and forth at their convenience so they could still get a proper look at where they are.
    Perhaps the camera view could even be occluded with a static snapshot of whatever was on screen when they entered the menu, and when entering and exiting the menu they would be prompted to look forwards in order to minimize any incongruence in perception.

    Honestly, the issue for me is a huge one and the only real reason I don’t bother with the software much. I have used it perhaps a little over a dozen times since I purchased it 7 months ago, and I would think I can’t be the only person affected in such a way.

    If you take it into consideration, I would be more than happy to test whatever ideas you have.

    #80446
    Ralf
    Keymaster

    Please check the DK2 Setup Guide and the Essential Game Guide in the vorpX help? Both contain valuable information, not only, but also in regard to handling field of fiew (“zoomed in image”). Below is what you can do. Please still read the docs, as they also contain other important things that help you to get the most out of vorpX.

    You can get many games look almost perfect in tregard to the FOV. And even for those that do not offer FOV control, neither directly, nor through vorpX, there are functions in vorpX to make them playable, although not in a perfect way.

    From best to worst here is what you can do:

    1. Set the game FOV directly in the game if it provides to dial in an FOV of 120°,
    2. Set the game FOV directly with the vorpX Game Optimizer (vorpX config app) for games that support it.
    3. Set the game FOV to 120 manually through an ini tweak or external tool (avaliable for many games, google FOV + game name).
    4. Use the 3D FOV Enhancement in the vorpX ingame menu (availabe in Geometry 3D games).
    5. Use one of the letterbox aspect ratio modes in the vorpX ingame menu and/or ImageZoom
    6. Use the 2D FOV-Enhancement in the vopX ingame menu (be aware that this distorts the image)

    nieda113
    Participant

    Hi, besides having some problems with getting vorpex to work with the rift (
    viero worked instantly)
    I got it run finally.
    But now there is a problem. 3d is working fine the vr key menue, too.
    But despite all adjustments i made i have somehow double pictures.
    For example if you look at a ball it will be like two merged with a little skew .
    Mouse , hud and even the virtuel mouse is looking fine.
    Nvidia 970 gtx, latest driver, i5.
    Rift as primary.
    As well i cant see the rift image on my Second screen Samsung 55 inch screen.
    any ideas

    THX JV

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