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Not sure if anyone is interested in this, so ignore if you already read enough CV1 first looks.
I’ll keep it brief. After playing around (better: working) with the CV1 for a few days now I think Oculus made the right decisions overall.
Most important thing in my book: yes, FOV is a bit smaller than DK2’s FOV, but you wouldn’t notice without having both side by side. My guess is they tried to find a compromise between maxed out FOV and minimized screen door effect. I think they pretty much hit the sweet spot. Obviously that’s a matter of personal preference, so your mileage may vary. For vorpX a slightly lower FOV is a good thing BTW.
Lenses: not much I can add to the lens disussion. Clearer image overall, but the fresnel lens flare is quite obvious, especially in dark scenes. So far I’m undecided whether the advantages outweigh the disadvantages for me. It’s probably something one can get accustomed to. On the other hand I had no real complaints regarding the DK2 lenses. Ask me in four weeks for a final opinion on this one.
Head phones: didn’t use them much so far, but unless you are a hardcore audiophile you probably will be satisfied. Also they are easily removable, so whether you want to use them or not, no reason to complain here. As far as I’m concerned not having to deal with another cable outweighs any potential quality concern (which I don’t have anyway).
Tracking: didn’t encounter any issues so far. Tracking volume seems to be a bit larger than before, which is obviously a good thing. Doesn’t matter too much in regard to vorpX though.
Comfort: Huge step compared to DK2, provided you use the headset mainly yourself. Once adjusted it just fits perfectly.
Overall: Not a revolution, but a very substantial evolutionary step compared to DK2. Certainly large enough that DK2 owners do have a reason to upgrade if the headset itself is all to consider.
So, everything was fine until I updated to the newest nvidia drivers.
Then, for some reason, my Runtime decided it would not detect my DK2, so I reinstalled and fixed that issue.
Since then I’m getting BSOD about dxgmms2.sys ONLY when using Skyrim with VorpX.I’ve tried everything I could think of, and it has not served any purpose; on the other hand, I have seen this library has been causing problems in Win 10 (The OS I use, Pro version) since as early as October, maybe before that.
10220 seems to be the Windows build that started it all, but I’ve had a newer version for a while and no problems until that point. “dxgmms2” standing for “DirectX Game Memory Maanagement Service 2”, and being such a widespread issue, one would think either MS would do something about it (they haven’t) or it would affect most games. Oddly enough, in my system, Skyrim + VorpX seems to be the only thing that triggers the BSOD. I can play Skyrim on screen and I can use VorpX with other games, even with FO4, which uses a more modern version of the same engine.
There is one fix, however, that has proven to work completely, and it is to install the last Win8 NV Drivers released before DX12 release. While this would be great if I didn’t use an OR, Runtime 0.8 needs a later version which, I have tested, still has the problem.
This clearly is MS’ fault, not Ralf’s, but, still, I’d like to ask you, Ralf, if you could take a look into it and possibly avoid calling this service since it has proven to be problematic.
Thanks.
Topic: All games crash on start
When VorpX is running, every game i try to start crashes. No exceptions.
As far as i can tell the crash happens always when the game initializes the graphics.Here’s an example of the eventlog entry. All refer to the same faulting module.
Faulting application name: SpaceEngineers.exe, version: 1.0.0.0, time stamp: 0x564f666a
Faulting module name: 9ea08b0b-0.tmp, version: 0.9.1.0, time stamp: 0x56436dee
Exception code: 0xc0000005
Fault offset: 0x0000000000063e2b
Faulting process ID: 0x10d8
Faulting application start time: 0x01d124333e47c2b6
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
Faulting module path: C:\Users\MAINFR~1\AppData\Local\Temp\vorpX\9ea08b0b-0.tmp
Report ID: 1a589114-6211-4ab9-a25c-d51e13ab02f3
Faulting package full name:
Faulting package-relative application ID:My setup is:
Windows 10
Nvidia 780ti, 350.12 driver
OR SDK 0.6.0.1 (service running in comp.8 mode)
VorpX 0.9I have no virusscanners, DX-hooks of any sort or other programs running as described in the “Basic Trouble Shooting – Please Read This First!” post.
Unless you count steam, but that’s a mandatory program.I’ve tried uninstall and reinstall of VorpX and running as an admin.
I’m open for any serious suggestions.
I try to play in Amnesia A Machine for Pigs using game settings optimiser, but it didn’t use all my field of view — I have big dark lines over and under the screen.
I’ve checked different resolutions — 1900×1080, 1900×1200 and even 1280×1440. With the last choice I have also lines on the left and right with small screen at the center.
How to maximize image size to play in DK2?









