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Search Results
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Topic: AVICII Invector
PS4 trailer : https://youtu.be/wnvGDtK5jjY
I just picked up this game on fanatical bundle $1!(Now it expired. But not rare discounts these days) I didn’t know about the musician and didn’t have much expectations . But music and graphics are amazing also the play is fun.
I checked what game engine is and it is Unity 4. I made a profile based on Ori and the Blind Forest DE.
Wow, PERFECT. Nice G3D effects, smooth performance(You should set ‘exclusive full screen’ graphic option for performance). Cut scenes that sometimes pop up when you clear the stage is only be showed on the left lense but the cut scene is just cut scene and you can skip it so well playable. I’m playing on 3080ti with reverb g2, 4k resolution.
I strongly recommend. Even on flat play, this is cool. All review rate is Overwhelmingly Positive.
Topic: To all Profile Authors
Ralf is constantly providing us with new gifts and features over and over FOR FREE.
How about we make him a little present in return by powereing up the inofficial gamelist up to 1000 ? Lets make a 1000 happen in 2021 !
The list is beeing visited daily by hundrets of people, how nice would VorpX “inofficially supports more then 1000 games” sound like spread across reddit,steam and all the other places? BTW: I am pretty much shure that we could hit the 1000 within days, the list already counts 949 and the cloud is packed with new profiles from unknown authors.
Its so easy, just submit an SBS Screenshot of the game that you have fixed to the list (right top corner, “Make submission”) http://rjkole.com/gamestuff/engines/
Little sidenote: Each new entry also makes the engine checker better, dont forget !Litte Backgound why i cant perform all that on my own:
I am very well aware that there a way more profiles in the cloud then on the inofficial list and i kept beeing asked why i wouldnt add them.The answer is easy, 1- i own thousands of games , but its impossible for me to own every game. 2- I am busy enough with my own profile requests and i simply dont have the time to manually verify hundrets of profiles just to see if one is 3D or not (too many are NOT!). 3- We want a clean list, so adding games without proof wouldnt make sense. Too many profiles are not even 3D.The easiest way is simply to take a SBS Screenshot and submit it to the list.
Here is a little how to: (easiest and fastest way)
1- Switch VorpX over to “Generic Display”, start game and Press “Print”
2- Click Windows->Start, enter: Mspaint
3- When Mspaint is open press STRG+V
4- Save SBS Image as .jpg
5- Submit picturePlease remember: Its not only me benefitting from the List, its mainly YOU benefitting from it!
I know that ETS2 has beta support for VR, but the game has basically no antialiasing, so it looks horrible.
Some modders over at the Roextended forum have found a solution by using Nvidia Profile Inspector (NPI) to apply antialiasing to the game ( https://roextended.ro/forum/viewtopic.php?f=23&t=1000 )
This works fine in 2D, but not for the VR version of ETS2.
I’ve been tring to use VorpX to get this antialiasing fix to work in VR, and it almost works now.
I am using a custom cloud profile for non-VR ETS2. It displays OK in VR when I don’t use the special NPI settings for antialiasing. When I use NPI to set 4xAA, the image quality is great, but only the top quarter of the game screen is shown in the vr screen, as if the image is zoomed in. When I set 2xAA the VR screen is not zoomed in so much, it shows about half of the game screen.
I am wondering if the problem can be solved by editing the VorpX profile, but I have no experiance in doing that.
Does anybody have any advice on how to scale down the resolution of the VR image, so that I can use 4xAA and still see the whole image in VorpX?Hello Ralf,
I am at my wit’s end. I have tried everything but still can not get SoundSpectrum’s Aeon 3D Music Visualizer to successfully hook to my VorpX v21.3.01.0 with my Quest 2 via Airlink and give me ANY true 3D Stereo Geometry Effects in VR. The screen always looks flat whether in True 3D Mode, Immersive mode, or Cinema Mode. It also does not matter What 3D Reconstruction Mode I choose (Geometry, Z-Adaptive, Z-Normal, or Off) They all look flat. Everything seems to work Aeon and VorpX except the 3D Stereo Effect.
Aeon is a truly great VJ Music Visualizer Software and would be truly mind-blowing in 3d Stereo VR with VorpX if I could get it to work.
It is disappointing in that Baktus and others from the VorpX Forum seem to imply that it works:
From Baktus Dec 12, 2018 –
Soundspectrum Aeon has 3 d grafic engine and works with ue3 profile. Max Fov and 3d deep and enjoy your music with Aeon vr!
Good: awesome, blown away hear my music this waybad: need Platinium version for 30 bucks, and g3d grafics could be still a bit deeperI did all of that but still no luck for me, All flat. I hope they are not mistaken.
Ralf, please if you could confirm that Aeon can indeed fully work with your wonderful VorpX and let me know what I am missing I would be forever in your debt. It has been a dream of mine to get Soundblaster’s Aeon fully working in VR. Maybe you can do your magic and we end up with a new Profile.
Here is something from an About just in case it is helpful:
SoundSpectrum maintains a Python-based 3D drawing API for both public and internal use. The purpose of this API is to offer rich content authoring capabilities by exposing SoundSpectrum’s high-performance C++ based graphics engine to an embedded python interpreter. SoundSpectrum develops and maintains each of these layers and currently targets OpenGL, OpenGLES1, OpenGLES2, and Direct3D on Windows, OS X, and iOS.
If this helps there is a trial version available here that could maybe used for testing: https://www.soundspectrum.com/aeon/download.html
Ralf, if it only works with the paid version, which Baktus seems to imply, I would gladly cover the $30 cost.
Here is hoping you can help me fix this.
Thanks in advance!
Rik Henderson (Rikster618)
Email: rikster618@gmail.com
My Direct Phone 1-818-620-2879My SoundSpectrum Log.txt:
———————
GetSystemInfo(), 15-OCT-2021, 13:02:49 (UTC-7):
Aeon 4.1.1 (8309), STANDALONE
OS:Win62x64 CP0:Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz Video0:NVIDIA GeForce RTX 2080 Ti Video1:NVIDIA GeForce RTX 2080 Ti Video2:NVIDIA GeForce RTX 2080 Ti Video3:NVIDIA GeForce RTX 2080 Ti HT_Supported:0 NumVirtualCores:16 NumEffectiveCores:16
CPU performance class: 3
GPU performance class: 2
hash=kO1RVILWWlE-6tKkCzaVI4OMTA586QA15Ke8NhnpRkpK-8zzRCYf2u-fZRZfot79Hn0jVduxjye5ENuXmCzdXh
Direct3D
DeviceType: 0x1
Caps: 0x20000
Caps2: 0xE0020000
Caps3: 0x3A0
CursorCaps: 0x1
DevCaps: 0x1BBEF0
DevCaps2: 0x51
RasterCaps: 0x7732191
ZCmpCaps: 0xFF
AlphaCmpCaps: 0xFF
ShadeCaps: 0x84208
SrcBlendCaps: 0x3FFF
DestBlendCaps: 0x3FFF
LineCaps: 0x1F
StencilCaps: 0x1FF
TextureCaps: 0x1ECC5
PresentationIntervals: 0x8000000F
TextureFilterCaps: 0x3030700
TextureOpCaps: 0x3FEFFFF
VertexProcessingCaps: 0x17B
PixelShaderVersion: 0xFFFF0300
VertexShaderVersion: 0xFFFE0300
PrimitiveMiscCaps: 0x2FCEF2
PrimitiveMiscCaps: 0x2FCEF2
MaxVolumeExtent: 2048
MaxTexBlendStages: 8
MaxSimultTextures: 8
MaxStreams: 16
MaxStreamStride: 255
MaxPrimitiveCount: 16777215
MaxVertexIndex: 16777215
AvailableTextureMem: 3916MSSRendererFlags: 0x1F00B84
Max tex size: 16384 x 16384 x 2048
Max tex units: 8
Audio:
0: Class 5, ‘Sound Generator (Fluid)’
1: Class 5, ‘Sound Generator (High Energy)’
2: Class 5, ‘Sound Generator (Chill)’
3: Class 0, ‘”What U Hear” (Sound Blaster Audigy 5/Rx)’
4: Class 2, ‘Microphone (Sound Blaster Audigy 5/Rx)’
5: Class 2, ‘Headset Microphone (Oculus Virtual Audio Device)’
6: Class 2, ‘MIDI (Virtual Desktop Audio)’
7: Class 1, ‘Line-In (Sound Blaster Audigy 5/Rx)’
8: Class 1, ‘Stereo Out (SoundSpectrum Audio Cable)’
9: Class 0, ‘Stereo Mix (Realtek High Definition Audio)’
10: Class 2, ‘Microphone (HD Web Camera)’
———————Topic: Neverwinter Nights 1
Neverwinter Nights 1 (G3D)
Little Update on the original of the game. Several fixes. Better Text and HUD reading. IMPORTANT: Disable HD Text and visual HD effects !Using the new sharpening method makes the old graphics look real nice and crisp.
– optimized for cinema modes
– profile available at the cloudAfter a relatively long hiatus and a long series of hardware and software updates I have a VR rig that’s working extremely well.
However, at some point a problem crept-in with vorpX that I’ve yet to solve:
Fast and Alt Fast Sync used to work just fine to my Pimax 5K+ for me on my older rig, but on this one neither of those methods is working reliably. I’m getting flickering scenes, lack of sync, different frames in each eye, and that kind of thing. And while it’s somewhat related to overall GPU usage, it’s not any kind of a direct correlation (see below).
Important rig details: Ryzen 5900X and RTX 3080 Ti, 32GB ram. I’m on PiTool v.1.0.1.272_20210917, which I believe is a release-version (non-beta; or at least as non-beta as anything out of Pimax is!) Video drivers are up-to-date (and this issue has survived several updates thus far.)
I have excellent performance in native VR titles and things run nice and cool. I can push the GPU to nearly 100% all the time and it generally won’t even hit 80 degrees c. CPU likewise stays nice a cool (of course, it’s often sitting there not doing a whole lot in GPU heavy games anyway.) For example Alyx runs at 200+ Steam SS in Wide FOV totally without issue and often sees GPU usage clear up at 95+%. Cyberpunk (on my 3D display) will again run at 95%+ for hours. So I’m convinced this is a software issue, possibly an incompatibility between vorpX and my PiTool version? I’ve also tried manually under-clocking my GPU, just in case. Made no difference (beyond reducing my performance.)
More info: This issue *does* depend on the title: I’m having zero issues with Greedfall for example – I have it running at 72hz in virtual cinema mode with no motion smoothing. GPU is often pegged way up above 90% in this title, and everything remains perfect. In FO3 however, I’ve had to switch to “Safe” sync mode. Same for Cyberpunk. The problem worsens with either kind of motion-smoothing (vorpX or Brainwarp) enabled, but is not completely related to motion smoothing. It’s also somewhat related to total GPU usage, but it’s again not completely related to total GPU usage (see Greedfall example above). Both Fallout 3 and Cyberpunk are good examples of titles where I’m seeing this behavior, and I’m having to leave a huge amount of GPU power on-the-table now to get these games to display properly as I’ve now got both of them in Safe sync mode. In Fallout 3 I was pushing 4K, G3D, 45fps/90Hz using vorpX motion smoothing, on my 2080 Super with no issues. Now, on my 3080 Ti those exact same settings result in sync-glitches. (I currently have it running safe Sync mode, 64Hz, no motion smoothing). In Cyberpunk I’m having to leave tremendous GPU overhead in order to maintain a properly synced experience, since Safe mode causes the FPS in the game itself to drop considerably and either of the faster HMD sync modes causes significant sync issues. I can push the GPU usage a bit higher with motion-smoothing off before this issue presents itself. For example, in Cyberpunk, Fast or Alt Fast sync mode, motion smoothing ON, I might start to see this clear down around 50% or 60% usage. With motion smoothing OFF and still in Fast or Alt Fast sync mode I might be able to push as high as 70% GPU usage before I start to have problems. In Safe sync mode all is good but of course my overall frame-rate suffers greatly. I haven’t tested Fallout 4 yet (I have the VR version now, so I’m not really using vorpX for F04 at this point.) I’ve picked-up Life is Strange True Colors recently, so I’ll test that soon.
Sorry for the incredibly long post, but it’s a weird issue and varies considerably title-to-title.
Is there a specific PiTool version I should be trying to use? Any other info on how I might try to get Fast or Alt Fast sync modes to work correctly again?
Thank you!

