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AuthorSearch Results
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Jan 28, 2020 at 12:24am #192124
In reply to: Pre-Purchase Question, thanks in advance!
TheBalt
ParticipantTo be clear – vorpx does go into config files and uses mouse movement for headtracking and may set it that way by ‘default’ in most games. The Vorpx in game menu (you will have access to it inside your headset, its usually defaulted to the DEL key, i believe) will be the way to make sure you disable headtracking and stuff and just be ready to have to go into that and change those settings.. come back here if you have any questions. The Vorpx Menu in game will let you ‘change the profile’s settings’; if you make changes and decide you dont like them and want to revert to the original profile, you can use the vorpx program (this will be on your PC screen once youre up and running) and go to “Cloud Profiles” – type in the game you want and find the Bioshock (vorpx) version and select “import profile”, thatll get you back to the standard settings for any game’s profile in case you mess up settings and arent sure how to get them back to default.
really tho – if you have any questions, come back here. Its a fantastic product but it does come with its own nuances and the creator is always happy to help, youll see him post often on here, Ralf, but also some of us who use the program alot can try to help if you run into any issues.
Hope you enjoy, its a great program, even for 3rd person games. Currently playing Darksiders 3 in Vorpx and its like looking out a window, projectiles come at you for real, the characters truly appear ‘in the distance’…. the program gets alot of flak from some people but really – its just people who arent willing to take the time and ask questions. If you got any, bring em here and we will try to help.
Jan 27, 2020 at 10:38pm #192122In reply to: PIXARK profile?
hedtrip
ParticipantWell I tried the shark ark profile on PIXARK and is like to see a big screen with an 3d effect.
Not inside the game and not 6dof.
Playing on ark vr native mode is better the with shark profile.Or maybe i’m doing something wrong.Jan 23, 2020 at 11:54pm #192043In reply to: Game in window and strange blur when turning/moving
TheBalt
ParticipantAs i mentioned before i’ve tryed Alien Isolation on vorpX and it’s suck pretty bad. Then i’ve tryed free VR mod for that game and… it was outstanding – like the game was already wrote for VR – if you don’t believe me just check this out: https://github.com/Nibre/MotherVR/releases (for now i recommend 0.6.0 version cause 0.8.0 got some ugly bug with pressing the button all the time). But still on 0.6.0 it works very well.
Alien Isolation WAS developed for VR. It was a sideproject inside the development process while the DK2 was released. When Alien Isolation released on day 1 you could command line it to do VR with an Oculus DK2.
This is an entirely apples and bananas scenario, when you bring in games that are designed ground up for VR, which alien isolation specifically had a team building a VR version of the game while developing the actual game. It WAS built for VR – Vorpx is NEVER going to compare to native VR, if thats your barometer, then yeah, you wont get that experience out of Vorpx.
And honestly asking this to ‘work out of the box’ is just simply impossible. Vorpx is doing what these games were fundamentally not ‘built’ to do (which in the case of Alien Isolation, it was built for VR, thats why you found that good mod – its not a mod, theyre just skipping the command line stuff i had to do 5 years ago with the DK2)
So.. yeah, if youre basing it off of ‘it doesnt compare to REAL VR titles’… then no, Vorpx will never be what you want it to be.
If youre willing to say “hey playing dishonored 1 and 2 in full 3d, leaning around corners and everything sounds cool without motion controls – but i might have to fiddle with some settings for 20 minutes”… then youre a Vorpx user. If you dont want to have those kinds of game experiences, then yeah, its just not a program for you unfortunately.
I wish there was an easier way to do this stuff, but honestly, the tech here in vorpx is grade A compared to everything else on the market that even attempts to do what its doing. There have been others before, im not sure how long youve been in the VR communnity, but there were like 4 of these programs going around during DK2 days of trying to ‘turn old games’ in 3d vr games and Vorpx ended up being the best of the bunch that were trying it.. but this is all from like 4 years ago, if you werent around for all that then i can understand you not have the perspective of just how good vorpx is… cause i tried the alternatives.. they were not good. Vorpx works.. if youre willing to work with it. The others – they just didnt even have the basics down.. and thankfully Vorpx survived and we still getting updates :)
but if youre looking for a fun game anyhow – just tried walking dead saints and sinners.. its amazing! Go check out some vids of it if you get a chance, but totally worth a purchase, i think atleast
Jan 10, 2020 at 5:38pm #191772In reply to: vorpX 20.1.1.2 Available Now
Ralf
Keymaster20/01/10
vorpX 20.1.1 has been released.This is a medium sized maintenance release, mainly aimed at improving/updating existing profiles and addressing a few issues that have been reported recently. On top of that Immersive Screen and Cinema play styles can now be configured for comfortable reclined gaming and a couple of smaller improvements have been implemented. The release also comes with three new game profiles.
As a new service some short descriptions of the games that got profiles added. Let me know if you consider that useful or unnecessary fluff.
Journey
This is an enhanced version of the PS3/4 masterpiece from 2013 that finally was released for PC a few months ago. Find your way through a barren desert in search for a mysterious mountain on the horizon. A unique game with a whopping Metacritic score of 92 for its original release that you will find in many top lists of the best games ever created. More captivating than ever in 3D with vorpX’s Immersive Screen Mode.
A Hat in Time
Feeling grumpy today? This is for you then. A cute 3D-platformer that will put a smile on your face immediately. Who needs Mario when you can have A Hat in Time? Defaults to Immersive Screen Mode, but if you have the stomach, you might also want to try FullVR, vorpX takes care of adjusting the FOV etc.
Little Nightmares
A Steam surprise hit from roughly a year ago. Guide a little girl in a yellow raincoat through her little nightmares in this 2.5D platformer. If you haven’t tried that already, you will be surprised how much fun games like this can be on a huge (virtual) 3D screen. A must for everyone who likes games like Limbo or Inside even a little bit.
Full Changelog
New/Changed:
- Immersive Screen/Cinema mode can be configured for reclined gaming.
- DirectVR: improved FOV calculation for cinema/immersive screen mode
- DirectVR: improved resolution calculation for cinema/immersive screen mode
- DirectVR: improved usability for games that require a key press to apply a FOV
- DirectVR: improved memory scanner reliability
- D3D9: workaround for Trine 1/2/3 exception with recent nVidia driver versions.
- Improved GOG overlay blocking
Bugfixes:
- Aspect ratio could be slightly off in Immersive Screen mode since 20.1.0.
- Loading vorpX resources could fail in 64bit apps (e.g. DX9 font in Crysis 64bit).
- Arma III black screen when run fullscreen (probably also other DX11 games).
- G3D camera height did not work as intended with ‘Generic 3D Display’.
- HUD depth didn’t work with ‘Generic 3D Display’ although available in a profile
- Some messages were not displayed in the top left corner of the game window.
New Game Profiles:
- Journey: G3D, immersive screen mode, DirectVR: resolution, tweaks
- Little Nightmares: G3D/Z3D, cinema mode
- A Hat in Time: G3D/Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks
Game Profile Changes/Fixes:
- World of WarCraft: support for WoW Classic added.
- Batman: Arkham Asylum: G3D redone, 3D-HUD added, shadows defined
- Batman: Arkham City: Automatic API setting, G3D redone, minor fixes
- Batman: Arkham Knight: DirectVR FOV and tweaks, Z3D added, 3D-HUD, shadows defined
- Shadow of the Tomb Raider: uses DX12 now on Windows 10
- Path of Exile: D3D11 G3D added, game does not support D3D9 anymore
- Dead Space: shader fixes.
- Psychonauts: Fix for GOG overlay related crash on start
- Mass Effect: G3D parameters redone, skybox glitch fixed.
- Mass Effect 2: G3D parameters redone.
- Sekiro: Shadows Die Twice: flickering moon and fog fixed.
- Need for Speed: Shift 2 Unleashed: Better G3D parameters, scalable 3D-HUD.
- The Outer Worlds: shader definitions (HUD etc.) were missing since 20.1.0
- Legend of Grimrock: 3D-HUD added
- Legend of Grimrock II: 3D-HUD added
Jan 5, 2020 at 2:23am #191601In reply to: How to use dgVoodoo2 with VorpX?
Destroy
ParticipantGot it to work. Seems using DX8 was the key. I thought it was DX9 and kept trying to use the DX9 dll files hence also getting the popup warning message from VorpX.
You’re right, Ghost Recon 2001 is DX8. I put the D3D8.dll, dgVoodoo.conf and dgVoodooCpl.exe inside the games folder where the game’s exe is located, ran dgVoodooCpl to set the .conf file and used the VorpX Ghost Recon(2001) cloud profile. Starting the game from GoG.com works fine.
Works well, thank you.
Dec 26, 2019 at 10:27am #191253In reply to: AV signatures
wyattwic
ParticipantThe folder is already excluded, you have executable being written to the tmp folder then ran, causing the new issues I’m having.
vorpcontrol.exe is also already considered trusted and doesn’t need an exclusion but flags on the files you are writing to “\AppData\Local\Temp”. The flag description tells me that McAfee doesn’t recognize the file in temp as yours and looks like a privilege escalation attempt of a tool kit.
Is there an option to modify that behavior to keep the file inside the installation directory?
I want to help you get your program away from being detected. I get paid to do this for programs I don’t enjoy. I enjoy your program, I would like to help.
Goodnight, I’ll be on tomorrow!
Dec 19, 2019 at 10:18pm #191032chtiblue
ParticipantIn the last version of Far Cry 5 on Uplay, it seems there is no more EAC inside, no EACLauncher etc
Dec 19, 2019 at 2:29pm #191009In reply to: Nier Automata crashing
Ralf
KeymasterThe build number shows 18363.535 here, but it’s not an insider build. Just the most recent regular Windows 10.
Dec 19, 2019 at 2:22pm #191008In reply to: Nier Automata crashing
DemiD
ParticipantLOL, I’ve just tried it without VorpX. Does crash at the exact same point.
In case it is related to recent Win 10 update: Are you in the insider program? Because I am, which means I get some buggy Windows 10 updates very now and then.Currently I am running Version 1903 / Build 18362.535
Nov 29, 2019 at 9:56pm #190589In reply to: The Beast Inside (G3D & Positional)
VRified Games
ParticipantThis profile was made with the demo, I still haven’t gotten around to purchasing the full release,
Some things to try,
Increase fov
Use image zoom to zoom out
I’ll update this profile when I get the full release of the beast inside
Nov 24, 2019 at 5:24pm #190493Topic: Vive Cosmos Controller Support?
in forum Technical Supportbjr84
ParticipantHey,
Any chance on support for Vive Cosmos controllers? The Headset works fine, but the controllers do not work at all (given the architecture of the cosmos, I think… inside tracking).
Thanks,
Ben
Nov 24, 2019 at 2:35pm #190472In reply to: Help Jedi Fallen order
dellrifter22
ParticipantIf no other vorpX games hook, you may have anti virus blocking injection, or some other overlay program (fraps).
If you haven’t already, you’ll need to assign a profile to Jedi, as it doesn’t yet have a default one listed in local library.
There are two user profiles on the cloud you can import from for Z3D. Find these inside the vorpX Config app by logging in and search the word Jedi in the top bar.
It sounds like some are getting forms of G3D to work by copying profiles for Abzu and other Unreal 4 based games. You can copy Abzu from your local list and see how that works also.
The earlier discussion posted here, also mentions to disable Origin’s in game overlay, if you are playing through Origin.
Nov 22, 2019 at 12:29am #190381JESUSTAYS
ParticipantIt’s a bit overwhelming but the dev included so many options to tailor each game to your preference.I never managed to figure out controller binding but I have done it before.Sometimes inside vr when vorpx is activated I think the program gets mixed up thinking the hmd, gamepad and motion controller are all the mouse cursor.
Nov 20, 2019 at 1:01am #190293Topic: Virus Heads Up
in forum Technical SupportTheLastStarfighter
ParticipantJust tried to run new ver of Vorpx
AVG stopped it and said that IDP.Alexa virus was found inside.
Nov 12, 2019 at 7:20pm #190030Topic: Battlefield 3 VorpxMenue-Arrow
in forum Technical SupportMetaMind09
ParticipantHi there,
tried Batlefield 3 everxthings works fine except the arrow of the vorpx menue is always visible dispite the vorpx menue is closed…plz help!
Tried disabling the complete hud inside bf3 but arrow still visible. -
AuthorSearch Results
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Search Results
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In the last version of Far Cry 5 on Uplay, it seems there is no more EAC inside, no EACLauncher etc
Hey,
Any chance on support for Vive Cosmos controllers? The Headset works fine, but the controllers do not work at all (given the architecture of the cosmos, I think… inside tracking).
Thanks,
Ben
Topic: Virus Heads Up
Just tried to run new ver of Vorpx
AVG stopped it and said that IDP.Alexa virus was found inside.
Hi there,
tried Batlefield 3 everxthings works fine except the arrow of the vorpx menue is always visible dispite the vorpx menue is closed…plz help!
Tried disabling the complete hud inside bf3 but arrow still visible.