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Topic: Formula 1 2012 No Controls!
Hi,
I want to play Formula 1 2012 with my DK2 and xbox360 controller. But when I am inside the game neither keyboard nor controller keys seem to work. Setting “Handle gamepad internally” on doesn’t change that. Does any one have any Tipps on how to make this game work? Thanks
Topic: Controller Emulation
Hey Folks, Ralf especially,
I just wanted to know how that controller emulation works for you people.
I’m still fiddling around, trying to get Skyrim to work with Vorpx – I’d like to play with controller since at times its hard to find the right keys on keyboard.What I noticed is:
– (game issue) Native Xbox360 support in skyrim ON — No headtracking (VorpX emulates mouse movement via headtracking and enabling 360 seems to disable the mouse)– (VorpX issue) the movement controls are horrid with the “internal controller handling”. Touching the left stick ever so gently makes you run half a mile into that direction at a fixed speed.
– (VorpX issue) the standard binds for Xbox360 controller inside VorpX are, well, wrong.
Example: it says (“Left Stick” = S|MouseM) , but hitting it actually hits ESC and brings up the main menu.
I tried rebinding the “Left Stick” to “LCTRL” (for sneaking) – hit Save & Close, but still it seems to emulate pressing ESCWhat’s your experience with the emulated gamepad stuff?
Is it just mine that’s crapping out, or is it something that someone should look into in future VorpX updates?Ace Combat seems like a great game for the Rift, and VorpX seems to do quite well with the visuals, but I’m trying to find a way to make the headtracking work.
ACAH has pretty good support for gamepads, and I have no problem making the analog view panning work with a gamepad as normal, so I got excited when I found the ‘Headtracking as Gamepad’ option inside VorpX. However, I can’t seem to actually make it do anything. I don’t know if this is a problem with the specific game or if I’m doing something wrong, or what. It could be that the game simply doesn’t recognize the gamepad emulation, but I wanted to know if anyone else with more experience has tried this or is interested, because ACAH would be a wicked game for the rift, even with no 3D.
I enable ‘headtracking as gamepad’, but no amount of screwing around with the axes or device number or whatnot will get any response.
When I enable this option, is VorpX creating a virtual joystick? If so, how do I get a game to see it?
Is it hijacking the input from an existing joystick? I’d like to find out more, because I imagine many games get their headtracking from this method.
Any responses are appreciated, and I’ll update if I learn anything.
Thanks to Ralf for this sweet driver, I’m having great fun with it despite these issues ^_^Topic: The Emulator Topic
Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!
Alrighty, here we go!
Nintendo 64 (Via Project64, many thanks to Ralf on this one!):
1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.
PS2 (Via PCSX2):
1. Install PCSX2 0.9.6.
2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
4. Open the configuration and change the following things:
Resolution: 1280×800 60Hz
Renderer: Direct3D9 (Software)
Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
Interlacing: None
5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.
Gamecube (Via Dolphin, with help from Ralf and Marulu):
1. Download and install Dolphin 4.0
2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3
Topic: FSX
I love the way FSX looks with Vorpx..Nice job Ralf…The 3D is very good outside the cockpit. When the consumer version of the rift comes out the Virtual Cockpit will be much more appealing and usable.
..Since this area of the forum is for Tips …I’d like to pass on this one…When in fullscreen mode headtracking is triggered with the Alt key along with the mouselook key (default shift+O}…at first I thought it was alt+enter which put you into windowed mode. Just the alt key will give you headtracking in fullscreen. Also if anyone is interested try your F16 with just your HUD..cycle through your cockpit views…very cool!! You can get excellent 3D outside the cockpit. Now for Ralf…I would love to see two improvements…One ..a way to remove the huge mouse cursor or to make it a less obvious small plus sign. It stays in your line of sight right now and is extremely distracting….two …IZ3D now defunct…had in their control panel a two setting 3D hotkey…So you could press a hotkey and have your cockpit look great in 3D ..press the other hotkey and the exterior environment would have excellent 3D.. You are talented and all but having great 3D inside and outside the cockpit is probably not doable. Just my two cents. The flightsim community is clued into the rift so it would be worth it. I’m sure there are many like me who will buy this for FSX alone. Thanks for the driver Ralf…Bill