Please see the document that is linked from the supported games page. It’s a bit outdated, some games are missing and there are more G3D games in the meantime, also the list is growing constantly, but it gives you a good overview.
BTW: VR is not only (not even primarily) about Stereo 3D. The great thing about VR is being literally inside the game. That works even completely without Stereo 3D.
Hope that answers your questions.
Saw today that vorpx got updated. In these 2-4 hours ive tried New vegas and it works perfect. Changed fov 120 and when i play i use default and when im going in the menu i just click mousescroll and i get the whole pic or i can look and the view goes to that section of the pic.
But the most epic…. Arma 3. To see inside chopper and look around when im flying and see everything in the right scale(lifelike) or when im shooting with a tank or sniping and everything just works. Extended and to start on monitor rift (while i have my screen as primary) and just start the game and press scroll så navigate menu and then scrollbutton when im inside the game..
Så fucking awesome guys. Ty for this update.
Can you post a screenshot (for example done with FRAPS) or a photo from inside the Rift? If it’s not an IPD issue, I’m not sure whether I understand your problem.
oh right, well that seems interesting I will give that a go with the new update and let you know how it goes.
“at least to all games that allow to somehow separate the HUD programatically inside vorpX”
hmm, not sure how you mean there, some games allow you to change the hud with ‘scale UI’, some games when you increase the 3D FOV enhancement it also moves the hud as well, changing camera height modifier sometimes also changes hud position (but not camera position).
also I did try Z-3D in black mesa, unfortunately the crosshair has a distressing shimmering effect when that type of 3D is engaged, overall I just played the game in 2D due to these issues, however the game worked really well in 3D and would love to get the crosshair issue fixed.
if this fix works this may also solve the 3 tomb raider games, as those games also had those issues.
Quite a few games will allow you to give a custom depth value to HUD elements (incl. the crosshair) in Geometry 3D mode shortly, which mitigates the issue for the most part. Won’t apply to everything, but at least to all games that allow to somehow separate the HUD programatically inside vorpX, for which there are several methods now. Not sure ATM whether Black Mesa is among them though.
The other way to achieve something like laser sight is using one of the Z-Buffer 3D modes. In these modes the crosshair is always drawn at the depth of the scene elements it is overlaying.
Thanks for that link, you should try bulletstorm, it has perfect 3D with strength set at 1, unfortunately ADS has double vision in the gunsight so i have to lower it to 0.4, if you can think of a way to hide that part of the gun that would be perfect, you will know what I mean when you install it
See below for my head fix (alingns AND scales)
under stormhud.ini set the values
BaseScreenWidth=1200
BaseScreenHeight=1620
this pushes the hud to the center, it also scales the hud by the resolution, so it makes the hud much smaller, so for once the crosshair size is decent inside vorpx.
im trying to find a way to move the hud up from this point, any help would be appreciated.
I tried renaming crysis 3’s exe, but it didn’t work, vorpx just loaded the regular crysis 3 profile, any other advice?
I’m talking about a setting inside the vorpx menu, when you’re using geometry 3d there’s a 3d fov setting that can cause disappearing textures if it’s too high.
I hope it helps!
moarveer… thanks for the reply
Im pretty sure im in znormal mode and the low frames but will check.
As for the 3d FOV causing issues… maybe this is why I am having problems with all different install options (overhauled 3.0, overhauled 3.0 with older graphics extender option, vanilla morrowind with mge ex)
This would be good and bad,
good- since I should be able to get it to run with overhaul 3.0
Bad- that I spent a day reinstalling a million times if this was the only issue LOL
But…. what FOV option are you speaking of exactly?
The one that you set in the morrowind graphics extender options (fov 120 is what i set mine to because of guides ive read)
or…. is it a setting from inside the vorpx menu itself?
thanks again!
Oh wait, heres an update from the developer. DK2 support for Among the sleep shoud be soon thats to
I’d just like to start a thread for users to post suggestions for future updates of vorpx as I have not seen an official thread for this yet. :)
I’ll start.
1 – Would like to be able to set up the gamepad bindings outside of the game. Perhaps in the vorpx config menu inside the game optimization menu for each game there could be a button to go into the gamepad bindings menu. I like to program the game bindings with the help of a quick and convenient google search, which can’t be done within some games because they crash when I minimize them. Even if they didn’t, its still annoying to constantly be switching back and forth between the two or even using the in-game controls list is awkward to use cause the vorpx menu and the game menu don’t overlap well. (Perhaps being able to change the transparency would help that)
2 – That leads into my second suggestion. Eventually it would be nice if players could trade gamepad configs or download pre-set up configs for their games. (I found the default one is not set up properly in skyrim)
3 – This one has already been brought up but lets put it here too. It would be great to be able to change the Vorpx default key mappings for recentering the positional tracking as this conflicts with some games. Skyrim for sure. Although Ralph has already stated it is going to be dealt with.
4 – I would like to be able to set the 3d depth higher than 2.5 in Z-Buffer 3d mode. Is this possible? Also convergence settings, are they possible too? Is there a difference between convergence and the IPD? Either way, if it’s possible a little more flexibility in Z-Buffer would make it better in my opinion. Not that I’m complaining, the fps is great for what you get as is. Just wondering if it can be made better.
Okay, those are the main things I’ve been thinking about when I’m play with VorpX but don’t get me wrong! I’m still blown away and love every second of it! The idea of this thread is to offer ideas and suggestions that may or may not make their way into future updates down the line. Just a place for us to talk about what we would like to see in future updates. Near or far. :)
Thank you to the VorpX team for making our VR dreams come true! :D
The old version I mean, since it uses DX9. At low settings it’s very playable. You have to change the fov on the cfg file (there are two, inside the game folder and inside steamapps folder I think, google it). My biggest problem is that the game seems to have some kind of vsync issue or tearing that I couldn’t fix, even though I turned it on in the cfg. Still quite playable, recommended.
Hi there,
I just tried VorpX with both Skyrim and Left 4 Dead 2, after a lot of fiddling I was able to get it running somewhat smoothly, but what really bugs me the 3D effect I get.
At default settings everything feels very flat, like as watching a movie on a flat screen, and only objects that are really close seem to have 3 dimensons. If I crank up the 3D Strengh slider all the way up I now get a nice 3D effect from farther objects but everything seems zoomed out/small, feels like I am inside a dollhouse or something. I
I tried raising the FOV both through console and the FOV Enchancement slider, but everything still looks small.
Is this how things are supposed to be? You just strike a balance between 3D Strength and FOV that is suitable to your tastes or is there an optimal setting to correct this where you can have both a nice 3D effect from distance and a good scaling/FOV?
By the way, I tried both Geometry and the Z modes in Skyrim, they both seem to behave like this…
Thanks!
Hello,
Just bought VorpX today. I’ve tried to play CoD Black Ops 2 and CoD Black Ops 1 on my DK2.
I read on the net some Config to place with “DEL” Button inside the game. But i can’t find a good experience.
The two images are too far, and i see all doubled on my rift (like the 3D is too strong).
Changing the options didn’t solve the problem.
Any advice? :)
Thank you :D
yeah Skyrim is working great! I have about 60 mods now installed and it even looks beatiful. My GTX 680 and 8 core AMD CPU handling Skyrim very well on High settings through DK2. I try not to move the head too much as there is still some jittering going on even though not too much. Smooth like a baby’s butt experience in dungeons and world maps, but if I get into city turning head or looking up or down is a bit jittery.
I don’t have to run DK2 as primary display. I usually change resolution of my monitor to 1024×1028, and set it to 75Hz and everything is golden. IPD was the only problem in my case. That’s why things looked doubled. Thanks for VorpX. Without it I’d be still poking around short Demos, some are nice but playing a full game like Skyrim is a whole lot better experience. I almost pooped my pants last night while I was going to the dungeon for quest and all of a sudden this black wolf jumps me from behind the tree. What the heck! LOL.
If any improvements possible I wish VorpX to have “profiles” that can be used in specific games. Like pressing DEL there are bunch of settings to play with while setting VorpX for your best experience. So separate profiles that you can assign to specific game would be great after you play with settings through DEL inside the game and find optimal ones for your eyes and that game, so that VorpX could remember them, or some pre-coded profiles that would change to several optimal settings templates to try etc.
My main gripe probably is that headtracking gives a bit weird impression, thats probably because Skyrim doesn’t really have OR support and VorpX doing its best. I tried to play with image zoom, and different FOV until found the configuration that I could live with.
Anyways, keep up the good work Ralp! You have a birght future ahead of you if you can make VorpX support as many best games as possible, especially these AAA titles like Skyrim. IMHO OR will be very popular in gaming community and being able to play old games with OR on would be an awesome change of experience.