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  • #189900

    In reply to: Red Dead Redemption…

    Ralf
    Keymaster

    The game allows you to capture the mouse pointer inside the window. Has to enabled in the options somewhere. Should help with losing focus in windowed mode.

    I had this set automatically via DirectVR at first, but then decided against that since less experienced PC users might get trapped if they don’t know how to free the cursor again without exiting the game.

    Ralf
    Keymaster

    Short update:

    I have identified the issue and will get another hotfix out later. It’s probably not a SteamVR issue, but an issue inside the WMR headset drivers that was introduced recently. At least that sounds like the most reasonable guess to me. Hard to tell exactly, but doesn’t really matter anyway.

    This is what’s going on: vorpX checks whether a headset is currently active before rendering to the headset and doesn’t when a headset isn’t active. This activity state is provided by SteamVR, but sometimes does not get reported correctly with WMR headsets, so vorpX doesn’t render to the headset although theoretically all is fine except the wrong activity state.

    I’ll probably just skip the activity test for WMR headsets, which should suffice to fix the issue.

    An update with this workaround will be made available later today.

    #189880

    In reply to: The Outer World

    jjthecomputerbag
    Participant

    Hi Ralf,

    Forgive me if I’m posting this in the wrong section. I recently bought vorpx in order to play theouterworlds on vr. Frankly, I’m not very happy with my purchase. I believe that I may be doing something wrong as well, so my opinion can easily change. I have a couple of problems that I hope can be resolved.

    1. It seems like this is not really VR. It appears as if a big screen is placed in front of my screen and I am given head tracking. I do not feel like I am actually inside of the environment. Also The gun looks very 2d. I am in full VR mode.

    2. This is similar to number 1. Around the big screen that is placed in front of me, there is a black border. This takes away from immersion a lot.

    3. My hud is really off scale. I attempted to follow your directions above, but I was not successful. I have an AMD video card. In the link above you posted that AMD can only go up to 1440×1080 or 1024×1080. Are these resolutions 16:9? I also attempted to disable automatic settings like you suggested, but I was not able to find it in the VR Settings category of the vorpx menu.

    Forgive my ignorance on these matters, i’m pretty new to VR modding. Can you please offer some assistance.

    Here are my specs

    ryzen 5 2600
    rx580
    16gb ram
    oculus rift s

    Harkeyn
    Participant

    Hi everybody,

    After a long fight against my computer (and BitDefender), I was able to launch my Sims 4 game on my Oculus Rift.
    I was very excited but when I’ve seen the screen, desillusion was mine…
    Check this, did you have a hint or a solution ?

    I’ve download a profile from the cloud.

    Thx in advance !


    P.s. : It’s work inside my rift by I have the same screen…

    #187599

    In reply to: Help please

    steph12
    Participant

    hi, it’s because the cloud profile is set in immersive screen mode or cinematic mode.

    press DEL key inside a game to bring up vorpx settings window and switch to full Vr mode, but keep in mind that you will need to be able to tweak FoV and ideally be able to scale the HUD else you will experiment fisheye display and wont be able to see the whole HUD.

    btw i dont know if this game has official profile, i didnt try this game yet.

    #187094
    d0kt0r
    Participant

    Hi,

    After some progress made in the RE Engine thanks to Ralph, I’ve tested a few things with another RE Engine title , DmC5 , with some results to share.
    Prerequisites :
    First of all, you need to change in the game folder, the dmc5config.ini, and modify the [Render] part to this :
    [Render]
    PCTargetAPIFallback=Enable
    Capability=DirectX12
    TargetPlatform=DirectX11
    UseVendorExtention=Disable
    UseOptimizeShader=Enable
    LastCrashReport=

    Second, if you get a d3d fatal error application, you need to delete in the same file dmc5config.ini all the [RenderConfig] part. The game will recreate it from default, and vorpx profile will hook.

    Being able to hook, I’ve tested 2 vorpx profiles :

    1) Recent RE Remake Geometry Profile : It doesnt have any 3D at all, but no issues related to strange effects (like the original issues in RE Remake with some objects in one eye only).

    2) Original RE7 profile : There are some results with this profile. Even if inside the vorpx menu, it says that there is no 3d reconstruction, SEEMS to be some 3D.
    The bad part, is that in one eye you get some reflections and you dont have on the other eye, and it is quite disgusting, but the 3D part is nice.

    The game is graphically pretty impressive.

    #187046

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    @Ralf, Yes I tried all the usual suspects, even tried creating a VorpX shortcut.
    I’ll play around with it some more this weekend to see what else it could be. If I’m the odd man out, then it must be something in my environment causing it. But at least you have one non-working sample, in case anyone else reports the same. I’ll report back later if I figure it out. Thx.
    @doktor, I noticed he credited the wrong person too. 😉

    Headtracking in inmersive is working fine here. There are a few tips to enable/disable headtracking based on gamepad (vorpx menu inside the game). You should try it. If you dont get it done, Ill check my config.

    Tested the new RE2 geometry profile and it is GORGEOUS. Tweak the graphics menu based on your graphic card performance, but with a good light quality, the environment on the darkness is absolute jaw-breaking.

    #187043

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    About DmC5 :
    I’ve tried the new geometry RE2 Remake and the older RE7 profile. None of them works, the game throws a Fatal exit application in a D3D dll.
    About the fix line, you have to create it inside “dmc5config.ini”. If you dont have this ini file, you will have to run the game at least one time.
    Special careful with the DX12. You dont have the option inside the game to change Directx, and you have to do it here on the config file aditional to the mentioned “UseVendorExtention”.
    dmc5config.ini
    [Render]
    PCTargetAPIFallback=Enable
    Capability=DirectX12
    TargetPlatform=DirectX11
    UseVendorExtention=Disable
    UseOptimizeShader=Enable
    LastCrashReport=

    #187034

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    @ Du1g0 : That hint was pure gold! I spent hours with this thing shortly after release without getting anywhere…

    Don’t get overly excited yet, but if all goes well I *might* have a working profile later today.

    Hahaha. It is always great that credits goes to someone else :-D

    By the way Ralf, this line of configuration edit should be the same for another RE Engine title : Devil May Cry 5.
    As far as I know, you have to write the line inside the config file (it is not even there in the ini file). But after writing it, it should be fixed.

    I will try it with the same RE 2 cloud profile and the change in the ini file.

    Cheers,

    #186945

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    It is not z3d or g3d. Only certain effects have 3D, like the rain or sparks in the air.

    Anyway, Im enjoying it. It is better than the normal experience due to inmersion inside the HMD.

    jjensson
    Participant

    I’m currently playing The Witcher (and it works practically perfectly, i’m very happy).

    Though, there are some little things that can be annoying. The worst offender is the subtitles and quest related messages, which seem to have the wrong depth and are practically unreadable (with one eye closed i can read, but slower, and it’s tiring :)

    Is it possible to fix this interface element without breaking something else (text messages inside the interface/menus are readable, strangely). And which setting would control this?

    #186736
    steph12
    Participant

    i think vulcan is still a very long way to go to see vorpx supporting it. but i’m not an insider, only Ralf knows ^^

    steph12
    Participant

    sorry i dont know for samsung odyssey VR but you can tweak FoV inside the game when the tool is launched (just alt+tab when game is in windowed mode to bring the tool window), or if it doesnt work for you, log out, change values in the ini and log back in, you have different FoV to set for first person mode and third person mode, but i’m sure you noticed that already ^^

    Grumdark
    Participant

    here you go

    https://www.gamemodi.net/#hook64

    i’ve been using it for teso for months and never been banned, i use it for FoV, tweaking rendering distances etc.

    works great with vorpx.

    Ok,I just tried this mod and it can work, even with Vorpx.

    My question is, what value for FOV with TESO is it advisable to write inside this MOD to use with a Samsung Odyssey VR headset?

    If I get this correctly…TESO would be working on FullVR with Vorpx and headset for the first time, without the need to use immersive mode.
    Otherwise, I prefer traditional 3D screen or immersive mode for Vorpx and VR headset with this title specifically.

    #186565
    VRified Games
    Participant

    Profile on the cloud

    The intro is especially graphic in positional 3d….not for the faint hearted

Viewing 15 results - 241 through 255 (of 528 total)

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