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  • #220572

    In reply to: Black Mesa

    Ralf
    Keymaster

    Games often render weapons at a different FOV than the rest of the world to make them look good on the monitor. That, besides moving the weapon out of sight unless you shoot, gets resolved by the auto weapon handling…

    If the fully automated setup (usually manual tweaking causes more harm than good in highly automated profiles like this one) doesn’t work with either 23.1.5 or 24.1.0, wait until the next vorpX release. Maybe something changed recently.

    I‘m sure it‘ll work in the next vorpX release though, I incidentally just tweaked the weapon handling stuff two or three weeks ago.

    #220559
    Ralf
    Keymaster

    The current version of the mod works fine with 2.13 normally. Occasionally game updates break the mod, hence the warning. Currently however the warning really just is a warning and everything works as expected under normal circumstances.

    The most likely cause for your problem is some other mod getting in the way or some background program you may have running that also hooks into games, e.g. a GPU/CPU tool, a messenger, a game recording app or whetever else may display overlays in games and thus may cause a conflict.

    #220514
    Boblekobold
    Participant

    I never tried Titanfall 2 with VorpX but I know it works very well from others.

    Maybe try to launch it without VorpX, and set it on DirectX11 or DirectX9 (VorpX doesn’t like DX10 and DX12 because it can’t render G3D, so sometimes official profiles only works with DX9 or DX11).

    Did you try the hook helper, and alternate hooking ?

    Some unofficial profiles requires to create a direct shortcut instead of launching VorpX (right click on VorpX in taskbar > create shortcut).

    Sometimes you just have to wait and it works again (auto-update I presume), or use another version of VorpX (but I never had to and I tried a lot of games).

    #220500

    In reply to: Fallout New Vegas

    Boblekobold
    Participant

    It’s just a guess but i think…

    If the image is out of proportion, it’s probably because your FOV (field of View) is too low (narrow), so you’re zoomed in.

    It seems you can adjust FOV with this mod :
    https://www.nexusmods.com/newvegas/mods/55085

    Or simply with console command :
    https://steamcommunity.com/app/22380/discussions/0/522730700808149795/
    (But beware the achievements in this case, if it matters for you).

    I suppose world Field Of view should be setted arround 120, then you lower it until it’s perfect for you.

    Remember your perfect FOV value, it won’t change that much between games (except when games use vertical FOV, in which case you have to use lower value – multiply by 0.75 in 4:3 ratio).

    I assume you use a 4:3 headset (Quest 3, Reverb G2 ?). Did you choose a 4:3 resolution ?
    You should choose your resolution ratio and adjust zoom before adjusting FOV if you want a perfect experience.
    You can raise resolution up to 2880×2160 or 3840×2880 (or more) if you want a very detailed image, but start with something low, as long as it’s 4:3.
    Don’t forget using ClarityFX and raise sharpness before raising resolution (because it could be enough).

    If you use an Aero, Pimax or other headset, it’s not 4:3.

    Remember you can bind VorpX shortcuts (edgepeek, VorpX menu, recenter).

    tjpblue
    Participant

    First off many many thanks,

    The running in the foreground issue was something I had considered, though not exactly sure of the cause and effect. Though frustrated , I’m also amused right now because it did this as after I did the CET update and Microsoft framework update as well. I figured I didnt know what I was doing, reinstalling, rereading one word at a time and making sure I didnt misinterpret or miss anything. In essence it was probably good to go, just perpetuating this weird issue – but I am still incredibly grateful for your standalone update as it allows for me to narrow things down…. and you make good software :)

    As far as clicking on the window , Im assuming you mean- the game on the actual desktop , to ensure Cp2077 is in the foreground. Will look into this as well.

    Im fanatical about expunging bloatware, and do not over AV my system like at all, but one detail you mentioned caught my attention. I had programmed a steering wheel/pedal setup to work with the game while driving. And I am going to look into this today-Though its not being used at the moment (to simplify troubleshooting) Basically a driver and x360ce which at this moment im targeting as potential suspects.

    Though my issue is probably one in a million, if I find out a solution I will post on the off chance someone else struck by a unicorn as well.

    Thanks again,
    TJP

    #220361
    mr_spongeworthy
    Participant

    Just feedback to report that newer versions of Pimax Client (1.29.01.01, as of this writing) seem to be working well. Win11, HAGS on, etc. No major issues beyond the usual Pimax PITA stuff (broken motion-smoothing, etc.)

    Ralf, is there any way I we can override the resolution being sent to our Pimax HMDs through vorpX? Currently vorpX (current beta, virtual monitor disabled) sends fewer pixels to the HMD than it really requires for excellent clarity. I can compensate a bit by running a title at very high resolutions, but in effect that’s still getting downsampled to a lower resolution than ideal before being sent to my 8k-x (plus, it’s very GPU intensive obviously). I’m frequently leaving a lot of clarity on the table because of this: Running an older title, even at 5k, is doable, but that resolution is getting reduced considerably before it is pushed to my HMD, lowering the quality. It looks to me as if you push the same number of pixels to the 8k-x as you do to the 5k, but the 8k-x needs more than that. So far I’ve been unable to overcome this. Both Pimax resolution override and Steam SS do not result in a higher resolution. FPSVR shows this when one uses the “detect resolution” function.

    #220348
    Zel1984
    Participant

    A little more info, i was able to open the config app & turn off the virtual monitor which now lets me start VorpX without the black screen so it does indeed appear to be some problem with the virtual monitor for me which is weird because i have been using 24.1.0 for a while & the virtual monitor option has always been on & i never had this problem till just recently.

    #220306
    Spinelli
    Participant

    Sorry for the spam detection troubles you encountered. The alternative to having spam detection on in the forum software would be a 3:1 spam:content ratio unfortunately, extra bad since the beautiful invention of drivel bots like ChatGPT etc.

    Your actual issue:

    Maybe some weird issue related to Pimax’s software that puts itself in between vorpX and the headset. Reversed eyes are conceptually impossible with vorpX’s G3D method (at least unless the profile author intentionally inverted them, which obviously isn’t the case here).

    Possibly related to the time vorpX hooks into the game (before or after Pimax initializes its stuff). Enabling alternative hooking in the config app may be worth a shot. That aside maybe check whether there is some stuff in the Pimax software you can turn off. Haven’t checked a Pimax headset in a long time, but a few years back they had some custom reprojection that could change the IPD and make things appear cross-eyed occasionally.

    vorpX does not change the power plan. Some VR runtimes do howewer. At least the Meta (Oculus) runtime does. Not sure about Pimax.

    OK, update.

      Starting Game Consistently

    It looks like I have VorpX, rFactor, and SteamVR consistenly playing good with eachother. I just try to start them in the following order: PiTool, VorpX, SteamVR, and reversed order for closing, and also I make sure to always close SteamVR (not Steam as a whole) once I’m out of any game along with starting the games from PiTool (which automatically opens SteamVR). Some of those steps may not be neccessary but the formula seems to work every time. I also make sure not to alt-tab out of the game. This caused issues last time with the SteamVR grid-environment being superimposed in the rFactor game and led to other issues too (had to end up closing game from task manager and then restarting all VR-related programs/services).

      Parallel Projections

    I forgot that Pimax’s Parallel Projections is a requirement for VorpX. It says right in the VorpX Pimax guide (which I’ve read multiple times). 3D is fine now

      Remaining Issues

    1. I still can’t get the head-movement to work without the entire game’s screen being locked to my head (unless I run in 1 of the interactive movie screen modes or whatever which). If I enable head-tracking, the entire screen is still locked to my head but, mixed with that, there’s a teeny, tiny but of proper head movement relative to the locked screen but it’s like 3% of the entire head movement compared to the locked-screen’s head movement.

    If I enable the game’s mouse free-look setting, the camera / driver’s head suddenly looks upwards while spinning and falling to the ground.

    If the game supports TrackIR / head-tracking (like rFactor and all games based on it’s engine), do we just rely on VorpX’s head-tracking being enabled? Or is the game’s mouse free-look setting supposed to be activated instead (via a game’s hotkey)? Or are they supposed to simultaneously be enabled/activated?

    2. The 3D is basically perfect – the ISImotor (commonly referred to as the ISI GMotor) engine that rFactor runs on has always been one of the best native Nvidia 3D Vision games anyways so I’m not surprised – however there’s one issue. Lots of the vehicles’ in-car dash’s gauges (or on the car’s dash, steering wheel, etc.) are almost impossible to look at as they’re being rendered in only 1 eye but not the other (or sometimes only partially in the other eye). It’s extremely disorientating and headache inducing even if you don’t look at it.

    This issue used to only occur with games running on the ISImotor engine if the particular game didn’t have a 3D Vision profile assigned to it. The fix is incredibly easy. With Nvidia Inspector in the Stereo section, make sure “StereoProfile” is set to “Yes” and “Stereo TextureEnable” is set to “0x00000001 COMMON_STEREO_TEXTURE_ENABLED”. After that, all the games’ cars’ dashes, gauges, display screens, etc. were fixed and PERFECT.

    The problem is, there’s no more “StereoProfile” setting in Nvidia Inspector, and the “Stereo TextureEnable” setting only has literally one option to choose from: “0x00000001” (no writing after it). I know Nvidia removed 3D support from their drivers but I thought simply enabling these “bits” in Nvidia Inspector would still be available.

    #220224
    zedja
    Participant

    Hi, I hope what I bring is a simple problem with a simple fix. I’m using an HP Reverb G2, running WMR, launching SteamVR, then hooking VLC Media Player (launched as a non-steam game from the Steam library). It starts up just fine every time. But anywhere from 2-20 minutes into file playback, VLC and SteamVR crash with zero warning or error message. The two programs just close and I am dropped back into WMR Home.

    I’ve read that SteamVR crashes can be solved by switching to DX11 using the Steam Overlay, but according to VorpX text displayed shortly after hooking (in the bottom left of the screen), DX11 is already set. I can’t check via Steam because the Steam Overlay refuses to open while SteamVR is running (something else I’ve been trying to troubleshoot to no avail). Besides VLC, no other programs crash SteamVR except occasionally Cyberpunk.

    I am on Windows 11 23H2, with an AMD 5700X3D and an overclocked 1080ti. I’ve tried with the GPU overclocking turned off— the same issue persists.

    Anyone run into a similar issue and have any advice? It would be much appreciated.

    JF
    Participant

    Hello, all!

    I’m beating a dead horse a bit here, but has anyone figured out how to run Mass Effect 3: Legendary Edition? There’s an official profile for 1, but none for 2 or 3.

    There are a few suggestions:
    * Rename MassEffect3.exe to MassEffect1.exe – Doesn’t work, because the Legendary Edition launcher needs to launch these files by name. There are many existing threads on this, with no solution.
    * Use the original ME2 and ME3 games – not helpful, since saves aren’t compatible, and I don’t have those games (I just have the LE editions).
    * Wait for an official Vorpx profile to arrive – It’s been 5 years.

    I’d love to try and make custom profiles for ME2:LE and ME3:LE, but can’t, since those exe files names are already taken by Vorpx official profiles. I know this is a deliberate choice by Ralph, But I’m asking to please, please at least give us the option to mess around with this and get it working. If we mess up the profiles, that’s on – I’ll happily reset those, but it’s better than just not having the option.

    #219773
    rogerty
    Participant

    Hello,

    Using TextureStreamingMemoryLimit=0.000000 and TextureStreamingDistanceLimit=800000.000000 is perfect for me. I don’t seem to have crashes anymore ! THANK YOU THANK YOU THANK YOU XD

    I am curious about how did you get to test that specific change ? Had you some documentation about Bioshock 2 or was it just trial and error ?

    I want to point at some remarkable aspects too:

    – It works only in Windows 10, not in Windows 11 where I still get crashes (Dual boot saves the day)…

    – I have just played the whole Bioshock 1 suffering lots of crashes on the way but I have finished it; It also happened that in Windows 10 I almost had no crashes at all (a few), but in Windows 11 it was almost non playable because of the amount of crashes… One significant point in BS1 was that after loading a saved game I had to press ctrl alt supr and after that, esc, to be able to view the game back, while in Windows 10 it never happened…

    Regards,

    Roger

    #219769
    Boblekobold
    Participant

    Never had a crash on Win10 with Bioshock 1 original (and Infinite) with VorpX. I played with a reverb G2 and it was perfect (OpenXR runtime).

    I didn’t crash on Win11 but I only played a few minutes.

    With Varjo Aero, I was forced to use SteamVR runtime, and It freeze for a second sometimes (but maybe it’s just me), so I use a G2 again.

    I have only a few crashes on Bioshock 2 on Win11 (1 per 5 hours I would say), but I had to do this :

    Bioshock 2 (Fixed crash)

    You should switch between two savegames, because if it crashes during the save process, you may have to remove the last savegame from directory (or the game will crash at launch).

    #219690
    derekp
    Participant

    If the game has TrackIR support, you should be able to easily switch it on yourself in the vorpX ingame menu. vorpX can detect if TrackIR is available in a game and displays according options in the menu in that case.

    Hi Ralf, thanks for the reply!

    So I checked again, but TrackIR doesn’t show up as an option under the “Head Tracking Settings” menu. It only shows the standard HT options (Head Tracking On/Off, HT Sensitivity, etc.). I was on version 21.3.5 so I tried 24.1.0 just to see if that made a difference, but it didn’t. I do know the VorpX TrackIR feature can work on my system, cause it does show up as an option when I try running the game rFactor, so it’s something about NR2003 that it’s not seeing TrackIR is integrated into the game. I guess one other thing I should mention is that we’re (the community that still plays this 20yr old sim) using this d3d8 to d3d9 wrapper to get it running in dx9, as the game was a dx 8.1 title – https://github.com/crosire/d3d8to9. Not sure if that has anything to do with the issues.

    If you have the time to look into it, you can acquire the game for free and get it up and running from the directions on this page – https://drnoisepaints.com/index.php/how-tos/installing-nr2003-in-2022/. It’s considered “abandonware” now so there’s no need to buy it (they don’t sell it anymore anyway), and the key everyone uses is a key support used to give out to people who lost their original one. Happy to answer any questions or help with setup if you decide to give it a go. If you could get Full VR working on this sim you’d definitely have the gratitude of a few 1000 people that still play it :LOL:

    #219647
    Boblekobold
    Participant

    @dazzla :
    I didn’t try Fallout 4, but when you use VorpX, you change resolution in game (or in .ini/.cfg game files).

    You must usually change FOV too.

    Most headset (Quest 3, Reverb G2) have a 4:3 resolution. So choose a resolution like 2880×2160 at least or 3840×2880 if your PC can handle it.

    You must set a high FOV too (try 120 for example) to use full VR.

    That’s what a native game would do. You just have to do it yourself if needed.

    In Full VR, you should unzoom to the border of your view. It will be blurry if you zoom into the image.

    —-

    If you can’t change the game resolution, maybe you should check “Don’t optimize game settings” in VorpX config.
    Use VorpX Beta and virtual monitor to have any resolution you need, even if your monitor doesn’t handle it.
    Last thing : games with detailed textures will be better, because you see every detail in VR…

    #219594
    RooksGambit
    Participant

    I’m jumping back into NV using Very Last Kiss’ collection (https://next.nexusmods.com/newvegas/collections/jscbqj) and it seems to be working pretty well so far! I picked it because it was the most endorsed list on Nexus.

    I previously I did a Fallout 4 VR playthrough with my own custom mod-list. SUPER recommend Sim Settlements 2, even if you don’t like settlements, it has a custom story, voice acting, scripted events and is overall amazing!

    What is your favorite game and mod-list to play? Any recommendations? I settled on NV and this mod-list just on a lark but I’m open to bigger and better suggestions.

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