I think when I’m inside the menu in game and I move the cursor out, it’ll be back out to Windows on my other monitor. (Not 100% positive, but i’ll test it out and let you know)
One in game issue, when I use the Scope Aim with the sniper rifle, the game will act very weird. It’ll kick me out of the aim sequence and then kinda mess up the aiming movement. Just wondering if other people are experiencing it? I tried using flat mode and it doesn’t act this way.
I dont have the game yet but that -may- all be caused by having two monitors running. I hope the scope thing isnt just inherent to the game tho, thatd be a bummer. Thanks for bringing it up to get feedback; but when you unplug your second monitor, can you post here whether the scoping problem went away?
Thanks for your time, hope you enjoy the game. I saw you having trouble with vorpx the other day – it really is an amazing tool, just a little complex at first but eventually youll understand what 95% of the options do and what you need to set up to make a game work for you.
But as someone mentioned, even if you gotta turn the graphics down, get to 2560x1440p. If youre on an AMD card you need to go into the AMD settings (right click desktop) and then click the ‘gear’ icon on the upper right. Once youve clicked that, click Display.
Next part, in the list of options for ‘display’ – do this in this exact order cause ive had it bug out when I didnt.
Enable GPU Scaling.
After that, enable “Virtual super resolution”
Then turn you desktop to 2560x1440p just in case theres conflicts with the game, put it on borderless windowed, or just try them all and see what runs best. But playing 1080p in a headset vs. 2560×1440 is night and day, even if you need to tone down some graphics, its worth it
good luck
I just re-installed VorpX after about a 3 year absence and am trying to get the Epic version of Metro Exodus Enhanced running with VorpX, but nothing is working on the HMD display. I believe it’s because there is no DX11 option in the Enhanced version.
If there is any way of getting Metro Exodus Enhanced running with VorpX, other then Ralf enabling D3D12 in the profile, any help would be appreciated. Thanks.
@Ralf :
Just hoping to bump this thread. Do you have any update? I ask because Outriders seems to be one of the latest victims to Easy Anti-Cheat. Really looking forward to this game if we can play it with vorpX! =)
Thanks!
Just realized that you said you want to play third person. In that case you will have to disable the DirectVR memory scanner apply in the vorpX menu. DirectVR FOV causes flicker in third person. As an extra safety measure you might also want to disable the weapon hide feature, although that’s probably not required.
If you want to raise the FOV, you will have to do that manually from the game’s console after disabling the Direct VR memory scanner.
Just briefly read through the thread: considering that the demo ran well and the game apparently doesn’t there is a certain chance that the performance issues you are experiencing *may* be caused by some copy protection that dislikes something hooking into the game.
Just a guess for now since I haven’t checked myself yet, just wanted to mention it. I’ll try as soon as I can and let you know how it goes.
The game should run largely flawless normally. Still one of my regular test games, so I’m 100% sure nothing has been broken recently. If you have any mods installed, please try without. Just to see whether maybe a mod causes the issue. Camera mods for example may interfere with vorpX’s DirectVR field of view adjustment, also mods that hook the DirectX pipeline (e.g. ENB) may cause problems.
Resolution: You can select a quality preset up to 2400p in the vorpX menu, DirectVR page towards the bottom. Whenever vorpX can handle resolution for a game, it shown an according message in the top left corner of the game window.
Yes I just saw the posts about the cyberpunk profile. I’ve got it to hook a few times by messing with the hook method. When I do get it to launch its got really low FPS even on lowest settings. I’m sure it’s something silly I’m overlooking. I’m still relatively new to using VorpX so my apologies if I seem like a bit of a potato. Any help is greatly appreciated as I was really looking forward to trying this one with VorpX
I dont have the game yet so cant offer any insight specifically – but have you made sure Vysnc is turned off in both your graphics card; nvidia and AMD will often by ‘default’ have Vysnc or some propriety form of it on; and make sure Vsync is obviously off in the game.
What card are you using? Are you getting crashes because of a potential lack of RAM/Memory? Does it give any error box or just program freezes or crashes? Have you played any other relatively new ‘high’ level graphics games on Vorpx or you been primarily playing old games? If youre using Geometry 3d – thats a system hog. If the game has serviceable non Geo 3d options, id have to recommend them unless youve got a new card that came out in like the last 8 months or so, anything else is likely going to struggle pretty hard on this if its Geo3d.
I just got it to work using the profile on Vorpx’s search, profile was made by someone named GoggoneXCV.
Trick to it, I think, is when it loads the “splash screen” (before the game loads, lets you adjust a few options) – you want to Select “Mod” gameplay mode. This gameplay mode doesnt utilize anticheat, I dont think cause it is allowing mods and worked on my first try.
Only real downside im seeing – the headtracking in this game doesnt work ‘right’ with this profile. Might be a way to fix it, but if youre wanting to play, youll either have to figure out how to fix that or just play with headtracking turned to 0 and using Controller only.
Hope this helps, good luck
First I am very impressed by the performance. Resoloution is rather low (800×600) but the game still LOOKS GREAT and performs very smoothly in G3D. I couldn’t believe my eyes since many games seem to scale very poorly with (my) hardware in vorpx. Unfortunately it’s unplayable due to the fact that textures (?) cause flashy glitches which take away most of your field of vision. If I start the game without vorpx everything works just fine so it’s caused by vorpx.
If there is a way to fix this it would be very appreciated. I love to play all bethesda games in 3rd Person view hence the VR adaption is a big no-go for me.
Vorpx was working fine before. No problems whatsoever. All of a sudden today of all days not a single Vorpx game actually attaches. The closest I got was Titanfall 2 and Doom 2016, TF2 (for one time) ran on the desktop instead of the headset, and doom had the headset say “next up” in Steamvr while it was already running, then softlocked my entire PC and shut it down.
Every. Single. Game. does not attach. I made sure no antivirus software was blocking Vorpx and my settings were correct, and even tried deleting dxgi.dll files. All that happens is the little dialog box that says that it’s attaching stays there forever, I waited a really long time and still there it was.
I am not sure what in the world would cause something like this, I didn’t mess with Vorpx or mod anything since I last used it. It’s even stranger that I don’t really see any other people reporting something like this, it may even be me just making a simple mistake. Any help would be greatly appreciated.
Dark Souls 3 and Sekiro with Cheatengine first person mod.
Just warning, if you wanna do this with Dark souls 3 – you basically need to play a 2 handed rolling character; cant really play it with magic and stuff cause lock on goes crazy. Sekiro youre using a katana the entire time so not really any different
also, Call of Cthulu 2018… last 30 minutes of that game is exactly what Ive wanted from a Lovecraft based game and in VR was rad.
Thanks Ralf!
No 3Dvision. I’m on an AMD card (until the 3080/ti becomes available
Just an FYI after a LOT of toying around…
I could consistently get the game to boot and let me switch 3D modes so long as I forced it to boot the 32 bit version in Origin.
The only downside here is that the game won’t let you change any graphics options in 32 bit mode (which is strange).
So, I’d have to get my settings where I wanted them in 64 bit without Vorpx, and then go back to 32 bit with Vorpx.
Another win was, I didn’t even realize BF4 worked in Z3D, because I always had SMAA turned on.
Suddenly I have Z3D with it off now. It’s cleaner looking with 4xSMAA obviously, but with G3D giving me texture artifacts no matter what I do, I’ll take some aliased Z3D for now!
Would be great if both of you could send a trouble shoot data archive to support at vorpx com. Considering that the game is supported practically since day one and the forum isn’t exactly overflowing with reports of this issue, it’s probably some weird and rare conflict. With a bit of luck cross checking both your system configurations can give some hint.
@ dborosov: as usual please first and foremost remove any mods and check whether the issue also occurs without. Just as with your keyboard mod last time script hook mods of any kind can cause unpredictable behavior since they may hook into functions that vorpX also hooks.
Thanks for the prompt response Ralf – this makes perfect sense. The bottleneck here being the encoding, data transfer and decoding process. The spacewarp being more pronounced the longer this process takes the quest and hence why it would be worse in more graphically intense games.
Alas this makes me quite disappointed. Most of my VR gaming is through Vorpx and coming from a CV1 the Quest 2 is a downgrade in overall experience for graphically intense games although a step up for less graphically intense games. The Q2 really is a jack of all trades headset and although it can do everything, it definitely is a step back in some ways and full vr vorpx is one of those step backs it seems :(.
I would consider another VR headset but the biggest things holding me back are
1) Controller and headset scripting. Using autooculus touch and python scripting it is very easy for me (a coding rookie) to script motion based actions into vorpx games. So for example in Metro Exodus, squeezing my grip button plus raising my right controller to 20 degrees brings up my characters gun and letting go of the grip button drops the gun to the low position. Also headset tracking for real life crouching and jumping translating to Vorpx jumping/crouching.
Ralf have you considered adding such actions to Vorpx? I’ve seen head crouching but I couldn’t get it to work. These actions go a long way to making Vorpx games more engaging and immersive, now that I have experienced them I cannot go back.
2) VR Cables. Proprietary cables are infuriating. I had to replace my CV1 because the cable was toast and it cost 150-200 dollars for a used one. One of the big draws of the quest is that if my pulley system kinks and wrecks my USB 3.0 cable then I just need to spend 15 bucks on a new one. Plus I can have one cable routed full time through my pulley system and one routed to my chair for flight sims.
Here’s hoping the Q2 pro or Q3 comes with a displayport so the Quest line can truly live up to all of its potential.
Incidentally the Steam version has been fixed for this release, so I’m 100% sure the profile itself works. There are two potential issues with Game Pass games:
1. They might have been compiled as UWP (Windows Store) apps. In that case there isn’t really anything that can be done. UWP apps run in a sandbox and can’t be hooked.
2. They might indeed just be different editions. Implications of that may include anything from profiles failing to load (e.g. if the .exe is named differently) over important tweaks not being applicable due to changed config paths to shader definitions not working since shaders have been changed.
In other words: trying a Game Pass version of a game is pretty much a lottery. Although with better chances than your typical actual lottery.
I check Game Pass games occasionally, at least those that seem to be more popular to me, but not every Game Pass related issue is resolvable. Those under 2) usually are, UWP apps however are a lost cause. If in doubt, grab a game in some Steam sale. The Steam editions always are those with the highest priority.