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  • #202092
    istiixx
    Participant

    Thank you for the quick response. It works now, but i sadly have no idea what exactly was the problem.

    I added the epic web helper to the excluded programs, but that didnt change anything. I reinstalled Metro Exodus and that didn’t work either. Because it always crashed i got an error window popping up when i launch the game which asked me if i want to start in save mode. I tried that also but no luck.
    I also tried to start the game from the folder, without the epic launcher even up. And that didnt work either.

    Then i enabled the “dont optimize game settings” and also started the game in save mode at the same time from the folder. And suddenly it worked.

    After that i unchecked the “dont optimize game settings” again and started it again. And it worked without save mode.

    I now can just start the game from the epic launcher no problem with vorpX optimizing the games settings and it just works as intended. NO IDEA why. I just tried different things, no idea what exactly solved the problem.

    Well maybe this helps someone with the same problem. Even though its a little random, im glad it works :D

    #202046

    In reply to: Profiles demand

    adzter
    Participant

    “I still wonder what makes people so hooked with those multiplayer-only titles”

    Well, I mostly play multiplayer titles exclusively. I think I’ve finished 3 single player games in my whole life.

    To each their own, of course. But I’ve always leaned towards a ‘quick fix’ game.
    I like COD/Halo etc. because they’re five minute matches, and you know who won and then you do it again. It helps that I have a group of around a dozen of us that have gotten together for lan nights since way back when we had 2 xboxes and 2 projectors and would play 4v4 system link. We eventually all got our own consoles and online meant we could play more. So when you have a team of guys online regularly, it’s a fun, competitive vibe.

    As far as Battle Royale goes… I friggin love it. It’s so challenging, so when you win, it’s a buzz. I loved Fortnite when it first came out. But then, it was controller players only. No bots. And no ‘quick build’ setup on the controller. So people only built basic ramps etc for some cover.
    Now you’re cross-playing pc players on kb/mouse, and it’s anything but a straight up gunfight. I’m not interested in having a ‘build a battle’.

    I thought Blackout (the first Call Of Duty Battle Royale) was awesome. We played it exclusively (ie. didn’t touch the team death match modes for the first time ever). But again, it was fair. Console only.
    I can’t stand Warzone, though. This obsession with crossplay has ruined console games. I have to play against people with a faster, more accurate input method. And to combat that, suddenly my aim assist (which used to be just that) feels like it’s aiming for me half the time. Not to mention it’s the first time ever in the history of console I’ve ever encountered cheaters.
    Whereas Apex Legends is my go to for BR now. You’re only matched with console players. The aim assist is subtle. The time to kill is long, so you actually have a proper exchange in a gunfight.

    So, yeah… some people love to jump on with pals and play to compete. We play everything though. Racing games. Rocket League. Sports. Old school games like Bomberman and Worms. Whatever gets you screaming at each other. :)

    But 3d and VR definitely has definitely got me playing more single player stuff. Just coz it’s so immersive, though. I’d love to, and probably prefer be able to play against pals in VR, or even just in 3D on a virtual cinema screen. It’s a shame most of them won’t work because of anti cheat.

    #202011
    Ralf
    Keymaster

    That sounds odd for sure. I’m EdgePeeking here all day long pretty much every day.

    Please try a full factory reset in the vorpX config app (‘Trouble Shooting’ page), just in case today’s update messed up some settings. In case you have any additional input devices (e.g. a racing wheel or flight stick) connected to the PC, also try to remove them for testing.

    If it’s the latter that causes the issue, it would be great if you could let me know.

    #202005

    In reply to: F1 2020 low fps

    adzter
    Participant

    Just an FYI on this one, Ralf

    The new update seemed to (almost) fix this (F1 19… not sure about F1 20)

    The problem myself and others had where the fps would drop dramatically in G3D (ie. 5-10fps) is gone, so long as I don’t use ‘direct mode async render=off’. (async off makes it slow to a crawl of 5fps or thereabouts).

    There is still something funny going on with the sync to the Reverb G2 though. Because it ‘feels’ like a low frame rate even though it’s not. No matter how much I lower all the settings and resolution, I get a sort of double vision when anything’s moving. And it’s consistently like this at all resolutions and settings.

    #201998
    Stryker_66
    Participant

    Just checked out a few games and without a doubt your OpenXR implementation has a very notable increase in performance. Very nice Ralf, definitely a game changer for sure.

    I also love the weapon handling features, just played with that in Alien Colonial Marines. The scaling is a really nice option and for this game specific, I will do a play through. I never got into it because of the size of gun models, was immersion breaking. Not anymore!

    Just a FYI for those that have a HP G2 WMR headset. I was getting no audio so I disabled “use built-in audio device” within Vorpx Control Panel and selected the “Speakers (2-Realtek USB 2.0 Audio) in the windows task bar.

    I suspect you can also get the “use built-in audio device” to work if you change within SteamVR -> settings -> developer -> “Set SteamVR to OpenXR Runtime”. I have other games that need “Windows Mixed Reality” Runtime so I have gone with the first method.

    Perhaps, Ralf can chime in on that if I have something wrong but this works for me perfectly.

    Again, nice update Ralf and thanks for all your hard work!

    #201953
    sergeant82nd
    Participant

    I forgot to mention I had admin active for vorpx due to recommendation for ACV don’t know if that makes a difference. Normally I don’t have that on. Anyway back to the point… I thought it might be the Origin/EA thing but I tested SW Jedi Fallen Order (an Origin game) and I could hook with quest 2 and obviously Rift S. I have not had any problems with any other games in vorpx or just full VR with the link quest2 and I have a lot of games. This is the only game so far(Titanfall 2) that I have not been able to hook with Q2 link. In other words Q2 link has worked in every game that I had in Rift S. I want to play in Q2 link more for the resolution buff but it’s a new headset for me and the Rift S is broken in and comfortable. I even have the G2 but it sits there idle because I hate WMR. I tried Virtual desktop a few times but I didn’t get it to work. What is Airlink?

    #201948

    In reply to: Oculus Air Link

    Ralf
    Keymaster

    Keep in mind that with Air Link there will be no need to route the vorpX output to SteamVR, then to VD and from there to the Quest where again VD has to process the encoded video and display it on the headset. Would be quite a surprise if an all Oculus solution from start to finish couldn‘t beat that. At least as far as vorpX is concerned.

    After all it’s just streaming video over WiFi. They almost certainly didn‘t do that until now out of incompetence but because of an (overly) cautious management fearing too many support requests, older WiFi isn’t good enough for low latency streaming to a headset. And ofc they wanted to sell their $80 Link cable (which probably noone bought).

    #201929
    Ralf
    Keymaster

    Hey guys,

    Since this topic seems to be fairly interesting for a lot of regulars, first let me say thanks for your continued support over the years! For those who weren’t around that early: vorpX was born practically together with the very first Oculus Rift devkit 2012/13 when the worldwide VR gaming community consisted of a few hundred do-it-yourselfers. I actually still have a taped together self-built prototype stashed away in a drawer somewhere. Back then I considered vorpX to become obsolete one way or the other within a few years, either because VR would vanish into oblivion again or noone would be interested in vorpX anymore. Yet here we are, it’s 2021 and vorpX is still around. Wouldn’t have been possible without you!

    If you feel you got enough enjoyment out of vorpX that some extra payment might make sense, the easiest way would be buying another copy. Doing that every other year or so, maybe when you upgrade your PC, would be totally awesome. Entirely without having to pay for some sort of subscription, and – equally important – without causing additional work for me, like e.g. a Patreon would.

    Or just do what you ever did: have fun and spread the word!

    #201927

    In reply to: Wreckfest issue

    adzter
    Participant

    Hey Ralf…

    I know you’re hard at work on the WMR update (which I’m so pumped about, I keep checking if it’s up every few hours even though I know you said end of the week!)

    But if you could have another look at this one, it would be much appreciated.
    I ended up buying it on Steam even though I had it on the MS store. Mostly because of the workshop tracks etc… but also because I foolishly thought maybe it was the fact it was on the MS store that the 3d might not have been working.

    It’s just such a phenomenal game.
    Anyway… here’s hoping it can get working in 3d on Vorpx again at some point in the future.

    Laser
    Participant

    which I believe is coming in about 8 months, to force every Oculus Rift user to have an active Facebook Account.

    I don´t know where you got that number but you should have way more time than that.

    “If you’re an existing user and choose not to merge your accounts, you can continue using your Oculus account for two years.

    After January 1, 2023, we will end support for Oculus accounts. If you choose not to merge your accounts at that time, you can continue using your device, but full functionality will require a Facebook account. ”

    So you still have 1,5 years of full functionality and even after that it won´t brick itself just because you link it with facebook account.

    I already left the facebook camp for Reverb, I gave my old to a family member and that unit won´t be used with vorpx anymore. Stopped buying anything from oculus store so I don´t miss anything even if I can´t use my library after 2023.

    And since CV1 has been an EOL product for a while I don´t think there will be any driver updates.

    #201846
    ToxicMike
    Participant

    I subscribe to this, I’d like to know at least that Vorpx is doing fine, because it’s a fantastic piece of software and I’d like to use it all my life

    LOL if there wouldn´t be vorpX, i actually would have sold my VR-Gear months ago and that is in my opinion coz VR-exclusives still leave a lot to be desired, let alone certain of those really do suck, so i had hard times to really get myself into VR to begin with, if i wouldn´t have realized how much of a fantastic difference it makes to play non-vr games on huge screens inside VR!

    …oh and once again, those free vr-desktop programs ARE NOT the same as vorpX´s vr-desktop, first of all it´s vorpX far better quality but most of all there are too many games not running (or stuttering too much, besides drawing lots of power from hardware) on those free programs.

    So much for those users saying “You could have just get yourself virtual desktops for free instead buying vorpX and using it as virtual desktop only.”

    The list of games not running on free virtual desktop software has pretty increased since i started to play all my non-vr games with my vr-gear, while they all run on vorpX´s, except certain dx12 games for now.

    #201840

    In reply to: Metro Exodus Benchmark

    tauronux
    Participant

    Nevermind, i’ll try it again:

    I’m pretty sure the auto settings feature was enabled, because after i manually changed to DX11 and restarted the game, VorpX attached successfully and managed to change resolution, FOV and few other lines in the .cfg file. But i will doublecheck it today. I’m not sure why it wouldn’t be able to do it on the first try though. Do you think the DX12 should work? Not that i care much about it as i won’t be enabling ray tracing and DLAA on my GTX 1060 anyway, but maybe as a general info would be nice to hear.

    But let me just say something about the benchmark. In the game installation folder are 2 .exe files:

    MetroExodus.exe – the file which starts the game and VorpX attaches to
    Benchmark.exe – an official benchmarking tool

    From what i understand, it is a tooll with simple window that looks like this (not my screenshot):

    https://drive.google.com/file/d/1UFHOpoK6KUh2adFJfFxukw6IlifkYtCo/view?usp=sharing

    After you setup the settings and click RUN, the tool starts MetroExodus.exe with some additional parameters. Steam confirms it with a window where all the parameters are showed and asks you for confirmation. After you click OK, the game starts.

    From my point of view, VorpX should attach to the benchmark, because it’s basically MetroExodus.exe which runs the benchmark and to which VorpX succesfully attaches when i run the game itself. Any idea why it won’t attach?

    #201838

    In reply to: Metro Exodus Benchmark

    tauronux
    Participant

    I just posted a message, edit it because of bad BBCode and it dissapeared. Can’t send the same because apparently the forums thinks it’s already been sent .. ?

    Edit:
    Probably has ID: #201837

    #201805
    tauronux
    Participant

    After the first scan is done and the game is restarted (and the settings are saved in the CFG file) i tend to turn off the option to let VorpX to change some/all game settings as i want to keep my custom resolution and in some cases the FOV. In case of Metro 2033 that means, i have to do the scan every time i start the game or reload a checkpoint to get the head tracking working but i don’t mind doing that.

    I’ll try to change the controller type next time. Thanks for the tip.

    I noticed that i like to play the Metro games with controller mostly because WSAD keyboard controls are just too quick while the precise slow movement with controller sticks are perfect for this series. I like to go slowly and enjoy everything around.

    One question though – when i change the type of WMR controller to Gamepad instead of KM+Mouse i’m not able to change the bindings. I would like to change mostly the controls in SHIFT mode (btw. thank you for implementing that). For example i would like to hold my SHIFT button and assign my left or right stick functions, that are assigned to the directional pad on XBOX controller. It’s possible to do that with WMR controllers set to KB+ mouse (obviously), but in this mode, the left stick works like a button instead of axis, which i don’t like that much.

    Would it be possible to change the bindigs for gamepad settings of WMR controllers in the future?

    Ceruli
    Participant

    Whenever i use vorpx or play anything in steamvr i just get so much spinning i can’t play anything. i just want to be able to access the menu somehow to turn the sensitivity down/off so i can at least play skyrim on it. but right now it’s just very frustrating because it is just impossible to access that menu

Viewing 15 results - 496 through 510 (of 1,878 total)

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