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  • Ceruli
    Participant

    Whenever i use vorpx or play anything in steamvr i just get so much spinning i can’t play anything. i just want to be able to access the menu somehow to turn the sensitivity down/off so i can at least play skyrim on it. but right now it’s just very frustrating because it is just impossible to access that menu

    #201621
    thomas3d
    Participant

    Hello dellrifter,
    I tried different servers last night … empty and with a few players … everything worked very well …
    Could be that I uninstalled this anticheat in Steam … don’t know exactly because the day before I tried to get the game to run with Reshade Depht3D … which worked, but without any noteworthy 3D effect … against 0 …
    But at the same time I tried “Outriders-Demo” … to run … VorpX no chance … Reshade D3D also stayed flat … it could also be that this game had something with Anticheat … which I did then uninstalled it from Steam … don’t remember exactly … but maybe it has something to do with it …

    Good luck with testing … for me it worked with the Ark G3D profile …
    Unfortunately there is no single player but there are NPCs … if it didn’t look so great in 3D VR with the Pimax 8KX, I would have given it back …
    Just the great 3D
    Animations of the dinosaurs while sneaking and quickly running through the rich flora and fauna is worth the money …

    I had everything on low with my 2080Ti … still looked very good at 2880×1620 and smooth … I have to test 1440p with more graphic details …

    greeting
    Thomas-3D

    #201596
    Electryic
    Participant

    Anyone get Dakka Dakka Flyboyz edition to work? REason I post here is because its on Unreal4… after digging around for an unreal 4 profile to try I landed here.

    I will try Mordhau first I think since I assume that is the newest game and most likely will use the latest version (along w/ Dakka Dakka which was just released.
    If anyone has an idea or gets it to work would be good to know.

    #201567
    Michelangel0
    Participant

    Just checked Hellblade, What Remains of Edith Finch and Mordhau for you with the currently released vorpX version. No problems with these games, so the profiles are OK. I can only assume that there have been some changes to Remnant of the Ashes, that invalidated the existing user profiles as well as making the game fail with other UE4 profiles. Can’t really say anything more specific though since I never tried the game.

    Apart from that a full factory reset might be worth a try, just in case some settings changes you made caused the issue. You can do a factory reset in the config app under trouble shooting. That’s a bit of a long shot though in this case.

    On a sidenote: if you have a soft spot for sad stories (and don’t despise ‘walking simulators’), What Remains of Edith Finch is well worth the 2-3 hours it takes.

    ahhh hahahh no thanks. Indeed Walking Simulators are boring for me. Thanks anyway..

    I didn’t understood what you tested, I wasn’t interested on those games but in Remnant from the Ashes heheheh

    What a shame, Remnant from the Ashes was fantastic in G3D. :*(

    #201564
    Ralf
    Keymaster

    Just checked Hellblade, What Remains of Edith Finch and Mordhau for you with the currently released vorpX version. No problems with these games, so the profiles are OK. I can only assume that there have been some changes to Remnant of the Ashes, that invalidated the existing user profiles as well as making the game fail with other UE4 profiles. Can’t really say anything more specific though since I never tried the game.

    Apart from that a full factory reset might be worth a try, just in case some settings changes you made caused the issue. You can do a factory reset in the config app under trouble shooting. That’s a bit of a long shot though in this case.

    On a sidenote: if you have a soft spot for sad stories (and don’t despise ‘walking simulators’), What Remains of Edith Finch is well worth the 2-3 hours it takes.

    #201557
    tauronux
    Participant

    Even if you’ll still encounter the framerate dips into the 30 range after the update, that will feel a lot better.

    Interesting and really good news. I’ve played some more and i find it pretty playable. I even pushed the graphics settings higher now so i’m eager to see what happens :))

    One question though. I’m also playing Deep Rock Galactic and i have 45/45 FPS according to the VorpX counter. But it really is so smooth, that it feels like i’m playing at 60 or even 90 FPS. So you’re right. But i was not able to reproduce that in Metro Redux. If i’m right, i followed same procedure while setting up VorpX, but my framerates were 45/90 which felt absolutely not smooth. After turning off the FluidSync and Async, i have the same framerates in-game and in the headset, but wildly jumping between 50-80 most of the time, occasionaly dropping to 30. I’ll have to check my Deep Rock Galactic settings and try it i guess.

    @Zloba: thanks a lot for your reply, you gave me very useful info!

    @Ralf: with the new release of Vorpx do we need to download OpenXR dev tool or we need just to prompt WMR as OpenXR (which I already have)?Thank you and have a good job!

    No problem mate. After i found the thing with Advanced Physics, i’m thinking about reinstalling the original. There was also an Advanced PhysX setting which could cause the stuttering. And i played the game when it was released and i remember how it left me in awe, as it absolutely nailed the atmosphere and visuals that i was imagining while reading the book prior to playing the game. Redux version on the other hand feels like it lost some of the charm. Maybe it’s the lightning, the color scheme, or the changed music … but it feels totally different compared to the original.

    And i’m also curious about the OpenXR. Today i clicked on “Fix It” after the message poped up in WMR portal (something about it not being set up for OpenXR), and after that i just got a message “Done, you’re good to go”. So is it really everything that needs to be done? I read on some Microsoft website that OpenXR does install automatically nowadays. But i also read about the developer tools.

    zhdun
    Participant

    Hi, ive seen vorpx cloud profiles in the list and wondered about reasons to use vorpx in subnautica as the game has VR support by itself.

    Is there any benefit of using vorpx over the games own VR support? Just wondering, because i own subnautica but didn’t played it for long time already. Was not realy happy with VR visual quality and performance too.

    #201530
    tauronux
    Participant

    Just after i posted the last post, the game started to crash like hell (on the level where you meet Khan). So i had to play with the settings again and i think i found the cause for the crashes. I turned off Advanced PhysX in the Game options and i could play for a nice hour without a crash. I’ve immediately switched to G3D and i’m amazed. It’s like night and day. Performance is not good, 30-70 FPS depending on the scene. Will see how it goes. I’ll stay in G3D if it’s playable during shootouts as it’s really amazing.

    @Ralf do i have to wait until the next version of VorpX to try OpenXR? Also when i launch Mixed Reality Portal, a message pops up, that i don§t have it setup for OpenXR and that some applications could have problems. I didn§t pay attention to it as i always use SteamVR. Should i look into it before i try to play in OpenXR?

    #201527
    tauronux
    Participant

    Metro games are very weird ones on VorpX. I spent last few days trying the original and also the Redux version, just playing with game settings and VorpX settings, playing the short intro every time to compare the performance.

    I was able to run the original in G3D with nice performance but once i got to the end of the intro, the game lagged like hell no matter what settings i used. Redux on the other hand was crashing every few minutes so i decided to stay with the original, but in Z3D. I had everything set up perfectly, getting 80-90 FPS @1080p, but the game lagged every 5-10 seconds so badly that it was game breaking and unplayable for me. It was like i was loosing frames every few seconds, i don’t know. And the problem prevailed no matter what settings i changed.

    So i went back to Redux and found out that having the graphics preset above Medium caused the game to crash. Playing with G3D crashed the game too often also. So i switched to Z3D and now it’s buttery smooth and the game still crashes, but maybe every 30 minutes or so. I had a 90min session yesterday so i’m happy.

    Btw. my specs – i5 6600, 16GB RAM, GTX1060, Win10, SSD .. so you should be fine with Z3D at least. Also one thing i find helpfull before i try to set a game with VorpX – i try playing with graphics settings, so my flat-monitor performance don’t drop below 100. If it can stay above 120, then great. This way i’m almost always able to get 80-90 FPS with VorpX. But i also turn off the Asynchronous rendering. For me it doesn’t feel smoother to have the game at 45 and HS at 90. So i turn off 2 of the options which affects that and there’s also 3rd one which i set to Faster or Safe depending which one is moother (sorry, but i can’t recall the names of the options and submenus right now. But it’s easy to find).

    Edit:
    I forgot to mention that i also own G2

    ToxicMike
    Participant

    Hmm, so maybe bigscreen improved a bit since I tried it. I stopped using it altogether after they started geo-blocking all content.

    They actually just fixed the mess they caused with the patch before, coz it was crashing far more than before and actually everytime you put off your goggles for a few minutes.

    In vorpX Cinema mode you can adjust the distance to the screen but not it’s size. A closer screen take up more of your FOV but might not give the impression of a big screen.

    A closer (big)screen for example, is something completely awful (almost “blurry”) looking with bigscreen beta, at least until you shrink the size of it down so far until it looks sharper again, but then the size of it ain´t really what i understand as “big” let alone “cinema”. With vorpX you can touch the screen with your virtual nose and it still looks crips sharp.

    Personally I find the default screen size to be OK. I generally use cinema for top-down or side-scroller games which are usually called 2.5D, whereas for first/third person games I use immersive.

    It depends on my mood, i often use immersive-screen-mode as well for strategy-titles as for third person games because the ambient-light-effect adds alot to the atmosphere, while it can happen i feel like having too much of being surrounded by darkness and ambient light, that´s when i switch to cinema mode.

    Certain first person games i also play in immersive screen mode (when they´re not giving me a great feeling in full-vr mode or stutter too much) like GENERATION ZERO, which does a great job at me in 2:35:1 ultra-wide-screen with bending the screen only as much as distortions doesn´t kick in (i also had a great time bending it to the max along with pulling it real close, but distortions can be a pain at times)

    #201510
    Michelangel0
    Participant

    Great update features.
    I was about to mention to have a better detail of the current profile being used (because sometimes we need to create a copy of the .exe file to run a custom one).
    so this feature will improve it:
    – User profile comments are now displayed in the top left corner of the game window instead of just as tooltip in the config app.

    #201497

    In reply to: Death Stranding

    Ralf
    Keymaster

    As any cautious developer I can only answer that with: hope for days, but prepare for decades. :)

    Seriously: if all goes well it will indeed just be a few days, but don’t get too disappointed if it takes until after Easter. I’m currently in the testing stage, always possible that some last minute show stopper comes up that causes a delay.

    #201470
    BrotherKennyH
    Participant

    Hi,
    I decided to give Nier Automata a go with vorpx.
    It took me a while to figure out the AV was blocking Vorpx, but after a while I can get the game to load and hook in just fine.

    I tried the 3D settings and seem to be unable to play the game with any 3D. On Z-normal and Z-adaptive the screen does not show in 3D. I was wondering if the Geometry option would work, but when I try this I only see the game with the left eye. The right eye is a black screen.

    I read on some other games that this was caused by AA being turned on. I have this turned of for Nier and still have the problem.

    Any idea what I do to fix this?

    On a side note, I also had some trouble with head tracking. I play my games with inverted y axis. I think this game is best played with a controller. The VR headset is just to add immersion and 3D. I think it makes sense to play with the camera control on the analogue stick. However, it would be nice for head tracking to work effectively as well. When the Y-axis is inverted the game also inverts the head tracking y-axis, so looking up becomes down etc. Its not usable unless you change the game back to standard y-axis orientation, but for me standard y-axis makes using the controller difficult. The invert head tracking option in the vorpx menu don’t seem to make a difference.

    #201414
    Ralf
    Keymaster

    The performance warning may just flicker in occasionally because of loading hiccups or similar things. Just briefly checked the game start here on a 3080 and in the start location I get fairly solid 80/80 with default graphics settings at 1440p with occasional dips below that. You can check with ALT+F whether the warning is maybe just shown because of short hiccups.

    Normally vorpX should indeed set the FOV automatically. Plrease try to reset the the profile to default in the config app and check whether you see the game listed under ‘Restore Game Settings’. In case of the Metro games vorpX adjusts the FOV by changing .ini values. If that worked as intended, you should see the game listed there.

    If you still have access the the original Metro, it might be worth to check that out, probably runs better and IIRC DirectVR support also is a bit better.

    BTW: In general keep in mind that with Geometry 3D everything has to be rendered twice, which typically costs about half the FPS, sometimes even more. On top of that there is a small additional overhead for rendering the final image to the headset. As long as you can keep up half the headset refresh rate all is well. GPU performance isn’t always the limiting factor, due to the twice as many draw calls that have to be submitted to DirectX, you can easily run in situations where a game’s main render thread saturates a CPU core. At that point a faster GPU doesn’t do anything.

    #201412

    In reply to: GTA 5 not working

    Ender772
    Participant

    well i guess i figured it out. It just does not work with oculus controllers. its strange because youd think vorpx would work no matter what…but no. the settings of vorpx seem to rely on game mechanics somehow. gotta use an xbox controller

Viewing 15 results - 511 through 525 (of 1,879 total)

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