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  • mopokoz
    Participant

    Hi Ralf, thank you for your answer.

    My bad, the key bindings issue comes from Bioshock when it crashes.
    I assumed that because its such an old game this kind of thing would have been fixed by now so I put it on vorpX, sorry.
    For those having the same issue, a solution is to set to “read-only” the user.ini file in C:/users/<yourname>/AppData/Roaming/Bioshock AFTER your set up your key bindings.

    About the resolution, I’ve already set it to its maximum in the vorpX menu (I don’t remember the word.. “Ultra” maybe..) but I think this is still not enough to my taste, I have some ugly aliasing in the distance. Such a shame that in the “middle click” mode the game is beautiful and when you enter full VR this becomes less polished.
    -Maybe this is because it reaches the max of the game’s allowed resolutions?
    -Maybe I can change the SteamSS, will it affect the visual experience or vorpx bypasses that too?

    On the scanner I don’t use any third party AV programs. It just seems like some places work better than others to scan and succeed.

    Ralf
    Keymaster

    vorpX doesn’t change any key bindings, except for maybe half a dozen games where it adds a hotkey for switching the FOV.

    Resolution is handled by DirectVR in Bioshock and other games. Just let it do its thing, you can select a quality preset on the DirectVR page of the vorpX menu. Whenever that is the case, you see an according hint in the top left corner of the game window. Please always check these hints as well as any messages vorpX may display in the headset.

    The best you can do to help the scanner is making sure you don’t have anything running in the background. Most importantly do not use any third party AV programs. Windows Defender is more than good enough for several years now. Some invasive third party AV programs can cause all sorts of issues with hooking and the DirectVR memory scanner.

    #201344
    lipplog
    Participant

    Apparently Zwift has had a VR mode since 2013, but they refuse to enable it because “VR headsets are not common enough devices.” Whatever the popularity of the Quest is, they don’t consider it enough to justify turning it back on. Their loss.

    willscz1
    Participant

    I have what’s called AMD link. AMD Link is software in the AMD Adrenalin software that is used to stream pc to devices such as Oculus Go or an android phone. I’d rather use that if I could to stream to The Go. I would think the latency would be very good since it’s the software that operates my gpu. Just assuming though as I haven’t tested.

    But if vorpx is dependent on a streaming application because it’s not using steam then I can get something else.

    #201294
    tauronux
    Participant

    Hey guys,

    i’m new to vorpX, watched a couple of guides on how to set it up and now i decided to try Metro 2033. I was curious how the original would run compared to the Redux version so i installed both. I understand that both games have “official” vorpX profiles localy available.

    The original was running like a charm but Redux gave me some headache. After tinkering with the settings i lost track of what i did and came to a conclusion that i need some basic profile which doesn’t alternate in-game settings and that will be my basic setup to start with.

    Doing so in-game though isn’t the quickest way as many changes do need restarting of the game or just crashes/showes black screen in VR.

    So my question is – is there a way to edit vorpX Profile settings outside of the game itself? If there isn’t, how can i switch off or check at least some of the profile’s settings before i launch the game? I don’t want to let vorpX to change my graphics settings or the input settings (i was not able to edit gamepad settings on Metro Redux for example, because the game thought it was disconnected, while without vorpX it was working fine).

    Btw. i bought my G2 just 2-3 weeks ago and after playing few games in it and trying vorpX, i just can’t go back playing them on flat screen :D. I’m really thankfull for this software as it’s really a gam changer for me. Thumbs up to everyone involved in the developement. Keep up the good work lads!

    #201279
    the_lemon_king
    Participant

    I don’t think there’s a program interfering, because Portal 2 launches with vorpX easily. But I disabled all my malware protection, Discord, anything that could be interfering and still nothing.

    Is there another way to install a hook helper? The Sims 4 doesn’t even get the “attaching to” dialogue, it just launches normally without anything out of the ordinary happening. Once I’m in-game, the vorpX menu hotkey has no effect and my VR headset still shows my SteamVR home.

    Michelangel0
    Participant

    Needless to say i was almost about to abandon VR because the exclusive VR games just really didn´t do it for me, i am still more for a relaxed way of gaming and not really having fun with jumping around while swinging arms in a almost hysterical way while trying to hit and dodge enemies.

    But there are native VR games to play seated …and I have to say that there are a LOT of those.
    You just need to get those types of controls, and you will get full VR around you with the way to control as you want.

    Check The Persistence to give an example, it uses a normal gamepad:

    BoatKettleVR
    Participant

    Yeah. I was thinking about about the left and right side, and agree I was probably seeing the headset because when zoomed out using edge peak the screen is massive either side.

    I have a 3080 strix oc, I managed to get cyberpunk working at 40**x20**, it was quite jittery so I moved it back +50% of 3440×1440. Its super smooth and I even had all raytracing on and dlss set to pref.

    Is there no way to make custom profiles? I noticed theres ways to import other profiles in vorpx.
    I suppose im just being impatient; I look forward to an updated profile. Im going to velcro a smaller cover onto my headset which will probably stop me from seeing the gap anyway.

    Thanks for your hard work, it really looks great in the headset, Im blown away and thinking about restarting the whole game again to play like this once Im done tweaking the settings. The 3d looks great to me, even though its not g3d…Ive not used vorpx for a year or so until recently and do notice theres a lot that has been updated.

    Another thing I noticed that with the head tracking on small movements would cause small amounts of jitter and also my headset would shift a little as I moved my head so I turned it off in this game and used the mouse and keyboard this helped also to keep my eyes deadon in the sweet-spot.

    Ralf
    Keymaster

    In Cyberpunk 2077 its capped for performance reasons. Maybe in a year or two when faster GPUs are more widespread the profile will be changed. A higher FOV can have a fairly huge impact on performance, especially in cutting edge games that draw a lot of things on the screen.

    The way vorpX handles the setting of FOV and resolution for the game always ensures that the screen is fully utilized horizontically, just vertically a little bit is missing. The visible cutoff you experience horizontically is purely caused by your removal of the face gasket. Horizontically you simply see the physical screen edges, more zoom wouldn’t change that.

    #201141
    error55o
    Participant

    Sometimes things appear on the extreme periphery of my vision. Usually this is menus of some sort. Anyway, what happens is I can’t tell what I’m clicking. I know you can click the middle mouse button to edge peak, but I’d like a way to adjust this a bit better.

    This is most apparent in a game like Fallout 76. I can’t see like half the pipboy when I bring it up. You tend to use pipboy quite often in that game, so I’m looking for what settings I need to change to be able to see it better. It really isn’t optimal to use the edge peak button every time I open the pipboy.

    I bought VorpX to use with Fallout 76, I’ve had 3 diffarent results, 1st result was great, could read everything, move quite smoothly ect, nothing bad to say but I had the chatmod installed and it caused a conflict with the enter key so I removed that mod, also, as I was testing things, I tried a 2nd profile for Fallout 76, this wasn’t so great even though I’m no longer using the chat mod, so I reverted back to the 1st profile I tried.

    everything was better again… except now a 5th of the pipboy doesn’t show on screen and the text… normal loot text looked like it was too small and unable to render properly, used the edge peak and it all became readable, so at this point, I took of the head set (oculus Rift S btw) and looked at my monitor… Fallout 76 was only half my screen rez and looked horrid, I reset the screen res but got distracted by my team mates and ended up playing back at my normal 1920×1080 rez but to FOV was still set to the VR (not really a issue once I got used to it lol) and then it was too late to hook in the VorpX to retest but I did notice that my pipboy and text was again all on screen and also readable when I was playing with out the VR hooked in, I’ll test later with VorpX hooked in but I’m hoping this will help figure out why your game looked the way it did :) I will also update this with my findings later

    #201086
    Ralf
    Keymaster

    I can’t really suggest much more than what I suggested above. I think with your 5700XT the better goal to aim at is having a stable framerate of half the headset refresh rate by using FluidSync. If you want a completely stable full frame rate at high resolutions in RDR2, your GPU may be just little bit too slow. That’s a goal more suitable for a cutting edge high end GPU.

    One thing I noticed is that you changed the ‘Headset Sync’ to safe. That can be better latency wise, but on the other just as often causes a pretty noticable performance dip (up to 20%), so better leave it at fast if you aim for maximum performance. Also most of the time leaving ‘Async Rendering’ on will be the better choice. No harm in trying, but typically you don’t really want to touch these settings at all actually, in most cases the defaults are what works best for a given headset.

    Thanks for the Crystal Image hint. Might be a good idea to handle this a bit differently for Quest headsets with their additional video compression stage in the Oculus runtime.

    #201070
    enigmator2000
    Participant

    I think this basics will be read by a lot of people in the future when considering the WoW experience in VR.

    Honestly, I didn’t expect anything from Vorpx. I bought it on the principle that I would probably lose a few bucks, but whatever.

    Overall I don’t have a very powerful PC, just a gtx 1660ti.

    WoW from Vorpx works extremely well. I am very positively surprised. I’m talking about imersiv mode, because full 3d is not suitable for this game, or I can’t turn it on on my PC.

    The experience is great. I not lie that it is better than 90% of the games I have played in full VR so far on the oculus rift s.

    So in case you’re wondering if it’s worth buying Vorpx, for WoW VR. In my opinion, absolutely yes.

    For this I also tried Ori and the Blind Forest. It looks great! My wife approve.

    The only thing I miss is the cervical spine, because I have a discopathy and it is difficult for me to play with the headset on my head for longer

    #201050
    kraken121
    Participant

    So I just bought Vorpx,

    installed vorpx

    then I open Vorpx and get the registration Dialog box to enter the reg code, my name and the key

    Once that window pops up, it is on a continuous flashing loop, almost like the software is restarting over and over. I can’t enter in any information because of this issue.

    I searched the forums and can’t find any topics on this issue.

    (antivirus stuff is off)

    #201017
    Florian-83
    Participant

    ok. I found this…

    Ralf wrote:

    “The image is always perfectly centered in Full VR mode in the sense that the center of the image is exactly where the vorpX camera is looking.

    Since the Rift (and to a lesser degree the Vive) render slightly asymmetrically, you will see a larger bar at the bottom than at the top with Image Zoom values below 1.0. That is perfectly normal and actually means that the image center is perfectly centered to the camera. It may sound unintuitive, but adjusting the vertical position in a way that top/bottom bars are the same height would actually cause the image to be off-center.”

    #201012
    Ogrescar
    Participant

    You can adjust the gamma in the vorpx display or image settings. But I think the game is supposed to be that way – don’t go out at night because it’s really dark and cold.

Viewing 15 results - 526 through 540 (of 1,879 total)

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