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  • #219769
    Boblekobold
    Participant

    Never had a crash on Win10 with Bioshock 1 original (and Infinite) with VorpX. I played with a reverb G2 and it was perfect (OpenXR runtime).

    I didn’t crash on Win11 but I only played a few minutes.

    With Varjo Aero, I was forced to use SteamVR runtime, and It freeze for a second sometimes (but maybe it’s just me), so I use a G2 again.

    I have only a few crashes on Bioshock 2 on Win11 (1 per 5 hours I would say), but I had to do this :

    Bioshock 2 (Fixed crash)

    You should switch between two savegames, because if it crashes during the save process, you may have to remove the last savegame from directory (or the game will crash at launch).

    #219763

    In reply to: Cyberpunk Photo Mode?

    Vektor
    Participant

    Yeah, nothing works. I tried turning 3d off completely, and it still crashes. Eventually, I accidentally engaged Edge Peek (with 3d off) and that sorta worked for a minute or two.

    It just really stinks because I’m someone who likes to take a lot of screenshots. (A LOT of screenshots. lol) Ah well. =( Thanks for responding.

    #219690
    derekp
    Participant

    If the game has TrackIR support, you should be able to easily switch it on yourself in the vorpX ingame menu. vorpX can detect if TrackIR is available in a game and displays according options in the menu in that case.

    Hi Ralf, thanks for the reply!

    So I checked again, but TrackIR doesn’t show up as an option under the “Head Tracking Settings” menu. It only shows the standard HT options (Head Tracking On/Off, HT Sensitivity, etc.). I was on version 21.3.5 so I tried 24.1.0 just to see if that made a difference, but it didn’t. I do know the VorpX TrackIR feature can work on my system, cause it does show up as an option when I try running the game rFactor, so it’s something about NR2003 that it’s not seeing TrackIR is integrated into the game. I guess one other thing I should mention is that we’re (the community that still plays this 20yr old sim) using this d3d8 to d3d9 wrapper to get it running in dx9, as the game was a dx 8.1 title – https://github.com/crosire/d3d8to9. Not sure if that has anything to do with the issues.

    If you have the time to look into it, you can acquire the game for free and get it up and running from the directions on this page – https://drnoisepaints.com/index.php/how-tos/installing-nr2003-in-2022/. It’s considered “abandonware” now so there’s no need to buy it (they don’t sell it anymore anyway), and the key everyone uses is a key support used to give out to people who lost their original one. Happy to answer any questions or help with setup if you decide to give it a go. If you could get Full VR working on this sim you’d definitely have the gratitude of a few 1000 people that still play it :LOL:

    #219647
    Boblekobold
    Participant

    @dazzla :
    I didn’t try Fallout 4, but when you use VorpX, you change resolution in game (or in .ini/.cfg game files).

    You must usually change FOV too.

    Most headset (Quest 3, Reverb G2) have a 4:3 resolution. So choose a resolution like 2880×2160 at least or 3840×2880 if your PC can handle it.

    You must set a high FOV too (try 120 for example) to use full VR.

    That’s what a native game would do. You just have to do it yourself if needed.

    In Full VR, you should unzoom to the border of your view. It will be blurry if you zoom into the image.

    —-

    If you can’t change the game resolution, maybe you should check “Don’t optimize game settings” in VorpX config.
    Use VorpX Beta and virtual monitor to have any resolution you need, even if your monitor doesn’t handle it.
    Last thing : games with detailed textures will be better, because you see every detail in VR…

    #219594
    RooksGambit
    Participant

    I’m jumping back into NV using Very Last Kiss’ collection (https://next.nexusmods.com/newvegas/collections/jscbqj) and it seems to be working pretty well so far! I picked it because it was the most endorsed list on Nexus.

    I previously I did a Fallout 4 VR playthrough with my own custom mod-list. SUPER recommend Sim Settlements 2, even if you don’t like settlements, it has a custom story, voice acting, scripted events and is overall amazing!

    What is your favorite game and mod-list to play? Any recommendations? I settled on NV and this mod-list just on a lark but I’m open to bigger and better suggestions.

    CrunchyGlass
    Participant

    I had that issue a while back in Fallout 4 (mouse only accessing a smaller screen within the screen that we see).

    Was caused and/or fixed by changing settings in the Nvidia control panel under “adjust desktop size and position”.

    Try “restore settings” to default or changing “perform scaling on:” GPU / Display.
    Some combination of those worked, might just need to restore it to default if it was changed.

    #219444
    Laser
    Participant

    Geometry 3D in cinema mode, I had to adjust gamma because it was too dark for me in default mode, so adjust that if it feels too bright.

    Profile in (beta) cloud.

    #219432
    jacobpederson
    Participant

    Cancel that: disabled fpsvr and advancedvr settings got the overlay menu to launch EXACTLY ONCE, so frustrating. Now the behavior is that “crtl-alt-shift to close this message” works; however all the menu key does is change the zoom level on the overlay pop-up messages. after the pop up messages fade the menu key is back to doing nothing . . . if the overlay is this bugged please just let us access it from the config menu instead! I want to play this game! Everything else is working great, but I need the overlay to turn off VR controllers so I can use my motion sim rig – also the trackIR functionality is too laggy and causes motion sickness, need to turn that off also. Thanks!

    Reaver Shadow
    Participant

    UPDATE: Virtual Desktop usage

    Last few days I’ve been using Virtual Desktop, rather then Quest Desktop App to run game w/vorpX. Here is an account of my experiences, which is overall GREAT!

    Re-fresher on steps:
    (1) In Virtual Desktop Streamer APP, set to VDXR (I haven’t attempted automatic yet)
    (2) In VorpX Config app, Set to OpenXR

    Observations:
    – So far nearly flawless.

    – IMO Image Quality is slightly better then Quest app. I suspect better automatic encoding bitrate adjustment, and probably 10-bit HEVC helps. (I manually set HEVC in oculus diagnostic tool, but doubt it’s 10-bit).

    – Major ability I prefer/enjoy, is being able to take off Headset (or lift), and put back on with near zero issues. AirLink is just awful for this. When the AirLink connection is stopped, it causes chaos, and my only resort is restart entire PC. (Workaround is double tap oculus to turn on pass through)

    – Enjoy that I can adjust setting/make tweaks to stream within Virtual Desktop App rather then needing Oculus Diagnostic tool via desktop.

    – Virtual Desktop Performance Overlay provides additional information, at least about the stream, which is helpful for overall optimization.

    – I haven’t done any concreate tests, but it does seem like Virtual Desktop is more Energy efficient then AirLink. Headset seems to get less hot, and seemed like I was on battery for @ least 30 min longer.

    VD Streaming Settings:
    I had to disable these settings in order to have VorpX run smoothly.
    – Synchronous SpaceWarp (SSW); caused the 3D image to be “delayed” (or lack of better wording), when moving, and seeing two images.
    – Video Buffering; there was a choppiness or shuttering, as if the framerate was dropping to single digits.
    – Snapdragon Game Super Resolution; Caused pixel artifacts when moving head.

    Other VD settings:
    – increase color vibrance” = off. This is personal rather then image quality or performance, because to me it makes the image more warm white/yellow. I like cool white.
    – VR Graphics Quality = Medium (GPU = RTX 2080Ti), I’ll test with High soon.
    – VR Frame Rate = 90fps, I may test with lower frame rate for VorpX Immersive Mode.
    – VR Bitrate = 150 Mbps (I can be on other side of apartment, 3 ways and fridge in between direct path with Tp-Link Archer A10 Router [WiFi is Quest 2 only], and no quality or fps drops)
    – Sharpening = 75% (default)
    – Increase Video Nominal Range = off, this feels like a personal thing. I need to figure out how it works, feels like they’re stretching the color space, rather then using what the Devs (game or mod) creators intended. But it does make things darker, if you are playing something horror/scary/creep.

    On another note: would like to retract my comment about keyboard in Quest App. Initially, it’s height was at mouth level, and interfering with desktop interactions. I have since learned you can move it where ever you like.

    #219358
    MarcDwonn
    Participant

    @Luka – Because i have planned a replay of the Metro trilogy, i want to ask you:

    1) Do you have proper Ambient Occlusion and dynamic shadows in G3D in Metro?

    2) What versions of Metro are we talking about here? All 3 games or just the first one? Enhanced or original edition?

    #219351
    Reaver Shadow
    Participant

    @Ralf, thank you very much for giving consideration to my request, and letting me know you’ll consider it. It’s not often you hear a dev say they think about your suggestion.

    My thoughts on the possible confusion.
    – I would leave it up to the user to do the mapping, rather then have defaults. This way should a game have tap+hold default functions, it wouldn’t cause an issue and its up to user to assign. (Star Trek online for example has this hidden in the game engine, and you have to setup through console commands). Alternatively, as an example to demo this feature to users, use something like the Fn Keys (or use AI to search if there is some keys which no game has used as tap+hold).

    – I can also see how double_tap could cause confusion, because if the single_tap is assigned to a game function that’s used frequently (God forbid someone assign a punch, or fire function), then double_tap could get triggered more then desired. This again is why I would simply have no default key binds assigned to these advanced functions, its a great available advanced feature, available to users/games that would benefit from it. If a button is not assigned either of these advanced functions, it disabled,

    – There are a few keybinding software, such as reWASD,( and I believe SteamInput), which has the ability to add tap+hold and/or double_tap to controller. You can review how they implemented the feature. (Don’t believe I can use these with VorpX)

    -LOL, it actually just occurred to me, that The Witcher (and STO) both implemented double_tap and press+hold (although not as a secondary function trigger). WASD. Double tap either and you preform a roll/dodge. (Although it doesn’t work so well when WASD is assigned to Thumbstick)

    Ralf
    Keymaster

    @ thebalt

    Thanks!

    Using a mod with a dxgi.dll is asking for trouble, almost certainly hooks into some functions that vorpX also hooks into. May work, but may also cause all sorts of problems. Hence the according warning that vorpX displays when such a potential conflict is detected.

    If you encounter strange issues, that’s one of the first things you should check.

    @ sylvan:

    Awesome! Avoid SteamVR with a WMR headset whenever you can. Not just for vorpX, but in general. SteamVR acts just as a translation layer to native WMR with WMR headsets. Better to use WMR’s native OpenXR directly whenever possible instead.

    PUZZELE
    Participant

    I JUST bought the program VorpX out of desperation to try and use my 3d TV. It works AWESOME!!!

    I haven’t even tried the VR headset yet… but its already worth it… But I do have a newbie question:
     
    Is there a way to disable the nag screen for Generic 3D (Hit Alt, Control & Shift). It’s kind of a pain in the butt to hitt Alt & Control & Shift every time. I know this sounds silly.. but some games detect me touching the keyboard and than thinks I don’t want to use the controller…

    Got an easy idiot proof way to disable this nag screen?

    PS: Personally… I humbly think the programmer should just fix whatever tiny bugs exist for Generic 3D because its already awesome and then really promote selling it to a whole new group of folks… I previously used a program called Tridef 3D.. but that software no longer is supported so I tried ForpX out of desperation… From all of the disclaimers saying it isn’t intended for 3D monitors, I really figured it was going to be junk… but from the few games I tried (i.e. Rayman Origins), its friggin’ awesome and I can once again use my 3D tv. :)

    #219282

    In reply to: 24.1.0 Feedback

    Cer
    Participant

    I disabled automatic mode to avoid issues when taking off the headset while playing. If you are aware that this can cause deadlock situations, then I reached my goal to tell you about it. I can handle this myself and as long as no one else report this, it doesn’t seem to be a general issue.
    In fact all the other points might not be relevant if I am the only one reporting it.

    For the virtual monitor I still added one resolution because I like playing immersive in high-res 21:9 as you can turn your head a bit without seeing the border. Thats also the reason why I tried to activate head tracking for desktop viewer (without success so far).
    But I didn’t found a way to have virtual monitor to automatically select it. I do have to change it in windows settings every time I start a session. What am I missing here? I read in your post that the best resolution is autmatically picked. How is that resolution determined? It seems that it just depends on the headset resolution.

    Since there are different resolutions available and you can add even more, how can they be choosen without “tinkering with the Windows display configuration” ?

    MarcDwonn
    Participant

    I usually prefer VD for everything else, but for VorpX always used the native way – (Air)Link. The recent version seems more stable to me, but it could just be the new wireless with 6GHz that i have with Quest 3, so in my apartment i have zero interference from neighbors.

    If VorpX can run with VDXR, i’d like to hear about it, because with OpenXR i’ve had the best experience. And SteamLink, well, it’s not as competitive currently, but is very convenient, and i wonder if VorpX can utilize it.

Viewing 15 results - 91 through 105 (of 1,878 total)

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