Archives

Homepage Forums Search Search Results for 'Just Cause'

Viewing 15 results - 1,171 through 1,185 (of 1,879 total)
  • Author
    Search Results
  • #172072
    RJK_
    Participant

    Hello there,

    I havent played first person shooters with VorpX because of the motion sickness i initially had experienced.

    Now since this seems to be gone i ran into a little problem with Depth Settings in a Game running with G3D.

    I dont know (yet) if any other 1 rst person game behaves like that too.

    I mainly set 3D Strengh to a value where everthing looks natural, keeping this value to 0 makes the game 3D but still kind of flat compared to lets say a value of 2 or 3. I set this value at maximum depth without destroying the normal gun view.

    Most 1st person shooters have a sniper mode where you lift the gun in front of your head for shooting. Here is where the problems occurs. The convergence of the stereo image moves behind my head so i cant use the sniper mode, left and right at gun view is too much separated while distant objects remain ok. In normal mode ( a bit further away from the eye ) guns look all right.

    Now if i want to use the sniper mode i must set 3D Strenght to 0 which in return makes the 3D effect not so nice.

    Is this normal in 1 st person shooters or can this only be adjusted with internal tools ? If you own Call of Duty 1, you can use my profile from the cloud to see what i mean.

    #172013
    Grumdark
    Participant

    Ralf, will G3D for ESO be available in full VR or just Cinema mode? Also, any hope for Direct VR in ESO? Sorry if this has already been asked or answered.

    that would be ideal, because one of the biggest problems that I remember with this title concretely and working in full VR mode, was exactly with the aspect ratio did not seem to scale totally in formats 5:4 or 4:3 (advisable for the headset current)
    I do not know if something has changed here recently.

    Some time ago, I proposed a couple of possible fixes among other users, such as a new specific aspect mode within vorpx for this case, or the possibility of adjusting window height and width separately, at least as an “expert option”.

    In any case, it would be fantastic support for all functionalities technically possible with Direct VR, in Full VR mode.

    Recently, I had the opportunity to see some with TES Oblivion, which denote a great effort.
    I still have some hope in getting TESO G3D + direct VR working in Full VR mode with a little patience.

    #171966
    mr_belowski
    Participant

    Any chance you could fix the fonts on the installer? The auto updater always fails for me because it tries (and fails) to overwrite CabinCondensed-Bold.ttf, CabinCondensed-Medium.ttf, CabinCondensed-Regular.ttf and CabinCondensed-SemiBold.ttf fonts (in Windows/Fonts). When the auto updater runs it exits immediately when it encounters a font it can’t update. When you run vorpX_WebSetup.exe manually you can click ‘ignore’ for each of these font errors and proceed with the installation.

    I seem to remember at least one other person had the same issue. It’s not a blocker or anything, just a minor irritation that might possibly be an easy fix

    gcogger
    Participant

    just wait for the official skyrim VR from bethesda release on 3 april.

    playing skyrim with vorpx is nice cause you can use all the mods if you use old skyrim, but myself i’ll just play the official skyrim VR from now on.

    Yes, I might just do that. My only concerns are that I’d like to keep some of the mods and that I want to play this seated (as I sometimes play for several hours!) and with keyboard+mouse (my preferred controls for first person games). If I do play seated, I also quite like the ‘mouse only controls left/right’ and ‘move head to aim’ scheme from Vorpx. I’ll have to see what control schemes are available in the official release.

    steph12
    Participant

    just wait for the official skyrim VR from bethesda release on 3 april.

    playing skyrim with vorpx is nice cause you can use all the mods if you use old skyrim, but myself i’ll just play the official skyrim VR from now on.

    #171871

    In reply to: GTA V questions

    Ralf
    Keymaster

    It’s not supposed to be that way. All I can recommend is checking for conflicts with other programs on your PC in case of injection issues, which is the most likely cause of such problems. Typical candidates are: virus scanners, any sort of GPU/CPU tool/utility, video recording/streaming software, chat programs and generally everything that can display notifictations in games. Best way to troubleshoot such things is to disable/uninstall programs that are running the background.

    Just in case: also make sure that the GTA launcher is excluded from vorpX. It is per default, so unless you removed it from the exclude list that is already the case. Launchers should never be hooked by vorpX.

    #171629
    Baktus
    Participant

    I play Just Cause 3 always in Z 3 D and love it. But since last week, i have to turn 3 d completely off, because its broken.

    One part of the picture is always cut out of the screen and standing right in front of me, not as a part of th gamescreen.

    I tried to tweak, bot no success.

    Is there any fix for that?

    #171561
    Ralf
    Keymaster

    Try to zoom out for reading books with the EdgePeek button (mouse wheel or right gamepad thumbstick click). That should not only fix your issue, it’s also a lot more comfortable since the book isn’t glued to your face that way.

    The positional scan is dubbed experimental because of various glitches it can cause. The game has “normal” Geometry 3D positional tracking though, so that’s not too big a deal. Unless you want to walk around the normal pos tracking is just as good, so you can safely disable the positional scan again.

    Never heard of the aiming issue before, sorry. If you suspect it might be caused by the custom resolution, you can disable the resolution auto setting in the vorpX menu and choose a more common resolution manually. Try 4:3 resolutions, widescreen is a waste of processing power.

    Higher resolutions yield a much better visual quality BTW. The 1680 preset resolution looks a lot better than the default. Just in case you didn’t do that: you need to restart the game to apply a new resolution.

    mpmo
    Participant

    because when i play 3rd person games in the cinema, even if i have the size of the screen at max, it’s NOT as if i’m looking through a window as everyone says. Because the scale is much smaller than how it actually should be when standing behind the player. When i go to full vr, the scale becomes bigger and perfect. It’s like i’m standing behind them (but problem is i’m too close to them unfortuantely which makes it unplayable for me). Which is why i asked if you could add a feature to make the screen size even bigger than it’s current limit.

    Wait, i just reread your message, so i can adjust the scale and make everything bigger right now? using the 3d strength?

    #171420
    steph12
    Participant

    do you use bitdefender ? if so uninstall it and use another antivirus like avast, cause bitdefender does not like vorpx.

    sometimes when i launch a game i get that message also, i just relaunch it and it hooks fine.

    you can also try to launch the game directly from the exe (not using desktop game’s shortcut).

    haints
    Participant

    yesss thank you!!!

    These are some of the resolutions I’ve used:

    1350×1080
    1400×1050
    1400×1080
    1600×1200
    1800×1600

    If you want to run in higher res you can try dropping shader, texture and postfx quality.

    I also prefer to use the FOV mod and I tweak the “zoom” setting in vorpx just slightly–to get fullvr vorpx really zooms the image in as a necessary trade off. You can zoom it out a little (make it smaller) which gives you some very slight letterboxing in return for a sharper image … there are also all sorts of “Increase your FPS!” mods out there you can try which are mostly just tweaked config files but they seem to help some people. Let me know if you have any other questions.

    Wait, forgot–there is also a gigantic texture replacement mod for GTA V which is supposed to give a speed boost for people with really low end machines. You might try that too.

    And one last thing–I use the Oculus Tray Tool to turn OFF ASW (it’s on by default) because GTA V seems to run much better with Vorpx if I disable ASW. I’d try that too.

    haints
    Participant

    There have been no changes in this regard. You can still disable The DirectVR FOV in vorpX and use another method. If that does not work anymore, the external fix may be broken due to a GTA V update.

    I don’t think that could be it, One: because I’ve blocked GTA V from updating (I only care about single player+mods) and Two: when I disable Vorpx … the mods work again. When I remove vorpx from the equation, the mods continue to function. Therefore I think something must have changed in vorpx.

    Could the option to disable vorpx FOV/other settings be bugged somehow? Before the recent updates, disabling vorpx FOV meant the other FOV mods would work just fine. Now it makes no difference.

    You can apply a +/-20% offset to the pre-calculated FOV on the DirectVR page of the vorpX menu though if you want.

    Thanks, I did try that, but the effect is not quite the same and I lose quite a bit of FPS with vorpx FOV as opposed to the external options.

    Just keep in mind that FOV for full VR mode is not a matter of taste, there is only right or wrong in this case.

    Yes, and no. I am sure you are setting FOV correctly for the Rift’s FOV. However there is an issue with that and GTA V: If I extend my arm and pretend I’m aiming a pistol, the reality is I can see my entire arm extending out from my body. With vorpx FOV and GTA V, I see mostly my hand/hands and the pistol–in other words, the view is zoomed in a little too close to match what I would see in reality. It’s like I’m holding the gun up right in front of my face instead of extending it to aim.

    Same thing with driving a car. When you are driving in real life you can see your entire arms reaching out to grasp the wheel. In vorpx FOV for GTA V, again you mostly see your hands and a little bit of your arms–which works against the feeling of immersion–of actually being present in the game world. It’s like you’re hunched up against the wheel while driving.

    I’m sure there are other metrics in which the FOV you’ve set is the correct one–I’m just saying there is more than one way to be “correct” in this instance, even if some of those ways are in conflict with each other. And of course, they involve different trade offs.

    BTW: Please post such things in the “Technical Support” sub-forum to help keeping the forum in an at least halfway structured state. Thanks! In the future I will move more posts without further notice.

    Sorry about that, Ralf. I’ll be more careful to post in the correct forum in the future.

    #171382
    RJK_
    Participant

    I have just installed the Deluxe Edition patched to v1.68. VorpX hooks into the game, i was using the Star Wars, Old Republic Profile which gave me an excellent G3D. Positional Headtracking was working but not headtraking in main.

    The graphics look amazing especially on very high resolutions but the game is unplayable in VR because the HUD is way to small. When lowering screen resolution, HUD is gaining in size, but still unreadable in VR. I think that could be a problem with many other games too where you have to click and answer/ask questions.

    Did anyone manage to use (read) the HUD ?

    Ralf
    Keymaster

    There have been no changes in this regard. You can still disable The DirectVR FOV in vorpX and use another method. If that does not work anymore, the external fix may be broken due to a GTA V update.

    You can apply a +/-20% offset to the pre-calculated FOV on the DirectVR page of the vorpX menu though if you want.

    Just keep in mind that FOV for full VR mode is not a matter of taste, there is only right or wrong in this case. You might want to achieve a special effect with another FOV, hence the option to apply the manual offset, but there is only one correct FOV and that’s the one that is pre-calculated. Everything else will cause image distortion.

    BTW: Please post such things in the “Technical Support” sub-forum to help keeping the forum in an at least halfway structured state. Thanks! In the future I will move more posts without further notice.

    #171309
    Ralf
    Keymaster

    I can’t give you any other answers than the ones I gave you in the my previous replies. Sorry. There is no way on earth that camera alignment is not working corectly for you.

    Maybe try a factory reset (config app, trouble shooting page) in case you tweaked any settings.

    If there even was a remote chance for a bug that may cause what you experience, I’d be more than happy to check that, but there just isn’t.

Viewing 15 results - 1,171 through 1,185 (of 1,879 total)

Spread the word. Share this post!