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AuthorSearch Results
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Feb 27, 2018 at 8:19am #171302
In reply to: Virtual screen is not centered in vision
neaumusicParticipantYes I would see a larger gap below the screen, but I would see no gap on the right side of the screen.
Vertical alignment doesn’t really matter to me, especially because there’s a camera height adjustment in the settings, but the left <—> right offset is still not centered.
Feb 27, 2018 at 7:57am #171299In reply to: Virtual screen is not centered in vision
RalfKeymasterDid you read the explanation in my reply? It may *seem* to you like the camera is too high, but it is not. You get this impression because of the asymmetric view frustum of the headset which renders more downwards than the game does. The vorpX camera center is perfectly aligned with the game camera center, which is like it has to be. Both have different view frustums though, the game has a symmetric frustum while the headset’s view frustum is asymmetric vertically and renders more downwards than upwards.
HUD/depth size can be adjusted in the vorpX menu in many games.
Feb 27, 2018 at 7:22am #171297In reply to: Virtual screen is not centered in vision
neaumusicParticipantI messed around a bit trying to fix things, but nothing ultimately worked. The closest thing to a solution was the “Show expert settings” and “Camera height” which helped with one aspect, but not others. If there was a “Camera left right” adjustment I think it may work fine, but may also need Camera tilt up down or pivot left right.
I feel like there’s an arithmetic problem where the default camera is cast to the right eye, and the left eye just gets a new camera, rather than having both cameras equidistant from the center. This makes sense for 2D crosshair or overlays to be accurate for the right eye, but it’s pretty confusing. I may need a mod to shift all UI positions, because the health bar, top bar etc are just not actually horizontal, but tilted away from me on the right side
Pretty much, my camera is not lined up with the goggles. It’s possibly lined up with the right lens (I close my left eye and try to judge the picture), but its hard to tell. All I know is that the screen is too high and too far to the right, so the plane is tilted and right side is farther away.
Feb 26, 2018 at 3:41pm #171290In reply to: Virtual screen is not centered in vision
dellrifter22ParticipantThere’s a small chance vorpX was misbehaving for the moment, but nothing that a “recenter” hotkey or game restart couldn’t have fixed. I only say this because on rare occasion I’ve encountered a similar off-center screen slip – when switching back to fullVR from a drifted edgepeek. Unlikely.
1/5th screen right sounds dramatic for an improper headset fitting, but thought I’d mention how my headset does not rest perfectly angled, so it puts centered crosshairs feeling a bit high and slightly left according to my vision. This ins’t noticeable in standard VR apps when there’s no centered reticles (range is free aim with motion controls).
While this sounds unlikely your problem, I wanted to mention just in case how I’ve found cinema/immersive screen mode useful for this. In those modes the screen isn’t glued to your face, but rather floating in front so your neck can control the viewing angle toward your own perceived center. These modes can introduce slight distortion, but ultimately feel more comfortable to my eyes. Doing this will reduce headtracking functionality however, something I prefer to do with a mouse anyway.
Maybe one day vorpX will allow us to toggle lock our preferred viewing angle toward the immersive/cinema screen, letting headtracking function as it does in fullVR. It sounds a bit redundant sure, but perhaps an answer for those asking for a way to realign the center.
Hopefully a reboot has solved your problem.
Feb 25, 2018 at 7:03pm #171273In reply to: About To Purchase For Skyrim SE
RalfKeymasterSkyrim is still one of the more popular titles with vorpX, whether your individual mod setup will work 1:1 with vorpX is hard to tell though. Most mods will work fine, but some, e.g. ENB graphics mods, can interfere since they hook into the rendering pipeline like vorpX, which can cause conflicts. Others may not play well together with specific parts of vorpX, e.g camera mods can interfere with vorpX’s camera handling via Direct VR.
Long story short: you might have to do without one or the other mod, but most will work without issues.
One more general thing to consider is that the original Skyrim is usually the better choice for vorpX. It usually runs better and, just as important, can utilize actual, real antialising. So if you have access to both, there’s not much reason to use the SE in most cases.
Feb 24, 2018 at 3:31pm #171196In reply to: vorpX service
RalfKeymasterif you have a Vive, it just sits there and does nothing (yet). If you have a Rift it takes care of issues with fullscreen games on some systems that are caused by Oculus 2.0.
Feb 22, 2018 at 9:51am #171134Topic: Kingdom come:deliverance
in forum General vorpX Discussion
nieda113ParticipantI must admit i am a hardcore skyrim fan since it was released a decade ago.
A few days ago a downloaded KCD und just yesterday i started playing.
I would not stop playing for four hours though , because graphics and specially environment ist just: PERFECT. In g3d KCD is the best game i ever played .
I am not talking about game features and modding, that has to be improved massively, and hopefully when the modding tool is released there will be a similar thing like bodyslide and cbbe bodies to customise the game.
But here i really have problems with playing the game using a xbox controller.
There is no remapping available and the mapping itself is just crap….
just one say….Feb 21, 2018 at 11:30pm #171126In reply to: Skyrim which version
CristhalionParticipantAgreed with Ralf.
I find the stability of SE to be much higher, but it has this weird fog effect which seems like it’s between you and what you’re looking at. It isn’t just blurry, it’s worse – it’s like looking through a filter or something.
I have both versions and have gone back and forth between them at the same place and same time in the game world, and regular Skyrim just looks crisper and more real. Just load the mods you really want, and don’t go crazy with textures.
I have found – and this may just be me – that some of the crash fix mods for regular Skyrim seem to cause Direct VR to not work. So another reason to be selective in what mods you load.
All of the above said, regular Skyrim with VORPX is the best VR experience I’ve had, and it plays beautifully. Do hot key Edge Peek to something easy to reach to make the menus workable.
Feb 19, 2018 at 5:56pm #171015In reply to: GTX1080TI over GTX 970
RJK_ParticipantI just phoned my dealer. He said faster ram then 2400-2600 wouldnt make sense because theres no cpu that can provide this. ( with overclocking – yes of coarse).
We were talking about my setup which is an ASUS B150-Pro with DDR4-2133Mhz and an I7-6700k. He said even that uptodate cpu can only provide 2133 mhz ram speed at max. (not-overclocked). So i guess you must do some heavy overclocking to reach 3000Mhz and above.
Anyway thanks for that hint with steamVR, ill try that tonight.
PS: pricing for fast GPus has exploded because of “bitcoin mining” the dealer said , when i asked him about the nvidia rumors, he comfirmed something beeing in the pipeline.
RJ
Feb 18, 2018 at 7:09am #170949In reply to: Windows Mixed Reality with VorpX?
spacecadet102ParticipantCan anyone point to a guide for starting out with VorpX in Windows Mixed Reality? I just spent an hour or so with my Lenovo Explorer in Skyrim SE, but I get the feeling there’s still so much more I can do to get it running. For a start…on the configuration menu, what should I use as my device selection, “SteamVR” or “Generic VR Headset”?
SteamVR mode
Make sure to run the directVR scan and center view with the other button on the in-game menu first page.
You can get to the in-game menu by hitting Delete
set to geometry mode if you can maintain game FPS of at least 45fps so directVR mode can run at 90fps. You can see keybinds in the vorpX configuration application in the “In-game key bindings” section but pressing Alt f in game will display vorpx FPS info.
If you can not maintain 45FPS game fps so directVR fps is 90 + or – 1 or 2 fluxuating or solid so moving looks smooth then you need to lower your settings/turn off shadows(Not sure how in Special Edition). Or just lower resolution(5:4 resolutions work best for Skyrim LE…not sure about SE).
Skyrim LE or Vanilla is recommended for vorpX last I heard.Skyrim SE is not recommended. Not sure if that has changed.
z-normal or z-adaptive are similar and honestly I can not tell the difference between the two. They are an alternative if your pc can not handle geometry mode. I prefer geometry though because it looks more 3D to me. More real. I got it working barely and I got a gtx970 so you can use that for reference. Your experience may differ drastically because I use Skyrim LE and not SE.
Any more questions just ask.If I’m giving bad or outdated info here someone please correct me.
Feb 17, 2018 at 11:31pm #170929
RJK_ParticipantI hope i am not ruining your day, but what could possibly cause a flickering when in G3G Mode and Dir.Mode.async.Render = ON with Framerates around 60/60 ? (Alt+F) The hole screen including the VorpX Menu is flickering man :-(
Funny, here is just the opposite happening what you describe in an older post..
Rolf said:
BTW: Disabling async rendering is not recommended unless a game safely runs at 90fps. Disabling it can cause severe judder/flicker in situations with really low framerates (below 30fps), so leaving it on is usually better to be on the safe side in that regard.
It flickers when ON.
Feb 15, 2018 at 4:15am #170813In reply to: Anybody tried Kingdom Come: Deliverance
haintsParticipantJust use the Crysis 3 profile and don’t rename anything
What are you talking about?
The Crysis 3 profile is locked down to the Crysis3.exe. You can’t add KCD to that profile because VorpX won’t let you. So you have to rename the KCD.exe.
If you are talking about making a COPY of the Crysis 3 profile and using that, I already said I tried that and it didn’t work for me.
What’s to keep trying?
Like I already said, even when I got the Crysis 3 profile to work with KCD, ONLY the HUD was in 3D. Everything else was flat, with no depth at all.
Feb 14, 2018 at 5:15pm #170789In reply to: Codemasters Dirt 2/3/Grid
RJK_ParticipantTanks for Answering, i was just a little annoyed because i bought especially these games for VR. Is opentrack easy to use with vorpX?
Feb 12, 2018 at 10:18am #170749In reply to: Assassin's Creed Origins
RalfKeymasterThe settings optimizer is now built into the core app and “just happens” when you start the game, which is a lot better than the prior config app optimizer since more information is available at this point, allowing precise FOV adjustment for example. You can control various optimizer settings on the Direct VR page of the ingame menu.
The performance penalty sounds pretty steep for Z-Buffer 3D, usually Z3D should cost around 15%-20% at the same resolution, which actually isn’t even caused by Z3D itself for the most part, but by rendering the game to the headset. I have no experience with the Pimax though, so maybe there is something about its SteamVR driver that causes that.
Feb 12, 2018 at 9:23am #170745In reply to: Technical Overview?
RalfKeymasterThere is no need to tweak any vorpX settings for Fallout 3/NV. Please don’t use cloud profiles for games like Fallout 3/NV if you are just starting with vorpX. If a profile already exists in the local database, there usually is no need to use a cloud profile. With default settings these games have full Geometry 3D (the scene is rendered twice exactly like native VR apps) and also do not open in cinema mode. Direct VR provides a perfectly calculated field of view and perfect, low latency 1:1 head tracking without you having to adjust any settings at all in these games.
Might make sense to do a factory reset before you proceed. You can do that in the config app (trouble shooting page). Both the vorpX ingame menu and the config app have tooltips for most settings that briefly explain what a setting does. Do not tweak too much though, it’s very easy to do more harm than good as a beginner.
If you have trouble with vorpX attaching to games or the Direct VR scan running successfully, please check for potential injection conflicts with other programs on your PC, that is by far the most likely cause for such an issue. Typical candidates are first and foremost overzealous virus scanners, also any GPU/CPU utility, video recording/streaming software, messengers and generally everything that can display notifications in games.
Last, but not least: if you have modded your games, please try a fresh, completely unaltered install to make sure that no mods interfere. Then add your mods back one by one. Some mods (e.g. graphics mods like ENB) have a high potential of causing conflicts with vorpX since they hook into the rendering pipeline the same way that vorpX does. Others, e.g. camera mods or memory optimizing mods, may interfere with Direct VR head tracking and/or FOV adjustment.
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Topic: Kingdom come:deliverance
I must admit i am a hardcore skyrim fan since it was released a decade ago.
A few days ago a downloaded KCD und just yesterday i started playing.
I would not stop playing for four hours though , because graphics and specially environment ist just: PERFECT. In g3d KCD is the best game i ever played .
I am not talking about game features and modding, that has to be improved massively, and hopefully when the modding tool is released there will be a similar thing like bodyslide and cbbe bodies to customise the game.
But here i really have problems with playing the game using a xbox controller.
There is no remapping available and the mapping itself is just crap….
just one say….
