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Search Results
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Topic: Mass Effect 2 (2010) Steam
Hi,
If I’m playing with a Quest 2/link cable but the game i’m playing uses steam, do i select vorpx to run through SteamVR or Oculus?
Secondly, Mass effect 2 doesnt natively support controllers. I know Vorpx has a controller feature but would it work in this case?
Thanks!
Hello everyone,
I’m trying to use custom resolutions that exceed my monitor’s 1080p to be able to fully enjoy the 2448×2448 resolution of my HTC VIVE Pro 2. However, whenever I set a resolution that is higher than 1080p, like 2560×1440, the game starts stuttering massively and becomes absolutely unplayable OR nothing changes (definition doesn’t increase nor FPS decrease).
I have even struggled setting aspect ratios that are not officially supported by the game, even if below 1080p.
I tried applying the custom resolution to my PC’s main monitor before appliying it in game, but the results are the exact same.
The interesting fact is that without vorpX they actually work just fine, it’s only when I launch the game in my headset that I get the massive stuttering (only inside the headset) or no effect at all.
Games I tested:
– Forza Horizon 4 / 5: Massive stutters all the time (head tracking extremely laggy, which happens in 1080p as well to a lesser extent)
– Rocket League: Massive stutters when lots of things are moving on the screen
– Tiny Tina’s Wonderlands (same engine as Borderlands 3): nothing changes, can only change from 16:9 to 16:10 applying custom resolution to my monitor prior change in gameAny suggestions?
Thanks in advance,
Heon_XHi all,
I am really hoping someone may be able to offer me some trouble shooting suggestions as I am really tearing my hair out with this problem at the moment and have spent hours trying to resolve it without success. I have previously used VorpX reasonably successfully with a handful of titles when I first got my VR Headset a couple of years ago – at the time I had a 1080 Ti.
I have had a bit of a break from VR, but was getting back into it over Christmas, and I now have a 3080 and a Reverb G2 headset. This should be able to run most titles very effectively with VorpX, but I am having massive performance issues in just about every title, and especially in Cyberpunk 2077, which is the main title I wanted to run VorpX for. Most titles I am getting FPSs in the region of 20 – 40, even at very low resolutions. With Cyberpunk 2077 the situation is even worse, the displayed FPS is in the mid-20s, but the actual display is far worse – if I move my head it can take several seconds before the rendered view updates to the new position (although animations, etc. can still be seen running in the background presumably at the displayed FPS).
Things I have tried without seeing much of a difference:
- The regular version of VorpX
- The new beta version of VorpX (and using the option to fully reset everything to factory defaults)
- The standalone Cyberpunk 2077 mod
- Both OpenXR and SteamVR modes (little difference between them)
- Install of the latest NVIDIA driver with clean install selected (even though this means I am going to need to set up all the custom resolutions again :( )
- Using Task manager to disable every non-essential program that could conceivably be interfering (the only thing still running was GOG Galaxy as it is needed to launch Cyberpunk, but I have disabled the overlay)
Is there anything else that I can possibly try in order to resolve this problem, or at least narrow down what might be causing it?
Thanks,
Alex
Hi,
I am trying to make a mod for Mass Effect LE1 that segregates the head view from the direction in which the player character moves. I am tying that direction to the left controller orientation, but reading the data seems to disable all built in functionality of the controllers.
Is there a hidden API that would allow me to keep the built in functionality and also get those orientations, perhaps the full state data, just in case I might later need other variables like the stick position?
Thanks.
Just watched this video about the possibilities of Asynchronous rendering for monitor gaming. Would be pretty sweet for getting a smoother experience with screen gaming in Vorpx. It might make 30-50 fps gaming a bit smoother in titles like Mass Effect. I’m assuming Vorpx doesn’t take advantage of this tech when you play in screen mode aside the asynchronous rendering of headtracking.
I took a break from gaming – about 2 months. When I came back, my controller doesnt seem to be working the way it used to in VorpX. Im using a PS5 controller connected via blueteeths and, sometimes, usb cable (if BT doesnt work for whatever reason). It always simply worked with PC games (via Steam) and with VorpX. Some games required me to turn off Xbox Controller Support but now when I do that, it just no longer works. (When playing outside of VorpX, the controller works fine, so this issue is just in VorpX). Interestingly enough, one game works fine (Days Gone), but not the others ive tried (Star Wars Jedi Fallen Order, and Mass Effect Legendary MS1/2).
I notice that when I hold down the PS button, the right thumb stick works as a mouse, and right and left bumper 1’s work (zoom and shoot). So that tells me there is some form of kb/mouse thing going on. But these games worked fine a few months back. Now, nothing. I tried also switching to ‘game pad’ in the menu, (where you can select gamepad / KB/Mouse etc.) as well as all the Xbox Controller Support Options (off, partial, hide, full etc.) and nothing.
Any assist is greatly appreciated!
Ben
