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  • #216392
    HelloJoe
    Participant

    Hi,

    If I’m playing with a Quest 2/link cable but the game i’m playing uses steam, do i select vorpx to run through SteamVR or Oculus?

    Secondly, Mass effect 2 doesnt natively support controllers. I know Vorpx has a controller feature but would it work in this case?

    Thanks!

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #215630
    Heon_X
    Participant

    Hello everyone,

    I’m trying to use custom resolutions that exceed my monitor’s 1080p to be able to fully enjoy the 2448×2448 resolution of my HTC VIVE Pro 2. However, whenever I set a resolution that is higher than 1080p, like 2560×1440, the game starts stuttering massively and becomes absolutely unplayable OR nothing changes (definition doesn’t increase nor FPS decrease).

    I have even struggled setting aspect ratios that are not officially supported by the game, even if below 1080p.

    I tried applying the custom resolution to my PC’s main monitor before appliying it in game, but the results are the exact same.

    The interesting fact is that without vorpX they actually work just fine, it’s only when I launch the game in my headset that I get the massive stuttering (only inside the headset) or no effect at all.

    Games I tested:
    – Forza Horizon 4 / 5: Massive stutters all the time (head tracking extremely laggy, which happens in 1080p as well to a lesser extent)
    – Rocket League: Massive stutters when lots of things are moving on the screen
    – Tiny Tina’s Wonderlands (same engine as Borderlands 3): nothing changes, can only change from 16:9 to 16:10 applying custom resolution to my monitor prior change in game

    Any suggestions?

    Thanks in advance,
    Heon_X

    #214990
    bjr84
    Participant

    Thank you, matteo39!

    From my understanding, it’s not the profile that’s the problem, but getting around the Dead Space 2008 native profile in vorpX, as it references ‘Dead Space.exe’ which is the same .exe as the remake (i.e., Dead Space ‘2023’). To my knowledge, there is no way in vorpX to by-pass/deactivate/turn off native vorpX profiles / an error message is given when trying to add an already used .exe from a native vorpX profile to a different profile (i.e., cant download, say, Mass Effect Andromeda, or Cyber Punk 2077 etc. profiles from the cloud and assign the same .exe (i.e., ‘Dead Space.exe’). Also tried renaming the remake .exe to something else and assign the cloud profile to that .exe and I’m confident these are the steps I tried and it did not work. That said, I will try again report back!

    Thanks again for this ongoing support, folks!

    Best,

    Ben

    #214989
    matteo39
    Participant

    maybe mass effect andromeda profile, frostbite engine..

    #214966
    matteo39
    Participant

    I managed to get MassEffect 3 LE working.

    You have to trick the launcher, just do that:

    1) Go in installation folder
    2) Go in GAME\ME3\Binaries\Win64 and rename MassEffect3.exe into MassEffect1.exe
    3) Go back in GAME folder
    4) Rename ME1 into ME1_
    5) Rename ME3 into ME1
    6) Launch MassEffect 1 from the Launcher

    Enjoy ME3 into VORPX
    ^^

    #214964
    Sephael
    Participant

    Make sure VorpX is hooking the right EXE (MassEffect1.exe).
    When the game was out at release, VorpX tried to hook the launcher. I think it was fixed but i’m not sure.

    #214918
    MarcDwonn
    Participant

    Mass Effect Legendary Edition is the new standard for a while now. Shouldn’t this work now without jumping through hoops?

    I am thinking about a replay of the trilogy in vorpX, so what’s the current situation on this?

    phat4l
    Participant

    Hi all,

    I am really hoping someone may be able to offer me some trouble shooting suggestions as I am really tearing my hair out with this problem at the moment and have spent hours trying to resolve it without success. I have previously used VorpX reasonably successfully with a handful of titles when I first got my VR Headset a couple of years ago – at the time I had a 1080 Ti.

    I have had a bit of a break from VR, but was getting back into it over Christmas, and I now have a 3080 and a Reverb G2 headset. This should be able to run most titles very effectively with VorpX, but I am having massive performance issues in just about every title, and especially in Cyberpunk 2077, which is the main title I wanted to run VorpX for. Most titles I am getting FPSs in the region of 20 – 40, even at very low resolutions. With Cyberpunk 2077 the situation is even worse, the displayed FPS is in the mid-20s, but the actual display is far worse – if I move my head it can take several seconds before the rendered view updates to the new position (although animations, etc. can still be seen running in the background presumably at the displayed FPS).

    Things I have tried without seeing much of a difference:

    • The regular version of VorpX
    • The new beta version of VorpX (and using the option to fully reset everything to factory defaults)
    • The standalone Cyberpunk 2077 mod
    • Both OpenXR and SteamVR modes (little difference between them)
    • Install of the latest NVIDIA driver with clean install selected (even though this means I am going to need to set up all the custom resolutions again :( )
    • Using Task manager to disable every non-essential program that could conceivably be interfering (the only thing still running was GOG Galaxy as it is needed to launch Cyberpunk, but I have disabled the overlay)

    Is there anything else that I can possibly try in order to resolve this problem, or at least narrow down what might be causing it?

    Thanks,

    Alex

    Sir_Gamealot
    Participant

    Hi,

    I am trying to make a mod for Mass Effect LE1 that segregates the head view from the direction in which the player character moves. I am tying that direction to the left controller orientation, but reading the data seems to disable all built in functionality of the controllers.

    Is there a hidden API that would allow me to keep the built in functionality and also get those orientations, perhaps the full state data, just in case I might later need other variables like the stick position?

    Thanks.

    #214488

    In reply to: Advice

    Sephael
    Participant

    I think you should also check headsets with a smaller resolution and see if it’s not a better choice than the Reverb G2.
    Real 3D in VR needs about double performances, as it will render twice (once for each eye). Meaning, if you get to run a game at 4k with steady 60 FPS, you will get round 30 fps in VR and it could be uncomfortable to watch as low fps could resulte as motion sickess for you.

    I would like to point 2 important things :
    First, resolution on your screen and it’s display in VR can look different; a 1080p on a 1080p screen can look clean, but inside the headset, it will look more blury and aliasez.
    1440p looks OK in the G2, and 4k is nice.
    Even with my 3090, i couldn’t run most games at 4K with high FPS and high graphics settings.

    Second, concerning Fallout 4, this game does not have DLSS; wich is bad for VR as it help having a higher frame rate without loosing too much quality. I couldn’t run Fallout 4 at decent display and graphics with my 3090, so in the end, i bought Fallout 4 VR.
    So if you want to run Fallout 4 in VR, be ready to reduce the graphic quality enough to get smooth FPS.
    The good news is, Fallout 4 will have a free update from Bethesda this year, so let’s hope that they will include DLSS.

    Is there any other games you would like to play with VorpX ?
    Outside of Fallout 4, the original Mass Effect trilogie is one of my favorite experience; i wouldn’t be able to play this games flat anymore.

    Tiggerdyret
    Participant

    Just watched this video about the possibilities of Asynchronous rendering for monitor gaming. Would be pretty sweet for getting a smoother experience with screen gaming in Vorpx. It might make 30-50 fps gaming a bit smoother in titles like Mass Effect. I’m assuming Vorpx doesn’t take advantage of this tech when you play in screen mode aside the asynchronous rendering of headtracking.

    #212772
    mr_spongeworthy
    Participant

    I run a 3080 Ti and Alyx, TWD Saints and Sinners, Assetto Corsa, and a few others I can run at Wide FOV at 100% Steam SS or greater and at very high quality settings.

    Sorry but I don’t believe it. I have all these games and a 3080 and I know there’s just no way. Maybe with reprojection. You only get smooth FPS in Alyx because it changes your resolution dynamically according to your performance so you’re not really running 100% SS there.

    It wasn’t necessarily easy to get there, but yes, I do indeed get those resolutions and frame-rates. My 3080 Ti is a factory OC model that stays right around 2ghz under heavy load. . Assuming you aren’t CPU bound, however, you may be able to do something similar. Note that at one point I had to do a complete clean reinstall. Old PiTool versions or possibly even Windows updates had messed things up so badly that it was killing my performance.

    Here are the titles I can run at Full FOV with no “Smart Smoothing” (I keep a spreadsheet of settings since getting this stuff all working right on Pimax equipment is such a PITA):

    Alyx runs at 109% Steam SS at 90 fps except in one single battle scene (Fred? What’s that things name?) That’s with the auto-resolution setting left on and (you can defeat it through an ini tweak). You can also tweak it so you can see which resolution-setting you are actually getting real-time in the HMD. If I run at 75hz or 60hz I get additional clarity, as the title can use the higher-resolution modes more often, but it will maintain 90fps if I prefer the smoothness. IMHO this title is the way all VR games should work. It’s simply amazing how smoothly it transitions up and down those 5(?) resolution modes. If you don’t have it, make sure you use the tweaks for Alyx that remove the PP requirement.

    TWDS&S runs at 90fps at 120% in-game SS, 75fps at 130%, and 60fps at 140% (resolution has a HUGE effect as you can see).

    AC runs at 60fps at 104% Steam SS, but I don’t need any more performance than that for a seated racing sim. That’s with SOL+CSP+Rain effects at night with tons of special effects. If I wasn’t using all that eye-candy AC would easily hit 90fps and stay there.

    Other titles I also run at Wide FOV at 100% or greater Steam SS with no smart smoothing are Dirt Rally 2 and Into the Radius. AFAIK you’ll never get *any* game that requires PP to run at Wide FOV at 90fps at 100% Steam SS. At least, nothing I’ve ever tried will do that. Dirt Rally 2 requires PP and I get 60fps at Wide FOV, 100% SS.

    In terms of vorpX performance, that wipe and completely clean reinstall did wonders. I had all kinds of performance issues creep into my rig over time, and they hit vorpX performance worst of all. If you have a second drive you can play with, you might try setting that up as a boot drive, doing a clean install of Windows with only the most basic software you need to get things working, and do a test run to see if you suddenly get a massive performance uplift.

    Also, Shadows are often a bigger performance hog than one might expect. In nearly all the title I’ve mentioned I probably have Shadows set to Medium or lower and I’ve also probably turned down particles, so it’s not like I’m getting that performance at Ultra settings across the board. I can usually get away with the highest quality textures and meshes however (if controls for such are available,) which I find very important.

    I do wonder, however, how in the world we are going to drive the 12K (if it even becomes a real thing). That’s so many more pixels, and I just can’t stand less than 100% Steam SS, even with something like the VRPERFKIT installed for upscaling. To my eyes the image just falls apart at anything less than that. Here is hoping a 4090 can actually drive a 12K at 100% SS.

    #212733

    In reply to: Z-Adaptive

    mr_spongeworthy
    Participant

    @TheLastStarfighter Z3D in-general has come a LONG way over the past five years or so. I also used to be absolutely unable to tolerate it in any title and could only use G3D. But vorpX and other solutions now offer some pretty good Z3D, sometimes extremely good. It is very game-engine dependent though. Definitely give it a try, and be willing to work a while with the settings. Title that come to mind off the top of my head that look fantastic in vorpX Z3D are Greedfall, Dragon Age Inquisition (and thus probably Mass Effect Andromeda, although I have not tried it yet), and The Witcher 3 with the first-person mod. Those titles are all excellent. (Witcher 3 could use a little more depth, but it’s OK, the other two have fantastic depth with surprisingly few Z3D artifacts.)

    #211121
    bjr84
    Participant

    I took a break from gaming – about 2 months. When I came back, my controller doesnt seem to be working the way it used to in VorpX. Im using a PS5 controller connected via blueteeths and, sometimes, usb cable (if BT doesnt work for whatever reason). It always simply worked with PC games (via Steam) and with VorpX. Some games required me to turn off Xbox Controller Support but now when I do that, it just no longer works. (When playing outside of VorpX, the controller works fine, so this issue is just in VorpX). Interestingly enough, one game works fine (Days Gone), but not the others ive tried (Star Wars Jedi Fallen Order, and Mass Effect Legendary MS1/2).

    I notice that when I hold down the PS button, the right thumb stick works as a mouse, and right and left bumper 1’s work (zoom and shoot). So that tells me there is some form of kb/mouse thing going on. But these games worked fine a few months back. Now, nothing. I tried also switching to ‘game pad’ in the menu, (where you can select gamepad / KB/Mouse etc.) as well as all the Xbox Controller Support Options (off, partial, hide, full etc.) and nothing.

    Any assist is greatly appreciated!

    Ben

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