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  • #202054
    Ralf
    Keymaster

    @ rusty:

    Try to reset the profile to default in the config app. If you played the game before with vorpX, the settings might not have been fully updated with everything the weapon hide feature needs. Also please don’t change any settings that affect the game FOV (e.g. the ImageZoom value). The default is right anyway.

    On a sidenote: odd that you have to run the scanner at all. For Portal 2 the scan results are fully cacheable, and the profile comes with an updated cache for the latest game version (until the next game update makes a re-scan nevessary). Try to delete the ‘C:\ProgramData\Animation Labs\vorpX\Cache\dvr’ folder, maybe vorpX couldn’t replace an older cache file or something.

    #202048
    rustyshackleford
    Participant

    @Ralf Playing Portal 2. Weapon hiding stops working after I run the directvr scan.

    #201972
    rustyshackleford
    Participant

    title

    Ralf
    Keymaster

    Below is the list list of games that this feature will be enabled for in vorpX 21.2.0 (release tomorrow).

    Tweakable options include the feature mode (off/auto hide/size and position only/always hidden), the auto hide timeout, the position of the weapon in 3d space, and weapon FOV and 3D-Strength for tweaking its size. Shouldn’t really be necessary to tweak anything though. Each profile has carefully chosen individual defaults that work just fine.

    Games for the first release:

    – Half-Life 2 (+episodes)
    – Portal 2
    – Black Mesa Source
    – Titanfall 2
    – Fallout 4
    – Crysis
    – Skyrim Special Edition
    – Aliens: Colonial Marines

    More games will follow shortly, I’m fairly confident that adding the feature will be possible for about 4 out of 5 potential candidates, i.e. first person G3D games.

    Note that in this first release there is no UI for changing gamepad/key assignments, will also follow shortly. For the time being make sure to use a game’s default bindings, otherwise vorpX might not be able to reliably detect when the weapon is supposed to be shown/hidden under all circumstances.

    Smoils
    Participant

    nice, its often not only an issue of weapon being on screen, but also weapon being too close to eyes and being on same shader other important things are that it just looks wrong like in portal 2 where I had to use console commands to hide it.

    #201557
    tauronux
    Participant

    Even if you’ll still encounter the framerate dips into the 30 range after the update, that will feel a lot better.

    Interesting and really good news. I’ve played some more and i find it pretty playable. I even pushed the graphics settings higher now so i’m eager to see what happens :))

    One question though. I’m also playing Deep Rock Galactic and i have 45/45 FPS according to the VorpX counter. But it really is so smooth, that it feels like i’m playing at 60 or even 90 FPS. So you’re right. But i was not able to reproduce that in Metro Redux. If i’m right, i followed same procedure while setting up VorpX, but my framerates were 45/90 which felt absolutely not smooth. After turning off the FluidSync and Async, i have the same framerates in-game and in the headset, but wildly jumping between 50-80 most of the time, occasionaly dropping to 30. I’ll have to check my Deep Rock Galactic settings and try it i guess.

    @Zloba: thanks a lot for your reply, you gave me very useful info!

    @Ralf: with the new release of Vorpx do we need to download OpenXR dev tool or we need just to prompt WMR as OpenXR (which I already have)?Thank you and have a good job!

    No problem mate. After i found the thing with Advanced Physics, i’m thinking about reinstalling the original. There was also an Advanced PhysX setting which could cause the stuttering. And i played the game when it was released and i remember how it left me in awe, as it absolutely nailed the atmosphere and visuals that i was imagining while reading the book prior to playing the game. Redux version on the other hand feels like it lost some of the charm. Maybe it’s the lightning, the color scheme, or the changed music … but it feels totally different compared to the original.

    And i’m also curious about the OpenXR. Today i clicked on “Fix It” after the message poped up in WMR portal (something about it not being set up for OpenXR), and after that i just got a message “Done, you’re good to go”. So is it really everything that needs to be done? I read on some Microsoft website that OpenXR does install automatically nowadays. But i also read about the developer tools.

    #201532
    Ralf
    Keymaster

    Yes, you have to wait until the next update. The current vorpX version only supports the Oculus and the SteamVR APIs. OpenXR support is the major addition of the next update.

    The message in the WMR portal means that WMR is currently not set up as OpenXR runtime, you should definitely confirm that prompt. WMR over SteamVR is a translation layer that translates SteamVR calls to native WMR. You only want to do something like that if you can’t avoid it. Whenever a game/app supports OpenXR or WMR natively (few do currently though), use that instead of SteamVR.

    BTW: Worst thing you could do is activating SteamVR‘s OpenXR runtime instead of WMR‘s own. That would mean OpenXR calls get translated to SteamVR calls get translated to native WMR…

    #201530
    tauronux
    Participant

    Just after i posted the last post, the game started to crash like hell (on the level where you meet Khan). So i had to play with the settings again and i think i found the cause for the crashes. I turned off Advanced PhysX in the Game options and i could play for a nice hour without a crash. I’ve immediately switched to G3D and i’m amazed. It’s like night and day. Performance is not good, 30-70 FPS depending on the scene. Will see how it goes. I’ll stay in G3D if it’s playable during shootouts as it’s really amazing.

    @Ralf do i have to wait until the next version of VorpX to try OpenXR? Also when i launch Mixed Reality Portal, a message pops up, that i don§t have it setup for OpenXR and that some applications could have problems. I didn§t pay attention to it as i always use SteamVR. Should i look into it before i try to play in OpenXR?

    #201480
    Ralf
    Keymaster

    Try to run the game windowed. There currently is an unfortunate bug where vorpX can sometimes lose connection to the headset if a game gets minimized (e.g. via ALT+TAB). Will be fixed shortly in the next vorpX update.

    If that does not help, it might me a hooking conflict with some program your PC that also hooks into games. Portal and Black Mesa ar both DX9, Arkham Knight is DX11, so maybe there is something that gets in the way with DX11. The trouble shooting guide on top of this sub-forum has more details on the matter.

    dontironit
    Participant

    So, I’ve got VorpX working with the first couple games I tried. Works in Portal and Black Mesa, direct VR. I’m now trying Arkham Knight. I use the same process — Mixed Reality Portal is running but not SteamVR, I run the game, VorpX appears to hook, and the game opens with VorpX text on top. But when I put on the headset, I’m stuck in this dome looking at mountains and stars. Does anyone know what is happening?

    #201279
    the_lemon_king
    Participant

    I don’t think there’s a program interfering, because Portal 2 launches with vorpX easily. But I disabled all my malware protection, Discord, anything that could be interfering and still nothing.

    Is there another way to install a hook helper? The Sims 4 doesn’t even get the “attaching to” dialogue, it just launches normally without anything out of the ordinary happening. Once I’m in-game, the vorpX menu hotkey has no effect and my VR headset still shows my SteamVR home.

    #200945

    In reply to: Pacify

    Ogrescar
    Participant

    Have you tried any other dx11 games? Portal is dx9 – may be a hooking issue.

    Make sure you don’t have any overlays running or an anti-virus stopping it. You can also try the alternative hooking method or disabling overlay blocking in vorpx config, and running the game in windowed mode.

    #200942

    In reply to: Pacify

    Rocketgrrrl
    Participant

    Thanks – that’s really good info! Switched to using a copy of the Conan Exiles profile, and selected that executable. Still can’t seem to get it to even try to hook. There’s some kind of very quick flash of something that comes up when I start Pacify, but I don’t get the Vorpx dialog box as far as I can tell.

    Portal 2 definitely works, and is very cool to see.

    #200918
    Rocketgrrrl
    Participant

    Hi – new here – so sorry if this a typical clueless post. I’ve tried to get the game Pacify working. It’s a Steam game, so all the usual problems with that I suspect. Engine is supposed to be Unreal 4, so I tried a few existing Vorpx profiles for games that use the engine. No luck – I never get the ‘Vorpx is hooking to…’ dialog.

    I AM able to use Portal 2 just fine, so at least I know that Vorpx works on my machine (and with my HMD – I’m using a Reverb G2).

    Any suggestions? Thanks so much!
    Rocketgrrrl

    #200892

    In reply to: Portal 2 @ 3840×2880

    Smoils
    Participant

    Have you tried fullscreen or windowed? If you do windowed you’d need to set desktop res to 4k as well.

    Portal 2 was first vorpx game Ive tried and Im pretty sure I could go 4k and it was running very well too.

Viewing 15 results - 106 through 120 (of 420 total)

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