I’ve gotten the following to work in Geometry mode:
Kingpin: Life of Crime – Use “Quake 2” profile
Sin Episodes: Emergence – Use “Vampire the Masquerade: Bloodlines” profile. Sin Episodes has a bug however where some decals (bullet holes, bloodstains) only appear in one eye. Not sure how to resolve.
If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the Wild
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Titanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
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Ive tried quite some DX6 games with the DGVoodoo2 profile but no luck so far. The earliest game ive got to word was DUNE (IIRC) which is DX7. If your lucky the game has an opengl mode which you could try with a quake or descent 2 profile.
There is no official RAGE profile. If there is a custom profile created by a user in the cloud, it’s probably 2D. vorpX cannot provide stereo 3D for newer, shader based OpenGL games like RAGE. I don’t know what Supermodel is, sorry.
For Quake 3 please make sure to run the DirectVR scan after entering a level like indicated when you start the game. After a successful DirectVR scan the game automatically has perfect 1:1 head tracking without you having to adjust it in the vorpX ingame menu.
I can’t seem to get vorpx to hook into quake 4, works with quake 3 but I get error with quake 4. Latest vorpx 18.2.3 with quake 4 from steam. I also tried running vorpx with admin priv, but no change.
Sorry, took a little break from VR. I have this working fairly well and also had the same trouble as you. The way around it was just to cycle through the different rendering modes in vorpx. When it cycles through it pops up in both eyes the sencond time around. strange. I hope this gets fixed as others will have this trouble. My issue seems to be with the FOV. It just seems too zoomed in. Not sure if its me or if its the game. When I change the FOV, sometimes it changes and other times it doesn’t. I hope others try to play and we get more information about this game. I want to play it badly, as I’m into ID retro stuff (playing lots of quake 2)
i’ve cycle throught the different rendering modes (z3d, g3d, off..), and nothing, the games is rendered only on one eye (left). Only when i put render mode “off”, the game is in both eyes.
what i can do?
Sorry, took a little break from VR. I have this working fairly well and also had the same trouble as you. The way around it was just to cycle through the different rendering modes in vorpx. When it cycles through it pops up in both eyes the sencond time around. strange. I hope this gets fixed as others will have this trouble. My issue seems to be with the FOV. It just seems too zoomed in. Not sure if its me or if its the game. When I change the FOV, sometimes it changes and other times it doesn’t. I hope others try to play and we get more information about this game. I want to play it badly, as I’m into ID retro stuff (playing lots of quake 2)
i’ll try it! i must to reinstall the game…
Sorry, took a little break from VR. I have this working fairly well and also had the same trouble as you. The way around it was just to cycle through the different rendering modes in vorpx. When it cycles through it pops up in both eyes the sencond time around. strange. I hope this gets fixed as others will have this trouble. My issue seems to be with the FOV. It just seems too zoomed in. Not sure if its me or if its the game. When I change the FOV, sometimes it changes and other times it doesn’t. I hope others try to play and we get more information about this game. I want to play it badly, as I’m into ID retro stuff (playing lots of quake 2)
Unfortunately i dont own Rage, so i wont be a big help.
As far i know Rage has an openGL renderer. You may try that together with a quake 4 Profile. For a test you also could try the Dishonored 2 profile.
Daikatana 1.3
Just as an experiment I copied my old modified Daikatana xp installation over to Win10 and then updated it with the following:
https://bitbucket.org/daikatana13/daikatana/overview
A new fixed version which allows high resolutions etc.
I know Daikatana was working before with a Quake 2 profile, but it’s nice that this newer version works too. Easy to install and nice 3d too.
as i said before it is generally not a good idea to send the incorrect signal to an LCD monitor regardless of the reprecussions of the monitor, it is bad practice in any case.
but yes it will look correct on the HMD but it is like dual signalling to 2 different displays, you would run it in a window on the alternate monitor which has different Res/AR properies and run it full screen on the main one that your using, imagine two monitors, one 4:3 1024×768, one 16:19 1920×1080, if you have software that ran the game on both monitors at 4:3 and the user looked at the 4:3 display, the 16:9 display would just have it in a window, you would not constantly feed the 16:9 1920×1080 display with a full screen forced 4:3 image that would be stretched, in general you would do this.
also keep in mind this is how almost EVERY game runs on steamVR, Oculus Home & fan Mods, I’m very sure VorpX used to be like that as well, it has a windowsed SBS view like quake II fan mod, VorpX is the odd one out, its bad pracitce to do this, it just so happens that it’s not a major issues in most peoples cases but it is still incorrect to do this, but if VorpX used to show windows SBS view, can’t it easily do it again?
its a new 12″ high end laptop monitor with a custom board, its very popular alternative solution to the bulky monitors with no matte and IPS finish which was my main reason for going down the custom route, this is the best monitor on the planet and will never give it up for anything.
makezine.com/2011/09/06/33-board-turns-your-bare-lcd-into-working-monitor/
This link sums it up, but it looks much better these days, its for people that want 13″ IPS and Matte rolled into one, you wont get that with conventional monitors.
sadly VorpX does damage the monitor, the picture that is displayed flashes a lot when you run in 5:4, if you run the game for more than 5 minutes the picture on the desktop is runied for about 20 minutes, it needs to recouperate, i was only able to test quake 4 and return wolfenstion for 5 minutes to see what it was like but ultimataely couldn’t play it.
in my experience every official steamVR and fan moded VR game has run in a window, serious sam 3, arizona sunshine and doom 3, this may be due to this issue, but to a much less severe extent for every case of user, overall I dont’ think you want to force a monititor to run at a much higher resolution and/or different aspect ratio than its native resolution in general, seems that VorpX is the odd one out runing in fullscreen monitor.
maybe it can be looked into later, but I don’t think its a good idea to dismiss it too quickly, the standard seems to be to have it in a window not duplicated on monitor (then again i remeber seing robo recall on the monitor i think?)
for now I will try to run games in a window, to see what that’s like.
I was a bit on the fence about vorpx.. But I bought it back in my DK2 days and thought it wouldnt hurt to try it with my cv1 now that i got it.
It works amazing!! I mostly do old school shooters.
I made Quake with darkplaces and mods work in vorpx, its awesome!!
Also Rage and Dusk works great now and I made profiles for those games in the cloud.
Now I look at Amid Evil. Its is UE4 engine..
How does UE4 runs with vorpx?? Are there any profiles I can use?
Thanks for this awesome software :)
yes, but wolfenstein (2009), that uses the same engine of quake 4, don’t work with vorpx.
with the new version of vorpx quake 4 and the first prey, which use the doom3 engine, they run perfectly, but wolfestein (2009, that uses the same engine) not working: vorpx shows the phrase “attaching to wolf2.exe”, but then the game does not appear in oculus .
what can I do?