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  • #222971
    nm723548
    Participant

    The working G3D profile has been uploaded to the cloud.

    With the Quakespasm-Spiked 24-03-01 port, you will be able to play and complete Arcane Dimensions, Brutalist Jam I–III, Dwell, Alkaline, Limnal Places, Spiritworld, Xmas Jams, Func Map Jam X, Mjölnir, Immortal Lock (an add-on made by a very clever lady from Canada), Malice Refined, and many other great add-ons that transform good old Quake into the king of the VR realm.

    Arcane Dimensions, Alkaline, and Brutalist Jam III are probably three of the best ultra–high-quality add-ons that the gaming community has given us for free.

    With Arcane Dimensions, Alkaline, and Brutalist Jam III, the creators transformed the base game into an almost metaphysical, gargantuan-in-scope, often surreal experience (particularly in VR). They were also probably among the first to use infinite loops in some maps, similar to those previously seen in sci-fi movies.

    Steps for everything to work:

    Main problem: After launching the game, there is no image in one eye.

    Workaround: After launching the game in VorpX Virtual Desktop, go to Options → Video Options, change Vertical Sync (on or off—it doesn’t matter), and click “Apply Changes.” After applying the changes, everything should work correctly again, and you are ready to play. I tried to fix this via CFG files (e.g., V-Sync), but without success.

    Download Quakespasm-Spiked 24-03-01 and extract it into the Quake folder. Overwrite files if needed.

    Set the resolution to 3840×2880. For this resolution to appear in-game, you must first select it in your display settings after launching VorpX Virtual Desktop. To enable it, create a custom resolution in VorpX Virtual Monitor. Then launch VorpX Virtual Desktop, right-click your desktop, open Display Settings, and select the resolution. After that, launch the game and choose 3840×2880.

    After launching the game in VorpX Virtual Desktop, go to Options → Video Options, change Vertical Sync (on or off), and apply the changes.

    Running the add-ons:

    Always run the add-on using the shortcut you created.

    Create a shortcut for quakespasm-spiked-win64.exe and rename it to match the add-on, e.g., BRUTALIST JAM III.

    Right-click the shortcut and open Properties. If you extracted the add-on to a folder named “qbj” (for example), add the following after \quakespasm-spiked-win64.exe: -heapsize 1597152 -game qbj

    The full target line should look like:
    “\quakespasm-spiked-win64.exe” -heapsize 1597152 -game qbj

    If the add-on contains larger maps, consider using a larger heapsize. This helps prevent crashes caused by memory limitations.

    Before launching the game or add-on, you may need to set the display scaling to 100% and the resolution to 3840×2880 in VorpX Virtual Desktop. Sometimes the game may start at a lower resolution even if it incorrectly displays 3840×2880 in the video options.

    Rule of thumb: Always set scaling to 100% and the desired resolution in desktop settings after launching VorpX Virtual Desktop and before starting the game or add-on.

    The in-game resolution should be judged visually—everything should look very sharp. At lower resolutions, the image will appear slightly pixelated or blurry.

    Making your own soundtrack:

    To create a custom soundtrack for Quake fan maps, install Foobar and Foobar Portable. In one instance of Foobar, you can play the Herbstwind (Patrick Lynen | Meditation & Relaxation) track (for example), while in the other you play your preferred music with Playback → Order set to “Repeat Playlist.”

    After setting up your soundtrack, launch the game/add-on/map and enjoy the best possible version of the experience.

    The Dungeon Synth Archives channel on YouTube offers a lot of music that fits Arcane Dimensions. You can record music for specific maps using Windows Recorder, play the map with your custom soundtrack, and then delete the recording afterward.

    Optional I:

    You should consider playing Brutalist Jam III in G3D—it feels like entering the worlds of Zdzislaw Beksinski (a famous Polish surrealist/grotesque painter) in VR.

    Over time, some players may consider it one of the best FPS add-ons ever created. Brutalist Jam II also features a remarkable hub that is truly outstanding and unforgettable in VR. Some maps in Brutalist Jam III offer a one-of-a-kind experience, with vast vertical spaces that feel both suffocating and breathtaking at the same time.

    It could be said that VR was waiting for Brutalist Jam III—as it is so magnificent, raw, and elegant.

    Optional II:

    For the best immersion, consider using 3M Peltor (or similar) noise-canceling headphones together with Panasonic in-ear buds, and a backlit keyboard for night play.

    Consider using a Samsung HMD Odyssey Plus headset for excellent colors and contrast in Quake. Darkness is often a crucial part of the experience, so deep blacks matter greatly.

    The Samsung HMD Odyssey Plus still offers outstanding color and contrast thanks to its AMOLED display.

    When buying one, ask the seller whether the USB cable works properly. Signal interruptions can crash AMD drivers. If signal loss is detected (VorpX acts as a virtual monitor), the system may switch to standard graphics drivers, resulting in a black screen.

    AMD Adrenalin driver crashes may still occur even with a fully functional cable. In such cases, both the monitor and headset may go black. You may need to restart your computer and reinstall the drivers via Windows Device Manager—sometimes twice, as the first attempt may fail.

    Minor scratches or lens blur can be removed using PolyWatch Plastic Polish, though it may damage certain lenses. Use PolyWatch only if you are sure it is safe for your device.

    Removing scratches requires applying firm pressure—be careful, but don’t be overly hesitant.

    If it’s your first time, watch several YouTube tutorials. PolyWatch works by dissolving and polishing plastic, so avoid overuse as it can deform or reshape lenses.

    Some interesting ideas to try:

    Entering the City of Pale

    Entering the City of Pale is a Quake fan map by Benoit “Bal” Stordeur.

    Once a year, there is a truly magical time called Christmas. It is the only time when you can enter the City of Pale—the city gate opens only once a year during Christmas.

    Set the Sorcerer’s Dream track by Old Sorcery in Foobar, and launch the game in VorpX Virtual Desktop after midnight during Christmas, when everyone is asleep.

    After opening the city gate in VR, you won’t be able to go further. At that point, you should go to bed and fall asleep, reflecting on what you saw and, most importantly, the feeling of the solemn Christmas atmosphere and the place you visited.

    In this way, you may pass through the gate and enter the City of Pale in your dreams. During Christmas, once a year, the gate opens in the dream world as well. The younger you are, the higher your chances—entering such places in dreams becomes harder with age, as people begin to question the possibility and they erase such experiences from memory.

    To fully understand this idea and appreciate the brilliance of Entering the City of Pale, you must experience it in VR (G3D).

    Entering Dante’s Hell

    If any vision of hell exists, it is perfectly captured in the Sheer Hellish Miasma Quake map by CZG.

    Set tracks 3 and 4 from the Mohnomishe album by Zoviet France in Foobar, enable “Repeat Playlist,” launch the Honey add-on in VorpX Virtual Desktop, and play until you reach the first map.

    Experience Dante’s Hell if you are searching for deeper meaning or a change in your life.

    #218750
    VictoryReturns
    Participant

    I bought my VR headset because of the possibility to play a lot of games with vorpx in VR. Sadly not one worked until now with my Quest 3.
    I tried Satisfactory, Portal 2, Quake Champions

    Is there any possibility that I can use my Quest 3 for those games? Sadly this is very demotivating.
    The PC is completely new, no software that can distract vorpx.

    #217218
    Jason
    Participant

    I was able to get this working with VORPX quake 2 profiles after I set the in game settings from Vulcan to DX11 but it does not let me enable geometry 3d, is anyone have tips on how to do this?

    #216748

    In reply to: vorpX 23.1.0 BETA

    CrunchyGlass
    Participant

    Another minor bug using the new desktop:
    Was playing Quake enhanced in SBS and upon exiting the game, pressed delete to return to Mono (to see the desktop well – good opportunity for a hotkey)
    The graphical white mouse in the panel was frozen, can see the regular mouse moving behind over the desktop yet clicking has no effect on anything. Leaving and re-entering the panel using delete works but same frozen state.
    Press delete again to exit the panel and create troubleshoot logs. Press delete again and it now the panel and vorpx mouse arrow are functional. Created a 2nd set of logs at this point and sending via email. After that, but before the email, closed desktop view and the machine rebooted on its own.

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #213385

    In reply to: Best Games

    CrackerBrand00
    Participant

    Batman: Arkham Asylum
    Black Mesa: Source (glitchy, but doable)
    Dolphin Emulator – various Gamecube and Wii games
    Elder Scrolls: Oblivion
    Mad Max
    Resident Evil Revelations 1 & 2
    Resident Evil 4 (not remake)
    Resident Evil 5
    Resident Evil 6
    Sonic All Star Racing Transformed
    Quake Champions
    SoulCalibur VI
    Sonic Adventure DX

    #209883
    rustyshackleford
    Participant

    The game is not officially supported. If you want to create a user profile for it and are certain it’s an OpenGL program try to take some other OpenGL profile as a base for a new one (e.g. Quake 1-4, Amnesia, Jedi Knight II). Try more than one if the first one doesn’t do the trick right away. Be aware though that OpenGL G3D support in vorpX is limited to fairly old (fixed function) OpenGL versions.

    A much better way to experience (a re-imagined) Half-Life 1 is Black Mesa: Source though, which you can purchase on Steam. Basically Half-Life with way better graphics. For the Steam version of Black Mesa: Source a fully featured DirectVR profile exists.

    just play Black Mesa: Source isn’t a solution as I am trying to play a Half-life 1 mod. Is there really no way to get Half-life 1 to work with vorpx? I tried following these instructions and it didn’t work.

    #209352
    Lawrence1962
    Participant

    a guy on reddit wrote: (quote)

    The C engines used in Quake 3 and older games by id Software were written in the C language, but this is unrelated to the C engine by Techland. Both id Tech 4 (Doom 3 and newer) and all versions of the Chrome engine were written in C++, and likely also the C engine in DL2. While there is not much information about the engine so far, I guess it could still be based on Chrome, but with major upgrades/overhaul.”

    G3D in games like that is a difficult question for me. In G3D in First Person games the Resolution has to be at least 2160×1920 and the graphic details have to be at least a mix between medium and low, and ultra textures.

    I tested G3D in Days Gone, i think in God of War it would be the same, and i have to use 1620p or 1440p and it does not look like a Triple AAA Blockbuster of 2021, and i decided to play it in Z3D Ultra in 4K, and it’s fun !

    But Techland is able to release a VR support with Nvidia Multi-View Rendering and AMD LiquidVR, and we will get a 30% performance boost. I guess that because of the Nvidia and AMD tech the performance of many native VR games is decent.

    In my opinion, the perfect compromise between G3D or Native VR and Z3D, is AFR 3D ! “The NPC’s are living” and “their feelings” and also the whole story is much more immersive, but we will have a decent performance. I do not care about the graphic issues of AFR 3D !

    #208917
    ParadiseDecay
    Participant

    Gameplay and Guide here: https://www.youtube.com/watch?v=PSQEaLVRp4o

    – Full VR
    – Geometry 3D
    – Use Default VorpX Profile – Set Aspect Ratio Correction to Letterbox 2.
    – Feels like a natural VR game minus hand tracking.

    #208760
    luka2099
    Participant

    so one could use the command +r_rhirenderfamily d3d11 to force dx11 and run it using a quake profile?

    Yes!

    #208557
    Pophicless
    Participant

    Hi,

    just wanted to know, whether there is ANY other/new way to play Amnesia TDD with Radeon GPU (RX6700XT with HP Reverb G2), since it’s been a few years.
    The (basically) immersive screen variant is nice, but is there a fix for the “eye switching” and stutter to play it in Geometry 3D, yet?
    I basically got the same problem as quoted below, but sometimes one eye goes just dark and another shows (part of) the image.

    (anyway, Happy New Year everyone!)

    I cannot play Amnesia Dark Descent at all. Both eyes get flashing flickering of the game and the frame rates is so low it would be less than 1 frame per second. Im running win 10 64 bit. AMD fx-8350 Black edition and an R9 390x video card. Quake 2 does the exact same thing. I have tried many settings to no avail. Games like Skyrim and fallout 4 run just fine. It seems to be a possible issue with Open GL not really sure. Any help would be greatly appreciated.

    #207571
    Burni
    Participant

    OK, figured it now – it runs in 3D on FSO 3.6.12. Here is how to make it work (well at least on my setup :-)) in case someone else will want to give it a try:

    – get Freespace 2 (mine comes from GoG)
    – get wxLauncher for the SCO
    – get FSO 3.6.12 INF SSE2
    – get MediaVPs 3.6.12
    – use Quake III: Arena profile as suggested by Zarkov
    – vorpX needs to hook on fs2_open_3_6_12r_INF_SSE2.exe

    Install via wxLauncher and you are ready to go!

    The FSO 3.7.4 hooks but does not give a 3D effect (at least not for me). The FSO 3.6.12 works fine.

    Milan

    Sorry to grab that old thread out but the files for 3.6.12 aren´t all online anymore…
    Someone have this still on their disk?

    #207406
    CrackerBrand00
    Participant

    1. Resident Evil 2 Remake (immersive mode)
    2. Resident Evil 7 (vr mode)
    3. Resident Evil Revelations (immersive mode)
    4. Resident Evil 5 (immersive mode)
    5. Resident Evil 6 (immersive mode)
    6. Batman Arkham Asylum (immersive mode)
    7. Dead Island Definitive Edition (vr mode)
    8. Sonic All Star Racing Transformed (Theatre Mode)
    9. Quake Champions (Theatre mode)
    10. Tekken 7 (Theatre mode)

    BONUS: GZDOOM VR MOD, not VorpX, but it’s probably my favorite VR game period. Everyone should try this, works with Doom, Doom2, Final Doom, Heretic, Hexen, and more.. near perfect experience.

    #206939

    In reply to: Vorpx Refuses to Work

    Ralf
    Keymaster

    I don’t have any experience with the application, sorrry. Judging from a brief look at their website I’d suspect it might be an OpenGL application. A bit older, available on both Mac and PC, makes OpenGL a reasonable assumption.

    Try to make a copy of an OpenGL profile in the vorpX config and then assign the application’s .exe to that copy. No guarantee that will do anything, but worth a shot. Good candidates to try are the Quake/Quake II/Quake III/Quake IV profiles.

    If you can’t make it work, you can use the vorpX desktop viewer as fallback option. 2D only, but that way you can display the app in the headset without vorpX hooking into it.

    #206887
    Ralf
    Keymaster

    21/10/23
    vorpX 21.3.1 has been released

    Every now and then it’s time for a bit of spring cleaning, occasionally even in late October. ;) That’s what this maintenance release is about: lots of annoyances and uncritical bugs fixed, also some minor improvements. Some things you may have noticed, others you probably haven’t. Reasonably complete changelog below:

    Improved/Fixed

    • Improved: Smarter profile merging during database updates.
    • Improved: Minor config app layout modernization.
    • Improved: Hooking conflict warning shown as overlay if hooking isn’t prevented.
    • Improved: Revised DXGI hooking.
    • Fixed: DirectVR scanner start via keyboard shortcut could fail (e.g. Borderlands 3).
    • Fixed: Some settings in the vorpX menu didn’t update properly occasionally.
    • Fixed: Resident Evil 2 FOV mod UI (and probably other mod UIs) weren’t visible.
    • Fixed: User shader definitions for official profiles were removed during update.
    • Fixed: Pixelated cinema/immersive screen with ‘Generic VR Headset’ device.
    • Fixed: Installing hook helpers could fail occasionally if requiring admin rights.
    • Fixed: DX12 settings weren’t handled correctly during database updates.
    • Fixed: DX11: switching to/from highest Clarity could occasionally crash some games.
    • Fixed: DX9: some vorpX UI elements drawn out of place under some circumstances.
    • Fixed: vorpControl didn’t exit cleanly when switching from admin to non-admin.
    • Fixed: Waiting for dialog confirmations wasn’t reliable under some circumstances.
    • Various other small fixes/improvements and some internal refactoring.

    Profile Changes/Fixes

    • Quake 4: fix for blurry textures on modern GPUs added to DirectVR auto settings.
    • Metro Exodus: a bunch of additional shadow shaders defined.
    • Borderlands 3: More reliable hooking, DirectVR tracking added, defaults fixed.
    • Fallout 4: hang on launch when run fullscreen in Generic 3D/headset mode.
    • Elder Scrolls Online: HUD shader definition fixed for latest game version.
    • Halo MCC: CE: DirectVR Weapon Hide added, G3D fixed for latest game version.
    • Far Cry 3: Blood Dragon: DX11 .exe detection fixed for latest game version.
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