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  • #103956
    gnet2000
    Participant

    I have the exact same issue. It also happens with Quake 2. Did you ever find a resolution?

    #103955
    gnet2000
    Participant

    I cannot play Amnesia Dark Descent at all. Both eyes get flashing flickering of the game and the frame rates is so low it would be less than 1 frame per second. Im running win 10 64 bit. AMD fx-8350 Black edition and an R9 390x video card. Quake 2 does the exact same thing. I have tried many settings to no avail. Games like Skyrim and fallout 4 run just fine. It seems to be a possible issue with Open GL not really sure. Any help would be greatly appreciated.

    #103865
    Ralf
    Keymaster

    Only games that have a profile for stereoscopy are rendered in 3D. Quake has one IIRC.

    For Starcraft 2 making a copy of the Diablo III profile in the vorpX config app and assigning the Starcraft 2 main .exe to it might be worth a try. That’s just a guess based on both games being from Blizzard though and thus maybe using the same graphics engine. No guarantee that it will do anything.

    #103252
    Marco
    Participant

    Just use the Quake III profile and you get geometry 3D in DOOM 2016; it’s definitely rendering at wrong depths though. Make sure you set a custom resolution in the game config located at C:\Users\”Username”\Saved Games\id Software\DOOM\base

    I would like to know more about this. What’s ur opinion, Ralph?? Is there any change we get Doom 2016 working in 3D starting from here?

    #103242
    Ralf
    Keymaster

    @ annabel82 : Doom 3 *might* work with the same method BBQme describes for the new Doom. No guarantee though.

    1. Make a copy of another ID software engine game profile (e.g. Prey, Quake, Star Trek Elite Force) in the vorpX config app.
    2. Assign the Doom 3 main .exe to this profile.

    This is a general method that often can provide basic Stereo 3D support (sans game specific effect fixes) for unknown games based on the same graphics engine.

    annabel82
    Participant

    I don’t know if this is old news, but I have googled a whole bunch and there doesn’t seem to be much about Doom3 VR other than native DK support and some unfinished third party mods to bring it all up to date.

    I have some success after playing about a bit today.

    First I cloned the Quake3 profile and told VorpX where the Doom3BFG exe is.

    After that it basically boiled down to setting ‘g_fov 140’ in game with the native 3D support turned off and using VorpX to gain HMD support instead. Game res was native for CV1/Vive (i was using Vive) at 2160×1200 with everything enabled apart from motion blur which bugged me.

    In VorpX settings I used 3D geometry mode. I maxed out the Field of View Enhancement, possibly enabled letterbox2 as well (I’ll have to check tomorrow it’s 3am I am on my laptop in bed). I tweaked a few other small things, but they made little odds so won’t bother to mention them specifically and that was it; pretty playable and scary too ;)

    The 2D stuff that works well enough
    For the game menus and PDA i used the peak shortcut to zoom me in and out as required.

    The cut scenes looked very zoomed in so i used peak here too. If you time pressing the peak shortcut button just as the camera zooms back to your first person point of view it’s actually pretty cool and seamless but it has to be done manually obviously.

    Unresolved
    I haven’t tried adding the body with ‘pm_showBody 1’ yet so when you look down nothing is there.

    HUD is an issue I don’t feel confident I can solve but I will keep trying. Right now when i think I am getting low on things i quickly use peak to see the HUD, it’s hacky but it works at a pinch. I’ve trawled the internet looking for some sort of hud offset or hud scale or hud x/y console command but nothing as yet. Perhaps there’s a modification out there we could use?

    Any advice or help with this, or your experiences of getting Doom3 working with either CV1 or Vive (with or without VorpX) are very welcome indeed.

    #103195
    BBQme
    Participant

    Just use the Quake III profile and you get geometry 3D in DOOM 2016; it’s definitely rendering at wrong depths though. Make sure you set a custom resolution in the game config located at C:\Users\”Username”\Saved Games\id Software\DOOM\base

    #103190
    annabel82
    Participant

    @Ralf Hi I have just this moment purchased VorpX, I understand what you mean about OpenGL and it being a low priority and that’s a shame, but also it’s a fair comment too :)

    I did want to ask you briefly if you had any ideas whatsoever, about how to go about getting Doom3 working? It’s a 12 year old game, so I was hoping perhaps it fell under the ‘older ID Software’ category? Though I guess ST:EF etc are Quake3 engine.

    Any help at all would be very much appreciated.

    #90778
    Sheepwolf
    Participant

    Hi Karlor,
    Are you talking about creating a shortcut to the game EXE file, and add command line arguments to it?
    I had to do that, to change the game resolution like this:

    G:\glquake.exe -width 1920 -height 1080

    Adding -DX9 doesn’t seem to work here, I have the OpenGL version of the game. I either need to make this openGL version work properly (at the moment, one of the lenses is red) or find the correct DX9 mod… I don’t know if the Steam version is the correct version to play with the Rift

    Thank you!

    #90767
    Sheepwolf
    Participant

    Hi everyone,
    First I’d like to congratulate Ralph for this amazing software. Specially now that Vorpx 9 is out (and Extend mode is finally gone!)

    I’m just having problems with Quake, and I wonder if someone has any info on this (maybe someone in this forum already played Quake with Vorpx)

    I checked the “Game Compatibilaty Page”: https://www.vorpx.com/supported-games/
    And apparently Vorpx supports Quake, but it says “Quake with DX9 mod”

    But I’m not sure what mod is that… There’s a post where Ralph tells someone to use “DXQuake”,
    here: https://www.vorpx.com/forums/topic/vorpx-pre-release-thread/#post-176

    But I guess that was a mistake, because “DXQuake” is a DirectX 8 version of Quake, and Vorpx …

    Anyway, if there’s no Directx9 version: I do have the OpenGL version of Quake, but it doesn’t work properly (one of the Oculus lenses is always red, Vorpx even shows a message that says “recommended resolution: 1920×1080”, But I already changed the resolution to that (Vorpx even shows that I am using the 1920×1080 resolution already, but it stills recommend 1920×1080)

    Another alternative is buying Quake on Steam. But I don’t know if it works with Vorpx…

    So, I have 3 options:
    1-Find the correct DX9 versions of Quake
    2-Make the OpenGL version I already have work properly
    3-Buy the updated game on Steam

    I’m OK with any of them, I just want to know if anyone can help me make the game work properly (If not, then can someone confirm that the Steam version works with Vorpx 9?)

    Thank you!

    #89774
    criz
    Participant

    Hi guys,

    first of, I have followed all hints at basic trouble shooting, spent hours trying to resolve this issue by searching the web. Unsuccessful so far.

    I can not get VorpX to work with any game on my system at all.

    iMac running Windows 8.1 pro with up to date Bootcamp drivers
    Oculus Rift DK2, runtime 0.6
    VorpX beta1
    NVIDIA Driver Version 355.83
    Clean Windows 8.1 installation

    Oculus config set to extend mode. Selected DK2 as primary display in system settings. Also tried assigning different hotkeys.

    The Rift is always acting as a 2D monitor. VorpX does not inject at all, when I am pressing the corresponding hotkey.

    Oculus desk demo running well, so is Quake for Rift. Appreciate your help.

    Thanks
    Christian

    #17832
    epengr
    Participant

    Hi,

    Still loving my DK@ and vorpx – more so after upgrading from SLI GTX 550’s to a GTX 770 (which may be an EVGA step-up to a GTX 980 is a coupel months…)

    So, now I can pin skyrim at 75 fps (not in geo mode, and not maxed out, but I can and it still looks great), but I notice stuttering when moving my head.

    If I were to pan across 90 degrees, the image with stutter-jump 2-3 times. If I do the same with the mouse, it doesn’t. I haven’t seen this behavior in Quake2VR or Halflife 2 beta which natively support the OR.

    Any ides why this is, or what I can do to improve it? It’s rather jarring and nausea inducing after a while.

    Thanks!

    PlasmicRedX
    Participant

    I just tried the official HL2 VR support and it’s pretty bad compared to Quakespasm and the OR Demo.

    I was wondering what people say about how VorpX handles it.

    If there was a simple trial I could probably make the decision for myself, or I could fork over the money to beta test vorpx, but here is hoping someone will share first hand experiences if at all possible. ( I don’t know if beta testers had to sign an NDA or something…).

    With the official support the game is a little slow. My mouse cursor was feeling delayed. Even with no acceleration.

    The menus were almost not readable except for the options menu because it was centered.

    The game world had tons of strange flickering going on that I don’t even know how to describe. Lots of things were blurry.

    The official HL2 support only supports 1200×800 but in Quakespasm I was playing on 1600×900 fine and it looked much better than 1200×800. Maybe that’s why it looks so blurry in HL2? Can VorpX play HL2 in 1600×900?

    That’s all I can think of for now. I’ve heard a lot about vorpx that can allow to look at corners of the screen.

Viewing 13 results - 76 through 88 (of 88 total)

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