This is weird because you are using DGVoodoo2, vorpx should hook into the game when using the base profile.(Not one game i have tried so far refused to work, though many were 2D only) the only thing i can imagine is the remake is using iether OpenGL or DX9. To verify this try different DX9 profiles with the game eg. Tombraider Legend, Halo ect. or try an openGL profile eg. Quake4, Descent2. Also make shure that you add the proper games executable to the profile. IF vorpx is hooking with one of the methods above and you have no 3D, you can put the game on the wishlist.
Vulkan definitely won’t work, OpenGL still works here. Please note though that the game is not officially supported, OpenGL support in vorpX only fully covers older OpenGL versions up until about Doom 3/Quake 4.
However, if it doesn’t hook at all in OpenGL mode, please check for the ‘usual suspects’ in regard to hooking issues: virus scanners, GPU/CPU utilities, messengers, game recording/streaming apps, generally everything that can show notifications in games.
If you haven’t done so already, trying the alternative hooking method in the config app is also worth a shot. Caveat: the alternative method is not meant for general use. Only activate it in case of issues with a specific game.
First I cloned the Quake3 profile and told VorpX where the Doom3BFG exe is.
I got the game (cinema lounge) working on the left eye only this way. The right eye shows the floor of the lounge but not the image itself, very funny.
(HTC Vive Pro)
works fine with the non steam version and without the touch controllers.
I am pretty shure there is no BFG “non steam” version, https://ogdb.eu/index.php?section=simplesearchresults&searchstring=doom+3+bfg&how=AND . Is that version you are talking about an inofficial patch or something ?
On my side I can add:
Oblivion
Dear Esther (non Landmark edition)
On Vive ages ago I got working great:
Far Cry 3
Dishonored
Quake 4 works well then in Vorpx?
I got the 3d to work slightly. Or as best as we’re going to get I guess. Unless anyone else want’s to take a crack at it. None of the Quake profiles worked.
What I did was: I used the “Alternative Hook in method” and I made a profile based on the game “Unravel”. Also I checked off and used the “Expert Settings”, found in the general tab.
The game is best viewed with “immersive screen” or “cinema mode”. Use z-normal for 3d reconstruction. Have 3d strength and Depth Weighting set to max. Finally, just turn up Focal Distance no more than 10.
It looks 3d now, but I have a feeling it could look better than this. But I guess it’s better than nothing…I uploaded the profile to the cloud as “Final Fantasy X HD Remaster” if anyone want’s to check it out.
The game hasn’t been advertised as being supported anywhere or anytime, so I don’t see how you might have been cheated. More importantly: there is zero chance that this issue has been introduced by vorpX, especially considering that it only occurs in first person view. As Tandin pointed out the issue started to occur for him early 2018. Try to go back to an earlier version of Second Life from before the issue started to occur if possible.
You could also try to create your own user profile based on another OpenGL game: try Descent 2 (D2X-XL), Quake, Quake 3, Quake 4 for example. They all handle OpenGL slightly different. Maybe one solves your issue.
I can’t recommend anything more specific unfortunately since the game never even has been checked here. Providing specific help for unsupported games for obvious reasons is not possible, sorry.
You can probably play them, but they wou’t have 3D. Apart from a few exceptions like Amnesia only older OpenGL games are supported in 3D, roughly until Quake 4.
BTW: I can’t help but think I gave you this very answer about half a dozen time now. Try to remember that OpenGL games after Quake 4/Doom 3 are unlikely to have 3D unless they incidentally happen to use outdated OpenGL functions.
May be thats an openGL issue, i remember Unreal Tournament behaving similar. Another thing you can do check the VorpX HUD Settings and give the 3 sliders different values. If you can rename the executable of the game, do that, then try different Quake profiles , also try the Descent 2 and Star Wars: Jedi Knight II – Jedi Outcast profile with the game.
vorpX does not support newer (shader based) OpenGL versions in stereoscopic 3D. With a few exception OpenGL games newer than Doom 3/Quake 4 are 2D only.
There is no way to create a Geometry 3D profile for Rage unless vorpX gets G3D support for newer OpenGL versions, which is unlikely since just a handful of games would benefit from that.
If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the Wild
|
Titanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
|
‘Official’ tip: Quake 3, map: q3dm17. You probably won’t get more non-stop action anywhere (iron stomach highly recommended).
Crysis and Crysis 3 probably also fall in the non-stop action category. Crysis 3 will get a few fx fixes shortly, so worth to wait a few days. The Metro games might also fit, although I’m not 100% sure whether these really are pure shooters, never played far enough. Far better than its reputation is Aliens: Colonial Marines, absolutely worth a look.
If third person games in immersive screen mode also sound interesting, Vanquish and Bayonetta might be something. Maybe also Psychonauts.
You can separate user profiles from official profiles by checking the username. [vorpX] as user name always means that it’s an official profile. Those are usually the same ones you already got in your local database though, with the exception that from time to time a profile might get updated between releases.
Reliably extracting more detailed information about what exactly user profiles can do and to which level is a more or less impossible task. Good user profiles ideally have a description filled in by the author with that kind of information.
BTW: About 90% of official profiles have G3D support these days. The newer a game (and thus more technically complex) the higher the chance to hit one of the remaining 10% Z3D only titles.
In terms of OpenGL games like Doom simply keep in mind that vorpX does not support newer OpenGL versions in stereo 3D. Any OpenGL game released after Quake 4 probably does not have stereo 3D, exceptions prove the rule. Given the relatively small number of OpenGL games compared to Direct 3D that is unlikely to change anytime soon.
The official profile is in the database to let people play the game who want to play it despite no 3D being available. It’s not on the supported games list.
OpenGL S3D with a few exceptions (e.g. Amnesia) is mostly possible for older OpenGL games, roughly up until Quake 4. Given the relatively small number of OpenGL games compared to Direct3D that is unlikely to change.
There is no official RAGE profile. If there is a custom profile created by a user in the cloud, it’s probably 2D. vorpX cannot provide stereo 3D for newer, shader based OpenGL games like RAGE. I don’t know what Supermodel is, sorry.
For Quake 3 please make sure to run the DirectVR scan after entering a level like indicated when you start the game. After a successful DirectVR scan the game automatically has perfect 1:1 head tracking without you having to adjust it in the vorpX ingame menu.
can you push your profile to the vorpx cloud? what profile did you use to get supermodel working?
(EDIT)
so i tried with the Rage profile and it works, but only in cinema mode with pancake mode
then i tried with the quake 3 arena and full g3d works but the head tracking is way off
also positional movement seems to be exaggerated.