-
Search Results
-
This thread is your virtual portal to unravel the mysteries of game-specific settings in vorpX. Whether you’ve discovered the perfect configuration to turn a beloved game into a VR masterpiece or you’re seeking guidance on optimal settings, this is the place to be.
Share your insights, tips, and tricks for specific games, and let’s create a collaborative library of game-specific vorpX settings. Be sure to mention the game title, version, and any modifications you’ve made to enhance the VR experience. If you’ve encountered challenges along the way, fellow users might offer solutions to elevate your virtual reality gameplay.
Feel free to ask for recommendations or advice on tweaking settings for particular games. Together, we can unlock the full potential of vorpX and enhance our gaming adventures.
Remember, the more details you provide, the better—resolution, field of view, 3D strength, and any other settings you’ve experimented with. Let’s embark on this virtual journey together and make our vorpX experiences truly immersive!
I hope everyone is doing well. I recently acquired vorpX and have been thoroughly enjoying the immersive experiences it provides. However, I’ve encountered a unique challenge that I’m hoping some of you might have insights on.
I’ve been trying to optimize 360-degree videos for seamless VR viewing using vorpX. While I’ve managed to get some to work effectively, I’m struggling with others. Specifically, I’m facing issues with correct mapping and depth perception.
Has anyone else experimented with this? If so, could you share your tips or any custom settings you’ve found effective? Additionally, are there any specific video formats or resolutions that tend to work better in this context?Any advice or suggestions would be greatly appreciated. Thank you in advance for your help!
Hi all,
I’m playing Cyberpunk with the latest patches.
I have an RTX 3080, and my computer can easily sustain 45 FPS in VR with 90Hz mode on my PICO 4.I was using Vorpx 21.3.3, and playing the game with a resolution in game of 1920×1080 with Z-normal. The 3D effect was working fine. However when I tried to add custom resolutions and go up to 2880×2160 (something close to the native resolution of my PICO 4), then the Z-normal or Z-adaptative stopped working. I experimented a little bit and found that for resolutions that higher than my native 2560×1080 screen resolution, Z-normal and Z-adapative are ineffective.
I downloaded the last beta version, and happily found that the DirectVR option is there. Unfortunetly it is not playable when turning with the mouse, both screen seems not synchronized perfectly and the screen is almost unreadable during such movement. I have looked around other topics but nothing clear appears (FPS are still 45 at 90Hz). That’s sad because the immersion is fantastic when just contemplating the world.
Ok so back to Z-normal or Z-adapative, nothing works better than the previous version. So I have to choose between being short-sighted or in a flat world.Does anyone already noticed such behavior? Is there anything to do ?
Thanks
