@ dellrifter : Experimenting with different things in regard to sub 45fps performance will be this week’s work, so nothing I can say right now unfortunately.
Personally I wouldn’t base my decision for a headset on vorpX alone, but if that is a major consideration for you, currently I would recommend the Rift. That may change though if I get vorpX’s custom timewarp to work in a decent way on Vive. Currently it doesn’t really work as intended.
If that can be addressed this week one way or the other, both headsets will be on par in regard to vorpX. If not, the Rift will have a clear advantage in regard to vorpX.
BTW: It’s important to note that frame rates below 45fps aren’t really desirable on the Rift either, you should always aim for something in the 50-60fps range minimum if possible and rather sacrifice visual fidelity for that.
@ cyrilp : Yes, either through the vorpX desktop viewer with almost any video player, or better using MPC-HC or VLC, which both are are supported with a special high quality video player mode in vorpX. Side-by-side or over-under 3D content can be configured directly in vorpX regardless of the player you use.
@ Serzhas : I couldn’t agree more.
I’m pretty sure that at one point I had it figured out. I’ll try to take a look at my files and see what I did. If I remember right I had to find the right combo and versions of SKSE and one of the memory patches. I think there are maybe 4 types of memory patches that do basically the same thing just in different ways. I used a memory patch that doesn’t use any of the ENB stuff with it I’m pretty sure. The ENB stuff is your issue, try finding a patch not related to ENB at least I think anyway. Also there are tools you could experiment with that like inject .dll files together kind of but not sure it would work here.
You could try experimenting with some of Skyrims memory patches. I haven’t tackled it yet for Skyrim but the 4gb patch with Fallout NV and NVSE work with vorpX so I bet there is something that will do the same for Skyrim. If you get ta memory patch to work you should be able to load up a lot more textures and such.
I’ve been trying to do exactly this. Playing Skyrim without mods is just unacceptable. And I’ve gotten it to look wonderful without my frame rate dropping below 75. The only issue is not being able to install the essential memory patch tweak that fixes Skyrim’s flawed memory allocation. I just need to figure out how to add the d3d9.dll file without crashing VorpX.
Hello, I haven’t purchased this program yet but I probably will in the near future when my CV1 arrives in a few weeks.
I signed up for this specifically because VorpX appear to be a must purchase with the Oculus Rift. I am planning to buy the CV1 but won’t have a delivery until July or perhaps by end of summer 2016. Can we assume that Vorpx will evolve and support the consumer version of the Oculus Rift? The Rift + VorpX looks like the deciding factor for me in terms of which way to go as far as experimenting with VR technology.
I am an avid Nvidia 3D Vision user using a 120 Inch projector setup for some real immersive gaming experiences. I have been active in the Nvidia 3D Vision forums and the work that the community has done on game fixes and tweaks for 3D Stereoscopic is mind blowing. Dead Space series in 3D Vision on a 120 Inch screen is just amazing and has to be experienced to appreciate. I’ve seen a user inject the 3D Vision fix with Far Cry Primal along with VorpX to obtain good results.
Far Cry Primal + VorpX + 3D Vision Fix
Question for anyone here, can these fixes be useful with VorpX? The 3D Vision fixes has ini files that can be set to inject or chain DLL’s. You have to visit the two links that I included in the body of this post. The scope of all that has been done in the last several years is a must look for those that are interested in real immersive gaming for the PC.
Helixmod – 3D Vision Game Fixes & Tweaks
Nvidia 3D Forums – Active
VR appears to be steps forward in immersive gaming and based on some Youtube videos of users using VorpX with the Rift, this seems like the right fit for me. Room scaling for the Vive seems half baked to me and while it has glowing reviews, I cannot justify the extra cost for this especially for the first time I am spending any money on VR technology. I suspect I should get several hours of enjoyment with VorpX and the Rift even though it’s not fully refined. Anyone who has this kind of setup, please give me your thoughts and comments for the amount of enjoyment, if any that you’ve had. I realize this cost will be more experimental into VR gaming until the industry matures.
Cheers all!
Hey Guys 
Is there any way to make dying light run with vorpx? My drivers wont hook.. Ive been trying alot of stuff.. Trying to rename the exe and trying the editing line in the video src, but with no luck..
Anyone who have a tip on how to make this Work in vr?
Hello, I’m playing completely, both the basic game and the expansion: The Following with the experimental support that includes the game.
No need to use other software drivers for this game, just make sure the appropriate file edit well.
I am using the 0.5 runtime,extended mode,and the latest drivers from Nvidia.
For this particular case, it is better to use the native support,it is always better to use other programs or tools.Cheers
I hear you, I bet its a major performance hit. I’m not expecting performance but at least a G3d profile would be nice. That way anyone who is into trying it can start tuning it in. I want to have the profile so I can experiment with different texture builds to see what performance I can squeeze out. Also when the GECK comes out I’m sure there will be a bunch of in-depth performance mods that will get the memory consumption down.
I will probably take a whack at modding the open world to be less open if that makes sense. Close up a lot of the open buildings and make them have their own separate interior spaces (more like old Bethesda games).
Anyway a hot fix or mini update to include the option to mess with a G3D profile? If you can get just the functionality to work like it does in Skyrim/New Vegas then let us worry about how to get the frames on our particular machines.
You did such a great job with the other Bethesda titles I’m looking forward to trying it out in Fallout 4. Remember I just want the functionality, I’m not expecting you to somehow make the game run or perform better.
Use a 16:10 res if possible (e.g. 1920×1200). With that the top/bottom bars after using the ImageZoom are small enough to be entirely forgotten within minutes while playing. Not playing this one because of such a minor quirk is a crime.
Hello! Oculus shipping is around the corner and i think i can finally fulfill my long dream about experiencing Dark Messiah of Might and Magic in VR. I have waited this since 2008. I ordered the freaking Trimersion back in days because i didn’t know any better back then.
So anybody knows how well this game is working with VorpX? Anybody have the game and can test it with VorpX 0.9? That game is just freaking amazing and it goes to “you need to play it” -category.
This game works great in geometry 3D. My settings:
Steam Start Options: -console
and paste in console:
bind “w” “+forward;sv_cheats 1;fov 120;viewmodel_fov 120”
because bow zoom resets fov
Pixel Ratio 1:1 in VorpX
You can’t see the HUD, but its playable.
Hello! Oculus shipping is around the corner and i think i can finally fulfill my long dream about experiencing Dark Messiah of Might and Magic in VR. I have waited this since 2008. I ordered the freaking Trimersion back in days because i didn’t know any better back then.
So anybody knows how well this game is working with VorpX? Anybody have the game and can test it with VorpX 0.9? That game is just freaking amazing and it goes to “you need to play it” -category.
I finally built a powerful computer and am getting back into Rift experimentation. I installed VorpX 0.9.1 in conjunction with Rift SDK 0.8.0.
I then reviewed the official VorpX ‘supported games’ list and tried the first three games in my Steam library that are listed on the VorpX site. The results were disappointing.
– Gone Home: Rift will not come on at all.
– Metro 2033 Redux: Rift will not come on at all.
– HL2: Rift comes on and VorpX is enabled (but presumably worse experience than the native VR now included).
My question is, do the first two games listed above simply not work with VorpX? If not, why are they featured on the Supported Games list?
If 2/3 of the listed games I tried do not work on VorpX, how many others on that list should I avoid?
Otherwise, any suggestions on how to get the first two listed to work with VorpX?
Specs: Windows 10 64-bit, GTX 980 TI, 32GB RAM, Intel 4970k, SSD.
Hello;
I have waited for more than 48 hours but I cannot see any sign of my registration key at the horizon.
Sent two email to support team,
one from TBird,
one from the contact form.
Now I signed up to the forum and instantly received the confirmation email, so NO – there’s no spam filter blocking your emails.
I don’t know your labor hours, neither the volume of traffic you handle daily, but I never experimented such a slow communication / activation of a product, even from the worst game keys websites.
IN EVER.
I can assure you that I hope to have no technical problems with your product, or it could become an odyssey.
Now,
please,
could someone look at the register |at| vorpx com email and send me the registration code?
Thanks in advance.
I sued the middle mouse button, and the cursor is locked to just the inner perimeter of the screen. I can see the power button, but I can’t get the mouse to press it :(
I’ll try the fov in the ini file, will get back to you with results.
For Metro you shouldn’t even need to touch the image zoom.
Normally it should be possible to use the vorpX Game Optimizer (maybe plus image zoom for minor adjustment). If that fails, you can however set it in an ini file.
https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=171711333
You will have to experiment with the actual value. It may also be different for the Redux version of the game. Use Google in this case (Metro Redux FOV).
If setting the value via the correct ini fails, something is severely wrong on your setup.
@ Cylon : Occasional jerkiness: check your framerate with [ALT][F]. There are two values now. Game FPS and Direct Mode FPS. The Direct Mode FPS have to stay at 75fps at all times or you get judder. Game FPS should at least be half the headset refresh rate (~40 fps for the DK2), better 60, and ideally 75, of course.
The easiest way to achieve this is obviously lowering graphics settings, but you can also lower the game resolution now, as vorpX doesn’t have to run at the headset resolution anymore. You can even choose 4:3 resolutions now, which can help in some cases as less stuff is drawn that is thrown away later. And if you wish, you can even experiment with custom square resolutions which can be created in the nVidia control panel.
Another new and particularly easy way to optimize direct mode performance in demanding games is syncing the game framerate to exactly half the headset refresh rate. This can be done on the display page of the ingame menu, setting is called Direct Mode Framerate Sync.
Thanks for the suggestion Ralf – sadly it has no effect on the odd jerk I experience.
I double checked both The Direct Mode FPS and Game FPS. Direct Mode FPS is at a solid 75FPS, it never dips. Game mode goes from around 66FPS to the full 75FPS depending on what I’m looking at. The odd thing about the jerk is that it happens in areas where I get a full 75FPS on both Direct Mode and Game FPS…
Setting Direct Mode Framerate Sync to ‘Half’ causes the games to become a blurry mess. I only get nice smooth game play with it set on full.
I also tried the custom aspect ratio settings after you mentioned it and reading about the 8:9 ratios on Reddit, its a nice performance boosting tip and very nice new feature. Sadly it does not help with the odd jerk I get.
What I do not like is that the jerk happens in all games across the board, even ones that achieve 75 FPS at all times. It’s not the stuttering we experience with low FPS, its an actual jerk, like the game freezes for a millisecond, in GTA V for example everything appears to stop for that very brief amount of time, including the passing traffic. As I said in my previous post, its almost like everything is playing catch up every few frames or so.
@ Cylon : Occasional jerkiness: check your framerate with [ALT][F]. There are two values now. Game FPS and Direct Mode FPS. The Direct Mode FPS have to stay at 75fps at all times or you get judder. Game FPS should at least be half the headset refresh rate (~40 fps for the DK2), better 60, and ideally 75, of course.
The easiest way to achieve this is obviously lowering graphics settings, but you can also lower the game resolution now, as vorpX doesn’t have to run at the headset resolution anymore. You can even choose 4:3 resolutions now, which can help in some cases as less stuff is drawn that is thrown away later. And if you wish, you can even experiment with custom square resolutions which can be created in the nVidia control panel.
Another new and particularly easy way to optimize direct mode performance in demanding games is syncing the game framerate to exactly half the headset refresh rate. This can be done on the display page of the ingame menu, setting is called Direct Mode Framerate Sync.