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  • #90485
    Megatonna
    Participant

    Hello.
    I ran VLC on Windows 7. Just install 2.2.1 version of VLC-32Bit and change output mode to OpenGL (not experimental).
    Sometimes need reset presets of VLC in settings of Vorpx.
    http://download.videolan.org/pub/videolan/vlc/2.2.1/win32/

    #90385
    Phil_Giordana_FCD
    Participant

    Hi Ralf, and thanks for your great work.

    I have a quick (and probably stupid) question: How do I watch SBS or OU 3D movies with Vorpx? Whether I use VLC or MPC, I actually get the double image on the virtual living room’s screen, not a 3D one.

    What am I doing wrong/not doing? I must admit I have no idea how to setup either of those softs for 3D.

    As for games, I’ll have to try and experiment with as many titles as I can. Only tried Skyrim and it was horrible. Probably not your fault :)

    #89546
    Karlor
    Participant

    If you are actually going to be doing experiments where the subject is going to be using VR then I would say no laptop(too slow), no macs in general (most oculus stuff won’t run, and under powered), and no windows 10 (at least for awhile). Go with a good rig with a nice video card and an SSD HD. Realistic and functioning VR takes some juice so good PC is a must. I would also use windows 7(seems to have the most compatibility). If you want your data to be good then you may need to do a little testing after you get set up. A slow rig will taint any data due to the subjects discomfort and frustration.

    #89532
    Conrad
    Participant

    Might be also interesting to take a look on the started conversation on this on youtube.
    L’incendio is always me.
    As you see Pete an another person as already tried to take it functioning but with no results.

    lincendio
    Thank you FIrst Day. For wrap do you intend enlarging the two screens seen by the two eyes? I mean you intend to create the illusion of a surrounding environment? you mean this? Thank you again.
    1 giorno fa•

    Thomas Samoht
    I’m trying to get the oculus DK2 to work with FS2015, but even Vorpx refuses to work…
    6 mesi fa•

    Thomas Samoht
    +First Day Reviews Got VD… haven’t tried with FS15, but it should look kinda “big screen only”, isn’t it? however, FS15 graphic engine (Giant?) made quite a leap regard the previous version: SLi now is supported (seems to work at least). Don’t know why things such AA and AF are capped to “8x” natively. I can see that it has some geometrical “native limitation” when trying to play with VR: in the cockpit mode, you cannot look all the way up to the roof, for instance… but it would look great however. Oh and btw, nice rig you have there ;)
    6 mesi fa•

    First Day Reviews
    +Thomas Samoht doesn’t work on any of the injectors, the only way to get it to “sort of” work is to download virtual desktop and use that, its far from perfect but the only thing you can use to make it work at all.
    6 mesi fa•

    lincendio
    Hy Thomas Samoht and First Day Reviews. I’m a student of master degree in Psychology at the university of Padua (Italy). Im conducting some researchers on a specific type of cloche for excavators in ergonomy and neuropsychology. I’m using both farming simulator2013 and farming simulator 2015 paired to oculus dk2. I’d like to know if someone of you two can give me some informations about how make farming simulator 15 (or 2013 if you prefer) to work with oculus dk2. In case this might make me to run some experiments on the usage of excavator using an immersive situation with the rift. Do you think this is possible or not? if its the case how do I have to do to let all this to work? thanks a lot. With my best regards. Nicolo’
    1 settimana fa•

    First Day Reviews
    +lincendio hey, the only way i’ve come close is using it is using a program called “Virtual Desktop” its not perfect and its not 3d but if you use the wrap around function it works really well, give it a shot
    1 settimana fa•

    #89531
    Conrad
    Participant

    Thank you Peteski, I’m talking about this one
    http://www.farming-simulator.com
    (version 2015).
    I’m using also the second version you posted (version 2013) in another computer but the problem is that version 2013 and 2015 for mac doesn’t have the Mod download possibility. So it would be impossible for me to run experiments which requires the Bobcat usage and their blades.
    I’ll install also windows 10 on my macbook pro with 2 partition (one for yosemite and the other for windows 10) with the hope that would be usable with farming 2015 (or 2013 if it’s better to use with vorpX). In any case both of them are type pc version so without steam but I don’t know if there are any differences on the usage. i personally think that 2015 might be more realistic if we desire to produce an immersive feeling. In fact the 2013 is not projected to let the vehicles being subjected to gravity effect nor the inner part of them are designed to be realistic.
    But I mean if you are more capable than me in VR and vorpX would be better you to take a decision on this.
    Thank you anyway Pete.
    Good evening.
    Nicolo’

    Ralf
    Keymaster

    This is a general issue with 3d drivers in some games. Depends on how shadows are done program wise. Shadows often are rendered in a different way and can’t be “stereofied” as good as the rest of the scene. It’s often tolerable with approx. real world stereo 3d strength, but the higher the separation is set the more evident this gets.

    The solution in those cases is to either disable shadows (often possible on the display page of the vorpX ingame menu with the latest vorpX version) or switch to Z-Buffer 3D, which does not show this behaviour by design.

    BTW1: You probably do that because you like the maximized stereo 3d, but separation settings much higher than 1.0 aren’t really desirable if you want to achieve realistic stereo 3d. More is not better here. The default of 1.0 is dialed in so that it roughly gives you a stereo 3d strength that is comparable to what you see in the real world. Might not be perfect in every game, but is very close in most cases. Nothing wrong with higher values if you like that, of course, it’s just not realistic.

    BTW2: The focal point setting is there as an expert setting for those who like to experiment, but should be left alone normally. The default is the correct value for displaying stereo 3d on a VR headset.

    #81580
    bcv
    Participant

    I didn’t say VorpX directly destroyed my boot sectors, I said that after installing it, freezes and crashes started happening which I had never experimented before, If a piece of software is constantly freezing your system it could potentially cause errors in the disk or even damage your hardware.

    And as I said I had it running in administrator mode for GTA V.

    Could be that other software which I have installed is incompatible with VorpX but for sure I’m not going to find a solution here.

    Thanks for answering anyway

    #81373

    In reply to: fallout 3?

    acb5544
    Participant

    Ok, makes sense. I’m using a wireless 360 controller with MS drivers.

    Ya, I am using HUD scaling, set to 40% I think to get the other menus looking good and readable. I’ll experiment with the alt-mousewheel adjusement when in the pipboy, that might be part of the problem.

    Can’t quite figure how to setup xpadder to allow full control of the pipboy with the gamepad. Other forums and example mappings indicate it might not be possible. The native support for the gamepad in fallout handles this behind the scenes, e..g LT/RT change between menus but have other functions when not in the pipboy. When 360 controller is disabled and the game goes to keyboard/mouse controls, I don’t think there’s a dedicated, mappable button set for pipboy menu navigation.

    Last night I just ran it w/out headtracking using native 360 controller support through the game and it was pretty awesome. Head tracking and gamepad would be best since I always played this game with a gamepad and find it easier than hunting for keys with the oculus on, but considering this game was never meant for VR it’s hard to complain too much considering that in general it does work mostly OK.

    Makes one appreciate the thought that went into the detailed mapping configuration options that went into a game like Elite Dangerous, and all the other things they did to allow smooth operation in VR.

    It’s going to be awesome when more games build in official support. Let’s hope fallout 4 is 1) as good as I’m hoping it will be and 2) has decent support for playing in VR. Apparently it’s supposed to be officially announced some time this year.

    #81345

    In reply to: Steam games crash

    tola5
    Participant

    Hi thx work now I set rift as primer mornitor

    #81222
    goldennboy
    Participant

    I understand that distortion will be an issue. Nevertheless I would appreciate experimental support for non Oculus HMD. Vorpx is superior to tridef and vireio so I am a little disappointed that I cannot use vorpx anymore since I sold my devkit.

    #81072

    In reply to: FSX and vorpX 0.8.1

    Ai
    Participant

    Thanks again Ralf… sorry to misuse this “steam games crash” thread for an FSX question. Not there yet, but I will continue to experiment. I am using Windows 8.1 and Nvidia GTX 680 by the way. I am now set up directly as you suggested rather than trying the various other modes I was experimenting with. Setting now is:

    DK2 as extended desktop and set as screen 2
    DK2 set to landscape flipped so its the right orientation for Windows 8.1
    VorpX set to Show on Rift DK2
    FSX set to 1920×1080, full screen selected

    I am seeing in some tests a popup in FSX from Vorpx warning me that DX10 is 2D only… why might it think I have DX10 selected? I definitely do not have the “preview DX10” option ticked.. I checked that explicitly.

    #80789
    KristoferNathan
    Participant

    I’ve owned an Oculus Rift DK2 since Christmas of 2014. I’ve enjoyed many of the experiences from small projects like Proton Pulse, Affected, and Dolphin VR to AAA titles like Elite: Dangerous and Alien Isolation. I’m not a developer. I’m just a huge VR fan with enough software/hardware knowledge and patience to get stuff working most of the time and so far I’ve been delighted and I’m very excited about the future of VR. I’m always looking for more opportunities to try new VR experiences and idea of an applications that would allow me to play many of my favorite PC games in VR was promising, but there was a lot of apprehension.

    Like many, I lurked on the VorpX forums, watched many Youtube videos, and read as many reviews as I could about the program and hesitated due to so many complaints and mixed reviews. Finally, last week, I mustered the courage to give it a shot. After all, I’ve blown more than $30 on worse things before and if it worked even for a game or two it might be worth it. Long story short: I am very pleased with my purchase. But before you go clicking the “buy now” button, please read on.

    First, it is important to understand that the most vocal are generally those who are unhappy. This is clearly the reason why there are so many negative reviews and complaints out there compared to positive reviews. We don’t have a plethora of review sites yet for VR where we can go for honest, unbiased reviews of everything VR (though the Rift Arcade and Road to VR do a great job and both have made my daily RSS feed). The Oculus Rift community is still very small compared to the rest of the gaming community so when you have a vocal minority they are going to make a big impact. Unfortunately, happy people are just less likely to go posting about how satisfied they are. Those who are enjoying the product are busy enjoying the product. Those who aren’t happy are posting on forums everywhere with sometimes constructive criticism but far more often emotional ranting. Don’t let this completely deter you.

    Is VorpX a consumer-ready product? No. Absolutely not. Why not? Because it’s exclusively designed for the Oculus Rift and the Oculus Rift is NOT a consumer-ready product. It is that simple. It’s software in beta designed for hardware in beta. We are all still in the testing phase. Even most experiences designed from the ground up for the Oculus take some tinkering around to get working. I’ve encountered very few applications that utilize the direct-to-rift function properly. The vast majority of the time I must extend my monitor to the Rift, set the Rift as the primary display, close one eye with the Rift on, and execute applications or move them over to my main screen for easier execution. This is not a consumer-ready experience and that is okay because this product is still in development.

    Does VorpX work? Short answer: yes. It’s an experimental application designed for experimental hardware for software that was not designed for said hardware. That is a nightmare from a developmental perspective and the fact that I’ve gotten it working with 9 out of the 10 games I’ve tried it with is pretty impressive. Some of the games that I play regularly do not currently have stereoscopic/geometric 3D support but the cinema option is very cool and even emulated 3D is fun to play around with. For those games, VorpX is still not my preferred way to play but it has nonetheless been an enjoyable experience.

    For the games with full 3D support, it has been absolutely awesome. Portal 2 looks great in VR and becomes almost a completely new game and Skyrim has so far been nothing short of incredible. Over the past few days, experiencing Skyrim in full 3D has made it my favorite VR experience thus far. The VorpX interface makes it easy to zoom out to letterbox view when I need to access the UI and zoom back in when interacting with the environment. I plan to play the entire game through exclusively in VR using VorpX and I’m looking forward to every moment.

    It is important to note that, just like most other VR experiences, you’re going to need to tinker around with VorpX in most cases to get the best experience and sometimes even then things may not work out. This is the nature of the beta experience. I can’t stress how important options like interpupillary distance are. You can use the built-in IPD calibrator or google ways to measure your IPD manually but these options are IMPERATIVE in order to optimize your experience.

    If you’re patient and knowledgeable enough, VorpX should be well worth the $30 price tag. In many cases it will allow you to experience some of your favorite games all over again in a brand new light. For the experiences that don’t work for you, search the forums and if you find nothing post about it but try to post as productively as possible. Keep in mind, there are updates regularly and the most recent patch has expanded compatibility and implemented some great options. VorpX is a great step in the VR process and, for this humble VR fan, makes the bright future of VR even brighter and definitely has made the wait for the official release of the Oculus Rift much easier.

    #80778
    Ozmodion
    Participant

    I know I’m putting this here and all I will get is a biased reply, but I have been reading reviews on this product and tbh most of them are bad. I also noticed that the bad reviews are about 1 year to 6 months ago. Has this product updated itself enough to actually work the way it’s supposed too? please hones opinions….

    I also know that the Oculus Rift is an experimental piece of hardware and is still in development so not all will work fully and I also know that this product basically forces older ‘not supported’ games to work and bugs/glitches can happen.

    #80463
    Ralf
    Keymaster

    Something similar is already there (the ambience scene described in the blog post).

    Doing it exactly like shown in your image is pretty distracting. Experimented with that a long time ago, before vorpX was even called vorpX. Main reason for that is your brain: peripheral vision is highly sensitive to motion. Fooling the brain with a repeating pattern (that moves when you turn your head) in the peripheral part of the FOV is impossible. Looks quite bad.

    Something that just consists of colors without any real structure like in the ambience mode however works a lot better as it doesn’t trigger the ‘motion detection’ in your brain.

    #80455
    goshops
    Participant

    Yeah, a feature to apply different settings while a certain key/macro is pressed, example left shift/trigger to allow for higher/lower mouse/look/aim sensitivity adjustments.

    Whereas the ability to look around quickly while playing regularly is fine (high sensitivity), that can be a detriment while trying to fine tune your aim for a snipe shot (low sensitivity). Although the ability to save it on a per game basis would be nice. Left trigger to slow head movements while aiming is nice, to do the same while braking is not. XD

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