The more i experiment with this game and the mods settings the more i like it, great work Ralf, thankyou for it. My only small gripe is that it crashes fairly regularly (no mods installed).
I notice in fpsVR that my gpu only reaches about 70% utilization, cpu a little more. I have 3080ti, Vorpx Phenomenal setting. If i go above this my fps drops too low but gpu utilization doesn’t rise.
I want it to hammer my gpu! 100% all the way!
Did around 45 minutes testing various settings and that is all I could take before my head explodes and my eyeballs pop out of my head. Have a significant headache now :P Here is my experience on a Quest 2 through Air Link using a machine with a 8700k and 3070ti on Win 11:
The default standalone seems to perform okayish, but the resolution is far below anything I would consider playing. Tinkering can be problematic, as small changes can result in a significant reprotection and encoding latency errors. Manually setting the resolution through the in-game menu didn’t seem to persist after a relaunch, though maybe tweaking the VorpX resolution adjusts these values?
Tracking, scaling, etc are way better than the VR modes I dinked around with yesterday. If only the image was clearer with decent fps. Would even settle for 45 at this point. I set everything to low or off and turned dlss to maximum performance with only minor gains.
It is nice to have full g3d, but there are a lot of auras on objects. Would even look great in cinema or immersion mode, where I think VorpX tends to shine in my short experimentation with games. Worth noting the the Rift software isn’t fully compatible with Windows 11, but there is a work around by making sure the debug log is in focus. Hasn’t been necessary while playing other games in Vorpx.
Will follow this thread and continue tweaking once I can fit my eyeballs back in their sockets.
then i have this problem.
I have to play Mass Effect 3 Legendary edition. the executable file is called masseffect3.exe. Just like the normal version executable. Now, in order to make it work with vorpx I had to rename the executable to masseffect31.exe, as it works with the default masseffect 1 LE profile. And here comes the problem. To be able to use the MOD for the first person I can’t modify the executable otherwise the game won’t even start anymore. I realize that it is a problem to change the default profiles, to avoid that non-expert users find themselves with problems that they would not know how to solve, but you cannot give the possibility to expert users to be able to do it? I have had similar problems with other games, a prime example is with metro exodus enchanted edition, which has the same executable file as the profile of the normal version and I had to modify the executable to be able to hook it with vorpx.
Hi, thanks for all your great work. Hopefully I can contribute a little. I’ll upload my profiles soon and double check. Made some brief notes on certain titles I’ve tested but some were from cloud most were not.
Here is a rough list I started compiling a few months back but will have more time later in the week to hopefully finish it and publish profiles to cloud that are not there and take screenshots. A few were user profiles but most were not already up there when first tested, will double check. Some like Grime demo etc I tested before Paradise Decay awesome video covering the full release :D
*Battletoads – G3d
*Cris Tales g3d corrupt on videos though try different profile
*Blooodroots works excellent G3d
*Haak nothing first attempt
*Naruto To Boruto shinobi pretty good g3d smooth
*Attack on Titan 2 g3d not very strong bad perfromance – from cloud profile
*Incision FPS full g3d great
*Gunfire Reborn fps G3D EXCELLENT PERFORMANCE TOO
*Tunche G3d
*Fallen Knight G3d
*Forgive me Father early access – G3d but some weird flickering/artifects
*Fallen Knight – G3d
*Deaths Door very very subtle 3d with G3d
*Icey works great
*Foregone – Adaptive Z only, still looks good at times.
*11 Memories Retold G3d awful performance
*Blue Fire – G3d subtle’ish great performance
*Shattered Tale – Great G3D. performance rough, scale back settings and 3d resolution – try different profile than conarium
*Viscerafest Early access g3d great
*Project Warlock 1 G3d
*Project Warlock 2 demo G3d
*Dread Templar G3d
*Project Downfall G3d
*Fallen Aces demo – G3d great
*Nightmare Reaper
*Persona 5 – G3d
*Neo The World Ends with you G3d great
*Lonely Downhill mountain good g3d turn off shadows in settings to increase 3d gemoetry above 1.0 without incurring graphical oddittied
*Lego Marvels avengers – seems to work good g3d
*Feather great g3d harsh on performance
*Haven excellent G3d seems solid performance too first scene
*Liberated G3d weird didn’t test long works though
*GetsuFumaDen g3d Works but minor 3d not sure doesn’t seem like much unfortunately
*Blood Fresh Supply – based on your KEX engine profile for System Shock Enhanced – G3d :D
Hoping upcoming KEX engine game https://store.steampowered.com/app/1678430/PowerSlave_Exhumed/ works too. :D
Really hoping one day Build engine games work. Most want to play Ion Fury in vorpx :D
It did have Z3D at one point, but I suspect a game update may have broken it.
I checked my experimental profile last month and noticed parts of the 3D shaders had changed or were now broken.
It’s locked as an official profile, so we would need Ralf to take a quick look.
I would like to try the new Vanguard and Modern Warfare CoDs, but they are too much money to risk not having any Z3D profile that works, as the current dx12 profiles are so few.
Yes, I’ve tried “porsche” and it comes up blank. Again, I think this has to be a bug.
I’m actually not sure where it pulled the name from, but it seems to have some sort of ghost entry I can’t get rid of. I created a profile earlier like “porsche test” or something and pointed it to the executable for testing. I experimented with that, then deleted the profile since I wanted to make another one based on a different one. Since then, I keep getting this error and can’t get rid of it.
Is it possible to rollback VorpX to an earlier version?
vorpX upscales the image to the final headset res before sending it to the headset, that’s what I meant above, but that aside the higher the game resolution, the crisper the image. You have to find a decent balance between performance and image sharpness though. Doesn’t make sense to crank up the resolution beyond a point where the framerate isn’t suitable for VR anymore.
Considering that in case of F1 2020 vorpX adds bars above and below the image to get the FOV right 1440p should look fairly good under normal circumstances, but if for you that doesn’t look good enough, you might want to experiment with higher resolutions.
You might also want reset all game graphics setting to default, maybe you dialed in some settings that cause a weird resolution issue. Unlikely, but just in case.
Just got vorpx to use with F1 2020
specs
quest 2 (using a cable to connect to pc)
rtx 3060ti
ryzen 5 3600
16gb of ddr4 ram
I am using the full vr tyirel profile. In the game I have all camera settings set to 0, apart from FOV which is set to 1. trackir is on, and I have the aspect ratio set to 4:3 with resolution at 2560×1440. In the actual game, the head tracking isn’t super great (especially in the vertical axis), and it feels more like I’m sitting in a box than an F1 car, as the entire game is in a big rectangle which I can look out of if I look down or too far in any other direction. As well as this, the graphics are super pixelated and I can’t read the distance boards until I’m right at them. I have experimented with having the graphics options on ultra, medium, and low, and there is no difference. On my pc monitor (which is 1920×1080 btw) it looks super sharp and crisp, but in the headset it looks like 144p. Any help is greatly appreciated
I experimented with 3D a lot in the past X years. One day fooling around with an empty toilet paper roll i noticed that the brain is able to constuct a 3D image with just one eye.
Similar thing I noticed with VR360-2D videos, watching them with both eyes feels all wrong, people are huge and everything looks off. Watching the same video with only one eye makes it look almost 3D, people have the right size and everything feels far more believable than with both eyes. Seems like removing the incorrect depth information from the second eye makes the brain switch over to another depth guessing algorithm that works much better.
Very intersting. Funny sidenote: I experimented with 3D a lot in the past X years. One day fooling around with an empty toilet paper roll i noticed that the brain is able to constuct a 3D image with just one eye. The trick was to blend out everything else exept the 3D object that was displayed on my monitor for the other eye. I named it “Monofokularstereoskopie”. (german) 
@ moarveer:
The highest Clarity setting enables the texture detail hack AMD recommends developers to implement in addition to the actual upscaling/sharpening. How much of an effect that has depends on the game and also the resolution. You’ll typically see the highest benefit at low to medium resolutions (e.g. 1600p). If you happen to have Fallout 4 installed, that’s a good test candidate: With Clarity at ‘Full’ tree branches in the distance become more detailed, that’s fairly easy to spot. In Bioshock Infinite I found the effect to be less noticable on trees, but you should be able to spot it e.g. on masonry textures, more generelly textures with finer structures, at medium distance. That’s the typical effect you’ll see most of the time when switching from ‘Medium’ to ‘Full’: enhanced texture detail at medium distance.
Unless it creates noticable texture shimmering, choose ‘Full’. Depending on the factors mentioned above the effect may be subtle, but the option always does something – provided it is available for a game (i.e. the ‘Texture Detail Enhancement’ slider isn’t greyed out).
@ dellrifter:
Unfortunately there is no Z3D authoring UI that is ready for primetime. In the DX9 days some devs used all kinds of strange encoding methods for depth in RGB textures do deal with depth buffer access restrictions, I tried to capture them all. Most of that is obsolete since DX10, so in theory I could clean up the Z3D authoring and make it more accessible, but currently I have a huge list of things with higher priority.
There are about half a dozen DX12 Z3D profiles now (Cyberpunk 2077, Read Dead Redemption 2, Horizon: Zero Dawn, Resident Evil 8, Deathloop, F1 2021, Death Stranding, Grounded). They should cover the most common ways depth is handled in DX12. If you try them all for an unkown game and don’t succeed, an authoring UI wouldn’t give you a much higher chance of success either.
@Ralf: Thanks for the encouragement!
@moarveer: Thank you! I don’t plan to just buy it anytime soon tho, maybe early next year that is. Hopefully the price has already dropped a bit by that time.
@Lawrence1962: Wow that’s a lot of information in one post! Thank you so much! I’d like to run my games at full resolution as well. What FPS is your PC able to run at tho? Have you experienced any nausea caused by low FPS? I’m a kind of person who simply go all-in for visual quality even if it costs good frame rate. I’m totally fine with low FPS (~40-ish) on flat screen since motion blur or v-sync usually helps a lot. But I wonder how it will affect my brain in VR. Have you ever experimented on this?
I didn’t expect to get quick replies here. I’m so glad the community seems to be pretty active!
TAA, especially for vr should be a federal crime.
It is unlikely that Vorpx will support it.
Vorpx will ‘hook’ almost any game as just a flat screen, but it needs particular support to get 3D and Jupiter Hell is made with a custom engine that the developers invented.
If you really wanted to spend time experimenting you could try this:
https://reshade.me/depth3d
Had to google this game. WTF, was this made by 14 year olds?
<span class=”embed-youtube” style=”text-align:center; display: block;”>[youtube https://www.youtube.com/watch?v=11c5p8fCsSU?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&start=295&wmode=transparent%5D</span>
Play something else.
Please do not feel offended because of a very simple reason: is just a game.
In any FPS/movie/book/ART you can see depiction of crimes, sex, lies, and people eating pizza with pineapple.
But in the end is just a game, the key in the definition of the computer games is that is not real, those are pixels, just that.
@Demosthenes yep, but thanks :)
Now returning back to the main point, I tried disabling DLSS and no difference at all.
I tried with the Shader authoring closing the eye that works correctly to only see the black right eye and went one by one searching the Pixel, with the blue render. And I found suddenly like 4 shaders that turn that black eye into full blue.. but ..what should I do now? I tried to set them as HIDE and no results whatsoever.
Tried diferent things but besides Identifyng them because the screen turns blue I do not understan anything what should I do.
What a shame because is just another UE4 game and it clearly works on G3D, only that right eye is always black.