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Hello everyone,
I’m trying to use custom resolutions that exceed my monitor’s 1080p to be able to fully enjoy the 2448×2448 resolution of my HTC VIVE Pro 2. However, whenever I set a resolution that is higher than 1080p, like 2560×1440, the game starts stuttering massively and becomes absolutely unplayable OR nothing changes (definition doesn’t increase nor FPS decrease).
I have even struggled setting aspect ratios that are not officially supported by the game, even if below 1080p.
I tried applying the custom resolution to my PC’s main monitor before appliying it in game, but the results are the exact same.
The interesting fact is that without vorpX they actually work just fine, it’s only when I launch the game in my headset that I get the massive stuttering (only inside the headset) or no effect at all.
Games I tested:
– Forza Horizon 4 / 5: Massive stutters all the time (head tracking extremely laggy, which happens in 1080p as well to a lesser extent)
– Rocket League: Massive stutters when lots of things are moving on the screen
– Tiny Tina’s Wonderlands (same engine as Borderlands 3): nothing changes, can only change from 16:9 to 16:10 applying custom resolution to my monitor prior change in gameAny suggestions?
Thanks in advance,
Heon_XHello everyone!
I recently upgraded my Oculus Rift CV1 to a Quest 2, used with Link cable for PCVR. I’m trying to fully utilize the 120 Hz refresh rate of the headset as I’m really sensitive to low frame rates (I play Rocket League competitively on an eSports monitor in 240 Hz).
The fact is that I can’t quite reach 120 FPS in game despite using Z3D on default settings. The game I tested deeply so far is Forza Horizon 4: keeping the same exact settings, in the same exact spot I get 185 FPS without VorpX and 105 with VorpX.
All settings are on max except the ones that impact CPU, which are set at minimum (1080p in game res, 3200×1632 on Quest 2). My CPU is a Core i7-9700KF @4.7 GHz, GPU is 3070Ti.
Normally the game is clearly CPU-bound, as my GPU utilization never even reaches 80%. Likewise with VorpX enabled. I read somewhere that VorpX mostly increases the workload of the CPU, so I guess it’s normal to see a performance degradation in a CPU-bound environment like Forza.
My question is, though: is a 43% decrease in FPS normal in Z3D?
I know G3D has to basically produce 2 different images so your framerate is pretty much cut in half compared to VorpX off, but isn’t -43% a lot for Z3D?I also tried decreasing various settings like render resolution in the headset and resolution in game but the performance remains fairly similar when using VorpX (I suppose resolution is mostly a GPU / VRAM thing).
If this is not a normal behavior, my follow up question would be: is the encoding done from my GPU somehow reducing the performance in game?
Theoretically it shouldn’t, as RTX cards have their own dedicated piece of hardware for encoding, but the encoding process (OVRserver_x64.exe) usually eats around 13% of CPU despite this fact, so there might be some kind of setting I can tweak that regards encoding in order to squeeze out those last 10 FPS I need to fully enjoy the game in 120 Hz.In Rocket League I manage to get 120 constant FPS in G3D but the game is not fully stable: despite the graph in game shows no dips from 120 FPS, I get basically the same thing as an FPS drop when my GPU stat goes from “Green” to “Red”. This is why I thought about the encoding problem.
Sorry for the long post, but I searched around and I couldn’t find any precise tests on the matter so I need to go to the source to know more about the various mechanics that lie behind the scenes ;)
Hello. Im trying to get VorpX set up with a BenQ x3000i. I have it outputting the SBS image on my projector, how do I combine these into one single image that will work with my shutter glasses? I’m testing it with Rocket League first.
Or does it rely on the TV/projector to do that? As I don’t think the BenQ does this.
Topic: Turn Vorpx off
I first tried vorpx with Rocket League but now I don’t know how to turn it back off.
Thanks for every help!I just started using the Oculus Quest2 with VorpX via Virtual Desktop wifi streaming. Before I used the Vive and when I played VorpX games where I needed the Xbox One gamepad, I would just turn them off the Vive wands. No fuss.
Well the situation seems slightly more complicated with the Quest2.
Like before the Xbox One controlled works and it works like a normal xbox one controller ingame complete with vibration UNLESS I dare bump the Ouculus Touch controllers. Then the native xbox support goes away and instead my Xbox One controller falls back to some sort of crappy keyboard / mouse emulation mode.
I know this is happening because vibration function goes away, my mapping is wildly different, and controls are suddenly horrible and the game is unplayable.
Some things I did to troubleshoot:
1. I disabled gamepad emulation mode for the Touch Controllers in virtual desktop
2. I disabled touch controller functionality within VorpX
3. I disabled VorpX from using any of my xbox controller buttons.
4. Gamepad Controller “takeover” functionality in VorpX is set to “Off”.
Even with all of the above, as son as I move my touch controllers, my Xbox controller no longer has native access to Rocket League and has its controls rebound.
Any idea how I can fix this without having to pull batteries out? Is there a way to turn off the Oculus Touch controllers?
I am running VorpX 21.3.1 in SteamVR mode (I haven’t tried Oculus mode yet)
I mostly want to play Rocket League if I get Vorpx. I have an rtx2070 and an AMD Ryzen 7 3700X. Does the frame rate half? I heard everything has to be rendered twice. My PC gets between 180 and 220 fps and 1440p 16:9 maxed graphics (flatscreen). Is it as simple as halving my frame rate and I get 90FPS minimums or is it more complicated? What resolution in-game when using Vorpx is best for Quest 2? Some other basic questions. Can I use Air Link (Quest2)? If I am playing the game and talking on discord can I get all the audio to my headphone or is it split up. Also is this guide still accurate or has a lot changed?
old Rocket league Vorpx guide 2017
Sorry for being such a noob. Hope you forgive these basic questions. IF you are going to answer one question will the game run is most important.

