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  • #217446
    markbradley1982
    Participant

    You’ll be happy, because most of the official profiles released for other games in the past will match all your questions. Have patience and wait for support of the Developer of Vorpx, he is called Ralf, he will post the details of his official profile here i that forum. You worry too much, Vorpx is the right thing for you, you will have fun with Vorpx and Starfield !

    Yeah a guy who built a motion cockpit definitely is someone would most likely enjoy VorpX.

    I’ve played/play Fallout New Vegas, Rocket League, Cyberpunk 2077 (before the dedicated VR mod) and Final Fantasy 7 Remake completely in VR using VorpX. It’s a great tool for hobbyists and stereo-heads.

    Unfortunately I haven’t played Starfield yet, and it sounds like my PC is going to need an upgrade for it.

    #216254
    Seph Swain
    Participant

    Yeah, from zero gaming to 10h/week of Rocket League.
    Playing flat is no more option for me, for no game in the world.

    #215954
    Chrisdbliss
    Participant

    Using Alt + C will hide the cursor (although every time I press a button on my gamepad, it blinks) but it won’t stop the cursor from interacting with your game. This is occurring on Rocket League as well. I just purchased VorpX and am not sure how to fix this problem.

    #215673

    In reply to: vorpX 23.1.0 BETA

    Heon_X
    Participant

    @Ralf I did some extensive testing of the new Beta, especially regarding the Virtual Monitor. Here are my findings in brief:
    – vorpX admin mode is broken, it crashes unless you uncheck “start as admin”.
    – Only DX12 games hook: Tiny Tina’s Wonderlands (DX11) doesn’t start, in DX12 it works, Rocket League (DX11) doesn’t start, Forza Horizon 4 (DX12) works.
    – Virtual Monitor works well, including the automatic activation. When going back to my real dual-monitor setup my secondary monitor becomes the primary, and I have to manually reactivate the primary, but it’s a minor annoyance.
    – Games now effectively work with resolutions above your physical monitor’s resolution, thanks to Virtual Monitor. Some are more stubborn than others but it’s manageable.
    – Head tracking is extremely jerky, as if it was low FPS, but FPS in game are 90+. I had already noticed this before the beta in DX12 games but not in DX11 so I’m not sure it has something to do with the beta or with DX12 games in general. Basically the jerkyness scales with GPU utilization, which has to be around 20% in order to not notice it; when you reach 100% (like in most gaming scenarios) the game looks like a slideshow (in the headset, on monitor it’s fine).

    #215652

    In reply to: vorpX 23.1.0 BETA

    Heon_X
    Participant

    Let me see if I understood the concept of Virtual Monitor correctly:
    1. Launch desktop viewer
    2. Put on your headset –> Virtual monitor kicks in, now Windows runs on a new monitor with the same refresh rate of your headset (which is good to avoid conflicts when your physical monitor has a different refresh rate) and a resolution set by the user (to be able to match it in game without messing around with custom resloutions)
    3. Run a game –> vorpX hooks into the game normally (for supported games) like without virtual monitor, with the added bonus of being able to set the resolution in game to whatever you set as your resolution in Windows monitor settings. Plus having the game run on a monitor that has the same refresh rate as your headset greatly improves syncing issues and micro-stutters.

    Is this correct? Cause so far I’ve been able to to make the virtual monitor work, but vorpX doesn’t hook and the game doesn’t even start (I tested Rocket League which is definitely supported and working on 21.3.3). If I pause the watcher the game just runs on Steam Theater mode and not in Desktop Viewer (my monitor reactivates and I see the game there too).
    So I either understood wrong the utility of Virtual Monitor or I need to find a fix for the inability to hook…

    #215630
    Heon_X
    Participant

    Hello everyone,

    I’m trying to use custom resolutions that exceed my monitor’s 1080p to be able to fully enjoy the 2448×2448 resolution of my HTC VIVE Pro 2. However, whenever I set a resolution that is higher than 1080p, like 2560×1440, the game starts stuttering massively and becomes absolutely unplayable OR nothing changes (definition doesn’t increase nor FPS decrease).

    I have even struggled setting aspect ratios that are not officially supported by the game, even if below 1080p.

    I tried applying the custom resolution to my PC’s main monitor before appliying it in game, but the results are the exact same.

    The interesting fact is that without vorpX they actually work just fine, it’s only when I launch the game in my headset that I get the massive stuttering (only inside the headset) or no effect at all.

    Games I tested:
    – Forza Horizon 4 / 5: Massive stutters all the time (head tracking extremely laggy, which happens in 1080p as well to a lesser extent)
    – Rocket League: Massive stutters when lots of things are moving on the screen
    – Tiny Tina’s Wonderlands (same engine as Borderlands 3): nothing changes, can only change from 16:9 to 16:10 applying custom resolution to my monitor prior change in game

    Any suggestions?

    Thanks in advance,
    Heon_X

    #215511
    adzter
    Participant

    It might not be necessary after all.
    I tried a game (Dishonored Death of the Outsider) without an official profile just to see if I could get it to work in pancake mode.
    But it refused to boot with the GEO-11 shader fixes DX11 DLL in the folder.
    It just kept looping and trying to start the game.

    Not sure if there’s a way of getting around this. But if we could hook directly into games to simply display them as is, it’d open up a lot of possibilities re: 3d gaming.
    I’ve tried a few games on the new desktop viewer, and while it’s great… it’s not as stable as hooked games. I played Titanfall 2 and Rocket League earlier, and they don’t miss a beat at 90fps.

    #215456

    In reply to: vorpX 23.1.0 BETA

    adzter
    Participant

    Hey Ralf,
    I confess I had a real bad time with the BETA.
    Anytime I enabled desktop viewer I ended up in loops, where it kept making my tv lose sync and flash on and off.
    A couple of times it refused to let me move my mouse. The mouse was simply stuck in the middle of the screen, so I couldn’t end task on Vorpx. I had to reboot.
    Then, when I sometimes could see the desktop on the g2, it was tiny.
    I’m assuming my main screen res and refresh doesn’t affect anything?
    You don’t have to set ‘extend’ or ‘mirror’ or ‘only screen x’?
    And the second ‘virtual’ monitor should just be a very small square on the right of your main screen when you go to display settings, since it doesn’t have an actual resolution set there?
    I know I’m doing something wrong, since everybody here has no problems.
    I’ve reverted back tonight just so I could play some Titanfall & Rocket League.
    But should I just try a reinstall of the BETA?

    Heon_X
    Participant

    Hello everyone!

    I recently upgraded my Oculus Rift CV1 to a Quest 2, used with Link cable for PCVR. I’m trying to fully utilize the 120 Hz refresh rate of the headset as I’m really sensitive to low frame rates (I play Rocket League competitively on an eSports monitor in 240 Hz).

    The fact is that I can’t quite reach 120 FPS in game despite using Z3D on default settings. The game I tested deeply so far is Forza Horizon 4: keeping the same exact settings, in the same exact spot I get 185 FPS without VorpX and 105 with VorpX.

    All settings are on max except the ones that impact CPU, which are set at minimum (1080p in game res, 3200×1632 on Quest 2). My CPU is a Core i7-9700KF @4.7 GHz, GPU is 3070Ti.

    Normally the game is clearly CPU-bound, as my GPU utilization never even reaches 80%. Likewise with VorpX enabled. I read somewhere that VorpX mostly increases the workload of the CPU, so I guess it’s normal to see a performance degradation in a CPU-bound environment like Forza.

    My question is, though: is a 43% decrease in FPS normal in Z3D?
    I know G3D has to basically produce 2 different images so your framerate is pretty much cut in half compared to VorpX off, but isn’t -43% a lot for Z3D?

    I also tried decreasing various settings like render resolution in the headset and resolution in game but the performance remains fairly similar when using VorpX (I suppose resolution is mostly a GPU / VRAM thing).

    If this is not a normal behavior, my follow up question would be: is the encoding done from my GPU somehow reducing the performance in game?
    Theoretically it shouldn’t, as RTX cards have their own dedicated piece of hardware for encoding, but the encoding process (OVRserver_x64.exe) usually eats around 13% of CPU despite this fact, so there might be some kind of setting I can tweak that regards encoding in order to squeeze out those last 10 FPS I need to fully enjoy the game in 120 Hz.

    In Rocket League I manage to get 120 constant FPS in G3D but the game is not fully stable: despite the graph in game shows no dips from 120 FPS, I get basically the same thing as an FPS drop when my GPU stat goes from “Green” to “Red”. This is why I thought about the encoding problem.

    Sorry for the long post, but I searched around and I couldn’t find any precise tests on the matter so I need to go to the source to know more about the various mechanics that lie behind the scenes ;)

    #213581
    mazar
    Participant

    Hello. Im trying to get VorpX set up with a BenQ x3000i. I have it outputting the SBS image on my projector, how do I combine these into one single image that will work with my shutter glasses? I’m testing it with Rocket League first.

    Or does it rely on the TV/projector to do that? As I don’t think the BenQ does this.

    #210614
    Kuchi
    Participant

    I first tried vorpx with Rocket League but now I don’t know how to turn it back off.
    Thanks for every help!

    markbradley1982
    Participant

    I just started using the Oculus Quest2 with VorpX via Virtual Desktop wifi streaming. Before I used the Vive and when I played VorpX games where I needed the Xbox One gamepad, I would just turn them off the Vive wands. No fuss.

    Well the situation seems slightly more complicated with the Quest2.

    Like before the Xbox One controlled works and it works like a normal xbox one controller ingame complete with vibration UNLESS I dare bump the Ouculus Touch controllers. Then the native xbox support goes away and instead my Xbox One controller falls back to some sort of crappy keyboard / mouse emulation mode.

    I know this is happening because vibration function goes away, my mapping is wildly different, and controls are suddenly horrible and the game is unplayable.

    Some things I did to troubleshoot:

    1. I disabled gamepad emulation mode for the Touch Controllers in virtual desktop

    2. I disabled touch controller functionality within VorpX

    3. I disabled VorpX from using any of my xbox controller buttons.

    4. Gamepad Controller “takeover” functionality in VorpX is set to “Off”.

    Even with all of the above, as son as I move my touch controllers, my Xbox controller no longer has native access to Rocket League and has its controls rebound.

    Any idea how I can fix this without having to pull batteries out? Is there a way to turn off the Oculus Touch controllers?

    I am running VorpX 21.3.1 in SteamVR mode (I haven’t tried Oculus mode yet)

    #207240
    Seph Swain
    Participant

    Quick Start Guide:
    – start VorpX
    – start the Configure VorpX Tool, go to “Cloud Profiles”, search for Rocket League, import the latest Profile from a genius named TechnoGoat (“for DX11”)
    – read the instructions of that profile
    – start the game
    – in game: FOV max, start with ball cam

    next steps:
    – add the startup parameters for a better resolution for RL in your games launcher (-ResX=... -ResY=...)
    – tune the in game video settings
    – add the custom resolutions for VorpX
    – try different camera settings in game an different profiles in VorpX
    – try VorpX’s FOV enhancer

    See you in tournament!

    #207107

    In reply to: f1 2021 don’t work

    lescorpionteck
    Participant

    I have this message, I can only launch rocket league the other game does not start

    I have already uninstalled and reinstalled vorpx

    TashaTime
    Participant

    I mostly want to play Rocket League if I get Vorpx. I have an rtx2070 and an AMD Ryzen 7 3700X. Does the frame rate half? I heard everything has to be rendered twice. My PC gets between 180 and 220 fps and 1440p 16:9 maxed graphics (flatscreen). Is it as simple as halving my frame rate and I get 90FPS minimums or is it more complicated? What resolution in-game when using Vorpx is best for Quest 2? Some other basic questions. Can I use Air Link (Quest2)? If I am playing the game and talking on discord can I get all the audio to my headphone or is it split up. Also is this guide still accurate or has a lot changed?
    old Rocket league Vorpx guide 2017
    Sorry for being such a noob. Hope you forgive these basic questions. IF you are going to answer one question will the game run is most important.

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