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  • #204742
    Ogrescar
    Participant

    Nice update. I had to remove a file named “-dxgi.dll” from my Skyrim game folder because apparently vorpx doesn’t like that name, even though it’s harmless since I renamed it, and is a left over of when I was playing Skyrim on my desktop. And I know that my dinput.dll is actually a dll loader but the new warning is nice, I guess.

    #204689
    Ralf
    Keymaster

    21/06/17
    vorpX 21.2.1 has been released.

    Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.

    The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.

    They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.

    Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.

    Full changelog:

    • Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
    • The shader authoring tool can be used on top of official profiles now.
    • Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
    • Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
    • Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
    • ‘Loft’ cinema environment (finally) finalized.
    • Some textures were blurry in cinema scenes since earlier this year.
    • OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
    • DirectVR memory scanner caching didn’t always work as intended.
    • D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
    • Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
    • Some Epic Launcher and EA Desktop related improvements
    • Elder Scrolls Online: HUD shader fixed for latest game release.
    • Fallout 4: Lightning shader fixed (thanks RJK)
    • Skyrim SE: Some effect fixes (thanks RJK)
    • Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
    • MPC-HC/VLC: some default settings tweaks,
    papakapp
    Participant

    I think I figured it out. Just posting in case somebody else has the same problem.

    I am using the mod: “immersive first person which controls the camera. I had to use the in-game vorpx config menu to prevent vorpx from altering the game’s video settings. The two programs seemed to be having an arms-race.

    Not totally solved yet though. My character is still enormous after the first time I change zones. But then if I change the settings after that first time, it doesn’t seem to change again.

    papakapp
    Participant

    So, Skyrim, use the Vorpix configure screen to reset skyrim to default. Start a new game. I tend to use the mousewheel a lot to switch form first to third person view on. But it seems like every time I use the mousewheel to zoom in to first person the camera moves position.

    First, when I look down I see my feet (as I would expect) then after a while, when I zoom in the camera is in my head, and I am looking through the inside of my body to the grass under my feet. Then next time I zoom in the camera seems to treat my body as an object that the camera has to snap in front of, so then the camera snaps to directly under my feet when I look down. Then the fifth time that I zoom in, the camera might place itself like 4 feet in front of my head.

    I can usually use the in game menu to move the camera to a good position, but that number keeps creeping up. So say I had to move the camera to .80… then when the camera position changed I have to go to 1.20 to correct it. then the third time it happens I have to to 1.5 to correct it. After that it gets too far out of tolerance and it becomes pretty much impossible to correct.

    Some times I can see my head. Some times my head is gone. (not the the camera is clipping through it. I mean the head is totally gone even though the camera is in a position that it ought to be able to see it.) Other times my torso is enormous even though I didn’t mess with FOV.

    Anyway, just wondering how I can force the camera to stay put when I use the mousewheel to zoom in and out.

    #204205

    In reply to: Gamepad remapping

    VITALY PONOMAREV
    Participant

    I was testing internal gamepad emulation by vorpX in Skyrim. All worked fine, but i need to remap some buttons of gamepad to other keys. For the first time i was can do it without any throubles, but i forget to press OK/save in game settings menu. Now i can’t reassign any keyboard keys or mouse click buttons to gamepad button emulation in game settings menu vorpX, because his not reaction on my keys pressing. I can only assign mouse wheelup or mouse wheeldown emulation. Interesting yet: if i try assign ‘TAB’ key to ‘B’ gamepad key i can see that skyrim open magic/map/inventory menu in game altougch i located in vorpX game menu settings at this moment (in gamepad remap settings). What is it? It is bug of vorpX? Maybe there other way to remap gamepad keys for any game?

    #204155
    HalloMolli
    Participant

    I am still busy with Skyrim but I’d love a G3D profile for the Legendary Edition anyway. Thanks for doing this, Ralf!

    Ralf
    Keymaster

    Just a heads-up that the feature has to be enabled on a game-to-game basis since it rquires some game specific settings. It doesn’t work automagically. Currently it’s enabled for the following games: Half-Life 2 (+episodes), Portal 2, Black Mesa Source, Titanfall 2, Fallout 4, Crysis, Skyrim Special Edition, Aliens: Colonial Marines.

    #204099
    Dave
    Participant

    I play the Trilogy for the first time, and after 11 hours i have to say it is a fantastic experience to play it in G3D with “living” NPC’s. Forget Skyrim VR or Fallout 4 VR, the NPCs are technical outdated in that games and are not impressive enough to believe that they are “living”. But the Mass Effect Legendary Edition blows me away !!!

    Next week will Days Gone be released with also Unreal Engine DX11 support, and we will get a second Blockbuster in G3D with “living” NPCs. It’s a pity, that we can’t play every game in G3D. I would buy a second expansive graphic card, if it would be of any use.

    #203981
    Mallz
    Participant

    First, I looked at all the other forums and couldn’t figure it out. Second, I don’t want to play the Forest in native VR, I want to play it with Vorpx so I can use keyboard mouse. I downloaded 2 profiles from the config menu to do just that. Problem is the game won’t load in VR. I get the message “Attaching to TheForest.exe”. The game loads on my laptop but not on VR. I’m using Oculus quest 2. I tried loading Skyrim SE and that loads up just fine. Not sure what is going wrong with trying to play the Forest in VR with Oculus Quest 2. Please help!

    #202762
    ToxicMike
    Participant

    Good call on the Batman Arkham series, those are some of my favorites and will definitely be checking those out

    Despite i am not that much of a first-person-vr-immersion-enthusiast and more a bigass-theatre-wide-screen-addict, i am very much interested in how the ARKHAM SERIES could be played in vorpX full-vr.

    @ToxicMike: You are so right. The vast majority of VR titles are poor in detail and boring. Only titles like skyrim that have been ported from flat to vr or flat games with VR mods available like Valheim, are great. I’ve been using vorpx since my DK2 (2015). Now with my Reverb G2 and the current Vorpx I’ve reached what I dreamed of.

    LOL my oculus-rift-s wasn´t used for about a year, giving it one last shot with playing a game for the first time on a theatre-screen with bigscreen-beta (i never thought about it coz it didn´t made much sense to me, let alone that i had doubts about the experience being THAT great), before i was about to sell my vr-gear cheap, but from that moment on, i was never playing any game on my regular flat-monitor again and jacked myself into the vr-goggles with EVERY game i was playing EVERY TIME i played it. All of the sudden i was aware that i can´t ever enjoy any game without vr-goggles ever again LOL.

    My best vr-experiences were SUPERHOT VR followed by HELLBLADE (interesting how absolutely great this 3rd-person game was in vr and that its vr-mode was actually coming more as a late add-on rather than an exclusive vr-game, wishing myself for even more 3rd-person games in vr!) and last but not least THE TALOS PRINCIPLE VR…and i actually loved DOOM VR, a title often downvoted negative by many users, to my surprise.

    …and then there were, also to my surprise, many vr-titles preached by users in all positive ways but for me being the absolute “nightmare” in vr-games, horrifying in every negative way someone could imagine a vr-title to be. Now you might think i am talkin about vr-sickness, but that never was a big problem since i got adapted to it pretty fast, there were other major problems:

    .) SERIOUS SAM VR: WTF?!?!? What do people love with this crap of a vr-game??? I love all the regular versions of SSAM but this?! Standing still while shooting into all directions, being so stressful and hectic that i actually lost every immersion from all the concentration it took for me to hit and dodge, almost getting sick from all the stress, so i tried on easier difficulty settings but then the game was too easy and boring, putting it away after 30 minutes and never loaded it up ever again.

    .) Those “Bow”-Titles: What in gods name were they thinking???? The technique of shooting arrows with moving my hands in a similiar way was fun, but really….shooting more arrows at waves of enemies, than Robin Hood shot in all of his movies together, was more of a “stressful” experience rather than a joyful one, i also got that feeling (again) of losing every immersion coz the game itself took far too much of my concentration in order to hit all those enemies…..let alone that my shoulder still hurts by just thinking about those 30 minutes where i probably shot a million of virtual arrows.

    .) Other more or less “mediocre” experiences/titles weren´t that great coz they were probably first generation vr-titles and only “great” on their release but i guess they´re not the titles these days to show off with, most of all coz some of those graphics are kinda like walking between “cardboard walls” rather than a “real” environment, but at least i was having the immersion of really walking inside another world…even if it was a “cardboard-world”.

    …oh my..the size of this article again, sorry fellas i know i get carried away with writing way too much at times lol.

    #202700
    markus3776
    Participant

    @ToxicMike: You are so right. The vast majority of VR titles are poor in detail and boring. Only titles like skyrim that have been ported from flat to vr or flat games with VR mods available like Valheim, are great. I’ve been using vorpx since my DK2 (2015). Now with my Reverb G2 and the current Vorpx I’ve reached what I dreamed of.

    #202351
    Michelangel0
    Participant

    skyrim/enderal

    I’m currently playing ENDERAL VR with Native VR support including VR controls and believe me you are missing an incredible experience. Check this gameplay and guide on how to install it:

    #202323
    steph12
    Participant

    half life 1/2
    bioshock 1/2
    dishonored 1
    portal1/2
    ori 1/2
    skyrim/enderal
    borderlands 3 :D
    amnesia (not rebirth but the 2 first)
    outlast 1/2
    dark messiah of might and magic <3333333333
    shadow warrior 1

    i use vorpx since i got my htc vive in 2016 and while i’m listing just a few here, i probably played hundred of games with vorpx either in G3D or Z3D and needless to say so far is has been an amazing experience, not always plug and play for unsupported games, and sometimes you may want to tweak game settings even for supported games if your hardware support it, it’s great !

    sdd1965
    Participant

    I have spent days looking for a fix to the double vision I get in Skyrim dungeons any time there is a strong shadow as happens around camp fires but I haven’t found a single post so I wanted to share the fix I confirmed works.

    Just exit Skyrim,
    open the SkyrimPrefs.ini file in your Documents\My Games\Skyrim folder,
    and change the value of fInteriorShadowDistance=3000.0000
    to match the fShadowDistance=4000.0000
    For instance, in my case I changed the 3000.000 to 4000.000
    Then restart the game and the shadows should work correctly in dungeons now.

    If I had to guess I think Vorpx is using a single setting for textures but the two different settings for shadows. This is causing the shadows in interior areas to appear floating in space which is very dizzying.

    #202000
    0x90meansN0P
    Participant

    Hello friends!

    I am completely new to VR. I bought a valve index a few days ago and today it finally arrived. It’s shokingly good. Halflife and Skyrim VR are absolutely stunning. But I had something else in mind before I made this decision. I wanted to play GTA5 and RDR2 in VR (and keyboard+Mouse or gamepad, I am not sure what will be better). So I bought vorpx before the headset even arrived. I installed it and I also installed opentrack. But not a single game gets hooked. I don’t get any VR experience or output in my headset. I dunno what I am doing wrong, so maybe you can help me. Please haha. I am so hyped to play RDR2. Spend over 1079€ for this haha.

    Is there an idiot-proofed guide I can follow or some troubleshooting? I mean not a single game gets hooked even after choosing valve index as my main headset in the configuration menu.

    I already watched 1-3 years old videos on youtube, but nothing works.

    I have rtx 2070 super, 24 gigs of ram and an old cpu (i5) I want to change soon. Everything works, but the headset dont get any input from vorpx.

Viewing 15 results - 91 through 105 (of 2,055 total)

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