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Search Results
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Topic: Forcing G3D
Hi All, Ralph
Not sure if anyone has already figured this out but figured I would post this just in case. If you are like me then G3D is really the only way to go, and there have been a few games that I’ve really wanted to have this available. Unfortunately some don’t even offer a geometry configuration at all, and until recently have been waiting in hope that they would be available in updates, but no such luck.
However, I’ve found that the copy profile function allows you to take any profile, even a fully functional one like Skyrim’s, and select an alternative .exe for the copy. I don’t recommend copying the actual game settings, less chance of it working if this is selected. I copied a profile which I know has working G3D and specified other game .exes (Myst: Masterpiece and Tesla Effect) and was able to, after a few tries, get Vorpx to hook using the copied profile and offer G3D on two games that normally do not provide any geometry reconstruction! Myst was a little shaky, crashed once, have to play around with that, but Tesla Effect is perfect! Going to try EGTT Rapture next now that its out.
Ralph, just wondering if it may be possible to do the same thing with Geometry reconstruction as has been done with positional tracking, i.e. enable at own risk type thing for games that it is not officially tested and confirmed working for. Maybe useful also to build in crash reporting on this, would provide a lot of field tested information that could be used to improve vorpx.
Specs:
Intel Core I7 4960X OC 4.05ghz- Corsair watercooled
Asus Rampage IV Black Extreme
32GB GSkill Trident OC 2.8ghz
EVGA GTX Titan X OC to 1.2 ghz – watercooled
Asus GTX Titan – dedicated physxIt seems that I have a headtracking problem which is different from the problem (and now fixed) problem that occurred in 16.1.1.
In Skyrim, when looking up and down, the position of my head in the game (and thus the pov) seems to go up or down in hight, while i am keeping my head at a steady hight. In short, looking up up or down seems to affect the vertical positional tracking. This is best noticeable when standing close to a large object.
I did not have this problem in previous versions when using DK2.
Anyone else have this problem and/or know a solution?
Topic: Couldn't load LibOVRRT
Just got vorpx for my DK2 today, version 16.1.2 I believe. Every time I try to launch a steam game I get this error:
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 : Couldn’t load LibOVRRT.
I was able to launch games from Uplay with no issue really. Could definitely use some help, I really want to play Skyrim!
Topic: DayZ profile creation issue
First let me say thank you to Ralf for all you do. I am a long time lurker and long time owner. The experiences I have had due to VorpX allowing me to play some of my favorite games in VR is astonishing. My current favorites are Planetside 2, Fallout 4, ESO (it will work again I know it), Skyrim (of course), Dishonored, and the Metro series. Currently I am trying to get DayZ working and I thought I would try my luck and creating a new profile based on the ArmaII profile. When I attempt to link the .exe to the profile I get this message:
DayZ.exe is already assigned to the below profile(s):
DayZ Standalone
You can only assign programs that are not already assigned.
I have looked but I cannot find a DayZ Standalone profile.
I’m sure I’m doing something wrong and am hoping you can point me in the right direction. However if you are currently working on ESO DX11 please do not stop, I can wait. :)
Thanks again. I don’t feel you get enough positive feedback here or on Reddit so I just wanted you to know I appreciate all you do.Topic: CV1 Audio problems
Ive just got my CV1 luckily and booted up some Vorpxed games (Dishonoured looks fant-tastic!) but Im not getting audio in most games. Its odd though for example when I play Skyrim Im getting audio when its booting up (the dum…de de dum! sound) but from there on no audio whatsoever. Im using my own headphones rather than the oculus ones.
Ive fiddled with the settings in oculus home but no joy. Has anyone else had this issue or something similar at all?
Thanks!
In my ongoing research to bring all my old games to stereoscopic VR, i encountered a big question. I personally find that some games like Skyrim (because of the atrocious graphics) are only playable with an ENB.
Let’s forget for a moment the GPU requirements such a combination would bring. Since vorpX is an (?)injector and ENB is a DirectX injector, is there a way to use both at the same time? I know that ENB+SweetFX is possible, so maybe this works too?
So I just received my CV1 today and wanted to mess around a bit with vorpX. Firing up Skyrim seems to present a resolution picture that is too big for the headset. So at the main menu, I can only barely see the menu items in the bottom right in peripheral view. I can’t even select them because they are just out of sight. If I manage to get into the game, it does the same thing as well. Messing with resolution settings doesn’t seem to do anything, either in game or via vorpX.
Anyone have any ideas?
