Fallout 4 VR unfortunately requires motion controllers. It’s a bummer because I would like to play that title also, but don’t have motion controllers. Every six months or so I check to see if there has been a change, or if someone has released a mod to enable controller support, but as far as I can tell that’s never happened.
You can run the regular version of Fallout 4 though vorpX however, and it’s not too bad! You’ll probably have to use Z3D mode because the G3D mode isn’t quite right yet (issues with light sources etc,) but in the end it’s not too bad in Z3D mode, especially if you will be happy with virtual theater mode rather than full VR mode.
BTW, Skyrim VR will work with an XBox controller, so you could try that game instead. I like the Fallout series much better, but Skyrim is OK (lots of fetch quests and boring characters. Get ready to mod the heck out of it if you want a truly interesting game.)
Software: Steam VR: Pitool:
Hardware: Pimax 5K: Xbox and PS4 Controllers.
Current VR game without VorpX: Elite Dangerous Horizons (Works flawlessly).
I don’t own hand wands.
I bought Fallout 4 VR from steam and it starts perfectly but I’m stuck at character customisation because I don’t have Hand wands, I bought VorpX hoping to get Fallout 4 VR to play with my console controllers.
Any ideas as to how I get VorpX to play Steam’s FO4 VR with Console Controllers ?.
Many thanks.
checked all of that and still wont work for me in fullvr mode in black mesa
would have to reinstall titanfall 2 again to check that one
does this auto weapon hide feature actually work for anyone.
have tried it now with Titanfall 2 and Black Mesa and it does nothing, and the games are unplayable in vorpx as they are due to the giant hands and weapons.
There is a G3D (geometry 3D) list on here somewhere.
There are a ton of games that support it. The upside is that it’s ‘real 3D’ (which is I assume what you mean?). So everything has proper depth and scale. The downside is it takes over 2x the power of your GPU to render everything twice. Also, depending on the engine, some graphical effects may need to be turned down or even off (eg. shadows are frequently a problem)
Z3D is still 3D… but it cheats and creates 3D from the games zmap. So there’s depth, but things tend to look a little like 2D popups in situations. And there’s usually a halo effect around certain objects as a result of how Z3D works. As well as other oddities eg. in Wreckfest, the road looks like it’s going ‘down’ in front of you. Some Z3D can work well. And some people can barely tell the difference between the two.
For me, nothing beats games like Rocket League, Titanfall 2, Metro etc in G3D. No issues with shadows and perfect depth and scale. Brilliant.
And yes… they should just work. No hours of setting up. You can, of course, play with settings to your heart’s content.
Hi team,
I’ve been using vorpx for a few years now across a variety of different machines and headsets and have never had any issue. Within the last couple of days I have been plagued by some oddball behaviour on games that have always been working fine for me.
Fallout New Vegas:
DirectVR scan causes freeze and crash to desktop.
Metro 2033 / Last Light Redux:
About 1 in 3 game startups won’t crash. Once in game, everything looks fine but DirectVR scan crashes to desktop.
Some other titles work perfectly fine (Mirror’s Edge / Dishonored) and DirectVR scan as intended. I use windows defender as my AV and have changed no settings on that side of things. I also added vorpx to its exclusions just in case some windows update made it overzealous.
I went the nuclear option and did a fresh install of win10 and the issues persists. I have also tried doing clean re-installs of vorpx inside and outside of the c: programs folder. No difference was discovered.
I’m using a valve index on a AMD 5950x, 64gb RAM and a RTX 3090 on Win10 64bit (21H1 OS Build 19043.1052)
I’m curious if anyone else has encountered similiar issues.
Interestingly I too am having the head-tracking issue with Outer Worlds. No problems with Fallout 3, the head tracking there after a DirectVR scan is perfect, but in Outer Worlds all I can say is that it feels too slow and definitely a bit ‘wrong’ for lack of a better word. It’s not awful, and if I wasn’t playing any other VR games at the same time I could probably get used to it and it wouldn’t bug me, but switching from Skyrim VR natively, or Fallout 3 through Vorpx, into Outer Worlds through vorpX and the difference is distinct. It’s almost as if my head is too far back, I don’t know, it’s a hard sensation to describe. I do think that being able to increase the head rotation multiplier manually even after a DirectVR scan might be able to fix things.
@Ralf:
Oh, I was planning on trying RDR2 in the FullVR mode! I may fall back on cinema for a lot of games, but something as immersive as RDR2 I would definitely want to try in FullVR with this new G3D alternating eye method. Assuming my outdated 1080ti can hack it.
Now I just wish I had more time to play…
It depends how familiar you are with technology.
Windows defender is primarily a classic black list scanner. If you are a target of phishing attack it won’t help you. If you get infected by a novel ransomware it won’t help you. If there’s some 0-day vulnerability it might not help you in time. If there’s a complex worm which can mutate very effectively chances are it won’t detect it.
More complete AV solutions like Bitdefender employ multiple techniques to cover most of these. They have browser add-ons and block most phishing domains, they have a long experience in responding to 0-day exploits, they employ detection mechanisms for ransomware encryption and other behavior based scanning to prevent issues from worms before they are actually found or if they’re hard to fingerprint.
Personally I’m aware of all of these and like to think I can’t fall for them. I mainly bought it for my parents and since it’s a multi-device licence I might as well use it.
21/06/17
vorpX 21.2.1 has been released.
Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.
The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.
They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.
Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.
Full changelog:
- Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
- The shader authoring tool can be used on top of official profiles now.
- Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
- Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
- Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
- ‘Loft’ cinema environment (finally) finalized.
- Some textures were blurry in cinema scenes since earlier this year.
- OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
- DirectVR memory scanner caching didn’t always work as intended.
- D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
- Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
- Some Epic Launcher and EA Desktop related improvements
- Elder Scrolls Online: HUD shader fixed for latest game release.
- Fallout 4: Lightning shader fixed (thanks RJK)
- Skyrim SE: Some effect fixes (thanks RJK)
- Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
- MPC-HC/VLC: some default settings tweaks,
FYI this was solved by:
1. Deleted all Fallout 76 ini files from C:\Users\myaccount\Documents\My Games\Fallout 76
2. Configured VorpX to run as Administrator
3. Launched Fallout 76 as Administrator
Edit, i managed to get good view in tes online after pressing alt + f4 1 – 2 times.
Still can’t seem to be able to attach vorpx to fallout 76, game won’t start ( also tried the steam version in the meantime, same result )
Hello,
I’m having issues when i try to run Fallout76 or TES online with vorpx.
Fallout 76, running via the besthesda launcher, stops booting when vorpx is trying to connect with the game.
TES online, i get the view of the logo before the main menu through my headset like normal, but when the menu has loaded i’m having a black screen but i can hear the music and see the mouse cursor.
Anybody here who can tell me what i can do to make it work?
Thanks!
I saw Mass Effect: Andromeda in the “fixed” column and decided to give it a go before playing the remastered trilogy. However, I have similar problems with the game in G3D like I have in Jedi Fallen Order; flickering shaders, specifically around the characters.
Jedi Fallen Order G3D Black Screen
The issue around the main character can actually be resolved by changing Vocal Offset to -0.13, but then other graphic errors occur.
I guess the profile should not be broken, since it was updated recently. Am I the only one having problems? Are there any in-game options I overlooked or specific headset / graphic card issues (driver is fairly up-to-date) that might cause this? Simply no luck with EA games? ;)
Afraid I don’t have a solution, but wanted to empathize with your plight. I wish developers could have VR modes but leave the original controls (mouse and/or game pads). There are many games (Forest, Fallout 4, Valheim VR mod, etc) where I’d just like to kick back on the couch and play as the game intended but in VR perspective (first or third person). This is basically why vorpx has been a lifesaver. If developers didn’t have to worry about GUI or controller adaptation in VR, I think we would have a lot more VR modes.