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  • #178145
    Ralf
    Keymaster

    @ dlrjajdlfo: There is no option currently to recenter vertically for watching movies while lying in bed, sorry. One of those things on the nice to have feature list.

    Ralf
    Keymaster

    Once there is an official profile for a game prior user profiles can’t be used anymore unless you rename the game’s .exe. That might look like an unnecessary restriction to you, but ease of use and a lower chance to mess things up for less experieced users had to ranked higher in this regard than total freedom for pro users.

    BTW: You can trust me when I say that you don’t want to use any other profile for Far Cry Primal than the official one. Neither has a potential user profile DirectVR support nor any shader fixes (provided it supports G3D at all).

    #178110
    Stryker_66
    Participant

    New Profile + Guide for SWAT 4: Gold Edition in G3D + Full VR or Immersive/Cinema Mode (your preference)

    After several hours of tinkering, I finally managed to get this beauty of a tactical game working with VorpX with a G3D profile. To get this working, I’ve included the following mini guide.

    1.) Have a fresh install of the game. I already had the following graphical mod installed and based on what I understand, this should not be a requirement. But if interested, here is the link.

    Graphical Enhancement Mod

    2.) The following mod (Swat 4 Elite) is not a must but very strongly recommended for some useful gameplay and VR reasons

    – FOV Slider
    – Ironsights which can be used in conjuction with the one eye feature in VorpX
    – For disabling Crosshair (useless in VR for this game anyway)
    – Integrate the Stetchkov Syndicate DLC
    – A bunch of other things, you can read up on it

    Downloads

    SWAT 4 Elite Mod – Main Files

    SWAT 4 Elite Mod – Patch Files

    One important thing to note, this mod simply has a folder -> SEF and gets copied into the main SWAT IV directory. Combine the main mod file and patch (overwrite any files over main) before you copy the SEF folder to the main game directory. Nothing should be overwritten in your game install and don’t do this! If you overwrite anything there, you will have to re-install the main game. This is a very simple install and does not overwrite anything from your main install.

    3.) Once the mod is installed, run the game first time without VorpX and make the following game settings.You must launch the game using LaunchSEF.bat which can be found

    Your Game Main Folder\SEF\LaunchSEF.bat

    – Set your resolution (I am using a custom resolution 3200 x 2400 which has turn out to be a nice balance for graphic fidelity, text legibility and performance. See notes later in guide about other custom resolutions. Most defaults are already set for 16:9 or widescreen.
    – Must disable Glow Detail
    – Must disable Bump Map Detail
    – Must Hide Crosshair – Check
    – Max out the FOV Slider included in the mod, avoids having to use DirectVR which works but finnicky and doesn’t always work. Using the FOV slider is a more permanent solution, hence the mod.
    – Hide Weapon is optional but I prefer it. Hiding weapon allows for stronger 3D strength and experimentation.
    – Modify your keyboard commands and rebind any that conflicts with your VorpX hot keys. Mainly middle mouse button for me.

    4.) Download my profile from the cloud and you should then be good to go. You must launch the game using LaunchSEF.bat which can be found

    Your Game Main Folder\SEF\LaunchSEF.bat

    My VorpX settings have been carefully made. Obviouly you can adjust anything within Vorpx as you see fit. The height modifier is set to 0 but I actually set it to 0.4 during gameplay and when I am ready to quit I put it back to 0 for main menu. This can impact the viewport so be mindful of this. You’ll see what I mean.

    About Resolutions: You can edit the SwatGuiState.ini for custom resolutions which can be found at this file path

    Your Game Main Folder\SEF\System\SwatGuiState.ini

    You’ll see a set of resolutions that resemble something like mine listed below. Once you make a list like this to include your own. Only change resolutions outside of VorpX or the game will lock up. But once you got your resolution set, you are good to go.

    ScreenResolutionChoices=800×600
    ScreenResolutionChoices=1024×576
    ScreenResolutionChoices=1024×768
    ScreenResolutionChoices=1152×648
    ScreenResolutionChoices=1152×864
    ScreenResolutionChoices=1280×720
    ScreenResolutionChoices=1280×768
    ScreenResolutionChoices=1280×800
    ScreenResolutionChoices=1280×960
    ScreenResolutionChoices=1280×1024
    ScreenResolutionChoices=1360×768
    ScreenResolutionChoices=1366×768
    ScreenResolutionChoices=1440×900
    ScreenResolutionChoices=1600×900
    ScreenResolutionChoices=1600×1024
    ScreenResolutionChoices=1600×1200
    ScreenResolutionChoices=1680×1050
    ScreenResolutionChoices=1920×1080
    ScreenResolutionChoices=1920×1200
    ScreenResolutionChoices=2560×1440
    ScreenResolutionChoices=3200X1800
    ScreenResolutionChoices=3200X2400
    ScreenResolutionChoices=3360X2520
    ScreenResolutionChoices=3840×2160
    ScreenResolutionChoices=3840×2880
    ScreenResolutionChoices=4320×2340
    ScreenResolutionChoices=4800×2700

    Final notes: This game is complex and believe me, you will need your keyboard! I use a Logitech G13. Between this and my Logitech game mouse re-programmed, I can operate this game without having to look at my keyboard. There a few caveats that do come with this. When using grenades, turn your head since the screen may become blinding but does dissipate after a few seconds. Also, some of the skyboxes are incorrect, no shaders or authoring can be accessed to deal with them. Edgepeek is a requirement for commanding your blue + red teams and other aspects of game elements such as the view ports. Once a command is issued, simpy get out of edgepeek and watch the action. Really cool stuff. I never get bored of setting off a C2 charge! Thankfully any of the caveats that you encounter are not game breaking. In fact, this really a cool way to play this tactical game. If I come across anything else that is useful, I’ll edit this post. Also, suggestions are always welcomed.

    Have fun!

    Happy New Years

    Stryker

    #178105
    Jey123456
    Participant

    I haven’t seen any recent changes in the desktop viewer so i can only assume the problem is on my side.

    I’m currently stuck with the desktop viewer constantly closing and reopening in loop
    even after a fresh reboot.

    I could not find anything useful in AppData\Local\Temp\vorpx.log

    is there any other way to get information on what could be the problem ?

    Theres been no hardware changes on the pc so i’m pretty sure its some software update thats messing with it, but with no way to find out which it could be short of killing every single services one at a time im a bit at a loss.

    RJK_
    Participant

    May be thats an openGL issue, i remember Unreal Tournament behaving similar. Another thing you can do check the VorpX HUD Settings and give the 3 sliders different values. If you can rename the executable of the game, do that, then try different Quake profiles , also try the Descent 2 and Star Wars: Jedi Knight II – Jedi Outcast profile with the game.

    #178055
    tammo0007
    Participant

    Hi Guys,

    Im trying to play SW battlefront II in full vr but the screen is just not right. Its so big that i cant see whats in the upper and lower corners. I can zoom out FOV but it looks terrible.
    I loaded the default profile . Is it the resolution or what?
    I thought i just needed to load the profile and thats it. Am i missing something?
    Im using the oculus rift.

    Thanks

    Tammo

    #178039
    slydk1982
    Participant

    So I tried different things out and none worked. The binding of the fov didnt work and the zooming fix in 1-2-3 game setup works, but the scaling of the world is really off. Still seems very zoomed in.
    Sorry to say it, but how can Black ops be on the supported list?? Yes, vorpx hooks, but nothing more seems to work.
    Every cutscene is gone and you can´t see the menus.
    I think Black Ops needs a little work :)

    Are there any other Call Of Duty game that supports DirectVR?
    Or any of the Titanfall games that supports DirectVR?

    #178032
    slydk1982
    Participant

    Should cod bo come with a direct vr option?? There is none. Everything looks very zoomed in and headtracking is all over the place.
    And you can´t see the menu screen in front of you, so its very hard to start a new game.

    #178027

    In reply to: No video

    woodco
    Participant

    I dont have a CV1 option. I already tried changing from steam VR to occulous though. It still doesnt work.

    BUT, the Vorpx will not pause or disable. There no option available. If I right click it, it only says “start vorpx” If I left click, it says its already running. I cant start anything in occulous now. It automatically opens in a vorpx window. I have checked the quickstart guide too, BTW.

    #178025

    In reply to: No video

    woodco
    Participant

    Okay. I uninstalled BD altogether, and same thing. A couple times, I have recieved this error message: Open VR runtime init failed. Vorpx will not work corretcy. Try to restart….. Open VR runtime error HMD not found (108)

    Now I have a problem where I cant run anything on my headset, becasue it automatically tries to use VORPX. My VR games are now going to a desktop window made by Vorpx. How can I temproarily disable vorpx to make sure my occulous is running smoothly?

    FormicSapien
    Participant

    Just bought VorpX, and I’m pretty excited to play Fallout VR and 3 in VR. I’ve gotten pretty much everything working in FONV, but there’s a noticeable “lag” when I move my head. Now, I consider myself to have some pretty strong VR “legs”, and it takes a lot to get me nauseated, but this is affecting me after an hour or two have playtime. Do I need to increase the mouse sensitivity or disable mouse acceleration or something?

    By the way, I’m sorry if this has already been answered, did do a quick google search and a quick search of the VorpX help.

    #178004

    In reply to: A Question for Ralf

    RJK_
    Participant

    I would rather suggest trying to sell VorpX to Nvidia for 20-30 Mill. Everything would be under one roof. Things can be fixed much easier then for every single game seperately.

    #177979
    Stryker_66
    Participant

    New Profile Uploaded to the Cloud

    Condemned: Criminal Origins (G3D and Full VR) -> Steam Version

    This game is surprisingly really good in VR. Nothing like using a lead pipe, shovel or 2×4 with bolts to kick some butt….lol. I used the shader authoring tool to deal with the skybox!

    Other things to note
    – Create autoexec.cfg where your game exe is and enter following.
    “HeadBob” “0.000000”
    “FovY” “95”.
    – Disable Volumetric Lighting, Soft Shadows and Shadows in game detail graphic settings. Everything else maximum. You can experiment with the above settings but looks and performs better without lighting and shadows.
    – Use VorpX settings for personal preferences. G3D strength at 1.00 works well my settings at a resolution of 3840×2880 4:3

    Game also has a suspenseful atmosphere and graphics not bad considering the year of this title.

    Have fun whacking!

    Stryker

    legaiaflame2
    Participant

    Everything in kotor2 works great except for the glare. When you turn up the 3D the glare from any light will become very bright. But other than that the game works good.

    #177971
    Ralf
    Keymaster

    Merry Christmas, Happy Holidays – or whatever else you may celebrate over the next few days – to everyone!

    When I started to write the first lines of code for vorpX almost seven years ago consumer VR as we know it was a mere pipe dream. All that existed were do-it-yourself instructions for something that would become the first Oculus Rift and a bunch of crazies (me included) who built themselves such a thing. Noone foresaw the hype that would follow soon. If back then you had told me vorpX would still exist seven years later and be what it is today, I wouldn’t have believed you. Yet here we are. Wouldn’t have been possible without you.

    Special thanks go to all user profile contributors, some of you invest so much time into vorpX that I’m truly humbled by that.

    Have a few relaxed days with friends and family, find some peace and time for yourselves – and maybe a little bit for vorpX gaming too.

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