Archives

Homepage Forums Search Search Results for 'The Thing'

Viewing 15 results - 6,676 through 6,690 (of 12,464 total)
  • Author
    Search Results
  • RJK_
    Participant

    Hello guys,

    since i have nothing else to do, must sit in the house because of a recent loss of hearing (year, beleive it or not, you can break your hearing with simple desktop speakers squawking in the same frequency range for hours) , i thought ill fix some games for you. Please ask this game search form for your favored (older and NOT STEAM, EA, ect.) games, if you find one or more ill be pleased to look into them for christmas.

    Ho Ho Ho !

    #177487
    RJK_
    Participant

    I can confirm what toxingames said, very nauseating , best seen in cinema or edgepeek mode at a medium screen size. When moving my head like stevie wonder the image looks like i am under water, some kind of a weird delay draging the image around, hart to explain but it makes my extremely dizzy. (using Win 7, and old SteamVR, cant test the newest one because the gods question my authenticity ).

    How about enabling the new software only if the user is using that smoothing by checking the SteamVR version that is installed ? Dont know if thats possible though.

    Couldnt achieve different results by changing the settings on the display page.

    #177480
    Ralf
    Keymaster

    If you are using SteamVR, please make sure your SteamVR is up-to-date. Should be 1.1.4. The fix that was necessary due to judder with the latest SteamVR version might have unwanted side effects with older SteamVR versions that do not support Motion Smoothing.

    In regard to any potential issue with resolution please create a trouble shoot data archive in the config app and send that to support |at| vorpx com. That will allow me to check whether anything unusual is happening with your headset render target sizes.

    #177478
    toxingames
    Participant

    I know, I am saying that the in-game resolution doesn’t match what is being rendered in the headset. For example, I set 2560×1440 resolution in-game, I restart and the image still appears blocky in the headset. It is like it is being rendered in the original resolution for the headset. The issue is only apparent after updating Vorpx to 18.3.2. The image was fine in 18.3.1. Not sure what is happening here.

    I have already tried turning off FluidSync, but it still feels like there is some smoothing going on. Again, this issue has only arrised after updating to 18.3.2.

    I would like to downgrade to 18.3.1 if that is at all possible.

    #177476
    toxingames
    Participant

    Ever since the latest update (18.3.2) the motion tracking doesn’t feel right. It is like there is a slight delay and that is smoothed out. I am guessing this is due to the new “Motion Smoothing”. However, it doesn’t feel right and is quite nauseating. Also, I have noticed that in-game resolution does not appear in the headset (as super-sampling), it is always rendering default resolution of the headset which makes games appear pixelated.

    Is there a way to turn off the “Motion Smoothing”? I don’t have it enabled in Steam, as it is not supported for my OS, Windows 7. If not, is there a way to downgrade to 18.3.1?

    #177473
    PhoenixSpyder
    Participant

    How does SOTTR run at 3200×2400? What fps are you getting? ASW enabled/disabled? Are you playing full VR or immersive? I assume you have at least a 1080ti system.

    Reason I ask is I haven’t yet bought SOTTR. Interested in how it performs. Although, I just noticed there is a trial version which I have downloaded just now. Will try soon, once I have time away from other VR things.

    #177462
    zahncisten
    Participant

    Alright, so, I did some more poking around for you, and found more people with similar issues, and installing the developer package worked for them. I just tried it and it installed without question and I could still run VorpX (I didn’t have a problem before, but I wanted to check and make sure I didn’t break anything by installing it, which I didn’t so: yay!)

    You can get it here: https://download.microsoft.com/download/E/F/D/EFD52638-B804-4865-BB57-47F4B9C80269/NDP462-DevPack-KB3151934-ENU.exe

    If you’d rather see the Microsoft site and download it by clicking the “download” button for yourself, you can go here: https://www.microsoft.com/en-us/download/confirmation.aspx?id=53321

    I hope that helps @Fred!

    #177459
    steph12
    Participant

    thank you Ralf for this update :)
    and very pleased to hear that vorpx supports now motion smoothing.
    good stuff ^^

    #177456
    Ralf
    Keymaster

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added
    daggey
    Participant

    Just to update – that guide has been significantly re-jigged/improved both on the original reddit post and the mirrored version on Star Citizen forums. To the SC haters, man, you guys are going to have so much egg on your face. Remember it when the game is finished and is hailed as the biggest thing ever. IF you don’t get it now, you will in time.

    malx
    Participant

    There seems to be some judder with recent SteamVR versions (probably since Motion Smoothing was introduced) at default settings.

    For the time being being please make sure to set “Fluid Sync” to “On” on the display page of the vorpX menu. That will cap the game fps to 45, but in turn make it easier to keep the headset FPS at 90fps. With steady 90fps for the headset rendering the judder should be gone.

    You can check the FPS values with ALT+F, should read 45/90 ideally with Fluid Sync on.

    An update that addresses this issue one way or the other will follow as soon as possible.

    Hey ralf, I tried playing a game with G3D and with fluidsync on it didn’t feel like a smooth 90 fps, more like 45 fps.

    r0gue_tech
    Participant

    This . . . this is GREAT Ralf. THANK YOU! I found some people working around the other (non vorpx) related issues this last steamvr update caused by rolling back the steamvr version with a neat trick. Guessing it would have also worked here. You can find the steam community post by googling “SteamVR I manually rolled back to previous version without smoothing”. Gonna keep this one in the back pocket just in case one of Valve’s ‘new features’ breaks a bunch of VR stuff again.

    #177439
    PhoenixSpyder
    Participant

    While I have a O+ and a Rift, I haven’t yet tried the O+ with Vorpx (will soon), but Ralph is correct about what he is saying about higher FOV + res. Comparing both, the Rift has a lot more performance headroom available for SS and boosting in-game graphics settings as apposed to the O+. I’ve been able to get the Rift to look as good (sometimes better depending on title) as the O+ with SS (not withstanding SDE though) and with better fps in native Oculus titles and Steam titles. So, that being said, the same would apply to running Vorpx comparing the two HMD’s. Vorpx is a great piece of software, but it’s your system capabilites vs HMD’s that going to be the running/determining factor. Also, I would use caution when deciding to go with the Pimax 5K+ until things are proven and ironed out. You will need a considerably powerful system to run the Pimax 5k+ optimally.

    Shameless plug – I still prefer the Rift over the O+ for most of my VR playing…due to what what was said above.

    #177436
    dimensionaldude
    Participant

    Is there a guide for going about trying to create a profile for an unsupported game? The only thing I’ve done is try to get it to use a profile from another game that shares the same game engine. I wasn’t sure if there was a more in-depth process than that.

    #177418

    In reply to: A small request

    dimensionaldude
    Participant

    I’m probably the person who caused this. My apologies, I never meant to cause problems, I think I just had some wrongheaded idea in my head that I thought I wasn’t explaining. For the record, I wasn’t purposefully trolling, I was just being an idiot. For what it’s worth, VorpX is fulfilling 3D world aspirations I’ve had ever since about 20 years ago on the Revelator glasses and is one of the best things to happen to the PC platform for me.

Viewing 15 results - 6,676 through 6,690 (of 12,464 total)

Spread the word. Share this post!