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  • dellrifter22
    Participant

    I’ve always thought black background for edgepeek would make sense, as it is mostly used for watching cinematics.

    Maybe to avoid additional settings clutter, just have the current selected cinema background apply across all modes.

    #176319

    In reply to: Alien Isolation

    zahncisten
    Participant

    Thanks for those suggestions. I was hoping to just avoid Mods for this game. Lately, I’ve sort of gone off them. They tend to make games a little more unstable. Thank the maker for mods in Elex though. Lol need the balance!
    I haven’t considered SweetFX. I’ve done ENB stuff, but it prevents injection by any other utility like VorpX. If SweetFX does the same (I can’t remember) then that would be a problem
    I agree about the film grain. I mean, it looks good if you’re a fan of the movies, which I am, but in VR its distracting.

    #176121

    In reply to: Far cry 4

    Ralf
    Keymaster

    No problem as long as you don’t link a Stage 9 download anywhere, neither here nor in the profile description. I’d like to avoid any potential issues in that regard. BTW: IIRC from an earlier version that had VR support it’s very badly optimized, so probably not an ideal candidate.

    #175361
    Ralf
    Keymaster

    You don’t need a new key for reinstalling vorpX, your original key will work just fine. A new key is only required if you change hardware or reinstall Windows.

    If even 1680p (which is already better than your headset’s native res) is not enough for you for some reason, you can disable the auto resolution feature on the DirectVR page of the vorpX menu and set an even higher resolution in the game’s ini file yourself, provided your PC can display it. Make sure to set a 4:3 res in that case, not widescreen, to avoid unnecessary rendering overhead.

    wfei_hong
    Participant

    hi.
    i have noticed that the WMR lenses distort the image and produces sickness when vr mode is enable however i have check that this issue is not as noticeable with the oculus rift on the same computer, the vr camera works ok, with no distorion.

    i deduce thats is a lens distorion diferences betwen plataforms

    for example resident evil 7 looks great on oculus but is unplayable on lenovo explorer due to de distortion that prduces when you look arround.

    is there any way to adapt the lens distortion to avoid this kind of issue.

    please forgive my bad english and thanks in advance.

    morphemes
    Participant

    can you reposition the immersive screen so that it is…above you?
    trying to avoid an overdose of word salad..
    you know how software like Virtual Desktop & OVRdrop let you position your virtual display virtually anywhere you want it? Well, I’d like to play some games reclined or laying down using the vorpX immersive display… like if you had a 3D tv mounted on the ceiling above your bed.. I have had the program about a year or so and the only thing I’ve managed to find that comes close is to just disable head tracking all together… which isn’t what I’m trying to get going on..
    is it even possible?

    #174730
    Ralf
    Keymaster

    I’ll look into it, but it worked fine here not too long ago when G3D was added and since then no changes were made to the D3D renderer. So I can’t really recommend anything specific.

    Running games windowed is worth a shot though since that may avoid device resets.

    Apart from that: as said earlier already, please NEVER report issues with unsupported games as bugs here. Any “bug” with an usupported game that you encounter may very well be the reason for it being not supported in the first place.

    It would also be great if you could check whether your issues also occur with Windows 10 before reporting them. For the time being I will ensure that vorpX generally works with Windows 7, but given the fact that more than 95% of VR users by now are on Windows 10, no Windows 7 specific issues with individual games will be addressed anymore. Time and resources are limited and the needs of the many outweigh the needs of the few. Thanks for your understanding.

    #174482
    Ralf
    Keymaster

    I can’t really suggest anything else than above, sorry again. The Revive method was worth a shot, but obviously not guaranteed to work.

    With an actual Oculus headset it’s working just fine in Oculus mode. I will remove the game from the supported games list nonetheless to avoid future confusion, the game devs broke vorpX support with their updates one time too often.

    Your other option is the desktop viewer method described above. For your convenience:

    1. Setup the game to use windowed or windowed fullscreen mode.
    2. Exit the game.
    3. Launch the vorpX desktop viewer
    4. Right click the vorpX tray icon and disable the watcher.
    5. Launch the game.

    #174459
    Ralf
    Keymaster

    I’d rather avoid adding more options that can cause both good and evil at the same time. Similar to the camera height setting this would be good for one thing but may cause other issues depending on the game, thus making it easy for users to break a game completely by trying to solve an issue that already has a working solution.

    #174431
    Ralf
    Keymaster

    The FOV is handled automatically for Battlefront 2. vorpX sets it to a value that is perfectly calculated. Setting the FOV manually in games where vorpX can do that automatically can cause comfort issues for more sensitive people rather than avoiding them since even small deviations from the correct FOV may be irritating for them.

    Caveat: the game is a bit special, FOV adjustment is only possible in multiplayer. If you want to play the campaign, it’s better to play in immersive screen mode like dellrifter (and the vorpX startup message for the game) suggests.

    Image quality: you can run games at any resolution with vorpX. Check the “Custom Resolutions” section in the vorpX help, it explains how to add resolutions to your PC that it normally cannot display. Afterwards you can select a preferred quality on the DirectVR page of the vorpX ingame menu in Battlefront 2.

    #174430
    dellrifter22
    Participant

    Having a wide enough Field of View is important to avoid getting dizzy. Running a DirectVR scan during gameplay can help this if available. Otherwise you’ll need to find ways to greatly increase FOV in a games settings.

    Battlefront 2 has FOV slider in the video options. For fullVR you generally want it somewhere between 100-130.

    If you are still having trouble getting used to the headtracking of FullVR mode, maybe try out the cinema modes from the Delete key menu to see how that feels. You can adjust the size of the screen, and also the strength of the 3D depth and still get an immersive experience. There are also sliders for sharpness and brightness, this can help make it less blurry.

    If you want an example of this, search my name on the Cloud Profiles of vorpX config app and import my SWBF2 profile (not the beta one). In game set FOV around 95 and see if it feels ok.

    #174355
    markbradley1982
    Participant

    Checked this today.

    What you see is the intended behaviour. When VR controllers are reported as active and set to keyboard/mouse emulation (which is the default), they override the gamepad setting in the vorpX menu.

    If possible without unwanted side effects, I’ll change the way this is handled, otherwise I’ll add an according hint to the vorpX menu that will be shown whenever the above is the case to avoid future confusion.

    Understood. However when the VR Vive controllers are reported as active, the keys weren’t just bound to the vive controllers but to my xbox one gamepad too. Was that an intended side effect? I fixed it by disabling Vive controller support since I wasn’t using them.

    #174330
    Ralf
    Keymaster

    Make sure to run Portal 2 with a 4:3 resolution (e.g. 1280×960 or 1600×1200).

    That fixes the screen flicker in Portal 2 and is better for vorpX anyway since it avoids rendering pixels that aren’t visible in the headset. If that isn’t the case, You should see a message explaining it when you launch the game.

    #173876
    Ralf
    Keymaster

    Checked this today.

    What you see is the intended behaviour. When VR controllers are reported as active and set to keyboard/mouse emulation (which is the default), they override the gamepad setting in the vorpX menu.

    If possible without unwanted side effects, I’ll change the way this is handled, otherwise I’ll add an according hint to the vorpX menu that will be shown whenever the above is the case to avoid future confusion.

    Ralf
    Keymaster

    Try to turn off VR-controllers in the vorpX menu or simply switch them off hardware wise in case you use Vive wands. That should help.

    What you see is the intended behaviour. When VR controllers are reported as active and set to keyboard/mouse emulation (which is the default), they override the gamepad setting in the vorpX menu.

    If possible without unwanted side effects, I’ll change the way this is handled, otherwise I’ll add an according hint to the vorpX menu that will be shown whenever the above is the case to avoid future confusion.

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