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  • #123163
    Ralf
    Keymaster

    Some of these helper programs like Mod Organizer do very odd things (write protecting .ini files, changing DLL search paths etc.). Please do not use them to avoid potential issues. SKSE alone shouldn’t be a problem, but since it also hooks into the game similar to vorpX there’s always a chance that it breaks things with some mod.

    If you use mods and experience problems, remove all of them and add them back one by one to check which mod may cause an issue.

    xrc6
    Participant

    A recent problem. I could fill a book on the issues this thing has given me. But now VorpX tries to update, afterwards I get a message saying Rolling back changes. Kind of like what Windows does if you revert to a previous driver. Then the program just quits. I can’t even avoid the update as it happens automatically at launch.

    VorpX just repeats this process over n over with each re-launch. I just hope the solution doesn’t require me to uninstall it because I have activated this product like a dozen times already throughout the course, it’s getting old quick.

    Just a rant here, but in all honesty MyDreamSwift doesn’t have near the headaches, you can inject individual games and they stay injected without launching the config but on the downside, doesn’t have all the options that VorpX has though as far as tweaking. So I’m very close to just saying fuck this app and go back to Swift and just deal with what it offers and I guess the author has my money so I’m sure that’s a big middle finger to me and I get the complexity and funkiness of getting non VR games to work in VR but geez just function for crying out loud. Would be cool if there was an option to force a fisheye morphing of the display output for FOV game limitations but maybe thats not possible. /rant

    #122766
    Marco
    Participant

    I don’t think Vorpx is difficult, but i think that information (including the forum) and menus should be re-arranged a bit, and other things should be more standardized to the higher-end harware becoming normal in 2016 (=Pascal, Vive and Cv1, still supporting DK2 to avoid compliants). When you talk about solutions to certain issues i have the feeling that you talk about implementing advanced solutions; myself, i am talking about much easier things, in order to avoid certain issues to the new user.
    I could disscuss these little things more but i don’t want to be lame or insist because this is your application of course, i am just trying to help because i like Vorpx.

    Marco
    Participant

    I am playing on g1 1080 and I5 6600k 3.5 ghz. I am not interested on Asynchronous Timewarp. Resolution is to me more important than in game detail. Therefore i understand you suggest me the following general configuration:

    Resolution: 1920×1440, over 1080×1200 (or similar)

    Pixel ration and zoom: PR to 1:1 and zoom enough to avoid any bars on the upper and lower part of the screen

    FOV: With the above configuration, i should use the regular 120 degrees FOV with most games. Or zooming in as described above does require a different FOV value?

    Thanks a lot, once this is clear i am really ready to go having overall perfomances close to native VR.

    Ralf
    Keymaster

    “Losing” a few pixels on both sides with 4:3 resolutions is actually a good thing since these pixels are a reserve for vorpX’s custom asnyc timewarp. Without them black bars would slide in when you rotate your head fast and timewarping becomes apparent.

    You can however use any resolution you want. If you don’t care about about a reserve for timewarp on the sides, you can also use the actual per eye resolution (1080×1200 for Rift CV1 and Vive) for example or anything with the same aspect ratio. Only thing you absolutely shouldn’t try are square resolutions, that will confuse vorpX in multiple ways.

    For the sake of simplicity I would recommend to stick to 5:4/4:3 resolutions though. 1280×1024, 1600×1200, 1920×1440 depending on performance. Easier to handle than custom aspect ratios, you have the above mentioned timewarp reserve on both sides, and you avoid potential issues with games that don’t like non-standard aspect ratios.

    Considering that, quality wise 1920×1440 is a pretty good choice, but depending on the game and your PC it may still not at all be the best resolution since without a decent frame rate the best image quality means nothing in VR. Finding the right balance between quality and performance is far more important in VR than for monitor gaming.

    TLDR: unfortunately it’s impossible to give a one size fits all recommendation since the best resolution heavily depends on your PC, the game, the detail settings you use in that game, your personal tolerance for low frame rates and the timewarp thing mentioned above. All things considered 1280×1024, 1600×1200 or 1920×1440 depending on performance is a good rule of thumb.

    #122672
    Ralf
    Keymaster

    vorpX performs a few clean-up actions before shutting down, which aren’t executed when the program is force closed by the OS. That’s not an issue in most cases, but there can be situations where that may lead to problems, so it should be avoided.

    #122619
    Ralf
    Keymaster

    Please follow the brief instructions from the license dialog: you need to send an e-mail with the request code to the mail address that is mentioned in the dialog.

    Make sure to use the same mail address that you entered into the purchase form to avoid delays. You will then receive your key shortly after.

    #122436
    Ralf
    Keymaster

    Since you sent the request as screenshot, it had to be processed manually, which may cause delays. You should have received the key in the meantime. Let me know if it didn’t reach you.

    To avoid such delays, please send key requests as plain text in the e-mail. This way the system can handle them automatically. You can copy and paste the request code from the dialog for that.

    #122416
    Ralf
    Keymaster

    1. Please check whether you have “Oculus Rift DK2” selected in the vorpX config app.

    2. Make sure that you use the right vorpX version for the runtime you have installed. If you use the latest Oculus Home software, you need the latest vorpX version, otherwise you will see exactly the error you see. Please reinstall vorpX using the web installer that you got when you purchased vorpX, just to be sure.

    3. If the integrated graphics of your CPU is active make sure to disable it either in the Windows device manager or better your motherboard’s BIOS (if you are compfortable doing that) to avoid potential issues that can occur if games use another graphics card than the headset.

    #122360

    In reply to: Skyrim Special Edition

    alegse
    Participant

    Great. Yes auto-switching sounds like a disaster waiting to happen especially with high frequency switching near the critical point (need like a digital PID regulator or something). Switching rapidly from Z3D to G3D would probably make you sick and dizzy since they look pretty different.

    Anyway a simple key shortcut gives the user control and is a very simple concept and seems like a dead easy thing to implement. Could you make the specific key customize-able? That way anyone can just chose any key they please to avoid conflict. Of course you can always shift around your skyrim keys too in the options.

    Just another great reason to look forward to the next exciting VorpX update :D

    #122290
    tig3rmast3r
    Participant

    Maybe a more detailed documentation of games current support level including g3d (with or without artifacts) and maybe hints if we have to disable shadows or set some graphic options level to a certain value (med-high) to minimize or avoid issues (in 3dvision for example in some games like Pinball Arcade or Dying Light, some shaders fix works only if the user has the same graphic option as the guy that did the fixes, sometimes even a different resolution breaks the fixes).

    this would help a lot and has been asked several times over the last months, there is a community sheet but is not detailed, some “green” g3d support has lot of artifacts.

    https://docs.google.com/spreadsheets/d/1nD_HyS8v_zKf9MZ3OYVpdnKAJBeMycGTgFmaJ639Oyg/edit#gid=0

    batman arkham city for example works fine but shadows must be disabled and still there are minor artifacts, i don’t know if there’s a way to remove them changing options unless i try each combination, we can do it obviously but a well done list will saves us a lot of time.

    thanks

    #122277
    Grumdark
    Participant

    I agree, most users starting with vorpx, have trouble learning curve.
    I can even see myself in the mirror when I read some comments, remembering when I started using the program.

    The only problem with this is that some users, a completely erroneous vorpx what is capable in many cases printing, and final experience that may offer take, once you set properly for each game. Very different.

    Sometimes, something as simple as a compromise between resolution,aspect ratio, Fov to avoid an image “eyeless fish/crystal ball” and no black band in pixel 1:1 except very specific cases,they are often a slope up for the general public.

    I hope that the next update could significantly help here,and also in default native control.
    —————

    I take my comment,only for a small suggestion Ralf:
    -I think that some expert options or all should be active by default,for the release of the new update,for example,separation 3d (strenght)/3d fov enhancement(in G3D),whether,not always necessary to use this in all games.

    -Also recently discovered,to adjust a slightly lower value,in option of positional tracking-(strenght),reduces or largely avoids some unwanted effects,in normal headtracking.
    Personally,I would reduce only slightly the current value default for next update.
    It is only a small associated detail,which has been obtained in my case,a more natural experience with my headtracking.
    I can still get positioning, but I have reached a compromise to avoid unwanted effect on some natural movements, reducing this value only a few points.

    #122171
    tig3rmast3r
    Participant

    Ok i’ve tried again bioshock infinite, it looks there’s no way to avoid the crystal ball because you can’t set the fov high enough even tweaking the cfg file manually (or using vorpx game optimizer that does the same). don’t know if setting other resolutions may solve the problem, maybe i should search for an aspect ratio tweak and do more tests,but i need to have fov configured properly when i’m at 16:9 resolution (so i can use DSR, see below)

    i’ve changed game, time for deus ex human revolution, this time i’ve been able to see a proper vr, fov 120 (89 converted to vertical), also i’ve solved the pixel/aliasing mess, vive supersampling does not work, because it’s supersampled AFTER the game render (as it’s an injection), so only way is using nvidia DSR, i’m running it at 4k and it’s very good looking, thanks to the latest steamvr beta feature asyncronous reprojection i’m able to play it quite smoothly and it looks great.

    Only drawback is the weapon/hands that are 2d.

    it runs between 45 and 55 fps but direct mode is over 150fps, i don’t know if there’s a way to set the game fps higher. what is that direct mode fps exactly? Strange thing is that i have 45/55fps too without 4k resolution.

    Tried turning off direct async in vorpx but my cpu usage goes crazy and i get no fps gain, turned off fluid as i get double images when i move the head, btw is a big step forward, hope to find other games where vorpx is fully functional like this one.

    last note, i get sick after a few minutes with deusex, probably is too fast, there is a little delay with headtracking, but it’s not the problem, the problem is the player movement, will try again tomorrow morning when i’m fresh, i think is just a matter of getting used, i hope at least :)

    #111611
    Saika
    Participant

    Well, usually things differ from games to games, so it’s quite complicated to give basic rules that would work for everything.
    First, after installation, you might want to open Configure Vorpx and read the help you will see there (Essential Hints, 1-2-3 game setup, advanced troubleshooting etc).

    Then see if the game you want to try has optimized settings, and if yes, click optimize settings and apply.

    From my experience, what you should avoid is starting for the first time with too high settings/resolution when the FOV isn’t fixed yet.It made me sick for 2 days the first time (launching a game with 28 fps and 65 fov was the worst idea of my life).
    So yeah, try to fix fov issues (usually higher than 100) beforehand and try low settings/resolution too, this way you can get max FPS for your first time and then can press delete in Game to open the Vorpx menu to try and optimize your experience (I recommend internal resolution settings maximized to 2 when you have enough FPS to spare) and image zoom to 1 (usually I see it at 0.95).
    You can start to optimize graphical settings after you are done with Vorpx settings in game.

    Lost_in_Tactics
    Participant

    I’m baby fresh new to all of this.

    My Hardware (Laptop)
    MSI GT80S 6QF
    Intel Core i7-6920HQ
    GTX 980 Desktop Class (Dual SLI) 8GB DDR5 (each)
    1TB 7200RPM + 512G SSD (Super Raid)
    32G Ram DDR4

    I’m searching for a guide on here, can’t find anything in the search bar. All I run into is some good stories about it working, some bad about it not working.

    Where are the actual guides for getting started? what to do, what to avoid? some rule of thumb basics? A straight up beginner guide setup? (sort of like Gopher youtube channel with the mods) of course doesn’t have to be youtube, written is fine – though I’ll take youtube if available.

    Any help appreciated thank you.

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