-
AuthorSearch Results
-
Dec 7, 2020 at 9:53pm #198238
In reply to: First major **Cyberpunk** review – made me happy cry
DaveParticipantSince the Ghost Recon Breakpoint Fiasko, the Pipeline of new Games in my “loot scheme” was empty. Bloodlines 2, Dying Light 2, Mass Effect Remastered and Watch Dogs Legion were postponed and the only Game i loved in 2020 was Mafia Remastered. I finished Horizon Zero Dawn in 2017 on a PS4, and play it again was boring. CP77 will save my love to Video Games in general, 2020 and Covid sucks my Passion.
Today is a day to celebrate for all Vorpx Gamer. Over 100 hours of Highest Quality Triple A Content. Only GTA 6, Red Dead Redemption 3 and Squadron 42 are able to beat it. CP77 is a first person game and that is what we need in VR. Its DRM Free and can be modded by the community from day 1.
The most Teething Bugs and Glitches will be fixed by CDPR in hurry, it was the same in the Witcher 3 and this was one of the best Video Game of All time. Overly Critical Point of Views are whining at a highest level.
„Heghlu’meH QaQ jajvam.“
Oct 15, 2020 at 9:30pm #197316Topic: are you ready for cyberpunk 2077 with vorpx?
in forum General vorpX Discussion
matteo39ParticipantRED ENGINE 4 (witcher 3 was made with red engine 3).
Sep 12, 2020 at 6:05pm #196918In reply to: Crash Bandicoot Nsane Triology G3d
pjprijsParticipantHi, I tried the G3d profile, the left eye renders fine, but the right eye renders kinda blurry/smeared.
I tried many settings, however I can’t seem to get it right. DO you have any suggestions?
Other games like The Witcher 3 are working fine.
(I’m using the Oculus Quest via Link cable)Sep 9, 2020 at 8:51pm #196895In reply to: What do we know about the Cyberpunk 2077 engine?
steph12Participanti bet it will run on updated witcher 3 engine, read more nextgen proof, with RTX and so on, the fact that cdprojekt has already announced that they’re going to release the witcher 3 with RTX and others stuff on nextgen consoles make me think both games have the same engine as base.
that means we can be optimistic that we’ll be able to play cyberpunk 2077 in VR using vorpX :D
Aug 11, 2020 at 4:06am #196500In reply to: vorpX 20.3.1 Available Now
KalellParticipantI need some help. I bought this a few days ago and it was great. I’ve been playing Witcher 3 and been having a lot of fun. Unfortunately after the update I’ve had some issues.
The biggest issue is that the performance in W3 is much worse. I have an Index and have been running the game at 1440p in cinema mode with 80 FPS. It could mostly maintain that with drops into the low 70s on occasion. Now I’m getting drops into the low 50s and it rarely hits 80, usually staying around 65.
When W3 starts VorpX says vsync is forced on in my driver, but it isn’t. It’s also turned off in game.
SteamVR also says there is a file missing when I start W3 but I can’t read the entire location.
I’m also getting a web browser error message when I open the VorpX settings window, but again I can’t see the entire message.
The web browser message says:
“Cannot find ‘
…:Program%20Files%20(x86)/Animation%20Labs/v…
‘.Make sure the path or internet address is correct.”The SteamVR message says:
“The action manifest for witcher3 was not found.”
There’s a location that also appears but it’s partially hidden and doesn’t stay on screen long enough for me to copy it.
The VorpX message when I start W3 says:
“Vsync seems to be forced in your graphics driver.
Set it to off or app controlled for VorpX.”Not sure if it’s the update causing this but I haven’t made any changes since I played last night. Anyone know what’s wrong?
Jul 30, 2020 at 10:08am #196268
TheBaltParticipantOk
Another questionsI was playing Assasin Creed Odyssey in 85 fps and all on max , when i play it in VR with same settings it goes to around 40 fps lol …same for Witcher 3. Is this normal ?
I have a rtx 2080 and core i9Yes, this is a laymans explanation which anyone can feel free to fix/extrapolate on, but I will try to explain.
For VR to “WORK” (this goes with Vorpx or actual VR Titles like Saints and Sinners or Half Life Alyx) the game needs to be ‘rendered’ twice (basically your PC needs to run the same game TWICE, once for each eye, to create the 3d VR effect; you have two eyeballs, each one can not detect true depth or 3 dimensions on it’s own, it needs the second eye and together they pair together to create an image with depth)
So.. Your example of Assassins Creed and Witcher both basically running at 1/2 the speed your PC would run them OUTSIDE of VR lines up EXACTLY with what should be happening IN VR. Your PC is basically running Assassins Creed TWICE.
You will notice, if youve been in VR for a a little while… most VR games dont tend to be very pretty, they tend to go with pretty simple graphical styles; and the ones that are ‘pretty’, like Half Life Alyx – they dont tend to be very open ended like something like Assassins Creed cause simply – most modern PCs cant handle the strain.
This is why PSVR (Playstation VR) games are exceptionally poor looking. They are trying to do what we are doing with a grossly underpowered machine. More power to them for trying, but, the graphics and resolution on those games speak volumes about how much raw power is NEEDED for a good VR experience.
So, for me – I have an RTX 5600XT. I can basically play RDR2 at 1440p with pretty much high/some max settings on my monitor. In Vorpx tho, I need to tone everything down to medium and low. Its just the nature of the beast. This has nothing to do with poor programming on Vorpx’s part or anything of that nature; this is just what VR is. It needs to RENDER the scene TWICE to give you the feeling of depth and thus the whole point of VR.
We will have graphics cards capable of running incredible full sized worlds like Witcher at that graphical fidelity one day and run smooth – but we arent there yet.
Thankfully there is Timewarp, which is built into Vorpx – if you can get your game to run at 46 FPS, the game will appear utterly smooth thanks to some magic done by VR devs. So, not all hope is lost, just get that FPS ticker up to 46 FPS; it will show you if youre not reaching it in the corner of your headset while playing in Vorpx… just means you need to lower some details or lower your resolution a little bit.
Jul 28, 2020 at 9:32am #196232
btimofteParticipantOk
Another questionsI was playing Assasin Creed Odyssey in 85 fps and all on max , when i play it in VR with same settings it goes to around 40 fps lol …same for Witcher 3. Is this normal ?
I have a rtx 2080 and core i9Jul 25, 2020 at 10:40pm #196182In reply to: The Witcher 3 crash with Vorpx 17.3
rnesterParticipantJust purchased Vorpx to play the Witcher 3 in stereo Zadaptive 3D! Looks awesome for awhile… the game crashes to oculus home when I open Garalt’s inventory. Apparently This used to be a bug, but got fixed? Or what? Thank you for the Vorpx software!
Jul 16, 2020 at 2:34pm #196039Topic: Problem attaching games
in forum Technical Support
BeneathTheRemainsParticipantI tried some of the supported list games in steam and many of them dont work, for example trine 2 boots up and it has the vorpx logo on the monitor but no image on the headset.
Batman arkham asylum GOTY- doesnt start
Disgonored 2- wants me to delete som dll file
witcher 3- some conflict error messageJun 26, 2020 at 6:25pm #195641In reply to: vorpX 20.2.0 Available Now
RalfKeymasterPretty odd behavior on nVidia GPUs with some DX9 games. When you force VSync OFF in the nVidia control panel, all should be as expected. Shouldn’t matter at all, but for whatever reason it does.
Whether you see an improvement or not in a game depends on many things. Witcher 3 was pretty dramatic here, but that doesn’t necessarily mean it has to be that way with every configuration.
Jun 26, 2020 at 2:31am #195633In reply to: vorpX 20.2.0 Available Now
MinabeParticipantBug Report for the beta version: For Bioshock, using the new sync i get 20-30 less fps, depending on location; ended up using the old sync as it’s much faster. Anywhere i tested was the same thing, using the old sync is simply better, it even crashed once using the new sync so i stopped using it completely.
Also tested Witcher 3 but i didn’t see a difference using either, no crash either but i didn’t play it for long.
Specs:
CPU R5-3600X
GPU GTX Titan X
RAM 16 GB DDR4 @ 3200
HMD Acer AH101 WMRJun 19, 2020 at 10:23am #195470In reply to: Do you know the feeling…
RalfKeymasterAfter some more testing with various headsets and a couple more games I’m now fairly confident that the whole thing will work out. Unless you guys find something next week that I overlooked, you will all be able to enjoy some nice 10-15% performance boost almost across the board pretty soon. G3D as well as Z3D in almost any game, with only some exceptions where it doesn’t really change much. There are also exceptions on the other end of the spectrum, e.g. Monster Hunter World with about 20%, Kingdome Come Deliverence (with some luck all CryEngine 3 games) 25% or Witcher 3 with almost unbelievable 33% in my test run. This is getting better and better. Your mileage may vary based on resolution, game settings etc.
The old sync method won’t go away, so if with one or the other game it turns out to be the better choice for whatever reason, that won’t be a problem.
@ dellrifter: didn’t check AC:Odyssey, but in AC:Origins the plus is somewhat north of 10% for me. Odyssey should be pretty much the same.
Anyone who wants to check this prior to release still can simply shoot me a mail to support at vorpx com. I’ll send out links to the beta build Tuesday, maybe Monday.
Jun 16, 2020 at 4:53am #195359In reply to: No way to change screen size or move it lower?
leandroeidiParticipantOh, I just saw that you are actually Vorpx’s developer. Now I feel honestly deeply bummed, since it means changing screen size won’t be implemented…
I love 3D gaming. I was an early adopter of 3D Vision, 3DS and VR, so I take it seriously. I experimented with sizes, distances, depth and convergence, so although I agree that the options in Vorpx make 3D gaming “work”, it could still be better. When it’s about 3D, bigger doesn’t always mean better. That’s why 3D cinema feels unnecessary for so many – a bigger and far screen (with the main objects as far as the screen itself) is less impressive than a smaller and near screen. And with the current options in Vorpx, it simulates just that – a 3D cinema.
I really hate tinkering with options and settings. That’s one of the main reasons why I bought but abandoned Vorpx in 2016 – cloud profiles didn’t work very well for me and still too much tinkering was necessary. Some days ago HelixVision got me excited about playing 3D games on VR again, and I decided to try a few games on Vorpx to see how much it improved and they do work pretty well, so I got excited for Vorpx again. But as I said before, having to choose between a near screen with blown up resolution and size, or a far screen with far objects (what makes it almost the same as playing in 2D), is far (pun intended) from ideal.
I think what’s bothering the most is that Vorpx is just one option away from being great, and its creator keeps refusing to add it. I did have a very stubborn father, so seeing signs of stubbornness from other people does get me worked up more than it should.
Well, it does sadden me that you keep refering to this important and handy option as “superfluous”, but there’s nothing I can do about it. I just hope some day you suddenly get a “oh why not?” inspiration and implements it. Meanwhile, I’ll go back to Monster Hunter World in 2D and using HelixVision for Witcher 3.
May 20, 2020 at 1:04am #194736In reply to: Mirror’s Edge Catalyst G3D Support
ArniVRParticipantHi jjensson!
In third-person games, where the character is far from the camera, the problem I described above is not so noticeable. The Witcher, just such a game. You’re lucky!
However, in third-person games, where the character stands next to the camera, and you focus on objects close to the camera, reducing the stereo effect at a distance of two meters from the camera spoils the entire stereo effect, and makes the Z3D useless.
For example in Resident Evil 2/3
Also in first-person games, where you constantly focus on objects near the camera, limiting the intensity of 3D within two meters of the camera spoils the dive.
As I understand it, this restriction was made so that we would not see ghosting around 3D objects close to the camera. But in my experience, this is not at all scary! We get a full 3D effect, albeit with some ghosting.
Better quality 3D with ghosting around the edges then a flat image near the camera.
Why do I think so?
I ran games through 3D VISION in a similar Z3D artificial 3D mode in VR HMD. This mode is called (Compatibility mode) This mode has a much more unpleasant kind of ghosting than the algorithm created by Ralph. But there is no artificial limitation of the stereo effect near the camera. The 3D effect simply breaks off sharply at the level of the screen frame.
And thanks to this, we have a very good result.Just one additional option that disables 3D reduction near the camera would make the Z3D more flexible and work fine in most games.
May 19, 2020 at 10:44pm #194730In reply to: Mirror’s Edge Catalyst G3D Support
jjenssonParticipantI understand that Z3D (Z-Normal) is a synthetic technique to make a stereo3D image out of a 2D image using the depth buffer that the game provides. This will never be perfect, but as far as i could test it in the past several months of my Witcher 3 playthrough (192 hours playtime, including all DLC!) i was impressed how good it looked and how immersive it is. I didn’t notice a decrease in stereo depth, but that could be game-specific (how good the z-buffer data is that the game delivers).
-
AuthorSearch Results
-
Search Results
-
RED ENGINE 4 (witcher 3 was made with red engine 3).
Topic: Problem attaching games
I tried some of the supported list games in steam and many of them dont work, for example trine 2 boots up and it has the vorpx logo on the monitor but no image on the headset.
Batman arkham asylum GOTY- doesnt start
Disgonored 2- wants me to delete som dll file
witcher 3- some conflict error message
