Updated Profile Jul.11.2022
Nice little update on this awesome Unreal 3 engine Game.
– Several small fixes
– Improved readability on HUD Elements
– Game seems to run more stable now

Hint: The game is currently 85% OFF Here
For me this would be a risky purchase. Unless I was super keen on this game I would wait for a discount sale to try it. Although you can use the steam refund program, if you can get your testing done before the 2 hour playtime mark.
I knew nothing of this game, but here is what I learned by briefly searching key words among the steam discussions.
-Unreal Engine 4 game (good)
-dx12 (bad)
-no mention of FOV increase options (bad)
-cockpit camera video looks like it may have very limited movement, locked to the horizon (bad)
dx12 is the major obstacle here, as we only have a handful of profiles to test with currently. I’ll just say that out of 4 unofficial dx12 games in my library, only 1 has worked with Z3D. And yes, dx12 is Z3D only at this point.
Here are the profiles I would try:
Grounded
CyberPunk 2077
Rdr2
Resident Evil Village
Horizon Zero Dawn
Death Stranding
Deathloop
Dying Light 2
And remember that the true exe for UE4 games are hidden inside the Binaries/Win64 folder and always end with the words “shipping.exe”
Good to hear about the other two games, but i asked first and foremost about the first Deus Ex game (the original). Because i couldn’t find any info about it, and it’s UE1 (i could never get Unreal Gold working properly with VorpX, for example).
does dnf the release version work in vorpx ?
i think if you transfer another game profile that is unreal 1 engine , it may work , no expert but thats the route to try to test it out , so i have read
The Nativ VR Scene will love that, and Vorpx will get many new user.
The next step to beat up “the new miracle vr mod devs”, is a feature to support Alternate Frame Geometry 3D in user profiles in the shader authoring tool.
After that we need the last step, which could be the “First Person” or “nearly First Person” Mods option in all Third Person games. (like cheatengine does it !)
After that all competing vr mods are obsolete !!!
I’m Team Vorpx !
But in the future we need DX12 G3D too, and a first step could be to develop it for the unreal engine 4+5 only !
New Profiles ???
I uploaded a quick and dirty profile to the cloud, it’s named ‘Unreal 5’. Immersive screen with a bit of head tracking, which is nice for flying around.
The Ironman demo wasn’t downloadable (limit reached), the profile was made with this Superman demo. Not 100% sure whether it will work with the Ironman version, but that’s quite likely.
Hint: Works reasonably well at 2560×1440 with an RTX3080. At least the Superman version doesn’t seem to have an official way of switching resolution though. If necessary set the desktop res to the res you want to play the demo with before launching it for better performance with mid tier GFX cards.
Hey guys! After 2 days of messing around, i finally found a way to play Unreal Gold in Stereo3D.
Nothing worked at first, not the RJK profiles, nor the slydk1982 ones (no stereo3D). But what did work was a cloud profile by dimensionaldude (for OpenGL). Very clean, great 3D, quite natural scale, almost no distortions. But the downside is that some things render very very close: the HUD, the coronas, the mountain backgrounds (those low res textures with the alpha channel).
I guess that those elements are rendered by the same shader (?), so i want to try and position them farther away. But how? I already tried setting HUD Depth in VorpX to max, but it didn’t do anything.
Any ideas?
i successfully performed the procedure to install the first person mod, but the game crashes after launching it
I wasn’t able to follow the tutorial either, my game kept on crashing as well. Instead of using Unreal Mod Loader and Fallen Order Mod handler, I used Fallen Order Mod Loader instead from https://github.com/RussellJerome/FallenOrderModLoader/releases and it worked!
Give it a try! Haven’t tried VorpX with this yet, but will in a short while.
Just a main hint. Game engine vorpx wise is not nessecarily like game engine, meaning that a profile for a certain game engine may work or may not work with a game with the same engine.
A good idea if anything fails while trying “enigne” profiles is to go through “special” on this list. Special profiles are very individual profiles (please make shure you are choosing the right DX9 oder DX11 profile for your game) for various unknown game engines. Sometimes such a profile can be used for “Unreal” , “Unity” etc. as well where other engine specific profiles fail. https://rjkole.com/gamestuff/engines/index.php?selengine=Special
I have setup Vorpx for many games without official profiles. The trick is to research the game engine (Unreal, Unity, etc) and the graphics API (DirectX, OpenGL, etc) for the game, and then find an existing profile based on a game that matches those two criteria and try it out. Since game engines and API have different versions you want to find an existing profile made around the same year as the unofficial game for which you want to setup a profile. I only play games in geometry 3D (not Z3D) so I look for profiles in which they claim it has G3D (geometry 3D).
For example, the latest Unreal Directx 11 (maybe 12?) profile I found people talking about on the forum was made for Medieval Dynasty and it works for Ranch Simulator and Bus Simulator both of which are Unreal DirectX 11 games made around the same year as Medieval Dynasty.
Some good profiles to start are:
Ark:Survival Evolved – Unreal Engine (2019 and earlier)
Medieval Dynasty – Unreal Engine (2020 and later)
Firewatch – Unity Engine
I figured out how to get into the expert settings and mess with the shaders. Fixed the biggest of the weird distortion issues. The 3D FOV enhancement hack was also causing stretching issues I couldn’t fix, but I found out how to push the in-game FOV past the 110 limit through the config files so I don’t need the hack anymore. I’ll keep messing with the game and if I can manage to make a decent profile I’ll share it. Performance is rough though. Considering how well optimized the game is normally, maybe just a matter of more shader tweaking?
vorpx fov hax is not ideal, game still renders everything as if fov was not changed, like issue you had and object culling (things start to vanish at view edge)
for fov I recommend
– finding game config and changing it manually there (works for this game and beyond settings limit)
– finding a trainer/mod for game fov
– using uuu for unreal games to bring in console (works for this game), but it locks fov at same number for menus and cutscenes, where game usually changes fov dynamically
– flawless widescreen profiles
– cheat engine tables
thats all the tools that work to fix custom profile fov with vorpx, the built in fov adjust is only meant for official profiles with direct scan.
with all that I should add using z3d at really high res will look very similar to g3d and be more crisp and run smooth due to being cheaper plus no render issues. I play deep rock in 4k at 80 fps in z3d with high fov and barely see any artifacts.
It’s been documented that although you can hook Days Gone with an Unreal 4 profile and it will say Geometry 3d unfortunately there is no 3d
And this has been true, today I managed to hook using the “Abzu” profile and I get Geometry 3d
But the colours are messed up
I will work on it and see what can be done
Just throwing this info out there in case (or rather in the hope 😂)
That others more knowledgable than myself can get this off the ground.
The first person mod was updated and…..damn….needs vr
Don’t use the latest version of “unreal mod loader”
Use this one
Unreal Engine Mod Loader V2.1.0 from the GitHub
https://github.com/RussellJerome/UnrealModLoader/releases
Sorry….i should have said that
so, i used cyberpunk2077 profile first, with dx12, zadaptive only and without g3d. I didn’t like colors and have had significant frame drops multiple times. Then I used the Observer profile, with dx11 (you have to add the start command -d11 in the steam options or create a shortcut to the executable, modify it and always add -dx11. Also in this case, despite having the g3d, you don’t have 3d effect and creates problems with dlls but in zadaptive it works much better than dx12 and has better colors. pity you can’t change the fov of the game and hands
you can change fov game using https://www.flawlesswidescreen.org/ or even unreal unlock engine tool maybe.
Its unreal engine 4, Direct x 11
But I cannot get 3d Geometry to work
I have tried various UE4 profiles without luck
Anyone have any luck with this?