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  • #192116

    In reply to: dragon ball kakarot

    steph12
    Participant

    i’ll upload mine tomorrow ok.

    my updated engine.ini final tweaks if you’re interested, copy paste this after everything else.

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=4
    foliage.LODDistanceScale=10
    grass.DensityScale=1.0
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.01
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=3
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=10
    r.Shadow.CSM.TransitionScale=3.0
    r.MipMapLODBias=-2
    r.Shadow.CSMDepthBias=5

    if you use the tool i talked about, unreal engine unlocker you can tweak those settings to your liking, basically when using that tool you can unlock console and play with settings, including fov.

    i play with fov 110 for this game and i like it that way, be warned that if you play with default fov my profile at the settings i use will look crap because fov will be way too low.

    #191996

    In reply to: dragon ball kakarot

    steph12
    Participant

    so i tweaked some settings and now the games looks gorgeous and almost clipping free :D

    i play in Z3D for performance reason, it looks great !

    look for engine.ini in users/username/appdata/local/AT/saved/config/windowsnoeditor and copy/paste this after everything already in there and make the file read only

    [SystemSettings]
    r.Tonemapper.GrainQuantization=0
    r.Tonemapper.Quality=0
    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0
    r.MaxAnisotropy=16
    r.ViewDistanceScale=3
    foliage.LODDistanceScale=10
    r.SkeletalMeshLODBias=-2
    r.StaticMeshLODDistanceScale=0.1
    r.LensFlareQuality=0
    r.DefaultFeature.LensFlare=0
    r.ShadowQuality=1
    r.Shadow.CSM.MaxCascades=3
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=8
    r.Shadow.CSM.TransitionScale=3.0

    [/script/engine.renderersettings]
    r.ShadowQuality=1
    r.Shadow.CSM.MaxCascades=3
    r.Shadow.DistanceScale=2
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.TexelsPerPixel=8
    r.Shadow.CSM.TransitionScale=3.0

    and for fov, read my post above.

    but encyclopedia get “FoV’d” as well meaning you wont be able to read it cause it will be too small, and FoV reset everytime you switch zones, it’s easy to fix tho and when you want to read encyclopedia just put back fov like something 60, it’s very easy to do so with universal unreal engine unlocker tool.

    #191961

    In reply to: dragon ball kakarot

    steph12
    Participant

    so g3D works great with conarium, conan exile, life is strange 2, abzu well all UE4 profiles i tried worked fine.

    and for FoV you can use universal unreal engine unlocker 2.0.5, i had to rebind console keybind to $ for it to work but i use azerty keyboard.

    headtracking works if you hold either left or right mouse button, for gamepad i dont know how to make it work.

    i will do further tests tomorrow :D

    #191914
    steph12
    Participant

    hello,

    i’m a big fan of this anime and as You may know this game releases also on pc in 2 days, runs on unreal engine 4, let’s hope we can get a UE4 game profile works great for this game :D

    cant waiiiiiiiiiiiiiiiiiiit ^^

    #191789
    christian
    Participant

    Hi Ralf,
    thanks for the quick reply. I uploaded a picture from a demo scene in the most recent version of Unreal-Editor (https://www.bilder-upload.eu/bild-2259ca-1578737244.jpg.html)
    The problem shows up in the backfacing rims of the text (right side), in this case its black. I used the unmodified Conarium-profile (G3D, 3d strength 5). Since i use this configuration every day i am pretty shure its a new phenomenon since the last update.
    Regards Christian

    RyuujinZERO
    Participant

    For fans of the pirate themed sandbox ATLAS I’ve got a tweak that helps a LOT in getting a working VorpX profile. This information might also be relevant for ARK: Survival Evolved, and perhaps other Unreal4 engine games though I have not tested this myself.

    As you might be aware, horizontal FOV is god for achieving good VR rendering, and ATLAS like a lot of game doesn’t let you scale it up far enough.

    However, there’s a tweak to get around that:

    1. Go into …/ATLAS/Engine/Config/BaseEngine.ini and open it in a suitable text editor like Notepad++
    2. Search for the line: AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
    3. Change it to read: AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
    4. Save the file.

    Having switched around the FOV constraints, you now have a MUCH larger FOV to play with. I’ve managed to get a pretty comfortable and immersive Full VR mode running with no significant complaints or side effects.

    Disclaimer: I have no idea if this might be problematic with BattleEye if you try play on hack protected servers. I’ve been playing the game in single player.

    #191005
    TheBalt
    Participant

    i dont have mk komplete to test this but it looks like it is, like you said, an unreal 3 game.

    borderlands 2 looks like it was some sort of unreal/opengl thing – im not going to pretend to understand how all that works, BUT, heres something you could try

    http://rjkole.com/gamestuff/engines/

    Borderlands 2 (G3D) [Official DirectVR Support] Unreal 3 OpenGL – this might be your problem, the opengl part.

    That lists games + engines that have SOME DEGREE of vorpx support. this is an unofficial list, no guarantees any of them would work, but you may want to go thru that list and try importing profiles for unreal engine 3 ONLY games.

    for instance :
    DmC: Devil May Cry (G3D) Unreal 3
    Betrayer (G3D) Unreal 3
    Alice Madness Returns (G3D) Unreal 3
    Alien Breed 3: Descent (G3D) Unreal 3
    Alien Rage: Unlimited (G3D) Unreal 3
    Antichamber (G3D) Unreal 3

    try those and others labeled solely as unreal 3 and you MIGHT have a chance.. i just cant say 4 sure, sorry… good luck though

    #190448

    In reply to: Deadrising 2

    dellrifter22
    Participant

    Hmm, that might be a tricky one. I can’t seem to find any info on what engine it uses, other than Dead Rising 1, 2, and 3 all used different engines.

    Profiles from Unreal Engine 3 and Unity would be my first attempt, as common engines I sometimes get lucky with. I’m guessing DR2 is dx9 based, so you might try the Unreal Engine 3 base profile or one of the older Call of Duties. Then Anna, or Slender: The Arrival which are both Unity dx9 I believe.

    Lastly, it might be worth trying with Source engine like Half Life 2 before giving up.

    No idea if any of these will work, that’s just what I would try if I had the game.

    Might have a chance for DR1 though with profiles from Dragon’s Dogma Dark Arisen or Lost Planet 2, which seem to share the MT Framework engine.

    #188657
    dellrifter22
    Participant

    I remember being impressed by the trailer and adding this to my waiting list. I’m still deciding between this and a couple others right now though.

    For many Unreal 4 games you can get significant FOV boost by adding this line at the bottom of Engine.ini:

    [/script/engine.localplayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    …usually found in C:\Users\(user)\AppData\Local\(game)\Saved\Config\WindowsNoEditor

    (if no such file or folders exist already, sometimes creating them can work)

    From there you can use a combination of vorpX image zoom and 3D FOV Enhancement to squeeze more view if you need it. You may need to enable expert settings in vorpX config app to use this. Also disable the directVR page in delete menu if it happens to be active in that profile.

    3D FOV Enhancement is mostly the last resort though. You can gain a fair amount with it maxed to 1.50 but you’ll notice it comes at the cost of edge culling so only push it as high as you can tolerate. If you must use alot, using an ultra-wide resolution (21:9) can help hide most culling on the sides.

    #186647
    dellrifter22
    Participant

    A couple more for those who like to explore eerie forest trails at night.

    BIGFOOT (G3D/Z3D)

    That moment when the hunter becomes the hunted. A fun little game of cat and mouse as you try to find and trap Bigfoot before he finds and kills you. Fun national forest environment, fun gadgets to use, looks good in Unreal4 G3D. Play solo or coop of 4.

    – FOV setup: open Engine.ini from C:\Users\….\AppData\Local\Bigfoot\Saved\Config\WindowsNoEditor
    Add at the bottom:
    [/script/engine.localplayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    – use a 16:9 resolution (2560×1440)
    – set graphics settings to Epic
    – turn motion blur off

    *Use vorpX Shadow Treatment to toggle reticle dot if needed
    *Cinema mode best for Pimax8k, fullVR and immersive modes best for Rift

    The Land of Pain (G3D/Z3D)

    Brief horror adventure through forest, caves, and mines. Find the right tools and keys to progress while running from evil creatures in the dark. Works well in CryEngine G3D, minus some miss-match shadows. I’ve opted to hide them, but you can toggle them back on with vorpX Shadow Treatment. Perhaps best to play the daylight prologue in Z3D, then switch to G3D for the remainder.

    – use a 16:9 resolution (2560×1440)
    – set fov to max 75 in game
    – set shadows to LOW

    *If launch is very pixilated, cycle Crystal Image setting in vorpX to resolve
    *If encounter crashes mid game, use experimental version from steam game’s properties beta tab
    *Cinema mode best for Pimax8k, fullVR best for Rift, immersive screen best for Z3D

    Find them on the vorpX cloud. Enjoy.

    #186523
    dellrifter22
    Participant

    Found a few horror game demos on steam with nice Unreal4 and Cryengine graphics. Good for a night of free quality entertainment. Profiles are on the cloud.

    Gray Dawn Demo (G3D)

    -FOV setup: open C:\Users\….\AppData\Local\GrayDawn\Saved\Config\WindowsNoEditor… Engine.ini
    At bottom add:
    [/script/engine.localplayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    -use a 16:9 resolution (2560×1440)
    -use Epic settings

    *cinema mode best for Pimax8k, fullVR/immersive best for Rift

    The Cursed Forest Demo (G3D)

    -use a 16:9 resolution (2560×1440)
    -use Ultra settings
    -set fov to max 80 in advanced game settings

    *cinema mode best for Pimax8k, fullvr/immersive best for Rift

    The Beast Inside Demo

    -FOV setup: open C:\Users\….\AppData\Local\TheBeastInside\Saved\Config\WindowsNoEditor… Engine.ini.
    Add at bottom:
    [/script/engine.localplayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    -use a 16:9 resolution (2560×1440)
    -set Shadows to Medium
    -set AA to Low
    -set Blur to NO
    -set all else to Ultra

    *cinema mode best for Pimax8k, fullVR/immersive best for Rift

    #186244
    Ralf
    Keymaster

    That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.

    Aliens: Colonial Marines
    Bioshock
    Bioshock Remastered
    Bioshock 2
    Bioshock 2 Remastered
    Bioshock Infinite
    Black Mesa Source
    Borderlands
    Borderlands GOTY Enhanced
    Borderlands 2
    Borderlands: The Pre-Sequel
    Bulletstorm: Full Clip Edition
    Conan Exiles
    Deadfall Adventures
    Conarium
    Contagion
    Crysis 3
    Dark Messiah of Might & Magic
    Dear Esther (Source)
    Dishonored
    Duke Nukem Forever
    Deus Ex: Human Revolution
    Elder Scrolls: Oblivion
    Elder Scrolls Skyrim
    Elder Scrolls Skyrim SE
    Fallout 3
    Fallout 4
    Fallout 76
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Blood Dragon
    Far Cry Primal
    Get Even
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    The Hunter: Call of the Wild
    Kingdome Come Deliverance
    Left 4 Dead 2
    Metro 2033
    Metro 2033 Redux
    Metro Exodus
    Metro Last Light
    Metro Last Light Redux
    Mirror’s Edge
    Portal
    Portal 2
    Quake III
    Quake 4
    Return to Castle Wolfenstein
    The Stanley Parable
    Star Trek Voyager: Elite Force
    The Turing Test
    Unreal Tournament 3
    Vampire: The Masquerade – Bloodlines
    The Vanishing of Ethan Carter
    Zeno Clash

    #186051
    slydk1982
    Participant

    Hi all :)

    I had a few questions and didnt want to make too many posts, so i just combined it into one.. Hope thats okay? :)

    1 : First off, I went from a Rift cv1 to a Index. To make the Index run Vorpx, should I just choose Steam vr headsets in the config vorpx options?? Or should I wait for an Vorpx update, so its full supported??

    2 : The Master Chief Collection is coming this year to pc. It would be amazing to play all the games in vr. But I can“t figure out what engine that game uses. Any chance you guys think it could get supported bt Vorpx??

    3 : I have looked at a game called Nightmare Reaper, its a retro fps. Its made in the new Unreal engine. Has anyone tried to make it work with Vorpx?

    4 : I have also looked at the game Ion Fury/Ion Maiden. Its an Build engine game. Has anyone made that game run in Vorpx??

    #186001
    moadepth
    Participant

    Got it going now. Unreal 3 Engine Dx 9.
    You can tweak the ini of this game for higher resolutions.
    Tested on 1080gtx@2160p. Strength 5.0 and a little bit more FOV !

    #185850

    In reply to: News on DGVoodoo 2

    RJK_
    Participant

    Undying Unreal 1 engine is DX6 which cant be handled for proper Stereo 3D yet. The experimental profile was using the Glide output through DGVoodoo2. The other one is a DX9 patch.

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