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Viewing 15 results - 46 through 60 (of 297 total)
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  • duke54
    Participant

    Railgrade is a train RTS using UnReal Engine just released on Epic today. (9/29/2022)

    Let’s find a profile for it!

    I have already tried:
    Conan Exiles
    Batman Arkham Knight
    The Turing Test
    Kerbal Space Program

    Any other suggestions?

    #213090
    CyberJ
    Participant

    Hi folks,
    Long time lurker here even longer user.
    Ralf, you’re a genius and indeed the cause of me purchasing games I wouldn’t have even humored .. so thanks for that haha =)

    Anywho, ..
    I have tried a plethora of profiles with the steam game Indutria and simply can not get any “3d depth” or “FOV” to work at all. There are a few profiles that give the geometry options but the FOV slider doesn’t change the image.

    I have read on reddit and YT that either Half-Life 2 or the Bioshock Infinite works but I couldn’t get HL2 to hook at all and Bioshock profile doesn’t exist anymore so no joy there.
    I have also tried Control, Medieval Dynasty (or something like that), Get Even, A Hat in Time, Ace Combat, … well lets just say I have tried a few lol.

    Has anyone played this game at all and can help a poor guy out, no hair left to pull out.
    Or anyone have an Unreal 4 profile I can try with ?

    I wouldn’t normally beg like this but I don’t really want to go through every profile (although I will if I have too lmao).

    Any help would be greatly appreciated.

    #212911

    In reply to: Games Wish List

    Yan71ck
    Participant

    Hi,
    I’m a sim enthousiast. I use games which are native VR , some are not. I would recommand especially 2 bus games. The first is already old but known in the community as the best bus driving sim. It’s called OMSI. The second is a TML game called Fernbus Simulator, which is the only long ride driving bus sim which exists. TML also developps 2 others games (same Unreal engine as Fernbus Sim). they’r called “Tourist bus Sim” and “the Bus”.

    Writing this I’m also thinkong about the wonderfull Sspace game, Star Citizen. But that’s an other story.

    Sorry, my english is not verry good.
    Best regards !

    #212869
    henryhickerson
    Participant

    I just reinstalled VorpX after not using it for about a year and now I can’t find any profiles for Borderlands 2. I know it had it before, but now I can’t find a single one. I really wanted to try this one again as I’m on a Borderland kick.

    I’ve also, tried Unreal Engine 3 as a work around, but It just says, “This game is not supported”

    #212756

    In reply to: Stray (UE4)

    mr_spongeworthy
    Participant

    Making your own vorpX profile is usually the better option and fairly easy if you know what engine a game uses, which is Unreal Engine 4 in case of Stray. Caveat: Some UE4 games are DX12 only these days. If there is no 3D with one of the many DX11 UE4 profiles try the Grounded profile as a base.

    I second this. Whenever possible it’s best to go the vorpX route – it’s simply faster than the other solutions. For example Witcher 3 (first person mod) pushed to 8K-X at 4K and every slider at max quality give a liquid smooth 60fps and can often maintain 75fps in vorpX Z3D. Virtual Desktop + SuperDepthVR can also be used, but even getting a solid 60fps requires quality concessions and a slightly lower resolution. So there is a substantial performance difference in many titles between vorpX and the alternatives.

    That said, I’ve been using SuperDepth3D (and now VR) almost since the initial release and they are a good alternative when vorpX doesn’t yet support a title. I hope Ralf, that you understand that we like to sometimes discuss alternatives for when vorpX doesn’t support a title yet? If you prefer not, then let us know and I expect most of us here will abide by your decision.

    #212670

    In reply to: Everspace 2?

    IA_Predator
    Participant

    Everspace 2 is not working for me with its newest version. Vorpx only seems to be able to halfly hook into it. On the desktop I can see the vorpx Logo on top and even the hint that this game seems to support TrackIR. However, on my oculus nothing is mirrored. And after a minute the hook helper dialog pops up. But when I try to install a hook helper I get the error message, that the required information cannot be extracted. It’s still using the Unreal Engine with DirectX 11. But so far no luck in hooking :-(

    #212474

    In reply to: Stray (UE4)

    Ralf
    Keymaster

    Making your own vorpX profile is usually the better option and fairly easy if you know what engine a game uses, which is Unreal Engine 4 in case of Stray. Caveat: Some UE4 games are DX12 only these days. If there is no 3D with one of the many DX11 UE4 profiles try the Grounded profile as a base.

    All you have to do is creating a copy of the base profile in the config app and then applying the game’s main .exe. Caveat: mke sure to apply the actual game .exe, not some launcher a game may use. For UE4 games thouse are typically named like this: arbitarygamename-win64-shipping.exe.

    BTW: The PC Gaming Wiki and Wikipedia are usually a good way to find out the engine a game uses. For older games RJKs game engine page is also a great source.

    More detailed information on the matter can be found in the vorpX help under ‘User Profiles’.

    #212290

    In reply to: Murdered: Soul Suspect

    RJK_
    Participant

    Updated Profile Jul.11.2022

    Nice little update on this awesome Unreal 3 engine Game.

    – Several small fixes
    – Improved readability on HUD Elements
    – Game seems to run more stable now

    Hint: The game is currently 85% OFF Here

    #211492

    In reply to: OverDrift Festival

    dellrifter22
    Participant

    For me this would be a risky purchase. Unless I was super keen on this game I would wait for a discount sale to try it. Although you can use the steam refund program, if you can get your testing done before the 2 hour playtime mark.

    I knew nothing of this game, but here is what I learned by briefly searching key words among the steam discussions.

    -Unreal Engine 4 game (good)
    -dx12 (bad)
    -no mention of FOV increase options (bad)
    -cockpit camera video looks like it may have very limited movement, locked to the horizon (bad)

    dx12 is the major obstacle here, as we only have a handful of profiles to test with currently. I’ll just say that out of 4 unofficial dx12 games in my library, only 1 has worked with Z3D. And yes, dx12 is Z3D only at this point.

    Here are the profiles I would try:

    Grounded
    CyberPunk 2077
    Rdr2
    Resident Evil Village
    Horizon Zero Dawn
    Death Stranding
    Deathloop
    Dying Light 2

    And remember that the true exe for UE4 games are hidden inside the Binaries/Win64 folder and always end with the words “shipping.exe”

    #211363

    In reply to: Deus Ex profiles

    jjensson
    Participant

    Well, Unreal Gold worked as well with the official profile, but there was no stereo3D. I’m not sure if it was intended like this, or it worked years ago and now it doesn’t anymore (how old is 227i patch anyway?). IMHO it’s pretty pointless to have a profile without stereo3D. :)

    Did you have any stereoscopic depth with Revision?

    #211353

    In reply to: Deus Ex profiles

    Ralph
    Participant

    Deus Ex from year 2000 ? In my opinion you should wait for a Reboot of the Franchise and play a full Remake in the Unreal Engine 5 or something else.

    But you can try a PS2 Emu via vorpx, if the vorpx profile is not working !

    hamfast
    Participant

    I spent a few hours (both in and out of the headset) trying to get it to work, and all I succeeded in doing was making myself sick.

    This is my first time attempting to use vorpX, so I don’t know whether I’m being really stupid and using vorpX completely incorrectly, or if I’m just struggling to get the settings right for this specific game.

    My hardware:
    RTX 2080 TI graphics card
    HTC Vive Pro headset
    Vive controllers
    Index controllers

    The first thing I did was turn on my headset, start SteamVR, and then start vorpX and set the profile to Unreal 3, and then finally start up Naissancee. (A youtube tutorial informed me this was the correct order to do things- please let me know if that’s wrong!)

    At first I was trying to use the Index controllers, but I couldn’t get edgepeek or the in-game settings menu to work with them. So eventually I gave up and switched to mouse and keyboard. I would prefer to eventually be able to play the game standing up using controllers, but I’ll certainly settle for mouse and keyboard if that’s the only option that can work for Naissancee.

    Once I was able to get past the main menu, I encountered several problems. The first problem was that everything was extremely grainy and pixelated. This is how I would expect things to look if my resolution was too low, but the game wouldn’t allow me to change the resolution from 800×600. Every time I set the resolution to something else and clicked ‘apply,’ nothing would visually change, and when I went back to the settings menu, the resolution was back to 800×600!

    The second problem was that looking around with the headset was not smooth at all. It wouldn’t pick up on very subtle head movements, and slow head movements would jitter and stutter.

    The third problem was that there was something very wrong with the field of view, and possibly the depth as well, for lack of a better word. (By depth, I mean distances directly in front of me appearing too long or too short- sort of like a fish-eye effect, I guess.)

    Since Naissancee doesn’t seem to have DirectVR support, I expected I would have to spend a lot of time adjusting the FOV before it would look right. However, I assumed it would be pretty intuitive whether it was currently too high or too low. But once I got into the game, I found I couldn’t actually tell what was wrong with it- it just looked really wrong somehow, and it was making me nauseous. My first thought was to try raising/lowering the FOV manually and seeing which one made it better, but I couldn’t find any way of changing the FOV, whether in the Naissancee settings or in the vorpX in-game settings.

    Since it was so unintuitive to me whether the FOV was too high or too low, it occurs to me that perhaps I misdiagnosed the problem, and it actually had nothing to do with FOV. Maybe this was another side effect of the resolution being set wrong, or maybe it was caused by some other issue that never occurred to me. My assumption is that it’s the FOV, but if anyone with more vorpX experience has a more likely answer, please let me know.

    It also seemed like the mouse/head turn sensitivity was too high, but I tried to solve the other issues first, and I wound up making myself too sick to continue before I could get to the sensitivity issues. I normally have pretty good VR legs, but the messed up perspective and jittery head movement proved to be too much for me.

    I don’t want to admit defeat after only one attempt, so any help would be very much appreciated.
    Sorry if there’s some really obvious solution that I’m missing. I did attempt to read all the official instructions and watch a few youtube tutorials before getting started, but I still found myself stumped.

    #211189
    Ralph
    Participant

    The Nativ VR Scene will love that, and Vorpx will get many new user.

    The next step to beat up “the new miracle vr mod devs”, is a feature to support Alternate Frame Geometry 3D in user profiles in the shader authoring tool.

    After that we need the last step, which could be the “First Person” or “nearly First Person” Mods option in all Third Person games. (like cheatengine does it !)

    After that all competing vr mods are obsolete !!!

    I’m Team Vorpx !

    But in the future we need DX12 G3D too, and a first step could be to develop it for the unreal engine 4+5 only !

    New Profiles ???

    #211047

    In reply to: Unreal 5?

    Ralf
    Keymaster

    I uploaded a quick and dirty profile to the cloud, it’s named ‘Unreal 5’. Immersive screen with a bit of head tracking, which is nice for flying around.

    The Ironman demo wasn’t downloadable (limit reached), the profile was made with this Superman demo. Not 100% sure whether it will work with the Ironman version, but that’s quite likely.

    Hint: Works reasonably well at 2560×1440 with an RTX3080. At least the Superman version doesn’t seem to have an official way of switching resolution though. If necessary set the desktop res to the res you want to play the demo with before launching it for better performance with mid tier GFX cards.

    jjensson
    Participant

    Hey guys! After 2 days of messing around, i finally found a way to play Unreal Gold in Stereo3D.

    Nothing worked at first, not the RJK profiles, nor the slydk1982 ones (no stereo3D). But what did work was a cloud profile by dimensionaldude (for OpenGL). Very clean, great 3D, quite natural scale, almost no distortions. But the downside is that some things render very very close: the HUD, the coronas, the mountain backgrounds (those low res textures with the alpha channel).

    I guess that those elements are rendered by the same shader (?), so i want to try and position them farther away. But how? I already tried setting HUD Depth in VorpX to max, but it didn’t do anything.

    Any ideas?

Viewing 15 results - 46 through 60 (of 297 total)

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