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Railgrade is a train RTS using UnReal Engine just released on Epic today. (9/29/2022)
Let’s find a profile for it!
I have already tried:
Conan Exiles
Batman Arkham Knight
The Turing Test
Kerbal Space ProgramAny other suggestions?
Topic: Industria
Hi folks,
Long time lurker here even longer user.
Ralf, you’re a genius and indeed the cause of me purchasing games I wouldn’t have even humored .. so thanks for that haha =)Anywho, ..
I have tried a plethora of profiles with the steam game Indutria and simply can not get any “3d depth” or “FOV” to work at all. There are a few profiles that give the geometry options but the FOV slider doesn’t change the image.I have read on reddit and YT that either Half-Life 2 or the Bioshock Infinite works but I couldn’t get HL2 to hook at all and Bioshock profile doesn’t exist anymore so no joy there.
I have also tried Control, Medieval Dynasty (or something like that), Get Even, A Hat in Time, Ace Combat, … well lets just say I have tried a few lol.Has anyone played this game at all and can help a poor guy out, no hair left to pull out.
Or anyone have an Unreal 4 profile I can try with ?I wouldn’t normally beg like this but I don’t really want to go through every profile (although I will if I have too lmao).
Any help would be greatly appreciated.
I just reinstalled VorpX after not using it for about a year and now I can’t find any profiles for Borderlands 2. I know it had it before, but now I can’t find a single one. I really wanted to try this one again as I’m on a Borderland kick.
I’ve also, tried Unreal Engine 3 as a work around, but It just says, “This game is not supported”
I spent a few hours (both in and out of the headset) trying to get it to work, and all I succeeded in doing was making myself sick.
This is my first time attempting to use vorpX, so I don’t know whether I’m being really stupid and using vorpX completely incorrectly, or if I’m just struggling to get the settings right for this specific game.
My hardware:
RTX 2080 TI graphics card
HTC Vive Pro headset
Vive controllers
Index controllersThe first thing I did was turn on my headset, start SteamVR, and then start vorpX and set the profile to Unreal 3, and then finally start up Naissancee. (A youtube tutorial informed me this was the correct order to do things- please let me know if that’s wrong!)
At first I was trying to use the Index controllers, but I couldn’t get edgepeek or the in-game settings menu to work with them. So eventually I gave up and switched to mouse and keyboard. I would prefer to eventually be able to play the game standing up using controllers, but I’ll certainly settle for mouse and keyboard if that’s the only option that can work for Naissancee.
Once I was able to get past the main menu, I encountered several problems. The first problem was that everything was extremely grainy and pixelated. This is how I would expect things to look if my resolution was too low, but the game wouldn’t allow me to change the resolution from 800×600. Every time I set the resolution to something else and clicked ‘apply,’ nothing would visually change, and when I went back to the settings menu, the resolution was back to 800×600!
The second problem was that looking around with the headset was not smooth at all. It wouldn’t pick up on very subtle head movements, and slow head movements would jitter and stutter.
The third problem was that there was something very wrong with the field of view, and possibly the depth as well, for lack of a better word. (By depth, I mean distances directly in front of me appearing too long or too short- sort of like a fish-eye effect, I guess.)
Since Naissancee doesn’t seem to have DirectVR support, I expected I would have to spend a lot of time adjusting the FOV before it would look right. However, I assumed it would be pretty intuitive whether it was currently too high or too low. But once I got into the game, I found I couldn’t actually tell what was wrong with it- it just looked really wrong somehow, and it was making me nauseous. My first thought was to try raising/lowering the FOV manually and seeing which one made it better, but I couldn’t find any way of changing the FOV, whether in the Naissancee settings or in the vorpX in-game settings.
Since it was so unintuitive to me whether the FOV was too high or too low, it occurs to me that perhaps I misdiagnosed the problem, and it actually had nothing to do with FOV. Maybe this was another side effect of the resolution being set wrong, or maybe it was caused by some other issue that never occurred to me. My assumption is that it’s the FOV, but if anyone with more vorpX experience has a more likely answer, please let me know.
It also seemed like the mouse/head turn sensitivity was too high, but I tried to solve the other issues first, and I wound up making myself too sick to continue before I could get to the sensitivity issues. I normally have pretty good VR legs, but the messed up perspective and jittery head movement proved to be too much for me.
I don’t want to admit defeat after only one attempt, so any help would be very much appreciated.
Sorry if there’s some really obvious solution that I’m missing. I did attempt to read all the official instructions and watch a few youtube tutorials before getting started, but I still found myself stumped.Hey guys! After 2 days of messing around, i finally found a way to play Unreal Gold in Stereo3D.
Nothing worked at first, not the RJK profiles, nor the slydk1982 ones (no stereo3D). But what did work was a cloud profile by dimensionaldude (for OpenGL). Very clean, great 3D, quite natural scale, almost no distortions. But the downside is that some things render very very close: the HUD, the coronas, the mountain backgrounds (those low res textures with the alpha channel).
I guess that those elements are rendered by the same shader (?), so i want to try and position them farther away. But how? I already tried setting HUD Depth in VorpX to max, but it didn’t do anything.
Any ideas?

