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AuthorSearch Results
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Oct 28, 2020 at 7:42pm #197550
In reply to: Men of War
JohnmorrisseyParticipantYes , I’m loving assault squad 1 in vorpx vr , it is amazing and for me makes the purchase of vorpx well worth it , but I too can’t get it to hook into Assault Squad 2 ,,,, if there’s anyone could take a look at that and see if it can be made work it would be much appreciated 🙏🙏🙏❤
Oct 24, 2020 at 3:25am #197474In reply to: VorpX working with Quest 2
bgosselinParticipantThanks. How now have an image in my Quest 2. But the image is all brown? I can distinc anything. I see the game is started and I see part of Lara but not much else. I desactivate every effect possible. Disable V-Sync etc. Lower the resolutionn etc.. Nothing work
I’m trying to play TombRaider Underworld. It a stand alone version so it doesn’t go via Steam or Origin.
I should mention I have a laptop. A gigabit Aero 17 with the RTX2080. I should be able to run that game no problem.
Oct 15, 2020 at 1:27pm #197306In reply to: issue with direct VR games.
steph12Participantthanks for checking Ralf :)
here’s the vorpx.log for bioshock
INF: VorpControl: Starting (32bit, version 20.3.1).
INF: VorpControl: Starting elevated (32bit, version 20.3.1).
INF: VorpControl: Starting elevated (64bit, version 20.3.1).
INF: vorpControl: Profile database update aborted. (local: 20.3.0|112, remote: 0.0.0|-1)INF: ********************************************************************
INF: App: Attaching to bioshock.exe, pid:1072 (32bit)
INF: App: cmd: “D:\steamapps dd1\steamapps\common\Bioshock\Builds\Release\bioshock.exe” -dx9
INF: App: vorpX version: vorpX 20.3.1, build time: Aug 13 2020 | 18:58:42
INF: App: max. supported profile version: 20.3.0
INF: App: Authoring mode: 0
INF: MemScanManager: Created
INF: ProgSettings: Versions: system: 19.2.1, user: 20.3.0
INF: GameHelper: Instance created
INF: App: BaseInit: crash handler set, previous handler stored.
INF: Hook Base: Installing base init hooks single-threaded
INF: D3D9 Base: Installing main hook (functions)
INF: D3D10 Base: Installing Main Hook
INF: DXGI Base: Installing Main Hook
INF: XInput Base: Checking Main Hook
INF: XInput Base: Hooking xinput1_3.dll
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: DirectInput Base: Checking Main DirectInput8 Hook
INF: DirectInput Base: DirectInput 8 detected.
INF: HookBase: Installing system hooks
INF: HookBase: Installing mouse hook
INF: VorpControl Injector: Injecting Bioshock.exe, pid:1072, mode:1, method:2
INF: VorpControl Injector: DLL injected: Bioshock.exe
INF: vorpControl: Starting process life thread: proc id: 1072, hook count: 1
INF: AudioHelper: Audio device not changed, is already: Index HMD
INF: D3D9 Interface: CreateDevice
INF: App: Profile GUID: 03E8912A-7F46-4282-945E-42F45B81F38C (official)
INF: High Performance Counter Frequency: 10000000
INF: VorpSetting: /: 0.007000
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Cabin Condensed
INF: VorpSetting: /: Arial
INF: VorpSetting: /: Wingdings
INF: VorpSetting: /: 547
INF: VorpSetting: /: 803
INF: VorpSetting: General/sDeviceIniName: SteamVR
INF: VorpSetting: Display/iAdapterIndex: -2
INF: VorpSetting: Display/bDisableDWM: false
INF: VorpSetting: GUI/bShowAdvancedParameters: true
INF: VorpSetting: GUI/bShowPosTrackingNotification: true
INF: VorpSetting: GUI/bShowStartMessage: true
INF: VorpSetting: GUI/bHideUnimportantNotifications: false
INF: VorpSetting: GUI/iGuiTexWidth: 2048
INF: VorpSetting: GUI/iGuiTexHeight: 2048
INF: VorpSetting: GUI/bShowWatermark: true
INF: VorpSetting: Audio/iAudioMode: 0
INF: VorpSetting: Input/fHtRecenterDistance: 0.800000
INF: VorpSetting: Input/iMouseWheelShift: 0
INF: VorpSetting: Input/iMouseWheelAlt: 0
INF: VorpSetting: Hooking/iHookThreadMode: 0
INF: VorpSetting: Hooking/iHookStyleDX9: 1
INF: VorpSetting: Hooking/iHookStyleDX12: 0
INF: VorpSetting: Hooking/bOverlayBlock: true
INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_x32_Release.dll
INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll
INF: VorpSetting: Authoring/sAuthorCode: 0
INF: VorpSetting: Authoring/bShaderAuthoring: false
INF: VorpSetting: Authoring/sNppPath:
INF: VorpSetting: Authoring/sAuthorDataPath:
INF: VorpSetting: Authoring/bDumpShaders: false
INF: VorpSetting: Authoring/bDumpShaderBinary: false
INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
INF: VorpSetting: Dev/bForceWindowed: false
INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
INF: VorpSetting: KeyMappings/iKeyMenu: 46
INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
INF: VorpSetting: KeyMappings/iKeyReset: 813
INF: VorpSetting: KeyMappings/iKeyCursor: 835
INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
INF: VorpSetting: /: 770
INF: VorpSetting: /: 846
INF: VorpSetting: /: 857
INF: VorpSetting: /: 956
INF: VorpSetting: /: 845
INF: DeviceSetting: Hardware/sProductName: SteamVR
INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, WMR, Pimax etc.)
INF: DeviceSetting: Hardware/sManufacturer: SteamVR
INF: DeviceSetting: Hardware/sModelNumber:
INF: DeviceSetting: Hardware/iType: 50
INF: DeviceSetting: Hardware/bAllowDisplayClone: false
INF: DeviceSetting: Hardware/iDesiredFps: 90
INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
INF: DeviceSetting: Hardware/iScreenResX: 1920
INF: DeviceSetting: Hardware/iScreenResY: 1080
INF: DeviceSetting: Hardware/fScreenAspect: 1.777778
INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
INF: DeviceSetting: Hardware/fMinColor: 0.000000
INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
INF: DeviceSetting: Hardware/iRollMode: 1
INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
INF: DeviceSetting: Hardware/iHtType: 50
INF: DeviceSetting: Hardware/bHasDeviceAudio: true
INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S
INF: DeviceSetting: User/iStereoDisplayMode: 4
INF: DeviceSetting: User/iAnaglyphMode: 2
INF: DeviceSetting: User/iRenderMode: 10
INF: DeviceSetting: User/iTimewarpMode: 1
INF: DeviceSetting: User/iPrediction: 1
INF: DeviceSetting: User/fVignetteScale: 1.000000
INF: DeviceSetting: User/fUserIPD: 64.000000
INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
INF: DeviceSetting: User/bChromaticAberrationCorrection: true
INF: DeviceSetting: User/bMinimumColor: false
INF: DeviceSetting: User/bEnableDeviceAudio: true
INF: DeviceSetting: User/iDmBufferGrabberSyncDX11: 0
INF: DeviceSetting: User/iDmBufferGrabberSyncDX12: 1
INF: DeviceSetting: User/bDmNewDirectModeEnable: true
INF: DeviceSetting: User/iDmFluidSyncMode: 3
INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
INF: DeviceSetting: User/bVrApiMotionSmoothing: false
INF: DeviceSetting: User/iVrhcControllerType: 3
INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
INF: TrackerSetting: Hardware/sManufacturer: OpenVR
INF: TrackerSetting: Hardware/sModelNumber:
INF: TrackerSetting: Hardware/iType: 50
INF: TrackerSetting: Hardware/bHtHasPosTracking: true
INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
INF: TrackerSetting: Hardware/fHtAxisMultX: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultY: -1.000000
INF: TrackerSetting: Hardware/fHtAxisMultZ: -1.000000
INF: TrackerSetting: User/bHtEnable: true
INF: TrackerSetting: User/bHtRollEnable: true
INF: OpenVRDevice: Initializing device
INF: TrackerOpenVR: Init
INF: DXGI Base: CreateDXGIFactory1
INF: DXGI Base: Installing secondary hooks 1
INF: DXGI Base: Installing secondary hooks 2
WRN: DXGI Base: Hooking swapchain methods with unknown API (UNDEFINED), using DX11
INF: DXGI SwapChainHelper: Installing secondary hooks 4
INF: DXGI SwapChainHelper: Installing secondary hooks 5
INF: DXGI SwapChainHelper: Installing secondary hooks 6
INF: DXGI Base: Installing secondary hooks 3
WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
INF: DXGI Base: CreateDXGIFactory1
INF: OpenVRDevice: Init succeeded, HMD found: Valve Index (tracker: lighthouse)
INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win32\vpenvr_api.dll
INF: OpenVRDevice: Render target size: 1848×2052
INF: OpenVRDevice: Render target AR: 0.900585
INF: OpenVRDevice: Desired game AR: 0.900585
INF: OpenVRDevice: Desired framerate: 119.999992
INF: OpenVRDevice: FOV: 109.416176
INF: OpenVRDevice: IPD: 0.061139
INF: OpenVRDevice: Zoom multiplier: 0.786344
INF: AudioHelper: Audio device not changed, is already: Index HMD
INF: ExtraSetting: EnvImageMap/:
INF: ExtraSetting: /: 1.000000
INF: ExtraSetting: MouseDisableAxisY/: false
INF: ExtraSetting: VrhcSwapHands/: false
INF: ExtraSetting: GhResolutionQuality/: 1
INF: ExtraSetting: DmThreadSyncBeta/: 0
INF: MemScan Manager: Initialized
INF: Hook Base: Installing hooked init hooks single-threaded
INF: XInput Base: Checking loaded XInput versions.
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: Mouse/Keyboard Base: Installing Main Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: App: Graphics API changed: DX9
INF: ProgSettings: Versions: system: 19.2.1, user: 20.3.0
INF: G3DSettings: Loading settings (19.2.1)
INF: ProgSetting User: General/sVersion: 20.3.0
INF: ProgSetting User: Image/fImageZoom: 1.000000
INF: ProgSetting User: Image/fUiScale: 0.400000
INF: ProgSetting User: Image/fUiScaleHorizontal: 1.000000
INF: ProgSetting User: Image/fUiStereoOffset: 0.750000
INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.600000
INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 1.000000
INF: ProgSetting User: Image/iEdgePeekBackground: 10
INF: ProgSetting User: Image/iImageBackground: 0
INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
INF: ProgSetting User: Image/iAspectRatioCorrection: 1
INF: ProgSetting User: Image/fImageSharpness: 0.000000
INF: ProgSetting User: Image/fImageGameGamma: 1.000000
INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
INF: ProgSetting User: Image/iImageInputGeometryType: 0
INF: ProgSetting User: Image/iImageInputStereoType: 0
INF: ProgSetting User: Image/bImageInputStereoFlip: false
INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
INF: ProgSetting User: Image/iGameDisplayMode: 1
INF: ProgSetting User: Image/iVirtualScreenScene: 100
INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
INF: ProgSetting User: Image/fVirtualScreenScale: 1.000000
INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
INF: ProgSetting User: Image/iVirtualScreenAspect: 0
INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
INF: ProgSetting User: Image/fImmersiveScreenScale: 1.000000
INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
INF: ProgSetting User: Image/bVirtualScreenMode: false
INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
INF: ProgSetting User: Image/bEdgePeekDisableStereo: false
INF: ProgSetting User: Input/fHtSensitivity: 0.310000
INF: ProgSetting User: Input/bHtInvertX: false
INF: ProgSetting User: Input/bHtInvertY: false
INF: ProgSetting User: Input/bHtPosTrackingEnable: true
INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
INF: ProgSetting User: Input/iHtCrouchKey: 162
INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
INF: ProgSetting User: Input/iHtJumpKey: 32
INF: ProgSetting User: DirectVR/bDvrEnable: true
INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
INF: ProgSetting User: DirectVR/bDvrLockLookPitch: false
INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
INF: ProgSetting User: DirectVR/bDvrUseCache: false
INF: ProgSetting User: GameHelper/bGhChangeSettings: false
INF: ProgSetting User: GameHelper/bGhChangeResolution: true
INF: ProgSetting User: GameHelper/bGhChangeFov: true
INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
INF: ProgSetting User: Input/bMouseDisableAcceleration: false
INF: ProgSetting User: Input/bMouseHandleCursor: true
INF: ProgSetting User: Input/bMouseForceVorpCursor: false
INF: ProgSetting User: Input/bKeyBlockAlt: true
INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
INF: ProgSetting User: Input/iXiOverride: 0
INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
INF: ProgSetting User: Input/bXiOverridePartRightStick: false
INF: ProgSetting User: Input/bXiOverridePartButtons: false
INF: ProgSetting User: Input/iXiHtControllerNum: 0
INF: ProgSetting User: Input/iXiHtMode: 1
INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.000000
INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.050000
INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.010000
INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
INF: ProgSetting User: Input/iGpadWalkRunKey: 162
INF: ProgSetting User: Input/bGpadWalkRunInvert: false
INF: ProgSetting User: Input/bGpadWalkRunIsToggle: true
INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
INF: ProgSetting User: Input/iGpadVorpXButtonMode: 1
INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 0.300000
INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
INF: ProgSetting User: Input/iGpadKeycode0: 69
INF: ProgSetting User: Input/iGpadKeycode1: 70
INF: ProgSetting User: Input/iGpadKeycode2: 82
INF: ProgSetting User: Input/iGpadKeycode3: 32
INF: ProgSetting User: Input/iGpadKeycode4: 71
INF: ProgSetting User: Input/iGpadKeycode5: 77
INF: ProgSetting User: Input/iGpadKeycode6: 2
INF: ProgSetting User: Input/iGpadKeycode7: 1
INF: ProgSetting User: Input/iGpadKeycode8: 38
INF: ProgSetting User: Input/iGpadKeycode9: 40
INF: ProgSetting User: Input/iGpadKeycode10: 37
INF: ProgSetting User: Input/iGpadKeycode11: 39
INF: ProgSetting User: Input/iGpadKeycode12: 67
INF: ProgSetting User: Input/iGpadKeycode13: 81
INF: ProgSetting User: Input/iGpadKeycode14: 27
INF: ProgSetting User: Input/iGpadKeycode15: 9
INF: ProgSetting User: Input/iVhkKeycode0: 27
INF: ProgSetting User: Input/sVhkVisText0: ESC
INF: ProgSetting User: Input/iVhkKeycode1: 116
INF: ProgSetting User: Input/sVhkVisText1: QSave
INF: ProgSetting User: Input/iVhkKeycode2: 120
INF: ProgSetting User: Input/sVhkVisText2: QLoad
INF: ProgSetting User: Input/iVhkKeycode3: 77
INF: ProgSetting User: Input/sVhkVisText3: M
INF: ProgSetting User: Input/iVhkKeycode4: 49
INF: ProgSetting User: Input/sVhkVisText4: 1
INF: ProgSetting User: Input/iVhkKeycode5: 50
INF: ProgSetting User: Input/sVhkVisText5: 2
INF: ProgSetting User: Input/iVhkKeycode6: 51
INF: ProgSetting User: Input/sVhkVisText6: 3
INF: ProgSetting User: Input/iVhkKeycode7: 73
INF: ProgSetting User: Input/sVhkVisText7: I
INF: ProgSetting User: Input/iVhkKeycode8: 52
INF: ProgSetting User: Input/sVhkVisText8: 4
INF: ProgSetting User: Input/iVhkKeycode9: 53
INF: ProgSetting User: Input/sVhkVisText9: 5
INF: ProgSetting User: Input/iVhkKeycode10: 54
INF: ProgSetting User: Input/sVhkVisText10: 6
INF: ProgSetting User: Input/iVhkKeycode11: 0
INF: ProgSetting User: Input/sVhkVisText11:
INF: ProgSetting User: Input/iVhkKeycode12: 55
INF: ProgSetting User: Input/sVhkVisText12: 7
INF: ProgSetting User: Input/iVhkKeycode13: 56
INF: ProgSetting User: Input/sVhkVisText13: 8
INF: ProgSetting User: Input/iVhkKeycode14: 57
INF: ProgSetting User: Input/sVhkVisText14: 9
INF: ProgSetting User: Input/iVhkKeycode15: 48
INF: ProgSetting User: Input/sVhkVisText15: 0
INF: ProgSetting User: Input/iVrhcControllerMode: 1
INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.250000
INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.070000
INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
INF: ProgSetting User: Input/iVrhcControllerVisType: 1
INF: ProgSetting User: Input/iVrcKeycode0: 1
INF: ProgSetting User: Input/iVrcKeycode1: 2
INF: ProgSetting User: Input/iVrcKeycode2: 87
INF: ProgSetting User: Input/iVrcKeycode3: 83
INF: ProgSetting User: Input/iVrcKeycode4: 65
INF: ProgSetting User: Input/iVrcKeycode5: 68
INF: ProgSetting User: Input/iVrcKeycode6: 69
INF: ProgSetting User: Input/iVrcKeycode7: 67
INF: ProgSetting User: Input/iVrcKeycode8: 82
INF: ProgSetting User: Input/iVrcKeycode9: 70
INF: ProgSetting User: Input/iVrcKeycode10: 71
INF: ProgSetting User: Input/iVrcKeycode11: 32
INF: ProgSetting User: Input/iVrcKeycode12: 27
INF: ProgSetting User: Input/iVrcKeycode13: 9
INF: ProgSetting User: Input/iVrcKeycode14: 160
INF: ProgSetting User: Input/iVrcKeycode15: 162
INF: ProgSetting User: Input/iVrcKeycode16: 38
INF: ProgSetting User: Input/iVrcKeycode17: 40
INF: ProgSetting User: Input/iVrcKeycode18: 37
INF: ProgSetting User: Input/iVrcKeycode19: 39
INF: ProgSetting User: Input/iVrcKeycode20: 136
INF: ProgSetting User: Input/iVrcKeycode21: 137
INF: ProgSetting User: Input/iVrcKeycode22: 49
INF: ProgSetting User: Input/iVrcKeycode23: 50
INF: ProgSetting User: Input/iVrcKeycode24: 51
INF: ProgSetting User: Input/iVrcKeycode25: 52
INF: ProgSetting User: Input/iVrcKeycode26: 69
INF: ProgSetting User: Input/iVrcKeycode27: 81
INF: ProgSetting User: Input/iVrcKeycode28: 82
INF: ProgSetting User: Input/iVrcKeycode29: 32
INF: ProgSetting User: Input/iVrcKeycode30: 0
INF: ProgSetting User: Input/iVrcKeycode31: 0
INF: ProgSetting User: Input/iVrcKeycode32: 0
INF: ProgSetting User: Input/iVrcKeycode33: 0
INF: ProgSetting User: Input/iVrcKeycode34: 0
INF: ProgSetting User: Input/iVrcKeycode35: 0
INF: ProgSetting User: D3D9/i3DCreateMethod: 3
INF: ProgSetting User: D3D9/fSeparationNormal: 1.000000
INF: ProgSetting User: D3D9/fFocOffsetNormal: 0.030000
INF: ProgSetting User: D3D9/fSeparationComplex: 1.000000
INF: ProgSetting User: D3D9/fFocOffsetComplex: 0.000000
INF: ProgSetting User: D3D9/bUseDOFComplex: true
INF: ProgSetting User: D3D9/fZMultF: 0.500000
INF: ProgSetting User: D3D9/fSeparationG3D: 1.000000
INF: ProgSetting User: D3D9/fFocOffsetG3D: 0.000000
INF: ProgSetting User: D3D9/fG3DFovEnhance: 0.000000
INF: ProgSetting User: D3D9/fG3DCamHeightModifier: 0.000000
INF: ProgSetting User: D3D9/iG3DMainEye: 0
INF: ProgSetting User: D3D9/fPlayerModelOffsetY: 0.000000
INF: ProgSetting User: D3D9/fPlayerModelOffsetZ: 0.000000
INF: ProgSetting User: D3D9/iG3DShadowTreatment: 4
INF: ProgSetting User: D3D9/fRtsTargetScale: 1.000000
INF: DirectModeManager: Render target resize requested.
INF: D3D9 ShaderSwapper: Instance created
INF: D3D9 ShaderSwapper: shader path: C:\ProgramData\Animation Labs\vorpX\Cache\shr\03E8912A-7F46-4282-945E-42F45B81F38C\
INF: ShaderParser not available.
INF: D3D9 Manager: Initializing device (frame: 0)
INF: D3D9 Manager: Buffer Resolution: 1920×1440, Format: X8R8G8B8, MSAA: false
INF: Display Adapter Description: NVIDIA GeForce GTX 1080
INF: Display Adapter Device Name: \\.\DISPLAY1
INF: Display Adapter Driver: nvldumd.dll
INF: Display Adapter Driver WHQL: 0
INF: Nvidia Driver Version: 45671, r456_61
INF: Available GPU Memory: 4054MB
INF: D3D9 BufferGrabber initialized. Grab mode: 1
INF: D3D9 ShaderManager: shaders created
INF: UIRendererDX9: Initialized
INF: D3D9 GameRenderer: Initialized
INF: ProgState: UpdatePostFrame first time.
INF: Hook Base: Installing first frame hooks single-threaded
INF: XInput Base: Checking loaded XInput versions.
INF: DirectInput Base: Checking Main DirectInput Hook
INF: DirectInput Base: DirectInput not detected, hooking delayed
INF: UI Manager: Initialized
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: ProgState: First Time Init 1
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized, mode: extra thread
INF: DXGI Base: CreateDXGIFactory1
INF: DXGI Base: CreateDXGIFactory1
INF: DirectModeManager: headset render target size reduced (unecessarily large): 2772×3078 > 2593×2880
INF: DirectModeManager: headset render target size final: 2593×2880
INF: OpenVRDirectModeManager: renderer initialized.
INF: UIRendererDX11: Initialized
INF: Engine3D: Scene Initialized: 13
INF: RendererDX11: Initialized (2593×2880). Multisampling off.
INF: VR Controller Manager: Init: no controllers found
INF: OpenVR Controller Manager: Initialized
INF: MemScanManger: cache readiness: r:f p:f f:f
INF: SettingsUI: Init
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: MemScan Manager: 1 invalid pointer(s): r:1 p:0 f:0
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
INF: vorpScan: Position scan succeeded.
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
INF: vorpScan: Position scan succeeded.
INF: vorpScan: Exiting.
INF: vorpScan: Starting to scan host: bioshock.exe
INF: vorpScan: Rotation scan succeeded.
INF: vorpScan: FOV scan succeeded.
WRN: vorpScan: Position scan failed. Possible values found: 0
INF: vorpScan: Exiting.
INF: D3D9 Manager: Releasing
INF: UIRendererDX9: Released
INF: D3D9 Manager: Released
INF: Main: Detaching from bioshock.exe
INF: Main: Graceful Exit
INF: UI Manager: Released
INF: Gamepad Manager: Released
INF: Keyboard: Release
INF: Input Manager: Released
INF: OpenVR Controller Manager: Released
INF: DirectModeManager: Releasing
INF: TrackerOpenVR: Release
INF: OpenVRDirectModeManager: Released
INF: TrackerOpenVR: Release
INF: OpenVRDevice: Released
INF: Sound Manager: Released
INF: Resource Manager: Released
INF: D3D9 Base: Removing Main Hook
INF: D3D10 Base: Removing Main Hook
INF: DXGI SwapChainHelper: SwapChain method hooks removed.
INF: XInput Base: Removing Main Hook
INF: DirectInput Base: Removing Main Hook
INF: Mouse/Keyboard Base: Removing Main Hook
INF: HookBase: Removing system hooks
INF: HookBase: Removing mouse hook
INF: MemScan Manager: Released
INF: MemScanManager: Destroyed
INF: GameHelper: Destroyed
INF: App: Released
INF: Main: Graceful Exit SuccessINF: vorpControl: Audio device reset to: Index HMD (NVIDIA High Definition Audio)
INF: vorpControl: Exiting process life thread: Bioshock.exe, 1072i have this issue with all directVr games.
i’ll try to see if i can fix it myself if not well i’ll just live with it i guess.
Oct 3, 2020 at 10:46am #197121In reply to: Vorpx Config window disappears
OgrescarParticipantThis is the event log.
Application: vorpConfig.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Data.SQLite.SQLiteException
at System.Data.SQLite.SQLite3.Prepare(System.Data.SQLite.SQLiteConnection, System.String, System.Data.SQLite.SQLiteStatement, UInt32, System.String ByRef)
at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
at System.Data.SQLite.SQLiteCommand.GetStatement(Int32)
at System.Data.SQLite.SQLiteDataReader.NextResult()
at System.Data.SQLite.SQLiteDataReader..ctor(System.Data.SQLite.SQLiteCommand, System.Data.CommandBehavior)
at System.Data.SQLite.SQLiteCommand.ExecuteReader(System.Data.CommandBehavior)
at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery(System.Data.CommandBehavior)
at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery()
at .(, System.String, System.String, System.String)
at .()
at AAQYYPvBOrhxaGsVHzMOfZpUKhUr.(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent)
at System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs, Boolean)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs)
at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at .()After that, the following log entry.
Faulting application name: vorpConfig.exe, version: 20.3.1.0, time stamp: 0x5f357123
Faulting module name: KERNELBASE.dll, version: 10.0.19041.488, time stamp: 0x42f14898
Exception code: 0xe0434352
Fault offset: 0x00129962
Faulting process id: 0x3b5c
Faulting application start time: 0x01d6990b68ff4a8b
Faulting application path: H:\games\Animation Labs\vorpX\vorpConfig.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: a46a6b25-6f59-412d-9df9-defc126ecb70
Faulting package full name:
Faulting package-relative application ID:Sep 30, 2020 at 4:43am #197082In reply to: Vorpx Config window disappears
OgrescarParticipantI’m using Windows 10 with NET Framework 4.8.04084 so I doubt that’s the problem.
The error is logged in the Windows application log.
..System.IO.DirectoryNotFoundException
Application: vorpConfig.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.DirectoryNotFoundException
at System.IO.__Error.WinIOError(Int32, System.String)
at System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean)
at System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, Int32, System.IO.FileOptions, System.String, Boolean, Boolean, Boolean)
at System.IO.File.InternalWriteAllBytes(System.String, Byte[], Boolean)
at System.IO.File.WriteAllBytes(System.String, Byte[])
at YuPPKHaMYBZqEvJWqhegjVBjyMHh.()
at YuPPKHaMYBZqEvJWqhegjVBjyMHh.(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(System.Windows.Input.MouseButtonEventArgs)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.ReRaiseEventAs(System.Windows.DependencyObject, System.Windows.RoutedEventArgs, System.Windows.RoutedEvent)
at System.Windows.UIElement.OnMouseUpThunk(System.Object, System.Windows.Input.MouseButtonEventArgs)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventArgs.InvokeHandler(System.Delegate, System.Object)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean)
at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseTrustedEvent(System.Windows.RoutedEventArgs)
at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs, Boolean)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(System.Windows.Input.InputEventArgs)
at System.Windows.Input.InputProviderSite.ReportInput(System.Windows.Input.InputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr, System.Windows.Input.InputMode, Int32, System.Windows.Input.RawMouseActions, Int32, Int32, Int32)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr, MS.Internal.Interop.WindowMessage, IntPtr, IntPtr, Boolean ByRef)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at .()Aug 18, 2020 at 11:02pm #196641
InSanityGamingParticipantSo, tried setting a custom in AMD, and I get this;
The custom resolution settings are not compatible with this display, reconfigure your settings, and try again. And as vorpx have stated “On AMD GPUs resolutions higher than your monitor allows will not work. If for example you have a 1920×1080 monitor, only add 1440×1080 and 1024×1080.”
I’m trying to set up ARMA 3.. and apparently I need to change resolution and stuff, well how are people supposed to do that if 2280×2400 can not be applied to a 2560×1440 monitor…
Does anyone know of a way and a guide for ARMA 3 setup for vorpx opentrack for a 1440P monitor please.
Aug 6, 2020 at 5:34pm #196396Topic: Performance Issues using G3D & Valve Index
in forum Technical Support
cube001ParticipantSo I got VorpX when it was in beta back in 2016 after the first vive was released. I don’t remember using it much, but that would be true for VR in general at the time.
Anyways, I moved to a bigger place recently and decided to get myself a Valve Index to enjoy VR content… I was not amused by most of the VR games available, except for a few… I was looking for other ways to enjoy VR, and I rediscovered VorpX and remembered that I had already purchased it 4 years ago.
AND WOW! Suddenly my valve index purchase is justified! This software alone makes it worth it. Amazing work that I have to commend you for… Thank you!
Sorry for the long introduction but I really believe that you have done a great job growing this into the excellent piece of essential VR software that it is today.
I’m enjoying so many of the games that I have on my steam library in 3d, I was a big fan of Nvidia 3d vision and VorpX is what i have always wished for playing nvidia 3d vision games.
My issue is with performance though, I’m running a watercooled 2080 ti that is heavily overclocked. and running games on G3D while using the default VorpX setting for Steam VR results in almost 100% gpu utilization on most games i play even at resolution of 1440p with frame rates varying between 15 to 30 fps.
I understand that Vorpx renders two full instances of 1440p screens but the frame rate is just too low. I can run the same games on 4K res with much higher than double the fps (which is still a few thousands pixels higher than 1440pX2)…
So searching for answers, I stumbled upon the thread that was made back in May suggesting to try the generic VR mode by disabling direct VR… and to my surprise it actually made my fps much better, within what i would expect given the number of pixels being rendered. I understand that I shouldn’t see more than 10% improvement using this method, but I believe that my performance is being tanked when selecting the steam VR option.
I have confirmed that I was using the same in game settings in both tests with G3D selected. The game where I did most of the testing was Monster Hunter World… and oh my god it looks amazing in VorpX.
I would really appreciate any help with this issue. I can also provide all the information required to assess the situation.
Thank you again for this amazing software. It’s totally worth the $40 and even more.
Aug 5, 2020 at 1:45am #196374In reply to: System locks up when adding custom resolution
Paco1ParticipantYou’re right, it supports up to 120Hz. But I already set it to 60 also for the 2880×2160 which still works ok. It’s connected via DisplayPort. I wanted to make sure if it’s the monitor or the graphics card that’s causing this. Unfortunately I don’t have a monitor that has a higher native resolution than Full-HD, and don’t know any other way to troubleshoot this issue further.
I also tried adding the resolution using CRU, but that messed up my system completely so I don’t want to use it again.Aug 4, 2020 at 12:07am #196358Topic: System locks up when adding custom resolution
in forum Technical Support
Paco1ParticipantHi,
I’m having troubles adding high custom resolutions. I successfully added 2880×2160 (as suggested in many different threads here) in my NVIDIA control panel, but my PC is powerful enough (and the game old enough…) to run it even higher. I would like to try this because I notice the lower resolution when I disable EdgePeek on my VIVE Pro.
I tried adding 3200×2400, but unfortunately my computer black-screens and locks up when I press “Test”. Only a hard reset will get it working again. I’m using a Geforce RTX 2080 Super with the latest drivers (451.67 game ready), and a BenQ XL2420T 16:9 FullHD monitor. The system is almost completely fresh, it’s just a couple of days old.
Did anyone else encounter this problem before?
Thanks in advanceJul 30, 2020 at 8:54pm #196274In reply to: Flight Simulator 2020
TheBaltParticipanthttps://hothardware.com/news/microsoft-flight-simulator-is-coming-to-steam-vr-support
Its getting native VR Support after a few months for all of the more popular headsets. Buy it on Steam to increase likelihood your headset will get support – even if MS drops the ball and only manages to get it to work on limited headsets, I have confidence Valve will get it working just fine with SteamVR and get it working on headsets other than their own.
From the article:
The first VR headset that will be supported by Microsoft Flight Simulator will be the Hewlett-Packard Reverb G2. The Reverb G2 was announced back in late May as a “no-compromise VR headset” and features dual 2.89-inch (2160×2160) displays – one for each eye – along with a pair of motion controllers. “We’re starting with them,” said Microsoft Flight Simulator lead Jorg Neumann.“There’s some extra work to be done for some of the others. I mean, we’re going to bring it to all the devices – all the common ones. It’s just going to take a few more months after that.” So, all of you Oculus Rift and HTC Vive owners out there will likely be supported; you’ll just be waiting a bit longer.”
Jul 12, 2020 at 7:38am #195967
HAX0R3DParticipantI normally try a lot of different aspect ratios to find what works best. Lost Planet at 16×9 has black bars. I use 2280×2400 which is 19×20 aspect ratio looks a bit stetched vertical but looks great. No black bars.
Jun 22, 2020 at 9:04am #195560In reply to: Red Dead Redemption 2 Problem
voksterParticipantHa – sorry, stupid me – coulda have tried this before posting the above… So I did a Nvidia driver-roll-back to version 445.87 and Tataaa – it works again!!!
So indeed there seems to be something wrong with the current driver version for Nvidia GPUs – or at least in combination with the non-Steam version of RDR2 – maybe also only with the RTX2070 – that’s what I have in my rig.
Hope this helps some of you folks – especially you, “Oneword”!
@Ralf – don’t know if you are able to dive deeper into that – maybe it’s solved after the next driver release from Nvidia – for the time being I’m fine the way it works now.Jun 20, 2020 at 10:40am #195493Topic: Vorpx Picture quality
in forum Technical Support
skynet24xParticipantWhy when choosing picture quality in the varax settings, is it selected only by quality with an aspect ratio of 16×10? For example, if you select 2400, 3840×2400 is selected, but for example, I would like for Vox to make a resolution of 3840×2160
Jun 17, 2020 at 12:28am #195416In reply to: Part of mouse coordinates does not work, Fallout 76.
skynet24xParticipant1) If you set the resolution of my monitor, the picture is not so attractive, the difference is big.
2) If you allow Vorpx to set permissions in the ini file itself, then it sets 3840×2400. And the picture is bad! felts due to the fact that this resolution is from the ratios of 19/10 felts, he incorrectly sets already in the running game. There are ladders in the textures, grass blinks when moving, the edges of the houses also blink.The ideal picture is obtained only if set manually, but then the question remains with the mouse, what other options can there be?
Jun 16, 2020 at 11:43pm #195414
skynet24xParticipantMy monitor acer max1920x1080
My VR Vive Pro
Windows 7I set the resolution to 3840×2160 in the ini file. Install full screen. Vorpx settings – cinema mod – z normal.
The game starts with the desired resolution, everything is fine. But in the game menu, as well as on the map, as well as in pipboy, the mouse cannot move further than half of the screen to the right and down. It feels like she is moving within the resolution of my monitor. How to fix it, otherwise it turns out on the map not how not to move to the right side?
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So, tried setting a custom in AMD, and I get this;
The custom resolution settings are not compatible with this display, reconfigure your settings, and try again. And as vorpx have stated “On AMD GPUs resolutions higher than your monitor allows will not work. If for example you have a 1920×1080 monitor, only add 1440×1080 and 1024×1080.”
I’m trying to set up ARMA 3.. and apparently I need to change resolution and stuff, well how are people supposed to do that if 2280×2400 can not be applied to a 2560×1440 monitor…
Does anyone know of a way and a guide for ARMA 3 setup for vorpx opentrack for a 1440P monitor please.
So I got VorpX when it was in beta back in 2016 after the first vive was released. I don’t remember using it much, but that would be true for VR in general at the time.
Anyways, I moved to a bigger place recently and decided to get myself a Valve Index to enjoy VR content… I was not amused by most of the VR games available, except for a few… I was looking for other ways to enjoy VR, and I rediscovered VorpX and remembered that I had already purchased it 4 years ago.
AND WOW! Suddenly my valve index purchase is justified! This software alone makes it worth it. Amazing work that I have to commend you for… Thank you!
Sorry for the long introduction but I really believe that you have done a great job growing this into the excellent piece of essential VR software that it is today.
I’m enjoying so many of the games that I have on my steam library in 3d, I was a big fan of Nvidia 3d vision and VorpX is what i have always wished for playing nvidia 3d vision games.
My issue is with performance though, I’m running a watercooled 2080 ti that is heavily overclocked. and running games on G3D while using the default VorpX setting for Steam VR results in almost 100% gpu utilization on most games i play even at resolution of 1440p with frame rates varying between 15 to 30 fps.
I understand that Vorpx renders two full instances of 1440p screens but the frame rate is just too low. I can run the same games on 4K res with much higher than double the fps (which is still a few thousands pixels higher than 1440pX2)…
So searching for answers, I stumbled upon the thread that was made back in May suggesting to try the generic VR mode by disabling direct VR… and to my surprise it actually made my fps much better, within what i would expect given the number of pixels being rendered. I understand that I shouldn’t see more than 10% improvement using this method, but I believe that my performance is being tanked when selecting the steam VR option.
I have confirmed that I was using the same in game settings in both tests with G3D selected. The game where I did most of the testing was Monster Hunter World… and oh my god it looks amazing in VorpX.
I would really appreciate any help with this issue. I can also provide all the information required to assess the situation.
Thank you again for this amazing software. It’s totally worth the $40 and even more.
Hi,
I’m having troubles adding high custom resolutions. I successfully added 2880×2160 (as suggested in many different threads here) in my NVIDIA control panel, but my PC is powerful enough (and the game old enough…) to run it even higher. I would like to try this because I notice the lower resolution when I disable EdgePeek on my VIVE Pro.
I tried adding 3200×2400, but unfortunately my computer black-screens and locks up when I press “Test”. Only a hard reset will get it working again. I’m using a Geforce RTX 2080 Super with the latest drivers (451.67 game ready), and a BenQ XL2420T 16:9 FullHD monitor. The system is almost completely fresh, it’s just a couple of days old.
Did anyone else encounter this problem before?
Thanks in advanceTopic: Vorpx Picture quality
Why when choosing picture quality in the varax settings, is it selected only by quality with an aspect ratio of 16×10? For example, if you select 2400, 3840×2400 is selected, but for example, I would like for Vox to make a resolution of 3840×2160
My monitor acer max1920x1080
My VR Vive Pro
Windows 7I set the resolution to 3840×2160 in the ini file. Install full screen. Vorpx settings – cinema mod – z normal.
The game starts with the desired resolution, everything is fine. But in the game menu, as well as on the map, as well as in pipboy, the mouse cannot move further than half of the screen to the right and down. It feels like she is moving within the resolution of my monitor. How to fix it, otherwise it turns out on the map not how not to move to the right side?
