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I’m trying to add other resolutions. In the control panel of Nvidia, for example I need some 4:3 resolutions that are higher. 3200×2400 being one. However, it fails the “test” phase and just brings me back after a black screen. Is there a way to add un-supported resolutions to the list? I’m on a 4k/60hz monitor but I thought you can just add un-supported res. I could swear it just worked before.
Topic: Far Cry 5 (G3D)
This is still somewhat experimental and not yet complete, but is already a good immersive gaming experience. I’m hoping the new tools coming later might iron out the remaining artifacts. There are alternative Z3D profiles available if you prefer.
Far Cry 5 (G3D)

G3D is working as intended across all world objects. It’s the terrain textures and shadows that do not yet align correctly. To mitigate eyestrain, I’ve reduced terrain textures to their most basic. Works well enough.
I wish FOV in vehicles wasn’t so narrow, but I’ve adjusted EdgePeek to be more suitable for driving. Running around and shooting feel good though.
**You’ll first need a working EAC bypass to hook this game, unfortunately. Please use Offline only.
– use a 16:9 resolution (2560×1440)
– set FOV to 109 in game’s Advanced Graphics settings
– set Anti Aliasing and Motion Blur to OFF
– Low Graphics settings recommended for best performance*Use EdgePeek in vehicles
*Some shadow and pixelated artifacts remain
*FOV Enhancement will separate the terrain
*FullVR/Immersive modes optimized for Rift
*Cinema mode optimized for Pimax8k3D screenshot upload attempt:
Topic: G3D Performance
is a i5-7600, rtx2080 and 16GB Ram good enough to play games like Resident Evil 2 or Metro Exodus in G3D and 3k Resolution ? What is more important for G3D, CPU or GPU ?
Just purchased VorpX, downloaded it and started the install. Can’t even install it. I receive an error message at the “Ready to Install” portion of the setup.
An error box pops up and says, “Internal Error: Failed to expand shell folder constant “userdocs””
AMD R9 3900x
Asus ROG X570 Crosshair VIII Hero (wifi)
Sound Blaster AE-9 Logitech Z906 5.1 speakers.
G.Skill Trident Z F4-3600C17-8GTZR 32GB (4×8)
MSI GTX 1080 TI Gaming X 11G
Samsung 970 EV0 plus 1TB nVME x2 RAID 0
Watercooled, custom loop.
Oculus Rift S
Windows 10 Pro 1903Hi, just some scene demos for G3d.
Please do the same settings as I do otherwise it wont work (or isnt tested)! Also I have VorpX control as administrator checked in the Vorpx general settings.
I put all the demos into 1 profile all have 5.0 strength. I named them Demopack part1 . Link for the demos in the description.Lets start :
Stargazer by Orb
http://www.pouet.net/prod.php?which=51438
Compatiblity mode (Windows Vista) !!! 1920×1080 16:9 Fullscreen=off Vsync=offNoumenon by Andromeda
http://www.pouet.net/prod.php?which=30253
windowed 3840×2160 16:9 Vsync=offDigital Dynamix by Fairlight
http://www.pouet.net/prod.php?which=10548
Fullscreen 1280×1024, 32bitMasagin by farbrausch
http://www.pouet.net/prod.php?which=50131
Fullscreen 1920×1080 AA=level 4 Vsync=offStructure 2:Sequence by Ümlaüt Design
http://www.pouet.net/prod.php?which=19420
Fullscreen 1280×960 ! (1600×1200 crashes) Rendertargetsize=high 32bitTrack One by Fairlight
http://www.pouet.net/prod.php?which=25781
Fullscreen ! 1280×1024 ! Vsync=off AA=8xWondering if anyone knows what in-game resolution is best to set using vorpx for Reverb. Vorpx implies 4:3 is best resolution for Vive, but that’s on a 1080x1200x2. So, I’m kinda confused what would be optimal for 2160x2160x2. If a hypothetical 1920×1440 is good for Vive which is 4:3, than should the comparable Reverb be 4/3*2160 x 2160 or maybe 2160 x 2160*3/4? I have been trying a bunch of different custom resolutions, but would like to know what is the implied optimal is rather than guessing and checking. Thank you!
Topic: Pinball FX2
Pinball FX2
Probably the best Pinball game for PC ever. Huge ammount of (pay and demo) tables available, Fallout 4, Skyrim, Alien Isolation, Walking Dead, Star Wars and many others. Looking awesone with VorpX.
– optimized for Cinema Modes
– Lower 3D Strength when viewing table very close
– Profile available at the cloudSome screenshots speak for themselves.
Topic: Blurry issue in pimax5k
Hi Ralf and other
I have some blurry issue with vorpx running on pimax 5khere is my setting:
pitool : 1.0.1.132
render quality : 1.5
refresh rate : 90 hz
steamvr : steamvr beta 1.5.7
nvidia gtx970 driver 430.86it seem before vorpx 19.2.0.1 everything works great, but now after update 19.2.0.1 and 19.2.0.2, the vorpx itself (in game menu, cinema world look blurry and jaggy) looks blurry and unstable, as if it is run on low resolution thus affecting the game inside of it no matter how high i set the in game resolution, in this case i even set the in game resolution up to 3840×2400 for my pimax 5k and vorpx and the game still look blurry and jagged, unlike previous version of vorpx.
it is kind of hard to explain but it seem as if vorpx itself doesn’t follow steamvr manual application resolution and revert to lowest resolution instead of high resolution.
as for the setamvr home and steam vr application such as vrchat etc etc, it looks very sharp in pimax 5k, it just the vorpx that run on low res.
any idea how to solved this, it is kind of strange this issue occur now. maybe i missed some setting or something ?
regards
Aswin




