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  • #180010

    In reply to: Shadow of Tomb Raider?

    dborosev
    Participant

    I run it at 3200×2400 rez (4:3) on my Odyssey+, and holy crap, I’ve never seen 3D stuff so clearly before. Its gorgeous. Its important to run it at a higher rez due to the fact that its SBS.

    legaiaflame2
    Participant

    Yeah, I’m glad I found a way to make the 3d work. Already been playing a bunch of games!

    I’m not sure about improving the framerate other than the things mentioned above. I know that if you use software mode you can’t upscale the graphics and everything becomes a bit blurry. It’s best to use Hardware mode with 2x resolution if your computer can handle it. If anyone else knows any other tricks let us know. Also, go to Config/Emulation Settings/Speedhacks and make sure you enable all of the speed hacks. But, maybe in your case, try disabling some of them and or setting VU Cycle stealing to 0.

    Anyways, these are the best VorpX settings to get the best view with PCSX2:

    -Game is best viewed in Cinema Mode
    -Use Z-normal for 3D
    -3d strength, Depth Weighting and Focal Distance set to max.
    -Screen aspect ratio should be set to 16:10
    -Click on “More Cinema Settings”
    -Set screen curvature to 3.00 or max

    BenMcLean
    Participant

    Wow, I’m really excited to try this out.

    The games I’m looking at trying are the Kingdom Hearts series and Dirge of Cerberus. Trying Dirge first, but PCSX2 is doing this weird thing where half of the screen doesn’t clear each frame like it should. The wiki describes this as “bad post processing” https://wiki.pcsx2.net/Dirge_of_Cerberus:_Final_Fantasy_VII and recommends using software rendering to fix it. Eww, that’s awful. Anyone know of a way around that?

    Going to try Kingdom Hearts next.

    #179704
    BenMcLean
    Participant

    I did eventually find the distance slider while I was trying another game, Portal

    From what I could see, FullVR mode did not have a distance slider. But Cinema Mode did and that helped a great deal.

    I think if I follow your suggestion to turn headtracking off, then that might just do the trick.

    I’m also excited to try PCSX2 which I see has a profile. That’s alot of games! I’ll make sure to reply back with results.

    By the way, I hope VorpX has an end-of-life plan. I’d hate to find out, 20 years from now, that no one can use the software because “activation” services have been abandoned without removing them as a requirement. Normally, stuff like that would be a dealbreaker for me, but as far as I know, VorpX has no serious competition.

    I heard about VorpX from Ross Scott of Accursed Farms and you know what he’s like about dead games.

    #179672
    dellrifter22
    Participant

    I’ve been experimenting more with the Exodus Z3D profile and have made some improvements to 3D and FOV. By upping the ini fov to max 90 and zooming the cinema to fullscreen, it is now closer to a fullVR experience. You even get several degrees of side to side simulated freelook.

    Profile updated: Metro Exodus Z3D (Rift)

    -ini edits in: C:\Users\Username\Saved Games\metro exodus\e1d….\user.cfg
    set r_base_fov 90.
    r_fullscreen off
    (This game runs better in windowed mode)

    -use widescreen 16:9 resolution for better freelook
    (3840×2160 or higher is good, I’m using 4992×2808 and pleased how it looks)

    Additional tips:
    *use AutoHotKey script for remapping locked keys.
    x::h (moves my holster weapon button easier to reach)
    *for borderless window use Borderless Gaming tool as seen here at 2:22:

    https://www.youtube.com/watch?v=0328uIQP4gA

    *if you don’t care about side to side freelook and want better HUD visibility, use a square resolution (2400×2400)
    *disable motion blur if you like in user.cfg:
    r_blur_level 0
    r_game_mblur_scale 0

    Also thanks to Nathie for spreading the love.

    #179560
    legaiaflame2
    Participant

    Also regarding PCSX2, use Z normal for 3d. And If you need to improve the framerate you can also just set the resolution to 2X.

    #179550
    legaiaflame2
    Participant

    Just got PCSX2 1.4.0 (PlayStation 2 emulator) to work with all games!!

    The most important thing when using PCSX2 along with VorpX is to make sure in the “Configure VorpX icon” and within the “General” tab at the top, is to make sure “Enable Expert Settings” is checked off on the right hand side.

    This gives you the options which make the game 3d, or as 3d as they are going to get:

    So have 3d strength, Depth Weighting and Focal Distance set to max.

    Also, you will need to have PCSX2 set up with these settings:

    -Config/emulation settings/go to EE/IOP. In round mode select chop/zero and in clamping mode set to normal.

    -Config/emulation settings/go into speedcheck. Set VU Cycle stealing = 2.It should give you 60+ fps mostly all the time. Note: leave EE Cycle rate alone, just leave it at 0 as it can cause problems.

    -Config/Video/Plugin Settings. Try to at least set the graphics to 4X Native. This will take away the blurriness and smooth out the graphics. Which is a must to make the limited 3d settings in VorpX pop!

    -Config/Audio/Plugin Settings. Use Linear simple okay sound. And have disable effects processing checked off.

    So that’s it, enjoy your favorite PlayStation 2 games in VR/3d!!

    legaiaflame2
    Participant

    The most important thing when using PCSX2 along with VorpX is to make sure in the “Configure VorpX icon” and within the “General” tab at the top, is to make sure “Enable Expert Settings” is checked off on the right hand side.

    This gives you the options which make the game 3d, or as 3d as they are going to get:

    So have 3d strength, Depth Weighting and Focal Distance set to max.

    Also, you will need to have PCSX2 set up with these settings:

    -Config/emulation settings/go to EE/IOP. In round mode select chop/zero and in clamping mode set to normal.

    -Config/emulation settings/go into speedcheck. Set VU Cycle stealing = 2.It should give you 60+ fps mostly all the time. Note: leave EE Cycle rate alone, just leave it at 0 as it can cause problems.

    -Config/Video/Plugin Settings. Try to at least set the graphics to 4X Native. This will take away the blurriness and smooth out the graphics. Which is a must to make the limited 3d settings in VorpX pop!

    -Config/Audio/Plugin Settings. Use Linear simple okay sound. And have disable effects processing checked off.

    So that’s it, enjoy your favorite PlayStation 2 games in VR/3d!!

    #179382
    modis
    Participant

    The first time I started half-life 2 update, I had a hell of a time and the screen in my vive would stay black with a green outline around the upper left eye. I would still be able to hear the menu sounds and change vorpx settings, but there was no image present. I tried downloading a new cloud profile, and the game worked x2 until I messed around with some resolution settings. I am now back to square one. Black screen regardless of the profile, reset profile, factory reset vorpx, reinstalled hl2, nothing. Same problem with the black screen. I do not know what else to try. I did notice, after setting the game back to wide screen 2k without vorpx, when I do open the game it tries to set a 4:3 ratio. Any suggestions on how I can tweak this issue?

    neodraig
    Participant

    (Sorry again if it’s a double post, I always have problem posting on that forum)

    Thanks for the reply.

    It is not a hotkey issue as I never use the keyboard and only use my Xbox One controller. The only change I make is instead of using the thumbstick buttons, I use start/back (can that be set as default by the way?).

    Anyway the problem happens, as I said, specifically when I find an item with stats (so everything except money and ammo).

    But to be sure, I reseted the game profile, ran the game without changing any vorpX settings, and to my surprise it worked just fine.

    I then added my usual tweaks in the vorpX settings, and the geometry 3D was still working, no more problem :O

    I then saved my settings, quit and restarted the game, and saddly the problem was back :(

    As it was a problem with the setings I was using, I spent a couple of hours running some tests and I finally pinpointted the problem: the resolution !

    By default, vorpX sets the game resolution to 1680p (2240×1680), but the result isn’t very good (to my taste) with a lot of jaggies and a not very sharp picture. So instead, and as my new graphic card can handle it, I created some extra custom resolutions, and for Borderlands I use a narrow custom resolution of 2058×2160 (the game is not very well optimized and the 4:3 and 16:9 2160p resolutions don’t run well, also I had to edit the config file of the game to have the game running without stutters even without vorpX).

    The result of my tests is that I have to start the game at default vorpX resolution, and once the direct scan is done, I can change the resolution to 2058×2160 and the game will work just fine with geometry 3D.

    The only problem is that I have sometime to start the games 10 times to play with those settings as I noticed that when the second direct VR scan (field of view scan I think) fails the first time, it will never work and I have to start the game again.
    Also after that the direct scan is successful, quite often when I change the resolution (has to be done after the direct VR scan to keep the geometry 3D working), the game will just hang and won’t work in the headset anymore (it will still work on the TV screen though).

    Still, it’s a weird bug as just looking at the the stats of an item deactivates the geometry 3D, but if I put back the “normal” resolution (2240×1680) when that happens, the geometry 3D will come back.

    In the vorpX settings, the default game resolution goes up to 1680p, you could maybe add 2160p ?

    So for now I can play again using the trick (changing the resolution AFTER the direct scan), but I’ll keep you informed if I find anything else.

    ———————————————————

    I don’t know if its relevant, but here are the other settings I change in vorpX for that game:

    Sharpen amount 1.50
    Game hud scale 0.895
    Game hud scale horizontal 0.50
    Game hud depth 0.00

    G3D shadow treatment No S3D

    ——————————————————

    Also here are the changes I made in the config file to have the game run without stutters (not vorpX related):

    Location C:\Users\”your_user”\Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini

    [AppCompat]
    MeasuredCPUScore=xxxx.xxxxx (leave it as it is)
    CompatLevelComposite=5
    CompatLevelCPU=5
    CompatLevelGPU=5

    [Engine.GameEngine]
    bSmoothFrameRate=FALSE
    MinSmoothedFrameRate=0
    MaxSmoothedFrameRate=0

    #179001
    RJK_
    Participant

    On the SteamVR Video page there is a setting called like Apllication Resolution which confuses me a bit. If its it not bypassed SteamVR recommends a setting like 58%. – When i “bypass” that i can move the slider below up to 500%.

    – Is this setting is relevant for VorpX at all?
    – if not whats the correct setting ?
    For example my game is running at 3200×1800, when i have the setting at 100% it says 2016×2240 for each eye which would be lower then my gamesetting.
    I wonder if i need to adjust that each time i run a new game or can i ignore that with VorpX ?

    Thanks

    #178842
    Stryker_66
    Participant

    King’s Quest 2015 (G3D)

    Since there are recent posts regarding point and click adventure story driven games, I thought I share this profile based on the Life is Strange (Unreal 3) profile. Disabled one shader affecting light + shadows which has resulted in a very clean cartoonish G3D look. I only own chapter one so I cannot speak for the other chapters.

    Notes:

    – Use highest resolution you can, I have 3840×2160 16:19
    – Profile set for Immersive mode which works really well because of edge peek
    – Profile has strong 3D setting which you can change of course

    I have found that on extremely close up camera scenes, just switch to edgepeek. Avoids the cross eye…lol…Other option is to lower 3D strength but I think some scenes with the different camera perspective are really cool and good looking to view in the headset with a strong G3D.

    Profile uploaded to the cloud.

    Cheers,

    Stryker

    #178429
    Stryker_66
    Participant

    A Story About My Uncle (G3D)

    Got this game free today through Humble Bundle. Surprisingly good in Full VR mode. The profile I uploaded to the cloud is based on the Unreal 3 game engine. I used the shader authoring tool to deal with 3 issues. Shadows, window rays and this foggy blurry game overlay have all been disabled which results in a pretty good looking in first person.

    Notes:

    – In game field of view to maximum (120)
    – Disable motion blur
    – Set to highest 4:3 resolution you can, I am using 3840×2880

    Profile is set to high tracking since I lowered the mouse sensitivty to 8.0 and disabled smoothing in game options. I notice this reduces camera stuttering.

    If you haven’t already, try and grab this game through humble bundle for free

    Stryker

    #178391
    sdub
    Participant

    That custom resolution did the trick! 2880×2160 looks beautiful! Thank you for the quick replies.

    #178339

    In reply to: Ghost Recon Wildlands

    DimitriZ
    Participant

    Hi, Thank you for the detailed reply,

    Understood, won’t discuss bypasses/trainers etc.

    I’m using Pimax4K HMD.
    I’m new, and it took a bit of time, but I eventually figured out how to use the cloud profiles from VorpX app and load what’s available there (GRW search) to success.
    I’m on Pimax 4K, and FOV might differ from Oculus and Vive, but thanks to cloud database, I was able to load a profile made for this resolution.
    I did apply custom 2400×2400 resolution, and it works great with 4k headset. Just wish the graphics were as crisp as on the 4k monitor I have (I might need to check out Temporal AA for this though).
    Thanks again!

    Edit: I actually had to use the other EAC dll that comes in the *.rar format etc, and that plus the suitable VropX profile did the trick finally.

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