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  • #219848
    trueRich
    Participant

    Hello,

    I just bought Vorpx, and when I try to launch app configuration I get this error (only visible in windows event log):

    Application : vorpConfig.exe
    Version du Framework : v4.0.30319
    Description : le processus a été arrêté en raison d’une exception non gérée.
    Informations sur l’exception : System.FormatException
    à System.Number.ParseDouble(System.String, System.Globalization.NumberStyles, System.Globalization.NumberFormatInfo)
    à ‫‎​‎​‍‍‬‎‫‭‎‌​‬‬‍​‭​‫‭​‏‮.‎​‭​​‫‍‪‍‏‌‮‍‫​‭‫‬‏​‪‫‏​‏‮(System.String, System.String, Single)
    à ‪‎‫‬‮‪‬‭‫​‮‏‎‏‎‪‍‫‍‮‎‌‎‫​‭‎‌‮.‫‭‪​​‬​‍‭‭‭‫‬‍‭‬‪‎‌‭‪‭​‏‭‮(‫‎​‎​‍‍‬‎‫‭‎‌​‬‬‍​‭​‫‭​‏‮)
    à ‏‮​‮​‪‮‬‌‍‭‮‎‮‫‬‫‮‍​‫‏​‪‮.‏‍‍‏​‌‬‫​‪‍‌‭‏‮‮‬‌‏‪‫‭‮‍‭‮‮‏‮()
    à ‫‬​‭‭‎‍​‪‪‏‪‬‫‪‎‏‏‍‌‮‍‍‬‍‮.‪‍‌‍‪‏​‏‮‎‪‪‫‎‪‫‭‏‎‌‫‏‮(System.String)
    à fXnlvbjMYIcuEbgNjJplhcPjhvsXB..ctor()
    à fXnlvbjMYIcuEbgNjJplhcPjhvsXB.‌​‮‬‍‬‏‍​‍‬‪​‬‏‮‭‬‬‫‎‮‭‎‮

    Nom de l’application défaillante vorpConfig.exe, version : 21.3.5.0, horodatage : 0x64c51731
    Nom du module défaillant : KERNELBASE.dll, version : 10.0.19041.2965, horodatage : 0xf18c1c30
    Code d’exception : 0xe0434352
    Décalage d’erreur : 0x0013d6c2
    ID du processus défaillant : 0x81c
    Heure de début de l’application défaillante : 0x01dab8d28c2e9943
    Chemin d’accès de l’application défaillante : K:\Program Files (x86)\Animation Labs\vorpX\vorpConfig.exe
    Chemin d’accès du module défaillant: C:\WINDOWS\System32\KERNELBASE.dll
    ID de rapport : 2cc73f21-fd18-4faa-be1e-758093261590
    Nom complet du package défaillant :
    ID de l’application relative au package défaillant :

    I tried to repair my .Net installation, disabled all antivirus/windows defender, and stopped other softwares but I don’t think that it’s related and it didn’t work.
    Thanks in advance for help.

    Regards.

    #219771
    Boblekobold
    Participant

    Because not everyone seems to know : you can use 3840×2880 resolution even if your monitor doesn’t allow it.

    Only once :
    – Install VorpX Beta.
    – Add Predefined resolutions above 4k in VorpX config (“Virtual Monitor” tab)

    Every time :
    1) Launch VorpX Desktop Viewer
    If you play Bioshock 1 or infinite, unzip/replace your edited ini files before or after ( no need with Bioshock 2 )
    2) launch the game (make sure you hook, you can create a direct VorpX Desktop Shortcut, you can exclude Launchers, etc.)
    3) If needed (each time you load a new level in Bioshock 1 for example), change the resolution to 3840×2880

    #219770
    Boblekobold
    Participant

    Hello, thanks for your answer.

    You said “Don’t Optimize game settings”… Do you mean to turn off “change game settings” in vorpx ?

    There is a checkbox “Don’t Optimize game settings” in VorpX configuration.

    And yes, VorpX change Bioshock 1 and Infinite settings each time you launch it. So my solution was to configure ini files, zip them, and unzip them before each launch.

    You need to configure ini files to change resolution and at least FOV.

    IT’S VERY IMPORTANT TO CHANGE FOV if you want the right zoom/scale. I explain how here :

    Bioshock 2 (Fixed crash)


    in my post “May 26, 2024 at 1:08am”
    It’s the same thing for Bioshock 1&2. It’s easier with Infinite ini files.

    You said “I play with 3840×2880″… I suppose it depends on your monitor right ?, mine is up to 1920×1200

    It doesn’t depend on your monitor.

    Only once :
    – Install VorpX Beta.
    – Add Predefined resolutions above 4k in VorpX config (“Virtual Monitor” tab)

    Every time :
    1) Launch VorpX Desktop Viewer
    and (you can switch order)
    1) Unzip or replace your Bioshock ini files
    2) launch the game (make sure you hook, you can create a direct VorpX Desktop Shortcut, you can exclude Launchers, etc.)
    3) If needed (each time you load a new level for example), change the resolution to 3840×2880

    This way, the game won’t be blurry at all (at least on a displayport headset, without compression).

    After that, you unzoom to the border of your view, and you choose a FOV you’ll keep in your ini files (105-110 is great in Reverb G2).

    This way, you get a native-like experience, like if you really were in the game.

    #219766
    Boblekobold
    Participant

    I would recommand to play :
    1) Bioshock infinite
    2) Then Burial at Sea Ep1&2
    3) Then Bioshock
    4) Then Bioshock 2
    5) (Then Minerva’s Den)

    This way you :
    – respect the story chronology
    – graphics gets better over time (because Bioshock 2 is the best, and Infinite the worse, except Burial at Sea Ep2 wich is really stunning).
    – gameplay gets better and more complex (Bioshock 2 > Bioshock 1 > Bioshock Infinite)
    – it gets harder to configure ‘^^

    These 3 games are some of the best VR games you can do, in my opinion. It worth it even if you already know them (you can use Silvermod for Bioshock 1 original, custom ini mods for Bioshock 2 to raise or change difficulty). I can explain how to edit Bioshock 2 ini files if you need to.

    Don’t forget to use a very high 4:3 resolution like 3840×2880, to unzoom to the border of your view and to raise FOV until you get a perfect native-like experience.

    aaaxux
    Participant

    I tried running vorpx with skyrim se and noticed that it was opening it in a tiny resolution. My screen is 1440×2560 but the game opened in 1280×1480. Then i tried opening back my game without any vr
    , just playing on pc and now its stuck at this tiny resolution. I saw that vorpx had generated a new skyrim pref ini file and backed up my previous one. So i restored that backup to bring back my original resolution settings but somehow my game is STILL opening up in small resolution. So how the heck do i get my old resolution back???

    #219687
    Boblekobold
    Participant

    I just configured Bioshock 2 for the first time.

    It’s stunning in VR ! Thanks Ralf !

    I had some crash with very high resolution (2880p).
    So i changed that in Bioshock2SP.ini :
    TextureStreamingMemoryLimit=0.000000 (and it doesn’t crash anymore)
    TextureStreamingDistanceLimit=800000.000000
    DynamicShadowDetail=High (just to improve graphics).

    I would like to know what TextureStreamingMemoryLimit and TextureStreamingDistanceLimit does.

    TextureStreamingMemoryLimit to 0 means no limit ? Or I should put another value to upgrade graphics ?

    I would also like to know if there is another setting I could change (it’s really beautiful, but if I can do even better…)

    ———-

    I use on Reverb G2 / RTX4090 :
    3840×2880 resolution
    105-120 FOV
    +0.1 or 0.2 camera high (depending on full VR zoom)
    G3D shadow : no S3D (is it the best parameter ?)
    Clarity FX to full (sharpness and texture on max and gamma on 0.8 for now)

    Performances : 90fps (G2 max) in G3D

    #219677
    Boblekobold
    Participant

    I just tried it and I have no problem with Bioshock 1.
    Win11 RTX4090 VorpX V24.1

    I use “Don’t Optimize game settings” and textures on ultra in VorpX.

    I play with 3840×2880 resolution. G3D (Shadow no S3D) with clarityFX to full, sharpness to 2.0 on reverb G2.
    I use the setFov option on keymap in ini files in order to have a FOV of 105 (so scaling is perfect in Full VR, unzoomed to the border of my view).

    If you don’t know how to do it, configure in User.ini :
    Up=MoveForward | SetFOV 105
    Down=MoveBackward | SetFOV 105
    (Of course you can choose another key or FOV value)

    The game is stunning this way.

    No crash, but I just tried the beginning. I tried quicksave a few times (save and load).

    I use OpenXR runtime, but I suppose you can’t with your Quest 2.

    Did you try Oculus Runtime ?

    Are you sure it’s the original version ?

    #219671

    In reply to: system shock

    Boblekobold
    Participant

    (I use virtual monitor to get 3840×2880 or 3200×2400 resolutions)

    #219664

    In reply to: ALAN WAKE 2

    Serzhas
    Participant

    I tried to use Z3D solutions, not G3D. And still, there is no 3D effect (depth) at all. While SuperDepth3D works fairly well in Alan Wake 2. 🤷‍♂️

    #219649
    Boblekobold
    Participant

    @Greyhaim :
    I guess you could not use DirectVR and check “Don’t Optimize game settings”.
    Then you set a very high 4:3 resolution (for Quest 3 or Reverb G2) in game (use VorpX Beta and virtual monitor to enable any resolution you need).
    I usually use 3840×2880 or at least 2880×2160 on my Reverb G2.
    Try to set ClarityFX to full (and adjust sharpness).
    Unzoom full VR.

    Then raise FOV (google “change fallout 4 fov”)

    Try 120 and adjust it until you have the right scale (remember the value, it will be approximatively the same in every game).

    Adjust headtracking sensitivity.

    #219647
    Boblekobold
    Participant

    @dazzla :
    I didn’t try Fallout 4, but when you use VorpX, you change resolution in game (or in .ini/.cfg game files).

    You must usually change FOV too.

    Most headset (Quest 3, Reverb G2) have a 4:3 resolution. So choose a resolution like 2880×2160 at least or 3840×2880 if your PC can handle it.

    You must set a high FOV too (try 120 for example) to use full VR.

    That’s what a native game would do. You just have to do it yourself if needed.

    In Full VR, you should unzoom to the border of your view. It will be blurry if you zoom into the image.

    —-

    If you can’t change the game resolution, maybe you should check “Don’t optimize game settings” in VorpX config.
    Use VorpX Beta and virtual monitor to have any resolution you need, even if your monitor doesn’t handle it.
    Last thing : games with detailed textures will be better, because you see every detail in VR…

    #219607

    In reply to: Best Games

    Boblekobold
    Participant

    Bioshock Infinite (especially Burial at Sea Episode 2) and Bioshock 1 original (I guess Bioshock 2 original is even better) if you have an old graphic card.

    Metro 2033/Last Light, etc. are awesome (Metro Exodus is the most beautiful game you could do I think). But a good graphic card is needed.

    All Bioshock and Metro have G3D (even if raytracing without G3D can be a good option too in Metro Exodus).

    Cyberpunk 2077 isn’t the best because even with an RTX4090, it’s not enough.

    Elden Ring, Death Stranding, Guardian of the galaxy are really better in VorpX (even if it’s not full VR).
    Redfall too. Deathloop is Ok (especially the end).

    I guess games like Farcry Primal, Dishonored, Prey 2017, etc. must be really good (I think they have G3D but I didn’t try them yet).

    Dying Light 1 of course.

    First person game that allow you to have high 4:3 resolution (3480×2880 or at least 2880×2160) and 120 FOV are like native games in VorpX (with G3D, or at least Z3D but It’s not so important to me and even without 3D at all, some games are awesome in full VR).

    Any game with good looking graphics, heights/vertigo or giant environment/ennemies are usually great in VorpX.

    sd_tom
    Participant

    Trying to make the virtual monitor work but so far it acts just like it would if i made the game larger than the monitor resolution.. unreachable screen area.

    I have the game setup at high res to help with compression, it is at height of 2672 and width of 3340. To make this work, i have to date been using custom resolution with NVIDIA of 4864×2736 , works great.

    So virtual monitor – two checkboxes checked – Enabled and Activate when you put on your headset. Additional resolution, 3564×2672. In trying to use this on my Quest Pro
    – Real monitor set to it’s native resolution – 3440 x 1440
    – Oculus Settings – 72hz, render res set to very low 2784×1408 since vorpx ignores those anyway in the game
    – Enable VorpX
    – Connect with Quest Air Link
    – Connect to Desktop via Quest
    – Once there, Enable vorpX Desktop Viewer
    — Quest dumps out of desktop view, opens vorpx desktop viewer
    — Initially, the resolution is my current real monitor resolution
    — Then monitor shuts off, the vorpx desktop viewer resizes itself to something.. I am hoping it’s my additional resolution but thinking it is not. If i go to windows display settings, all the drop downs are blank
    — Open Game
    — Mouse can only reach the middle 2/3 of the screen

    So, is my order of operations wrong? or ?

    MarcDwonn
    Participant

    Some new info for reference: I’m now playing AC: Origins in Immersive Screen mode with gamepad, and AirLink works great. I have almost zero hiccups and my settings are as follows:

    Oculus Debug Tool
    Codec: H.264
    Sliced Encoding: On
    Encode Resolution Width: 4032
    Encode Bitrate: 600 Mbps
    Link Sharpening: Quality

    Oculus Software
    Rendering Resolution: 4480×2400
    Refresh: 72Hz

    My hardware
    RTX 4080
    i5-13500
    Win10 64-bit with 64GB RAM
    TP-Link AXE5400 @ 6GHz/2400Mbps (recommended by the Virtual Desktop community)

    AC: Origins
    Game Resolution: 3200x1800px
    GFX Settings: mostly “High”

    Tiggerdyret
    Participant

    Hi, I’m playing on a Pimax Crystal and would love to see how this games runs at an 2880×2880 resolution. Is there anyway to do this? I’ve tried setting it in the ini and turned off Vorpx auto resoultion, but it just defaults to a very low resolution whenever I restart the game.

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